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  1. #1
    Senior Member BillLion's Avatar
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    Quote Originally Posted by Vaseodin View Post
    The reason your Trooper's Eddie didn't do great damage is because they put red talismans on him. Although he does physical damage he doesn't benefit from the "attack" Stat like other characters.his damage is physical but is based on percentage of his HP (the full hp, not his base hp stat). I wouldn't put a pair of holy talismans, as he doesn't have m(any?) skills that do magic damage. It would be a waste to use up a slot with talisman that caps hp at 1100 hp and 114 Def vs. Another health (overwhelmimg) thatcaps out at 6800 hp and 114 Def.. I have tested mummy Eddie extensively and I can assure you he does more damage with a boosted health (and survives better) than if he had Holy talismans with a large Magic stat.

    To also answer your other question, physical damage is mitigated by enemy DEF stat, while true damage ignores Def and magic Def, making true damage the best form of damage. The reason I say this is that your true damage will always hurt the amount it's support to hurt even if fighting an enemy with high defensive stats (like pharaoh dog king). The physical damage will do less against characters with high DEF (most characters have higher Def than magic def).
    Thank you for the insight. His only magic attack is also his only AOE attack which made that attractive to me. But what you're saying about his damages based on the HP stat. I've got a lot of work to do on Pharaoh before he's ready for primetime! But I hope he'll be worth the investment.

    Also, your damage clarification was extremely helpful. Thanks for taking the time to answer that!

  2. #2
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    Quote Originally Posted by Vaseodin View Post
    Go with talismans that boost DEF and HP. Although his attacks do "Physical damage" and sometimes "True Damage" the actual damage is calculated by those 2 stats. So I would go with Health Talisman (Overwhelming) if at all possible on at least 4 of your talisman slots. 5 if you really want to maximize him.
    I'm sorta new to games like this so my initial thinking was throw a bunch of red talismans on my Pharaoh to boost his attacks. Glad I found this. For anyone else that has him, I ran a little experiment. Currently he's level 94, and I had him equipped with 4* star maxed talismans all the way around, including a pair of green crystals, a pair of blue shocks and a pair of red guardians. I then swapped out the red guardians for green healths and here are the results of his attacks, tested in the Snake Eyes level (because all the enemies are dice and they vary nicely from green, yellow and red):

    With Red Talismans

    Ruin vs Green: 2310 consistently
    Enrage vs Green: 4110
    Fury vs Green: 3384
    Ruin vs Yellow: 1650 - 1689
    Enrage vs Yellow: 2936
    Fury vs Yellow: 2604
    Ruin vs Red: 1351 - 1335
    Enrage vs Red: 2349 consistently
    Fury vs Red: 1934


    With Green Talismans

    Ruin vs Green: 2660
    Enrage vs Green: 4399
    Fury vs Green: 4155
    Ruin vs Yellow: 1900 1868
    Enrage vs Yellow: 3143 consistently
    Fury vs Yellow: 3197
    Ruin vs Red: 1520
    Enrage vs Red: 2514 consistently
    Fury vs Red: 2375


    So to be clear, the bottom numbers are two pair of greens and a pair of blue talismans, all level 40 4*. If anyone wants to give him a go I'm CapnFantasy-0833. Biggest difference is the fury, it's more of a weapon now. He's getting better and better - thanks for the tips!

  3. #3
    Senior Member BillLion's Avatar
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    Just drew him as my first 5*. I hope to figure out how to make him work!

    My issue is my Carriage Rider Eddie is powerful so I was hoping for a 5* support, but hey can't complain!

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    Senior Member BillLion's Avatar
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    Then again, one slot is dedicated to a magus talisman so I think I'll throw a pair of holy talismans (power) and the overwhelming health talismans you recommended in the other 4 slots to see how that works. It might be helpful since his only AOE attack is magic damage.

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    Senior Member BillLion's Avatar
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    Yeah, thanks for that clarification!

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    Senior Member BillLion's Avatar
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    I posted this on a thread about visions eddie, but it also makes sense to discuss here:

    I have one trooper with a well built visions eddie and would tend to agree, it's just not the best character in the game.

    I have a similar question about Pharaoh Eddie. I drew him a few days ago and he is my only 5* hero. I had several other characters being developed so I've been trying to put all other efforts into him. So far I'm finding him lackluster in terms of damage. A GREAT feature is his ability to revive/heal all allies. I wonder if he's good to have simply as an alternate for that (and to sustain heavy damage).

    Would you place Pharaoh Eddie in the same category as Visions Eddie, or do I just need to be patient and wait for him to be maxed? (He's currently at level 54 and his talismans are half 3s & half 4s, which I'm pumping up daily).

  7. #7
    Quote Originally Posted by BillLion View Post
    I posted this on a thread about visions eddie, but it also makes sense to discuss here:

    I have one trooper with a well built visions eddie and would tend to agree, it's just not the best character in the game.

    I have a similar question about Pharaoh Eddie. I drew him a few days ago and he is my only 5* hero. I had several other characters being developed so I've been trying to put all other efforts into him. So far I'm finding him lackluster in terms of damage. A GREAT feature is his ability to revive/heal all allies. I wonder if he's good to have simply as an alternate for that (and to sustain heavy damage).

    Would you place Pharaoh Eddie in the same category as Visions Eddie, or do I just need to be patient and wait for him to be maxed? (He's currently at level 54 and his talismans are half 3s & half 4s, which I'm pumping up daily).
    The Pharoah kind of works much better than Visions Eddie in almost every way. The Visions Eddie Fury skill would be a devastating move if he didn't stun himself for 2 turns, but stunning ALL foes for 1 turn may be all you need if you have 2 allies that do high damage. I recommend pairing ALL green Eddies with high damage allies. The green characters are survivors and they play support. I think Pharaoh Eddie is at least much better than Visions Eddie in just about every department. This is why I would sacrifice his AOE damage attack by not using more than 1 blue talisman. Keep 'em green and keep 'em high on HP and Def. This will boost your single attack damage and will help most of your skills. If you prefer your Eddie to be the damage dealer, then none of the green ones are for you. I think if you want to keep him on the sidelines and bring him in to revive, heal, and take some hits then go for it. Some people like the playstyle that the green Eddies provide (I'm one of those people and I love Mummy and Pharaoh Eddie), but most don't .

  8. #8
    Senior Member BillLion's Avatar
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    Quote Originally Posted by Vaseodin View Post
    The Pharoah kind of works much better than Visions Eddie in almost every way. The Visions Eddie Fury skill would be a devastating move if he didn't stun himself for 2 turns, but stunning ALL foes for 1 turn may be all you need if you have 2 allies that do high damage. I recommend pairing ALL green Eddies with high damage allies. The green characters are survivors and they play support. I think Pharaoh Eddie is at least much better than Visions Eddie in just about every department. This is why I would sacrifice his AOE damage attack by not using more than 1 blue talisman. Keep 'em green and keep 'em high on HP and Def. This will boost your single attack damage and will help most of your skills. If you prefer your Eddie to be the damage dealer, then none of the green ones are for you. I think if you want to keep him on the sidelines and bring him in to revive, heal, and take some hits then go for it. Some people like the playstyle that the green Eddies provide (I'm one of those people and I love Mummy and Pharaoh Eddie), but most don't .
    That makes a lot of sense. I think he'll need to be my back-up for revive/heal until I level him up enough and level up with some higher damage allies. It's good to know he's no Visions Eddie Pt. 2

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    It's really hard to judge a lot of these characters until you've got them evolved/leveled/equipped. Dog of War is pointless when it's 3* with 3* talismans. But get it to 5* with 5* Talismans, and it's a force to be reckoned with.

  10. #10
    Senior Member BillLion's Avatar
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    I'm seeing more value now with adjusted play style. He simply will never be a big DPS player -nor was he designed to be. BUT, as I level him he has great staying power and revive is invaluable. Using him causes me to switch eddies in a battle rather than just one, but if it helps me progress -so be it!

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