Thanks Sparton for the answer
Quote:
Originally Posted by
Sparton_LOTB
Thanks for making this thread.
At some point either this week or next week, me and Kaz would like to have more formal threads investigating specific characters to help improve the balance of PVP. These threads will go into specifics for what kinds of nerfs (if any) we should do to characters, or if there are alternative solutions we can do to help improve the balance of PVP without directly reducing the power or capabilities of characters.
We will have some of our own thoughts for solutions, but if you (or others) have ideas for what a fair adjustment would be to solve any of the problems listed, definitely post that so everyone can have a discussion about what would be fair to do that doesn't make a character useless/not able to do it's primary job in a meaningful capacity.
I'm not a fan of nerfs AT ALL, but sometimes there's nothing else you can do.
There are a lot of ideas in my mind, but busy at work and my 1st daughter will be born soon so I have a lot else to think too! (No, I won't bring my daughter to the slaughter :P)
One thing I want o see that is both a fix and a nerf is talisman procs only procing once in multiple-hit toons. Yeah, people will cry, I myself will cry, but for the health of PvP this must be done.
Also, the procs are kind strange. Freeze and Paralize talismans have the same proc chance, but freeze procs a lot while paralize almost never procs. I'd triple check all the proc rates of all talismans. And also check Marksman passive both in Desert Marauder and Pyro Soldier, it seens to be working different in both and seen to have some glitch with Desert Marauder.
What is giving me the creeps is how we can tune Prisoner in PvP w/o destroying him and not making another toon too strong. Prisoner alone is fine, but when you combo him with another high proc toon like Gunner Golden Son or with a heavy defense toon like Warrior Troll or with a Marksman Desert Marauder he's simply too powerfull. The only counter to that combo is to have a Prisoner yourself and pray the aoe heavy CC enemy not to get a perfect hit.
The first thing that came to my mind is that Passive Agression could be changed to negate a passive from a random enemy every round instead of all passives. Or maybe it steal a random passive for your entire team.