Quote Originally Posted by CanyptianFit View Post
So I couldn't stand it anymore and I finally bit the bullet and "moved to Canada". I found out that 1/3 of my troops also live in Canada! Hey neighbors!

So I've had about a day and a half playing with PvP and it is cool, and my experience is limited, but felt compelled to write.

There is a lot of whining going on. It seems like people are expecting to have a single 4 man team that wins all the time. That isn't how it works. Nicko nailed it above by saying it all comes down to toon selection, and strategy. I like you Nicko! I actually don't mind going second and, like Nicko, I pick my toons strategically against each opponent and their team, and have faired very well. I don't have the prisoner, and by himself, he's not a problem. I've beat a ton of prisoner teams going second. They don't scare me. It is when someone thinks through the pairing of the prisoner with other toons that can make that character difficult. Every character has a nemisis, except the prisoner...although I guess another prisoner is his nemisis? I'm willing to accept that if that is what the developers choose. I'm not scared of the Corrupt General, again every character has a nemesis/weakness to exploit. My defense loses regularly. I accept that, because I could easily beat me too.

I actually laugh after a tough back and forth battle that I lose. I failed to identify the foundational element of the defense. I just go back and win, order doesn't matter. But I really enjoy reading the defense to try and figure out the "weakness" that I will need to exploit to win. There are some creative MotherF**'s out there.

I've read whining about multi-hitters and trolls and other characters and I don't think it is valid. I demonstrated the 21 DoT affects in one round, but that was an extreme example of a legitimate play. One where the Warrior Golden son would be worse than a glass canon, a glass canon shattered put back together that would break if the wind blew on it. In other words, I could never replicate that performance in PvP and win. I can't replicate that in the Cosmos either, I don't think. If you tried it in PvP it is a losing strategy for sure. I hope the developers realize this and take the complaints for what they are. Bugs should be fixed, but changing mechanics and nerfing should not be done lightly.

Sparton, I'd love to be on the toon nerf advisory feedback team.

This game is like an ecosystem, and changing the mechanics (a la multi-hitter approach) is very dangerous, and the wrong solution IMHO. The multi-hitters have a weakness too and they have a place in the game as designed.

So here I sit with 40k trooper points and a decision. Do I buy 10 G/A souls or do I get 8 skill shards. Do I go for the prisoner or do I strengthen my team to fight him. It is my choice to make, we all have a choices.

My 2.5 cents Canadian.
Great post - and just logged in - and saw you beat me