since this is a discussion thread, we can talk about it. while i really like your 3 reviver defense, you exploit broken mechanics. this is totally okay if you want to do it. most of us (including me) do similar things since beta, with freezefest, tauntfest etc. i don't think that it's unfair to do so, it's just broken and has to be fixed asap.
if you think it's okay to go first AND to use 7 energy powermoves AND to have enough energy to do the same on the next turn, while the enemy has nothing left i strongly disagree. even the dumbest AI can win with this approach. if we all would do it then the only question would be who will trigger the last effect and who not. or basicly who goes first... this would generate random wins without significant strategy impact. and the worse thing there is nothing you can do against it than use the same mechanics and hope that the % will be on your side. this would kill diversity and it would be extremly boring.
and yeah i agree that the defense has to win some fights too, so 100% vs. 0% is not a good scenario too. but this way to win is very problematic, as i tried to explain.
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My 3 revivers defense has 28 wins out of 201 fights which is 14% so as you can see it isn't as good as you describe it, even you win against it many times. I just can't see where is the problem. Steeling energy only triggers on perfect hit and we all know that AI is never perfect. And yes, the mechanics I use got broken after they got nerfed in the last update, Wrath and Clairvoyant used to be Eternal now they are just "meh" like most of the characters we sharded before and then devs castrated them one by one.
Oh, by the way I tried my defense team to use it for attacking and guess what not good I lost many fights experimenting with them broken mechanics.
Last edited by Bradata; 07-12-2017 at 01:35 PM.
No we're not in paradise
This is who we are
This is what we've got
No, it's not our paradise
But it's all we want
And it's all that we're fighting for
But it's not paradise
@HomemLivre
Dunno about Alliance General, but all built-in steals I got to test were already bypassing immunity before that "fix" to the Energy Set.
RETIRED - Lulero-2041 - Cyborg Ed.
"Time you enjoy wasting isn't wasted time" - B. Russel
Toons I maxed after Cyborg, chronologically ordered:
Allied Bomber Boy, Pyro Soldier, Corrupt Rescuer, The Nomad, Wrath
Run to the Hill Ed., Grim Reaper Ed., Angel of Fear, Soulless Demon
Desert Marauder, Undead Rescuer, Pharaoh Dog, Death Dog
Corrupt General
This thread is still alive? Seriously?
90% of the game is bugged and our problem is the energy talis? At least those are available to everyone so a new player can "abuse" those OP/bugged(lol) talis.
Let's take a look at just a very few annoying things that are not working propertly(only PvP, don't get me started with RNG etc..):
AoF still giving extra turns whenever. Just today Aof gave 2 extra turns to himself(last toon standing) and i lost a match. No it wasn't raised earlier to save you from writing that.
Defence still procs everything 4 times more often than normal so that they can equalize the fact that it's just lame. So f.e. Wrath still removes all the buffs with 80% and that fucked SSD taunts the whole team with 95%.
Characters getting stunned/frozen/taunted while immunity is on.
Counter on explosive talis.
AI wins the coin 70%
Annoying APMA from time to time still present.
Shields are completely fucked up(one of my favorite and for me the worst bug at the moment). If you got more than one shield active(shell, heal, void, force etc) then none is working and you take normal damage.
95% of the toons and Eddies are useless and the rest 5% are not available to most of the players so they can't compete in pvp.
Point system, just lmao. Saturday night fever and nothing else.
Pure RNG, no strategy and no skill can save you, if the AI wants you to loose you will loose no matter what.
Rewards for rankings are completely lame.
Newborns trigger revenge with 99%.
If you are marked and heal with an attack marks explode you go ghost and can attack but not get attacked.
GCR shield, nuff said.
OK i can keep going forever, those are just the few that came to my mind right now. Don't get me wrong, energy talis are not working propertly but there are things way more bugged than those that need a fix asap.
Now let me go get a 4th dupe from eternals souls..
Last edited by DaveMurray; 07-12-2017 at 05:39 PM.
Now I am cold but a ghost lives in my veins,
Silent the terror that reigned-marbled in stone
Shell of a man God preserved-a thousand ages
But open the gates of my hell-I will strike from the grave.
The only problem with energy talismans is they are still generating power. Example: enemy has 2 power & in one move i "steal" 9 energy points.
mkultra-1058
Wow! You go 1st 30% of the time. I've been steady at 10-15% for months, not even exaggerrating. I win the flip everytime I test my defense though, which makes it pointless to even do so. I agree with everthing else you said. Don't forget about the Corrupt Rescuer that comes out of the gate casting endure and the Nomads that counter twice then execute their mirage move... and my personal favorite... The Soulless Demon that Counters, Taunts so many times that the rest of the team just says the hell with it and doesn't even make a move until next turn!
Chaosego888-9998