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  1. #11
    Senior Member gmac's Avatar
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    Taunt is countered by taunt itself, immunity, stun and CC.

    Yes, if someone has the prisoner + HH/Art dog itīs tough, but certainly possible to win, just takes forever.

    Donīt really see the need to make any adjustments on this matter.

    Best
    Last edited by gmac; 02-23-2017 at 01:26 AM.

  2. #12
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    Maybe applying some chance for a drawback to the caster maybe a % chance for a curse or reduced defense when taunting all the enemy team the mechanic is cool but it can become too powerful sometimes if stacked or more character have stun/freeze effects, tweak it just enough to avoid excessive unbalanced control.
    *Somewhere in time*
    Blacksteel-8432

  3. #13
    Senior Member Sag7272's Avatar
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    Taunt is kinda ok... You have to give AI some headstart if you want to hold to something sometimes...
    If that trend keep on I'll finally have a good reason to build my second AoF no mummy or SSD want to taunt double AoF for two turns
    "Nothing lasts forever but the certainty of change"
    -Bruce Dickinson

    (English is not my first language)

  4. #14
    Senior Member Caretaker's Avatar
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    Your problem has much more easier and simple and efficient solution - taunted creatures are granted perfect hits :evil:

    And there are dm and purple pyro to grant you that, at least first turn, provided no prisoner on the other side
    Last edited by Caretaker; 02-23-2017 at 10:55 AM.

  5. #15
    Senior Member tex-0775's Avatar
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    "If it isn't a bug, it's a feature"
    Last edited by tex-0775; 02-24-2017 at 08:56 PM.
    Örder of Eld: Sanctuary for players that can live without mandatory Discord-sessions and pow-wows

  6. #16
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    Nothing like going three consecutive turns with your whole team being taunted. The screen on my phone actually goes into sleep mode since I haven't touched it. Fun times.

  7. #17
    Senior Member Fudjo's Avatar
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    Quote Originally Posted by Gmac View Post
    Taunt is countered by taunt itself, immunity, stun and CC.
    So taunt is countered by going first? Great.

  8. #18
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    Taunt is a real cancer because of Dummy Eddie and ssd, their taunt proc rate is way too high for a basic aoe move like the cg's stun was before.

    When you start a fight you're supposed to PLAY not to sit and watch a stupid forced autoplay.
    \m/ Up The Irons ! \m/
    ID : Rygone-4263 | lvl 100 | Daily player | Troopers : 50/50
    Champions : Pharaoh Eddie (Maxed Out) | Navigator Eddie (Maxed Out)
    (Last Update 04/22/17)

  9. #19
    Senior Member Sag7272's Avatar
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    @Konstifik did a nice writeup about this..
    http://forum.ironmaidenlegacy.com/sh...taunting-teams
    "Nothing lasts forever but the certainty of change"
    -Bruce Dickinson

    (English is not my first language)

  10. #20
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    For the most part I don't really care about taunt. I use a lot of invisibility talismans in my offense, so a lot of time my guys just disappear, I've actually won a battle once without ever touching the screen because of taunt. I know it was lucky but I LOL for a few minutes.

    Mummy Eddie does get stuck on that ability a lot though.

    As for prisoner, maybe just make it so his passive only takes away passives for first turn like so many other passives do. I do think there is a bug, because soon as you kill him your team gets those passives back as if it was the start of turn.
    Thursty-1116

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