View Full Version : Osiris basic bugged
Shaolin85london
08-26-2018, 04:55 PM
Hi devs, looks like Osiris basic attack don't revive any (no permadeathed) allies as the description say. Basically my doomsday full golded (angel talis on him too) has been killed by pom fury. Later on Osiris landed twice perfect basic attack, but he couldn't revive the passed away Eddie. Means that basic skill of the Egyptian god is currently not working as intended. Can you look into this, please? Cheers
Kaz_LOTB
08-26-2018, 05:21 PM
Just to clarify, his basic attack only revives based on the number of Immunity buffs on the enemy. Did the enemy have Immunity present when you used your basic attack on them?
-Kaz
Stormseye
08-26-2018, 05:33 PM
I thought this was broke too but seems my opponent didnt have immunity and soon as they gained it he revived. Hope everyone keeps using Assassin Lillith cause I am eating up teams left and right.
Shaolin85london
08-26-2018, 05:47 PM
Just to clarify, his basic attack only revives based on the number of Immunity buffs on the enemy. Did the enemy have Immunity present when you used your basic attack on them?
-Kaz
🤔🤔🤔 Didn't pay attention on that, lemme check it again then. 😄
Shaolin85london
08-27-2018, 09:49 AM
So I tried to use Osiris basic attack in presence of immunity on enemies and it works as intended. I can clearly say there is no bug occurring here. Cheers
ElvisIsDead
09-27-2018, 07:13 PM
Osiris' passive doesn't seem to work as intended. It turns immunity from talismans into 2 turns of perfect immunity, but the timer doesn't count down, it just refreshes to 2 turns every turn, so perfect immunity is effectively permanent. Even if you remove it, it just reappears the following turn.
blade685
09-27-2018, 07:32 PM
Osiris' passive doesn't seem to work as intended. It turns immunity from talismans into 2 turns of perfect immunity, but the timer doesn't count down, it just refreshes to 2 turns every turn, so perfect immunity is effectively permanent. Even if you remove it, it just reappears the following turn.
i lose my first battle of the week because of that yes.... impossible to kill him and revive entire team always lol
Even if you remove it, it just reappears the following turn.
Not in my experience. It gets removed... then if he happens to get PI again, it' may be due to some other factor. But I've removed it and then killed him my next turn. None of that is to ay it's not a problem. It is. PI + Endure just makes battles 5 times longer for no reason.
rags-6094
09-27-2018, 08:09 PM
I think the reasons are quite clear it gives the other team an opportunity to revive and protect themselves against the next wave of attack. Part of my strategy in the arena currently counts on the PI and endure, to keep them alive till I can take them out. Rejuvenating health for the whole team is no guarentee against a Gunner Lillith on a rampage.
It's so funny to watch Gunner Lillith destroy her whole team in one enormous swoop when my teams thorns go off though...
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