Continuation and some info about the Companies involved in this game...
Crazypants, thank you for the link. It provided some rather good info.
And thank you everyone else who commented and such. Now for some follow up. Yes I am writing another rant about events in a few minutes.
Butr about the companies involved in IMLB itself. It is a little convoluted and complicated, but here is what I have dug up and so forth. There is some speculation in this but it is based on information available in the links already posted, linkedin, and the UK one I will post.
Ok, here we go.
There are 4 companies involved in this game. They are: Iron Maiden itself (mgmt company etc), 50cc, Roadhouse Games, and Nodding Frog. Iron Maiden and Phantom are input and such and really don't play much of a role other than to license the name etc. etc.. 50cc is as far as I can determine an I.P. Company aka Internet Presence Company. Very little about them that I have managed to find other than they predate - 2013 for 50cc- Nodding Frog -2014- and are supposed to be involved with some large names on the internet. Nodding Frog is probably a held company for 50cc. Meaning 50cc basically owns them but they are not the same company. Ceo is the same.
Roadhouse, which was based out of Vancouver BC, ran out of money last year due to change in online environment and companies changing what they wanted etc.. Roadhouse wrote the game and provided the initial developer work and related work. Nodding Frog, the game concept developer, took over the dev team in B.C.. This is what caused the couple 3 months of basically nothing happening in game than BOOM explosion of things. Most of which were not bug fixes. So during this time frame Roadhouse "became" Nodding Frog. Which of course means there were going to be the typical issues over compensation, who is in charge, management issues, and etc. etc.. This is all the normal items and issues after an incident like this happens. It also means that people probably left and there was turnover and so on.
From here we can pretty much all guess what happened. Things started to get settled down and there was implementation of a schedule of events, new areas/characters, and a hard budget. So we are probably stuck up against the budget aspect for bugs getting fixed and for the game to be profitable which provides us with a slew of insane/inane completion events and related. Those events are the lovely nickle and dime to make money since it is technically a free to play.
The following link provides some fascinating reading though. Especially when reading through the filling history and people sections. And yes this is publically available information that showed up in a search.
https://beta.companieshouse.gov.uk/company/09321859
My second biggest complaint about the events and lots of new characters is really really simple. How "balanced" are these new characters to the existing ones. Answer: mixed. Plus last I heard this wasn't Pokemon where we have to catch em all.
My Biggest complaint is that the bugs aren't getting fixed. It's always fun to see the ones that are supposedly fixed show back up because of an event. This shows a lack of time to verify updates/events and a complete disregard for fixing existing issues.
I am going to reiterate something I said earlier: Why are we effectively at end of game with a game that is only a year and a half old. Where are the actual updates and continuation of the story? BNW doesn't count as an update because it is basically an upgraded lord of light dungeon.
And that I think will wrap this up. Now to go write the rant about events, nickle and dime, and related.