Page 3 of 4 FirstFirst 1234 LastLast
Results 21 to 30 of 38
  1. #21
    Senior Member
    Join Date
    Oct 2016
    Location
    Philadelphia, USA
    OS
    iOS
    Posts
    164
    Quote Originally Posted by Bradata View Post
    It seems to me that whenever a player finds a way to raise the defense % number from a single digit by using good combo of toons and talismans other players call this unfair... and try to change it. Well, I call THIS unfair! As someone mention it, just put some energy talismans on your toons and steel it back. Let's not forget that the defense is controlled by a stupid AI and the defending player has no control over the fight when being attacked, it looks to me that you want to take away all the chances he has to defend himself. Very soon the PVP will be like 100% on Attacks and 0% on Defenses for everyone because of all these "corrections" or "adjustments" for "broken" toons or talismans.
    Unfair!
    LOL, I couldn't agree with you more Bradata! Don't forget to throw in the buzz term "unbalanced" too.
    Jomsvikings/thanos-2148

  2. #22
    Senior Member slauki's Avatar
    Join Date
    Jul 2016
    Location
    Germany
    OS
    Android
    Posts
    2,226
    Quote Originally Posted by Bradata View Post
    It seems to me that whenever a player finds a way to raise the defense % number from a single digit by using good combo of toons and talismans other players call this unfair... and try to change it. Well, I call THIS unfair! As someone mention it, just put some energy talismans on your toons and steel it back. Let's not forget that the defense is controlled by a stupid AI and the defending player has no control over the fight when being attacked, it looks to me that you want to take away all the chances he has to defend himself. Very soon the PVP will be like 100% on Attacks and 0% on Defenses for everyone because of all these "corrections" or "adjustments" for "broken" toons or talismans.
    Unfair!
    since this is a discussion thread, we can talk about it. while i really like your 3 reviver defense, you exploit broken mechanics. this is totally okay if you want to do it. most of us (including me) do similar things since beta, with freezefest, tauntfest etc. i don't think that it's unfair to do so, it's just broken and has to be fixed asap.

    if you think it's okay to go first AND to use 7 energy powermoves AND to have enough energy to do the same on the next turn, while the enemy has nothing left i strongly disagree. even the dumbest AI can win with this approach. if we all would do it then the only question would be who will trigger the last effect and who not. or basicly who goes first... this would generate random wins without significant strategy impact. and the worse thing there is nothing you can do against it than use the same mechanics and hope that the % will be on your side. this would kill diversity and it would be extremly boring.

    and yeah i agree that the defense has to win some fights too, so 100% vs. 0% is not a good scenario too. but this way to win is very problematic, as i tried to explain.


    don't be a mofo and join the mofos.

    if you are interested in joining one of the top 5 clans in lotb, contact me and we can start the negotiation. we are full atm but we can put you on the mofo list if you like.

  3. #23
    Senior Member HomemLivre's Avatar
    Join Date
    Oct 2016
    Location
    Brazil
    OS
    Android
    Posts
    385
    Quote Originally Posted by Sparton_LOTB View Post
    Basically, what Lulero posted is precisely what we as the design team want them to function like. Once chance roll regardless of how many enemies are attacked (for this kind of augment), steal power, not care about Immunity, and be reliable (at least as far as augments are concerned).
    That said, will chars that can steal power be able to do this against immunity (like Alliance General)?

  4. #24
    Senior Member Bradata's Avatar
    Join Date
    Oct 2016
    Location
    USA
    OS
    Android
    Posts
    423
    Quote Originally Posted by slauki View Post
    since this is a discussion thread, we can talk about it. while i really like your 3 reviver defense, you exploit broken mechanics. this is totally okay if you want to do it. most of us (including me) do similar things since beta, with freezefest, tauntfest etc. i don't think that it's unfair to do so, it's just broken and has to be fixed asap.

    if you think it's okay to go first AND to use 7 energy powermoves AND to have enough energy to do the same on the next turn, while the enemy has nothing left i strongly disagree. even the dumbest AI can win with this approach. if we all would do it then the only question would be who will trigger the last effect and who not. or basicly who goes first... this would generate random wins without significant strategy impact. and the worse thing there is nothing you can do against it than use the same mechanics and hope that the % will be on your side. this would kill diversity and it would be extremly boring.

    and yeah i agree that the defense has to win some fights too, so 100% vs. 0% is not a good scenario too. but this way to win is very problematic, as i tried to explain.
    My 3 revivers defense has 28 wins out of 201 fights which is 14% so as you can see it isn't as good as you describe it, even you win against it many times. I just can't see where is the problem. Steeling energy only triggers on perfect hit and we all know that AI is never perfect. And yes, the mechanics I use got broken after they got nerfed in the last update, Wrath and Clairvoyant used to be Eternal now they are just "meh" like most of the characters we sharded before and then devs castrated them one by one.
    Oh, by the way I tried my defense team to use it for attacking and guess what not good I lost many fights experimenting with them broken mechanics.
    Last edited by Bradata; 07-12-2017 at 01:35 PM.
    No we're not in paradise
    This is who we are
    This is what we've got
    No, it's not our paradise
    But it's all we want
    And it's all that we're fighting for
    But it's not paradise

  5. #25
    Senior Member Lulero's Avatar
    Join Date
    Mar 2017
    OS
    Android
    Posts
    184
    @HomemLivre

    Dunno about Alliance General, but all built-in steals I got to test were already bypassing immunity before that "fix" to the Energy Set.
    RETIRED - Lulero-2041 - Cyborg Ed.
    "Time you enjoy wasting isn't wasted time" - B. Russel

    Toons I maxed after Cyborg, chronologically ordered:
    Allied Bomber Boy, Pyro Soldier, Corrupt Rescuer, The Nomad, Wrath
    Run to the Hill Ed., Grim Reaper Ed., Angel of Fear, Soulless Demon
    Desert Marauder, Undead Rescuer, Pharaoh Dog, Death Dog
    Corrupt General

  6. #26
    Senior Member HomemLivre's Avatar
    Join Date
    Oct 2016
    Location
    Brazil
    OS
    Android
    Posts
    385
    Quote Originally Posted by Lulero View Post
    @HomemLivre

    Dunno about Alliance General, but all built-in steals I got to test were already bypassing immunity before that "fix" to the Energy Set.
    Thanks for the info, mate. I tested Alliance General against immunity and its not working.

  7. #27
    Senior Member Kamuz24z's Avatar
    Join Date
    Oct 2016
    OS
    iOS
    Posts
    330
    Quote Originally Posted by HomemLivre View Post
    Thanks for the info, mate. I tested Alliance General against immunity and its not working.
    Same here it doesn't work

  8. #28
    Senior Member DaveMurray's Avatar
    Join Date
    Mar 2017
    Location
    Somewhere in Time
    OS
    Android
    Posts
    311
    This thread is still alive? Seriously?
    90% of the game is bugged and our problem is the energy talis? At least those are available to everyone so a new player can "abuse" those OP/bugged(lol) talis.

    Let's take a look at just a very few annoying things that are not working propertly(only PvP, don't get me started with RNG etc..):
    AoF still giving extra turns whenever. Just today Aof gave 2 extra turns to himself(last toon standing) and i lost a match. No it wasn't raised earlier to save you from writing that.
    Defence still procs everything 4 times more often than normal so that they can equalize the fact that it's just lame. So f.e. Wrath still removes all the buffs with 80% and that fucked SSD taunts the whole team with 95%.
    Characters getting stunned/frozen/taunted while immunity is on.
    Counter on explosive talis.
    AI wins the coin 70%
    Annoying APMA from time to time still present.
    Shields are completely fucked up(one of my favorite and for me the worst bug at the moment). If you got more than one shield active(shell, heal, void, force etc) then none is working and you take normal damage.
    95% of the toons and Eddies are useless and the rest 5% are not available to most of the players so they can't compete in pvp.
    Point system, just lmao. Saturday night fever and nothing else.
    Pure RNG, no strategy and no skill can save you, if the AI wants you to loose you will loose no matter what.
    Rewards for rankings are completely lame.
    Newborns trigger revenge with 99%.
    If you are marked and heal with an attack marks explode you go ghost and can attack but not get attacked.
    GCR shield, nuff said.

    OK i can keep going forever, those are just the few that came to my mind right now. Don't get me wrong, energy talis are not working propertly but there are things way more bugged than those that need a fix asap.
    Now let me go get a 4th dupe from eternals souls..
    Last edited by DaveMurray; 07-12-2017 at 05:39 PM.
    Now I am cold but a ghost lives in my veins,
    Silent the terror that reigned-marbled in stone
    Shell of a man God preserved-a thousand ages
    But open the gates of my hell-I will strike from the grave.

  9. #29
    Member
    Join Date
    Nov 2016
    OS
    Android
    Posts
    61
    The only problem with energy talismans is they are still generating power. Example: enemy has 2 power & in one move i "steal" 9 energy points.
    mkultra-1058

  10. #30
    Senior Member
    Join Date
    Oct 2016
    Location
    South Carolina
    OS
    Android
    Posts
    644
    Quote Originally Posted by DaveMurray View Post
    This thread is still alive? Seriously?
    90% of the game is bugged and our problem is the energy talis? At least those are available to everyone so a new player can "abuse" those OP/bugged(lol) talis.

    Let's take a look at just a very few annoying things that are not working propertly(only PvP, don't get me started with RNG etc..):
    AoF still giving extra turns whenever. Just today Aof gave 2 extra turns to himself(last toon standing) and i lost a match. No it wasn't raised earlier to save you from writing that.
    Defence still procs everything 4 times more often than normal so that they can equalize the fact that it's just lame. So f.e. Wrath still removes all the buffs with 80% and that fucked SSD taunts the whole team with 95%.
    Characters getting stunned/frozen/taunted while immunity is on.
    Counter on explosive talis.
    AI wins the coin 70%
    Annoying APMA from time to time still present.
    Shields are completely fucked up(one of my favorite and for me the worst bug at the moment). If you got more than one shield active(shell, heal, void, force etc) then none is working and you take normal damage.
    95% of the toons and Eddies are useless and the rest 5% are not available to most of the players so they can't compete in pvp.
    Point system, just lmao. Saturday night fever and nothing else.
    Pure RNG, no strategy and no skill can save you, if the AI wants you to loose you will loose no matter what.
    Rewards for rankings are completely lame.
    Newborns trigger revenge with 99%.
    If you are marked and heal with an attack marks explode you go ghost and can attack but not get attacked.
    GCR shield, nuff said.

    OK i can keep going forever, those are just the few that came to my mind right now. Don't get me wrong, energy talis are not working propertly but there are things way more bugged than those that need a fix asap.
    Now let me go get a 4th dupe from eternals souls..
    Wow! You go 1st 30% of the time. I've been steady at 10-15% for months, not even exaggerrating. I win the flip everytime I test my defense though, which makes it pointless to even do so. I agree with everthing else you said. Don't forget about the Corrupt Rescuer that comes out of the gate casting endure and the Nomads that counter twice then execute their mirage move... and my personal favorite... The Soulless Demon that Counters, Taunts so many times that the rest of the team just says the hell with it and doesn't even make a move until next turn!
    Chaosego888-9998

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •