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  1. #51
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    Kaz,

    I'm sure I can speak for a lot of people here. If I don't get trooper Eddie after saving for months, and then have to wait 5 more weeks to try again to not get him I will be extremely disappointed.

    Hell, I am pissed off just thinking about it, cause I know it will happen.

    At this point I don't even care what the other characters are. Trooper eddie is everyones favorite.

    He is literally the reason I wanted to play in the first place, and you guys made me wait 2 years, and now I'm finding out I probably wont ever get him. I might as well quit now then, right? Should I just quit today Kaz?
    Playing since the beginning, and I still DO NOT have these eddies:
    Cyborg
    Shaman
    VHE
    Navigator
    Tailgunner
    Hollowed

    Current champ: Trooper.
    Brewtus-1572

  2. #52
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    joining the revolt

    this is a terrible idea..trooper eddie should be an achievement to earn not chasing at a chance thats BS! imo: should be implemented like GRE at x trooper point's get gold at y points get ironite ect until the player earns him, the whole save fragment and soul events are a mess and as stated by the majority of the us we'll up n leave if you get it wrong....again

  3. #53
    Senior Member Witkacy's Avatar
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    Quote Originally Posted by Kaz_LOTB View Post
    We don't generally adjust the drop rates of souls outside of events, which focus on increasing the odds, not reducing them. The most I can tell you is that the drop rates currently are actually much more generous than they were at the game's launch.

    -Kaz
    Good evening, Kaz


    That's an interesting statement, I have to say... I have totally different experience, sadly... Though, before I'll give some examples - one humble asking first:
    Cut this BS, and STOP LYING, DEVS!, please... I am NOT an idiot, who swallows every word you say, because you say so... So you really don't have to make a fool of me (and so others all around)... Thank you
    I don't blame you, though... You can't say anything different in the name of protecting your ass and so your business, that's pretty clear...

    One word of explanation before I start: in below example focused on gaining just 5* characters from Rare Souls to everything look more clear...

    Example #1: - comparing the ''Past'' and ''Present'' as for how many dropped characters:

    During the first six months of play LOTB I've gathered such 5* characters as follows:

    Alliance General
    Corrupt General
    Nomad (x3)
    Viking Eddie

    vs.

    During the next the same period:

    Shaman Eddie (which somehow should be excluded as got him during ''anniversary weekend'' where drops were totally different...)
    Mystic Eddie

    Opening (arguably) more or less the same amount of souls during these periods of time - in the past there were better drops of souls in LOL dungeons, later we could get them off achievements and so sacfifice as well... So I guess everything's more or less balanced... And we have 6>1(2)... Which logically allows me to think that droprates were LOT better in the past, than they are now...

    Example #2:

    Comparing the chances of dropping decent characters - again - ''Past'' and ''Present'':

    1. 30th of January 2017: opening 22 Rare Souls from various places: LOLs, achievements etc. (I like to know when and what I am getting, at least for the decent stuff - so I CAN give the source... Pitty that you not implemented such option to your game to let the people know since when they have such toon - again no surprise - better not to pi*s off people reminding them how long they might be waiting for certain character to get, since they've started playing, eh?

    The drops were as follows:

    Viking (5*)
    Pyro Soldier (4*)
    Sentinel Soulless Demon (4*)

    ***

    (The rest: 3* ''invaders'')... I could say - pretty decent, if you ask me...

    vs.

    2. 19th of July 2017: sacrifice reward - 50 Rare Souls opened:

    Allied Bomber Boy (4*)

    ***

    (The rest: 3* ''invaders'')... No comments needed, really...

    So... How do you explain this amazing phenomenon has occured while I was having less souls (=less chances of getting decent character) and actually I've got lot more of them and the better ones (5*), than having almost 2x more souls and got hardly nothing in the end? Thanks...

    Again... 3/22 > 1/50... Correct?

    So what's your PROOFS to support your words, Kaz against mine (and probably some other forum members having the same sad experiences - who might be even opened a LOT more souls than I did to get noting but crap - which sounds even worse for you as you speak about your ''generosity'', TBH)?

    Care (and dare) to show the community some solid, reliable data (% chances of droppings each level characters, % chances of getting duplicates, etc.)... Nothing to loose, really (if they are so good and generous, as you claiming) Even for the fact to shut me up I bet everyobody would be happy to see them... I am SURE you have such info, yet sooner die, lads than publish anything would confirm that the droprates are BEYOND Mariana Trench... Period.

    Cheers,

    W
    Witkacy-2631

    In today's event: Flushy Tuesday you may try for one & only 25:

    Hallow Ed

    Don't worry be harpy

  4. #54
    Developer Kaz_LOTB's Avatar
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    Quote Originally Posted by Witkacy View Post
    So... How do you explain this amazing phenomenon has occured while I was having less souls (=less chances of getting decent character) and actually I've got lot more of them and the better ones (5*), than having almost 2x more souls and got hardly nothing in the end?
    W
    Well, there is really only one explanation for it:

    https://en.wikipedia.org/wiki/Random_number_generation

    In terms of how the system works, we set the odds for various star levels or rewards to drop and that's it. We do tune the drops in the dungeons as needed. But again, don't touch the souls outside of increasing the odds of specific characters in event souls. There's no magic or anything else going on. If you could simulate hundreds of pulls you'd get pretty clear results in terms of the average number of natural 3*characters, vs 4*, vs 5* per 100 summons.

    -Kaz

  5. #55
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    Well, i'm pretty damn pissed off now.

    Twice today LoL froze on auto play. This time it was on my last SoT (which I payed ironite for a refill, and was going to do again.)

    I should get 5 fragments for every freeze and glitch. And so should everyone else, not only do I waste my time waiting hoping it will eventually unfreeze, but also wasted SoT and no trooper points. Fucking ridiculous man.

    I'd like an answer now, should I just quit today?
    Playing since the beginning, and I still DO NOT have these eddies:
    Cyborg
    Shaman
    VHE
    Navigator
    Tailgunner
    Hollowed

    Current champ: Trooper.
    Brewtus-1572

  6. #56
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    Quote Originally Posted by Kaz_LOTB View Post
    Well, there is really only one explanation for it:

    https://en.wikipedia.org/wiki/Random_number_generation

    In terms of how the system works, we set the odds for various star levels or rewards to drop and that's it. We do tune the drops in the dungeons as needed. But again, don't touch the souls outside of increasing the odds of specific characters in event souls. There's no magic or anything else going on. If you could simulate hundreds of pulls you'd get pretty clear results in terms of the average number of natural 3*characters, vs 4*, vs 5* per 100 summons.

    -Kaz
    As usual I get ignored again. I'll take that as a yes
    Playing since the beginning, and I still DO NOT have these eddies:
    Cyborg
    Shaman
    VHE
    Navigator
    Tailgunner
    Hollowed

    Current champ: Trooper.
    Brewtus-1572

  7. #57
    Senior Member Amarthir's Avatar
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    Quote Originally Posted by Kaz_LOTB View Post
    Well, there is really only one explanation for it:

    https://en.wikipedia.org/wiki/Random_number_generation

    In terms of how the system works, we set the odds for various star levels or rewards to drop and that's it. We do tune the drops in the dungeons as needed. But again, don't touch the souls outside of increasing the odds of specific characters in event souls. There's no magic or anything else going on. If you could simulate hundreds of pulls you'd get pretty clear results in terms of the average number of natural 3*characters, vs 4*, vs 5* per 100 summons.

    -Kaz
    I believe what Witkacy means is that we all want to know exactly what kinds of percentages there actually are to get 4 and 5* souls. I myself would also like to know because the community has had to figure out from our own experiences what kinds of RNG this game has and it's never just and exact number. After all, you can spend 50 souls and get 2 5* and 4 4* characters, and then spend another 50 and get only 3*. When you spend a high enough number you have to be assured that at least one soul will be more than 3 stars, but many people have come out with nothing to benefit from it. So it stands to reason that if we knew what the actual percentage was, we could do a better job on planning to get better characters. It would also keep us from investing in something that we know won't work out, this game is like a casino, we see all the pretty lights and we want to keep playing. But we lose more than we win and that's our problem.
    Fearless leader of the Jomsvikings

  8. #58
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    Quote Originally Posted by Kaz_LOTB View Post
    They will be like the Eternal Soul with a pool of powerful characters, including Trooper Eddie. Trooper Eddie, for most people, will be the chase character in their mind (as that's the only character they currently know to be in there), but there are some other really strong units in that soul that will likely gain popularity as well.
    Kaz,
    This is not the point. Myself, I would probably wan't one of the other characters in the pool first. That being said, You must understand that a huge percentage of Maiden fans discovered this band by the song 'The Trooper'. It has been well over a year, likely a year and half before this finally comes out. It is not something that I would revolt about but at the same time I would expect nothing less from the community. There is a certain lore attached to Trooper Eddie and your entire player base feels that this character should be awarded for time served here and they are right. A lot of these guys are my troopers and I don't want to lose any of them because of a bad decision. As much as all the nerfing of great characters to make it too easy to win in arena pisses me off, I usually don't come here to complain about it but there is no other way to say anything about making people wait any longer than necessary for Trooper Eddie. This would likely be the worst decision you guys could make!
    Chaosego888-9998

  9. #59
    Developer Kaz_LOTB's Avatar
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    Quote Originally Posted by Amarthir View Post
    I believe what Witkacy means is that we all want to know exactly what kinds of percentages there actually are to get 4 and 5* souls. I myself would also like to know because the community has had to figure out from our own experiences what kinds of RNG this game has and it's never just and exact number. After all, you can spend 50 souls and get 2 5* and 4 4* characters, and then spend another 50 and get only 3*. When you spend a high enough number you have to be assured that at least one soul will be more than 3 stars, but many people have come out with nothing to benefit from it. So it stands to reason that if we knew what the actual percentage was, we could do a better job on planning to get better characters. It would also keep us from investing in something that we know won't work out, this game is like a casino, we see all the pretty lights and we want to keep playing. But we lose more than we win and that's our problem.
    Unfortunately, I'm not at liberty to disclose those values. But I will say it's not very far off from most other games in our genre if not leaning more on the generous side (i.e. Summoners War, MSL, Contest of Champions, Fire Emblem, etc). It's pretty easy to find some comparable rates with a google search.

    In the end though, I understand that RNG can "feel" unfair at times, just as it can feel incredibly rewarding when you finally get what you want. It's part of the push and pull of the system, which makes it so widely popularized. That being said, we feel some form of roll protection is still good so that no matter how much you invest, overtime it will pay off and that's currently the direction we are heading in. This is also why we try and ensure there are enough freely earnable natural 4 and 5 star monsters within the ecosystem. With something like the Trooper Soul, we are literally giving away one of the most popular Eddies along with other very powerful natural 5 star characters for free to players who work towards pursing it.

    There do need to be some barriers to entry though to preserve game balance, establish longer-term goals, and promote roster diversity. But in the end, with continual engagement in events and maximizing your resources between the various game modes, you should be able to gradually work towards obtaining many, if not all, characters in the game.

    -Kaz

  10. #60
    Developer Kaz_LOTB's Avatar
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    Quote Originally Posted by Chaosego888 View Post
    ...a huge percentage of Maiden fans discovered this band by the song 'The Trooper'....There is a certain lore attached to Trooper Eddie and your entire player base feels that this character should be awarded for time served here and they are right.
    Yes. And that is exactly why he was chosen to be one of the Eddies you can earn in the game for free. Will it take some effort and time to earn him? Yes. He is a very valuable and powerful character and so while there is a guaranteed path to earning him, it is not guaranteed fresh out of the gate as soon as the feature launches.

    -Kaz
    Last edited by Kaz_LOTB; 09-13-2017 at 09:16 PM.

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