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View Full Version : May 2018 Tuning Discussion - PRELIMINARY



Sparton_LOTB
04-20-2018, 12:03 AM
This is the main post to discuss tuning changes that are in an upcoming update.

You can see the details for the preliminary tuning adjustments in the Game Updates forum post (http://forum.ironmaidenlegacy.com/showthread.php?10058).

slauki
04-20-2018, 12:14 AM
finally astra will get her power move adjusted....at least something, no i can die happy :p

Yup
04-20-2018, 12:27 AM
So, does this mean there's a new immunity type and the Blue Lilith grants it to counter the HP block?

Are there other ways to grant this new immunity?

Amarthir
04-20-2018, 12:29 AM
Well the Astra nerf was inevitable. I don't really care since I stopped using her a while ago, but hooray you guys got what you wanted lol.

Immunity to reduce max health because why not ��
The whole, sleep effect thing sounds basically like stun but if you take damage it'll go away, so..... go team?

Valor Talismans... WTF GUYS????? THAT IS SO COOL!!!

Before someone loses their head, logically speaking, only a few characters can use these talismans, the increase health buff can be stolen/removed, AND if you don't have golden buffs then no worries.

Besides, they'll probably cost like $25 the first time you see them so no biggie lmao

Yup
04-20-2018, 12:33 AM
6 set talismans though.. hmm.. all safeguard??? yeah..... Because there's not a whole lot of toons with 3 required red slots. And there'd be no way to equip all 6 otherwise. So... seems specifically designed for WUR/CotD/Ragna/Crimean Soldier or maybe Tailgunner/Samurai/Holy Smoke/RTTH Eddie if they aren't all Safeguards. If they are all Safeguard.. then pretty much.... WUR or Crimean Soldier.

Or maybe with the Hallowed Eddie change that set is designed to help that lackluster character since it has really not been celebrated at all since release. A better Hallowed Eddie change would be to add a couple mutli-target attacks.

Oh I know.. the 6 set warrior talisman set is for the Hunter Wickerdeer dog! :)

Sparton_LOTB
04-20-2018, 12:42 AM
So, does this mean there's a new immunity type and the Blue Lilith grants it to counter the HP block?

Are there other ways to grant this new immunity?

Sentinel Lilith, not Magus Lilith.

It works like the Valkyrie passives in that it's just a general prevention of the effect while Sentinel Lilith is alive and not Passive Disabled.

Yup
04-20-2018, 12:46 AM
Ahh sorry.. S Lilith.. ... So it's a passive, not a buff. Got it. Thanks.

RobG-9641
04-20-2018, 12:47 AM
I disagree Hallowed Eddie is “lackluster”. He’s my main PvP Eddie. I think he has one of the best Fury moves in the game. He’s underrated if anything, and the talisman color change is unnecessary and essentially a major nerf... Again developers making an unnecessary change to a character nobody asked to be changed nor needed changing.

Yup
04-20-2018, 12:52 AM
if you say so.. it's really only a nerf for those that acquire Hallowed Eddie after the update. :)

I have tested HE a lot.. he just doesn't hold a candle to 25 of the other Eddies. (there's 30 Eddies Total) There's about 5 that are .. meh... and he's one of them. All single target hits... including fury... not great for PVP if you ask me. But to each his (or her) own. :)

Reeb99
04-20-2018, 02:04 AM
I'm interested in the changes to Ragna and The Wicker Man. Ragna is a BEAST vs the BNW bosses (especially GOF), all she really needs is multiple hits like the others. The Wicker Man, it all remains to be seen if this change is a nerf or a buff. I thought he was ok, but others disagreed. Sometimes these "buffs" make a niche character totally useless.

90mphyorker
04-20-2018, 05:25 AM
So Sentinel Lilith will now also Grant Immunity to Reduce Max HP effects and Sleep Status for all Allies as well as heals all allies based on her Max HP when taking damage?

MoonShadow
04-20-2018, 05:49 AM
"Characters with the sleep effect will be featured in future content".... hmm, I wonder how far is this future content and what does it mean..?!

I’m really looking forward for the new Sentinel Lilith passive, as its currently the only Lilith I got and she’ll be pretty usefull (not that now it isn’t).

Patrice-1201
04-20-2018, 07:35 AM
Great to see that it is not all about nerfs anymore, a welcome change!

slauki
04-20-2018, 09:00 AM
yeah i have to say the counter to reducing hp are resonable and very welcome. everything looks fine on paper i think.
one questions: are you guys aware, that the ghost talis trigger sometimes even the char who has them has enough hp?

slauki
04-20-2018, 09:13 AM
yeah i have to say the counters to reducing hp are resonable and very welcomed. everything looks fine on paper i think.
one questions: are you guys aware, that the ghost talis trigger sometimes even the char who has them has enough hp?

Sparton_LOTB
04-20-2018, 05:56 PM
So Sentinel Lilith will now also Grant Immunity to Reduce Max HP effects and Sleep Status for all Allies as well as heals all allies based on her Max HP when taking damage?

Correct.


one questions: are you guys aware, that the ghost talis trigger sometimes even the char who has them has enough hp?

Are you talking about the possibility of going Ghost when reduced to something like 1% of Max HP? There is some "on kill" effect cleanup I've scheduled to do for the upcoming release that may fix a case along those lines.

slauki
04-20-2018, 06:54 PM
Are you talking about the possibility of going Ghost when reduced to something like 1% of Max HP? There is some "on kill" effect cleanup I've scheduled to do for the upcoming release that may fix a case along those lines.

no, my blue lilith ghost herself when she gets some extra turns sometimes. will try to record it but i haven't seen a pattern yet.
she has enough health and only by attacking she tiggers the soul talisman effects, without losing heath!

Yup
04-20-2018, 07:14 PM
I think there should be more counters to the HP block....

Bastion and S Lilith aren't enough. Bastion is fairly worthless and while S Lilith is a decent character, she's too specific overall. It amounts to giving a much needed ability to something like the Angry Bird toons - it's not a bad idea to do that.. but it needs to be expanded a bit.

Sparton_LOTB
04-20-2018, 07:22 PM
no, my blue lilith ghost herself when she gets some extra turns sometimes. will try to record it but i haven't seen a pattern yet.
she has enough health and only by attacking she tiggers the soul talisman effects, without losing heath!

Let me know of the time when you finish a match and that bug happens and I can see if we can grab info from that match to help track down the bug.

It may be that a different bug we have logged has the same underlying problem, but in any case, more info to add to our internal bug tracker may help with narrowing down the cause.


I think there should be more counters to the HP block....

Bastion and S Lilith aren't enough. Bastion is fairly worthless and while S Lilith is a decent character, she's too specific overall. It amounts to giving a much needed ability to something like the Angry Bird toons - it's not a bad idea to do that.. but it needs to be expanded a bit.

Well, we don't want to give that effect to just everyone (it would trivialize the value of things like Assassin Corrupt Rescuer and Necropolis Talismans if team-wide immunity was trivial to throw into a team), but certainly we'll keep that in mind. We just wanna start small and work from there.

Yup
04-20-2018, 07:35 PM
Well, we don't want to give that effect to just everyone (it would trivialize the value of things like Assassin Corrupt Rescuer and Necropolis Talismans if team-wide immunity was trivial to throw into a team), but certainly we'll keep that in mind. We just wanna start small and work from there.

Absolutely understood.

But since the Necropolis talismans can grant the ability to a wide range of characters, a counter-talisman set may be worthwhile. Or add the ability to the Heal talismans or something. Just equal proliferation of a counter is all I'm thinking.

Stormseye
04-20-2018, 09:20 PM
Will there be any attention given to fixes/issues that arose from last months update? Namely buff stealers stealing incorrect amounts of buffs and Revenge characters and their absurd % chance to counter any and all attacks including ally attacks?

Sparton_LOTB
04-20-2018, 09:48 PM
Will there be any attention given to fixes/issues that arose from last months update? Namely buff stealers stealing incorrect amounts of buffs and Revenge characters and their absurd % chance to counter any and all attacks including ally attacks?

We have fixes to certain buff stealers stealing incorrect amounts already noted in the preliminary patch notes. Previous reports I've seen of this are already listed in these notes or were found to not actually be a bug, just a misunderstanding to the functionality of skills/effects being employed. If you have a more specific example of something that isn't in the preliminary notes, do let us know the specifics of the problem you're running into and we can investigate.

Regarding revenge chance, please keep in mind that every hit of damage has it's own independent proc chance for Revenge or Counter. As such, if you're fighting 4 enemies and one of those enemies has Revenge:


If you use a single target attack against the one enemy with Revenge, there is a 0% chance to Revenge
If you use a single target, single hit attack against one enemy that doesn't have Revenge, there is a 35% chance to Revenge
If you use an all-enemy attack that does one hit of damage (such as Sentinel Soulless Demon's Provoke), there is a 72.35% chance (https://www.wolframalpha.com/input/?i=3+trials+with+a+35%25+chance) to Revenge (three successive 35% chances, since 3 of the 4 enemies can trigger Revenge for the Revenger)
If you use an all-enemy attack that does five hits of damage (such as Piece of Mind Eddie's Frenzy), there is a 99.84% chance (https://www.wolframalpha.com/input/?i=15+trials+with+a+35%25+chance) to Revenge (3 * 5 successive 35% chances, because 3 enemies are potentially triggering revenge 5 times each)


It's very important to keep in mind number of hits as the trigger condition for Counter or Revenge when team building and when choosing skills, as otherwise you will just be causing yourself a lot of problems. This isn't a bug; this is how the Counter and Revenge system is implemented to specifically discourage indiscriminate skill usage (based on the examples above, bringing Piece of Mind Eddie in against enemies with Revenge is probably a terrible idea).

Regarding "counter[ing] [...] ally attacks", I don't know of any reports along those lines other than bugs that were solved months ago. If you have more specific details about that, we'd be happy to hear and investigate them (if they are of sufficient detail to be able to be investigated). Information about when the problem occurred (as exact as possible) and/or screenshots of the problem go a long way to investigating problems like this.

Amarthir
04-20-2018, 10:12 PM
Mathematics...

This is exactly why I stick to single target hitters, you can just take them out first and there's no problems.

Askora
04-20-2018, 10:42 PM
Regarding "counter[ing] [...] ally attacks", I don't know of any reports along those lines other than bugs that were solved months ago. If you have more specific details about that, we'd be happy to hear and investigate them (if they are of sufficient detail to be able to be investigated). Information about when the problem occurred (as exact as possible) and/or screenshots of the problem go a long way to investigating problems like this.

Actually, I posted something about this. I've seen it with WUR with counterstrike talismans. Also seen Sentinel Mayan Priestess revenging when she was targeted.

The specific cases appear to be:

1) WUR with counterstrike. Use a single target hitter to hit one of his allies and do enough damage that he takes damage and he then attacks as though he was hit directly.

2) Use a single target hitter to hit Sentinel Mayan Priestess. Do enough damage that it transfers to the blocker on the defense and she then revenges as though the other toon was attacked.

I believe the revenge also happens sometimes with DoT effects, not certain about the WUR. So both counterstrike and revenge appear to be bugged, unless this is the way it's meant to work.

Sparton_LOTB
04-20-2018, 11:33 PM
1) WUR with counterstrike. Use a single target hitter to hit one of his allies and do enough damage that he takes damage and he then attacks as though he was hit directly.

2) Use a single target hitter to hit Sentinel Mayan Priestess. Do enough damage that it transfers to the blocker on the defense and she then revenges as though the other toon was attacked.

As I noted above, the hits of damage is what matters.

If the result of your attack is hitting an enemy with Counter (your first example), then you could be on the receiving end of a Counter.

If the result of your attack is hitting a teammate of someone with Revenge (your second example), then you could be on the receiving end of a Revenge.

Revenge and Counter don't care about who you target; they care about who is taking damage, and how many times damage is being taken (otherwise, you start getting into silly territory like "I used an AoE attack that affects all enemies, but I targeted the person with Revenge, so it shouldn't revenge!"). The trigger condition is, technically speaking, "an instance damage done to character with Counter", or "an instance of damage done to the teammate of someone with Revenge", with each trigger running it's own check to see if the reaction should occur.


I believe the revenge also happens sometimes with DoT effects, [...]

That would be a bit more concerning, as I don't think we have anything in our bug system for countering/revenging based on DoT damage (as DoT damage not an enemy doing damage to you, technically speaking). If you have more information about a scenario of that happening, that may be something we can investigate, but I'd need more specifics.

Askora
04-20-2018, 11:42 PM
That would be a bit more concerning, as I don't think we have anything in our bug system for countering/revenging based on DoT damage (as DoT damage not an enemy doing damage to you, technically speaking). If you have more information about a scenario of that happening, that may be something we can investigate, but I'd need more specifics.

I'll have to see if I can create a scenario for that. I don't often use DoT effects, so doesn't often happen to me but I have seen it.

JJJ428
04-21-2018, 02:58 PM
Surprised no one mentioned it but this seems like a very light update as well. We are getting to the point where there are not many character changes and if you noticed almost all the changes are for characters that were brought up by the community. I think it is a positive sign that shows they do listen to some of our opinions.

slauki
04-21-2018, 03:32 PM
Let me know of the time when you finish a match and that bug happens and I can see if we can grab info from that match to help track down the bug.

It may be that a different bug we have logged has the same underlying problem, but in any case, more info to add to our internal bug tracker may help with narrowing down the cause.


couldn't reproduce this in the last session, will let you know once it happends again.

but found two more things (match time is incuded in the name of the pictures):

1. red lilith doesn't stun every time if the opponent has 3 or more burns. is that intended? realized it first time today two or three times (gpd should be stunned in the picture):

4519

2. shadow talisman have some issues or maybe it'S desert marauder. the perfect hit status come up again after it was removes for some reason. saw this twice today on wrath and on astra:

4520

90mphyorker
04-23-2018, 05:26 AM
Correct.


Just another reason for me to keep avoiding teams with her in then.

Sparton_LOTB
04-23-2018, 06:28 PM
but found two more things (match time is incuded in the name of the pictures):

What time zone are you? I was going to pass along the info to look up, but without a timezone, the 24 hour time in your images could be any time.


1. red lilith doesn't stun every time if the opponent has 3 or more burns. is that intended? realized it first time today two or three times (gpd should be stunned in the picture):

What are the sources of the burns on those enemies? It's important to note that Deny's requirement requires 3 or more physical burns on the enemy. The Piece of Mind Eddie has more than 3 burns, so he likely meets that requirement, but the Golden Pharaoh Dog has exactly 3 burns... is it possible that he had 3 physical burns, cleansed one with his basic, and then got a non-physical burn applied to him?

(I'll make a note that we should ensure the basic "Physical Burn", "Magical Burn", and "True Burn" should get unique icons, because the distinction matters in cases like this.)


2. shadow talisman have some issues or maybe it'S desert marauder. the perfect hit status come up again after it was removes for some reason. saw this twice today on wrath and on astra:

Perfect Hit + Class Advantage looks like the results of an Advantage Talisman augment (50% chance to apply those on perfect basic attacks).

Reeb99
04-24-2018, 01:04 AM
Are the changes to Ragna active already? I'm asking because I have her doing some seriously high damage with the right talisman setup. I don't think her basic needs any more damage than it does right now, it just needs to be broken up into several hits.

90mphyorker
04-27-2018, 02:04 AM
Do you have any plans to make the Arena Talismans available anywhere else in the game?

Want a set of Fate Talismans (and many others) but kinda hard to spend 3000 IC on them when it’ll make me fall even further behind in the Relics arms war.

I know you keep saying IC’s will available in Gauntlet, but that could still be months away. Really think these Talismans should drop in BNW as well now. Or even in Skull Quests.

blade685
04-27-2018, 09:44 AM
joke of the day: sacrifice 6 and: 1 rare gunner soul, 4 rare souls and 2 skill shard seriously looool
My shitest sacrifice i think, 10 full 4* for 5 souls to win 5 X 3* ahahahah
If my account is not flag to loot only shit i don't understand
They want i leave the game certainly....

Liebhild
04-28-2018, 04:27 PM
I've seen, that the wonderful Sparton is reading here, so I will try again.

I write it a little bit bigger, so that Sparton can see it:


Why is there that defence bonus and how high is it?


@Leviathan: This is the question, that gets simply ignored for several months.

Kaz_LOTB
04-28-2018, 06:39 PM
Why is there that defence bonus and how high is it? @Leviathan: This is the question, that gets simply ignored for several months.

I believe this has been answered on several occasions in the past, but to be absolutely clear, there is no bonus whatsoever given to the defense teams in the Arena. The coin toss is a 50/50 chance and the AI on average only has a 1 in 3 chance of hitting perfect attacks. Most of the time the AI will focus the character it has a Class Advantage over, but there is a slight chance that it deviates from that, especially if another opponent's health is low.

If anything, players have a giant advantage over the AI, especially in all of the ways that they can manipulate it into wasting actions (e.g. You, as the player, can do things like put Steel Talismans on a Gunner character to have Vampire Hunter / Rainmaker Eddie on defense waste all of their attacks and deal no damage for the first few rounds of battle. Or you can completely troll defenses with the Mayan Priestess, Gunner Lilith, or Warrior Undead Rescuer by placing Trap Talismans on characters they are likely to focus damage on, etc. as just a few examples)

The main things that make AI defenses strong are team/talisman synergies that cover a lot of these weaknesses in the AI or teams that push really hard in one direction in the hope of either going first or second (e.g. Guard Talisman + Blocker Comps with Seventh Son, Double Shadow Talisman Beast Comps, etc.) There is also, of course the difference in Character / Talisman / Relic Levels, but this is something that players themselves have control over, not the game.

That all being said, there are still quite a few character / talisman bugs that can cause unexpected behavior, which can lead to situations that are unfair. We are constantly working to fix as many of these issues as we safely can each update. But, if there is anything else in particular you are seeing beyond what has been mentioned, please do report it so that we can investigate.

-Kaz

Yup
04-28-2018, 06:44 PM
Kaz with all due respect.. without some boost to the AI there's no feasible reason why echo fires each and every time at least 3 times, up to 6 times, in a row for the defense team but almost never fires for the attack team, and it if does fire.. it's generally only once on VERY rare occasions MAYBE twice. It may not be a "defense" boost.. but there does seem to be a % boost for ability chances.

I have Echo on my ATK G Lilith.. no echo fires at all.. DEF G Lilith steals the echo buff on it's first shot... and then fires off 2 more shots because of it... come on! I lost count of how many times this happens.

I don't mean to imply things like echo never fire for the ATK team, They do.. but at a clearly lower success rate than DEF teams.

Kaz_LOTB
04-28-2018, 06:55 PM
I don't mean to imply things like echo never fire for the ATK team, They do.. but at a clearly lower success rate than DEF teams.

Sorry, that's just not the case. The mechanics used by both the Defense and Attack teams are exactly the same. There are no outside modifiers.

What we might consider looking at in the future is just adding something to deal with RNG streakiness to make things "feel" fairer. But we have to be very careful about that, as it can lead to actual exploits. The kind of psychology we are dealing with here is pretty well wrapped up in this talk (https://youtu.be/2YdJa7v99wM?t=602), if you are interested.

-Kaz

Yup
04-28-2018, 07:23 PM
Okay.. I'll take your word for it that it's more of a "perception" problem... but the "perception" is very real :D Maybe it is merely that RNG gets streaks that make it feel you just can't win at times. I know I OFTEN stop with PvP after 3 or 4 fights that seem defense weighted. And when I go on streaks of 4-6-8 fights and NEVER get first hit I know I just need to walk away and wait.


Don't have an hour to watch that at the moment.... but rest assured I will. I often let videos run while sitting and working. Human perception is very relevant to my work (although my work is COMPLETELY unrelated to game dev).

Reeb99
04-28-2018, 09:18 PM
Sorry, that's just not the case. The mechanics used by both the Defense and Attack teams are exactly the same. There are no outside modifiers.

What we might consider looking at in the future is just adding something to deal with RNG streakiness to make things "feel" fairer. But we have to be very careful about that, as it can lead to actual exploits. The kind of psychology we are dealing with here is pretty well wrapped up in this talk (https://youtu.be/2YdJa7v99wM?t=602), if you are interested.

-Kaz

Clearly you are not playing the same game that we are. I see the same stupid stuff Yup is talking about almost every match, and even more often vs teams with a much higher rating. It's maddening how many times the AI gets "perfect" RNG on 35% chance skills and my team gets 3 fails in a row on 70% chance skills.

Is it possible you don't understand the underlying mechanics of the engine itself?

Kaz_LOTB
04-28-2018, 09:23 PM
Is it possible you don't understand the underlying mechanics of the engine itself?

It's pretty straight forward in terms of implementation. The problem you are running into is small sample size and a bit of confirmation bias. If you were to run the same battle 20,000 times in a row, the results would average out. But as mentioned, it's quite possible that you can indeed run into unlucky streaks.

Again, this has nothing to do with defense getting favored in any way from a mechanics stand point. That's just not the case.

-Kaz

Reeb99
04-28-2018, 09:27 PM
And I don't believe you. I've seen it too many times just like everyone else. I understand confirmation bias when it comes to drop rates and the like, but you aren't playing the same pvp teams we are.

Yup
04-28-2018, 09:30 PM
Just fought a team with Dessert Marauder w/Echo.. it got 8 (EIGHT!) turns in a row. I've NEVER had more than 3. How does it hit that 35% chance 8 times in a row???? If it is all RNG, which I'll accept. The RNG REALLY seems to favor the AI. So if it is merely player perception.. then it seems to me some sort of "cap" on the AI would assist. Such as "no more than 4 perfect hits in a row", "No more than 3 extra turns in a row" that sort of thing. Because that's really what players experience.. a "max cap" on those sorts of abilities firing - even if that "cap" is due to the player missing a perfect hit or something.

And it's not just PvP, it's seen in PvE as well... running BNW GOF with the S Mayan Priestess and Echo talismans.. if I run it.. she might get 3 or 4 extra turns.. if I auto-play she OFTEN gets 6 -8 extra turns. (BTW S Mayan doesn't do ANY damage to the DK in GOD when she "revenges" - not sure if that's intentional. She'll hit the DK shield on revenge, but won't ever do any actual damage on revenge if the shield is down. She does do damage in GOF)

Mizrael
04-28-2018, 09:58 PM
I’m gonna join in on the “cheating defense conspiracy”. I think everyone of us has mentioned seeing it...and not once. i would dare ta say i’ve seen it 20,000 times.

Plus the 50/50 coin toss:
I remember one episode of Derren Brown trying to do a 10 heads in a row. It took him way over 100 tries to get the footage....i’ve lost the coin toss 11! times in a row the other day. go figure....

JJJ428
04-28-2018, 10:59 PM
Mine is more the invincibility buff anymore I swear I have how many toons that remove buffs and will remove every buff but invincibility

Liebhild
04-28-2018, 11:11 PM
If I have a 35% chance I don't have to run 20000 samples to say with 99,9& that there is something wrong.

Number is much lower, and there is something totally wrong. Read here in the forum, lot's of examples.

F.e. my AoF NEVER, really never, stuns on 1st attack, I am observing this for weeks now.

hold
04-28-2018, 11:18 PM
It's pretty straight forward in terms of implementation. The problem you are running into is small sample size and a bit of confirmation bias. If you were to run the same battle 20,000 times in a row, the results would average out. But as mentioned, it's quite possible that you can indeed run into unlucky streaks.

Again, this has nothing to do with defense getting favored in any way from a mechanics stand point. That's just not the case.

-Kaz

I'm sorry but I belive that is plain bollocks ... maybe it's a bug again but the reason I'm avoidig teams with Red Lilith is that most of them running Echo talismans and they always get at least 3 turns.

It's possible like the weird coincidences like pulling 2 WUR ater each other on 2 Legendary souls or any of the other weird dupe shit ... but highly unlikely.

Either you really don't have knowlegde about some of the code or you are talking bullshit - sorry for being blunt.

Yup
04-29-2018, 02:22 AM
Red Lilith is that most of them running Echo talismans and they always get at least 3 turns.


I wholeheartedly agree with that. Red Lilith + Echo on defense gets 3 turns 95% of the time

Nifelheim
04-29-2018, 05:35 AM
to those that suspect something else at play with unlucky streak, is your win streak above 50%? If so, consider yourself already ahead haha. Top players are in the upper 98% not withstanding crashes, so...

And the devs have said in the past the AI isn't that smart. Play pvp on auto and AI will prob play your team same

scott-5496
04-29-2018, 10:44 AM
I wonder if in PVP defence test screen if you set the same attack team vs the same defence team if you run this on auto say 100 times then outcome should be about 50/50 attack to defence wins? Looking at statistical analysis (I do this in my job for sample surveys) 100 cases is not a really enough but something closer to say 500 would be pretty accurate - you should never really need 20,000 goes or anywhere near it to get an idea on accuracy of results to +/- 5%. The maths does not quite hold true for a game of course as the number of possibel battles is infinite (surveys are not if you are sampling from a fixed universe of something like households in a geographic area that you know the totals for). The logic should hold true though. Here in the UK when we are doing large surveys of a Local Government area we know that as sample of 1500 surveys wil do the trick for overall accuracy and that we can then look at smaller geographies within the Local Government area at a lower degree of accruacy. So the same will figure here give or take a % point of accuracy or two.

Anyway, who has the time to run these (well maybe I can over time!) but that would be interesting to do and just to see how the AI works out after several hundred runs on auto. I may have a think about it as I am a boring stats guy in my job so why not run this little experiment in the back ground to see what happens!

Mizrael
04-29-2018, 12:28 PM
I wholeheartedly agree with that. Red Lilith + Echo on defense gets 3 turns 95% of the time

I’ve had a battle last night, where SSE gave echo to the team and EVERY single team member used up all their charges afterwards...seriously like 12 attacks in a row!!!

Liebhild
05-01-2018, 01:03 PM
NF will wait again till everyone has forgotten this.

Every player knows, that there is something wrong, NF simply says, no and over.

I cannot write, what I think about NF, because this would give me again a ban.

T-Man
05-01-2018, 06:35 PM
Will the sound leak get fixed in this update?

Sparton_LOTB
05-02-2018, 09:59 PM
Will the sound leak get fixed in this update?

If you're referring to how some characters are playing a sound for their skills even when the Sound in the Options screen is at 0%, yeah, we have a fix for that (at least for the few characters that we know of that had this bug).

Askora
05-02-2018, 10:09 PM
Is there a fix for warlord killing himself when he uses his power move and his health is very low. The last update helped, but if his health is low he still dies. It's like he uses 10% of hp to use the power move.

Sparton_LOTB
05-02-2018, 10:35 PM
Is there a fix for warlord killing himself when he uses his power move and his health is very low. The last update helped, but if his health is low he still dies. It's like he uses 10% of hp to use the power move.

Proooobably not? We still have that issue open in our internal tracking system, but we fixed a similar bug that had to do with Ghost Talismans, so I'm not sure if the fix for that will also end up improving the Warlord bug you're referring to.

R1ck
05-02-2018, 10:54 PM
4552
4553
When are you going to fix this, at least I didn't lose points.

Liebhild
05-03-2018, 12:39 AM
4554

Yeah, had this several times today.

I recommend this one to the awsome devs:
https://www.amazon.com/Beginning-Programming-All-Reference-Dummies/dp/0470108541/

Askora
05-03-2018, 12:57 AM
4552
4553
When are you going to fix this, at least I didn't lose points.

I just had two in a row showing me winning and getting zero points. My actual score went up, so at least in some cases it's just a display bug on the victory screen.

T-Man
05-03-2018, 01:02 AM
If you're referring to how some characters are playing a sound for their skills even when the Sound in the Options screen is at 0%, yeah, we have a fix for that (at least for the few characters that we know of that had this bug).

Yes, and thanks.

luiskalml
05-03-2018, 11:11 PM
For Halloweed Eddie need add a couple mutli-target attacks.
Please

Sparton_LOTB
05-07-2018, 08:21 PM
Just to bring everyone up to speed who's following the upcoming update on the forum, during our maintenance window we discovered an issue that prevented us from releasing our latest update. We are currently working to solve this issue. Once it is resolved, we will push our May update live.

We don't have a timeline for that, so we disabled maintenance earlier so players could continue playing the game.

Thank you for your patience while we work, and sorry about the delayed response on the forums.

Yup
05-07-2018, 08:26 PM
Thanks for disabling it until you get things sorted. :)

Patrice-1201
05-07-2018, 08:45 PM
Thanks Sparton, do you think it will be today?

slauki
05-07-2018, 09:02 PM
can we expect it today or is it impossible to say yet?

Mizrael
05-07-2018, 09:23 PM
Seriously?...cock up after cock up! nothing new sadly, but will you ever pick up your game Neglectful Frauds?!
game content appearing when it shouldn’t, game content disappearing from the game, updates failing or causing enormous drama for the players...pathetic!

Sparton_LOTB
05-07-2018, 09:26 PM
Thanks Sparton, do you think it will be today?


cam we expect it today or is it impossible to say yet?

We won't know until we're confident we know how to work around the problem we found under maintenance, and trying to rush it out today would potentially overlap maintenance with the end of the current event, which we want to avoid if possible.

So the short answer is we're still not sure when we'll release the update yet.

Patrice-1201
05-07-2018, 09:28 PM
We won't know until we're confident we know how to work around the problem we found under maintenance, and trying to rush it out today would potentially overlap maintenance with the end of the current event, which we want to avoid if possible.

So the short answer is we're still not sure when we'll release the update yet.

Makes sense ;) will you still be launching the Gemini event today or does it require the updated app?

Yup
05-07-2018, 09:29 PM
It is, frankly, wise to allow players to play before the current event ends. Even if you know you could address it today.... killing another 2+hrs of play would.. well.... I mean, they'd probably be sharpening pitchforks and axes otherwise :)

Sparton_LOTB
05-07-2018, 09:39 PM
Makes sense ;) will you still be launching the Gemini event today or does it require the updated app?

The Gemini event won't start until later this week.


It is, frankly, wise to allow players to play before the current event ends. Even if you know you could address it today.... killing another 2+hrs of play would.. well.... I mean, they'd probably be sharpening pitchforks and axes otherwise :)

Yeah, that's why I can't say for sure it'll happen within the next few hours or not; if we think we need another hour or two of maintenance, we won't schedule it before the event ends.

Patrice-1201
05-08-2018, 05:35 PM
Hi Devs, any update on the update and the timing for the May events?

JustAFruit
05-08-2018, 05:47 PM
Yea just give us a notice at least before you go into maintenance mode. Dont want to be farming LOL and game starts updating.

Amarthir
05-08-2018, 07:03 PM
Facebook just notified that they're going into maintenance at 2:00pm PT

Iced_Earth
05-08-2018, 10:07 PM
any news about the coming update?

Peppoah
05-08-2018, 10:37 PM
Update failed again?

Sparton_LOTB
05-08-2018, 10:39 PM
Update failed again?

Sadly, that is the case. During today's maintenance window we were able to discover the root cause of the issue that prevented us from updating on Monday.

We learned that this bug requires a resubmission of our update to the App Stores. We are currently working to solve this bug, and submit this change for review. We are hoping to be approved quickly so we can get this update out to you within the next day. We will keep you update regarding this.

Thank you for your patience while we work.

TheAlbatross-1864
05-08-2018, 10:49 PM
Sadly, that is the case. During today's maintenance window we were able to discover the root cause of the issue that prevented us from updating on Monday.

We learned that this bug requires a resubmission of our update to the App Stores. We are currently working to solve this bug, and submit this change for review. We are hoping to be approved quickly so we can get this update out to you within the next day. We will keep you update regarding this.

Thank you for your patience while we work.

Was the Gemini Twins fragment event supposed to have started? Will we get a time extension or higher drop rate for fragments for the remaining lord of light dungeon time that is left once the update goes live? Hope the issue gets resolved quickly! Best of luck guys

Sparton_LOTB
05-08-2018, 11:11 PM
Was the Gemini Twins fragment event supposed to have started? Will we get a time extension or higher drop rate for fragments for the remaining lord of light dungeon time that is left once the update goes live? Hope the issue gets resolved quickly! Best of luck guys

Regardless of when we start the Gemini Twins fragment event, we'll ensure there'll be a full 3 days of being able to get fragments from the Lord of Light dungeons. That may or may not be right when the update is finally released to everyone, depending on the exact timing of when the fixed update is approved/propagated by the platform holders.

Iced_Earth
05-09-2018, 04:45 PM
Can we expect the update today?

Sparton_LOTB
05-09-2018, 05:40 PM
Can we expect the update today?

We'll be going into maintenance to find that out in about 20 minutes.

So as long as there isn't another issue, hiding under yesterday's issue, obscured by the previous day's issue...

Sparton_LOTB
05-09-2018, 06:45 PM
The full update patch notes are now live (http://forum.ironmaidenlegacy.com/showthread.php?10122).

Closing this thread.