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Amarthir
01-18-2019, 01:49 AM
A thread to discuss the Banshee characters.

GrimDusk
01-18-2019, 01:58 AM
Haven't had a real chance to test them, but the gunner can equip primordials. That's always a plus in my book.

Amarthir
01-18-2019, 02:56 AM
After doing a bit of testing, this is what I got:

The Assassin Banshee might be the best one. She is... infuriatingly resilient.

I don't have the Gunner but she seems like she would be second best.

Warrior is third best

Sentinel is fourth

And Magus is probably the worst. Which is not saying much because all 5 are pretty awesome. But I'm open to other opinions.

Yup
01-18-2019, 03:42 AM
I've got them all except the Magus.. haven't really tested any of them other than Warrior, which I've had a couple weeks now.

Stormseye
01-18-2019, 06:09 AM
I tried the Assassin in the Arena and her passive did not kick in once. Easily slaughtered by the top teams. I am sure i need to work on her talismans though. Was running her with Fate and Purge though she may better benefit from Nightmare and Angel.

Gunner is really nice with Primordials equipped and I was able to beat a few FFE/KP builds with her. I may try her with some other talismans. Her power move is solid though a little expensive at 7 cost. Might pair well with Iron Eddie.

I just picked up the Magus and after playing with her on my troopers I think she has some good potential. Since her cleanse only costs 5 and removes all negative effects including silver effects. She needs a blocker but I will test her some more with talismans. Looking at Angel and Energy.

Did not get Sentinel yet so cant comment on her yet.

Amarthir
01-18-2019, 06:52 AM
I tried the Assassin in the Arena and her passive did not kick in once. Easily slaughtered by the top teams. I am sure i need to work on her talismans though. Was running her with Fate and Purge though she may better benefit from Nightmare and Angel.

What I learned about her passive is that it affects everyone except for her. Spent plenty of time testing her passive out and she has the most potential in my eyes, but finding the right talisman set is tricky. I'm leaning towards angel and Immunity, but she needs a blocker as well.

Zantarath
01-18-2019, 06:56 AM
I feel the Magnus would be really good for a burn team which is what i'm running for my offence right now, a good sub for Daedalus when the opponent has Madam
her talismenslots look wonky tho. her damage is magic but her slots are 1 gunner and two green?????

Yup
01-18-2019, 07:32 AM
I've got them all now.. powering them up... I've got the Gunner and Assassin fully sharded and 1 or 2 skill shards on a couple others.

Assassin is great for immunity.. Gunner is great to REMOVE immunity and buffs before she hits. So far the others are okay. Not bad, but nothing to get too worked up about.

Zantarath
01-18-2019, 04:15 PM
eah personally i feel they are pertty awsome characters, around the level of them shinobis. at least on next round of gauntlest i wouldent have to force my self to use them demon spawns anymore(blue demon is decent fro certin teams tho)

Stormseye
01-18-2019, 05:21 PM
Amarthir I owe you an apology. After playing around with this Assassin I found that she is quite amazing with a blocker and the right set up. I just switched my defense team to test but I am using the same team on attack and have obliterated every type team faced so far. FFE/KD, HE/Alch and everything in between has fallen. The passive is just so good. I am wondering how much more survivability you could gain if you can fit a set of Destiny set somewhere in the build but here is what I am using currently. I have even seen a few lower level guys using Assassin Banshee and not maxed level and she gave me a little bit of trouble but the other allies took care of her so the rest of the team would fall soon after.


Assassin Banshee - Angel/Fate - She needs to stay alive to keep the passive up so those are the best talismans for that. Her basic attack gives Perfect Immunity to the team providing more survivability from KD and the like, healing herself in the process. I have only had to use her power ability once and it was insane because she was the only one standing against a team of 4. She revived the whole team and I had full fury and completely wiped out the opponent.

Gunner Banshee - Primordial set - Basic attack eats up Magus Lillith with Destiny and anyone else hiding behind Invincibility. Her real crusher is Wild One. Facing a team with stacked buffs? Hit Wild One and watch them all drop and end up with a nasty list of debuffs. Then she gives a random offensive buff to each ally. Most times it's Crit strike so now you have some power on your attackers. Even better is that Wild One does no damage so you don't trigger Counter or wake sleeping enemies.

Set - Shadow/Immunity - in the past he was not as great as other blockers since he was easy to kill off after the first round of him not having invisibility but with Assassin Banshee protecting him he is quite good at staying alive. Often times he is hitting for 30-40k from Shadow and Gunner Banshee buffs.

Final Frontier Eddie - Eternity Set - Though I just got him yesterday and am still not 100% convinced that Eternity is the best set for him, he does add more to the survivability of the team. I mainly use only two of his abilities and his Fury. Earthbound is my main go to for stun and power generation to feed Gunner Banshee. On occasion I will use Hallowed Bones but mostly Earthbound and The Final Frontier.

I humbly enjoy this crow Amarthir!

rags-6094
01-18-2019, 09:07 PM
I just had a sticky beak at a fellow troopers Assasin Banshee, that passive is the single most confusing description of any character to date, I still don't get it... can someone please explain it to me I'm a bit daft sometimes...

Muzzleloader
01-18-2019, 09:26 PM
I can see a nerf already coming for both yellow and purple banshee. The assassin banshee placing immunity before your attack it will negate revenge trap, sleep and other negative effects. The gunner removing invincibility and vanish before the attack can wipe out blockers defenses. Steel and shadow will be rendered useless after the first attack.

I guess with all the defensive buffs be given at the start of the battle, I can see why we need ultimate buff removers.

Stormseye
01-18-2019, 09:27 PM
The way I understand it is that 35% of the time your team will take 0 damage from an attack. The 65% chance that an attack will land the damage will be random and based on that characters Max HP.

So if a mutil attacker swings with physical damage at your team, each member has a 35% chance to take 0 damage. If the attack goes through, it may come through as magic, true or physical regardless of the attacker and the damage is a % of your Max HP instead of straight damage. We don’t know what that % is but I can assure you it has never been 100%.

This is why I use Eternal Talismans on my FFE. Even when attacks penetrate the Banshee passive they still may be blocked by other Shields.

rags-6094
01-18-2019, 09:42 PM
Yeah good point! I just had a few bouts in the arena and have seen a number of teams sporting banshees, I don't muck around with them Gunner Banshee is the first one I destroy closely followed by Assasin Banshee... fortunately I haven't seen the bad side of one of these teams yet...

edsel
01-19-2019, 10:56 AM
Amarthir I owe you an apology. After playing around with this Assassin I found that she is quite amazing with a blocker and the right set up. I just switched my defense team to test but I am using the same team on attack and have obliterated every type team faced so far. FFE/KD, HE/Alch and everything in between has fallen. The passive is just so good. I am wondering how much more survivability you could gain if you can fit a set of Destiny set somewhere in the build but here is what I am using currently. I have even seen a few lower level guys using Assassin Banshee and not maxed level and she gave me a little bit of trouble but the other allies took care of her so the rest of the team would fall soon after.


Assassin Banshee - Angel/Fate - She needs to stay alive to keep the passive up so those are the best talismans for that. Her basic attack gives Perfect Immunity to the team providing more survivability from KD and the like, healing herself in the process. I have only had to use her power ability once and it was insane because she was the only one standing against a team of 4. She revived the whole team and I had full fury and completely wiped out the opponent.

Gunner Banshee - Primordial set - Basic attack eats up Magus Lillith with Destiny and anyone else hiding behind Invincibility. Her real crusher is Wild One. Facing a team with stacked buffs? Hit Wild One and watch them all drop and end up with a nasty list of debuffs. Then she gives a random offensive buff to each ally. Most times it's Crit strike so now you have some power on your attackers. Even better is that Wild One does no damage so you don't trigger Counter or wake sleeping enemies.

Set - Shadow/Immunity - in the past he was not as great as other blockers since he was easy to kill off after the first round of him not having invisibility but with Assassin Banshee protecting him he is quite good at staying alive. Often times he is hitting for 30-40k from Shadow and Gunner Banshee buffs.

Final Frontier Eddie - Eternity Set - Though I just got him yesterday and am still not 100% convinced that Eternity is the best set for him, he does add more to the survivability of the team. I mainly use only two of his abilities and his Fury. Earthbound is my main go to for stun and power generation to feed Gunner Banshee. On occasion I will use Hallowed Bones but mostly Earthbound and The Final Frontier.

I humbly enjoy this crow Amarthir!

Hats off to Stormseye (again) for this outstanding setup. Gotta hand it to you bro, I have to admit I almost enjoyed getting my ass handed to me,on a plate against this team. The Banshee chiks are an excellent addition to the roster, combining new skills wrapped up in devilishly appealing packages.

rags-6094
01-19-2019, 07:28 PM
Take a look at Gunner Banshee's Basic Skill, and I quote"ANGEL GRINDER" awesome let's go and grind some Angel's.

I think the creators should apply spell check before they publish this stuff sometimes...

edsel
01-19-2019, 08:59 PM
Take a look at Gunner Banshee's Basic Skill, and I quote"ANGEL GRINDER" awesome let's go and grind some Angel's.

I think the creators should apply spell check before they publish this stuff sometimes...

So Rags what is it supposed to say if Angel Grinder is needing a spell check?5147 I am in love with her no matter what it is called. Strippers with chainsaws just do it for me, what can I say.5148

Iced_Earth
01-19-2019, 09:17 PM
Whats the Problem with Angel grinder?

Yup
01-19-2019, 09:35 PM
I think Rags believes it should read "ANGLE GRINDER"... but really

The devs could have actually meant "ANGEL"

Meaning it clears positive buffs like Angel talismans clear negative buffs.

So it may or may not actually be a typo.

Liu
01-19-2019, 09:52 PM
I think Rags believes it should read "ANGLE GRINDER"... but really

The devs could have actually meant "ANGEL"

Meaning it clears positive buffs like Angel talismans clear negative buffs.

So it may or may not actually be a typo.

Don't know about red/blue ones, but at least the green/purple ones basics attack names seem to coincide with the saws they're holding so ...

rags-6094
01-19-2019, 10:06 PM
Perhaps things are spelt differently in the states or your respective countries, where I'm from that should read Angle with respect to the power tool Angle grinder, an Angel as in Angel talisman is spelt correctly... they can't both be right....

rags-6094
01-19-2019, 10:10 PM
I just played Terek's new defence in the Arena, that Assasin Banshee is very good, I would say the protection she offers her team is way above 35%.... awesome character, beside Gunner Banshee it's a very hard slog knocking them down...

Muzzleloader
01-19-2019, 10:26 PM
They should put a safety shield on her tool, it would create a terrible mess when contact with her opponent occurs. Also isn't the sentinal blade turning backwards.

rags-6094
01-19-2019, 10:29 PM
I haven't seen the Sentinel Banshee yet anywhere.... good point though all these characters could use some personal protective equipment....

Fudjo
01-19-2019, 10:52 PM
I haven't seen the Sentinel Banshee yet anywhere.... good point though all these characters could use some personal protective equipment....

Got one in my inventory if you want to take a look. 5-star, unleveled. Username is Satan81-5023

Yup
01-19-2019, 10:57 PM
Yeah I've got all 5 at various stages of powering up. W and A are fully sharded and full power - G is fully sarded but needs 50 levels still. S & M have 1 or 2 skill shards and still have a 20-50 levels to go. All evolved to 5 star though.

Cefiar
01-20-2019, 04:07 AM
I've got all 5 Banshees. All pushed up to lvl 100 and fully sharded. Not all have talis yet, or possibly even good selections of talis.

Suggestions anyone?

rags-6094
01-20-2019, 04:52 AM
I've got all but the Assasin and I'll beg borrow and steal till I do get her... almost finished levelling up the Sentinel and all are skill sharded, Sentinel will hold Eternals, Gunner will hold Primordials, I guess based on what I read of Stormseye's Assasin she is 3 purples? I just had my ass handed to me by his defence too, going to be hard to stop the Assasin Banshee and blocker combo...

Cefiar
01-20-2019, 05:31 AM
Not quite:
Assassin: 2 Yellow, 1 Purple (YPY)
Gunner: 3 Yellow
Warrior: 3 Red
Sentinel: 3 Green
Magus: 2 Green, 1 Yellow (GYG)


Currently I have on them:
Gunner: Primordials.
Assassin: Radiant, Resilience (might swap Resilience for Warlord if I get enough blood soul fragments for another set - shouldn't be hard).
Warrior: Strike, Force (haven't quite got a set of Valor I can spare on her atm).
Sentinel: Not yet chosen (haven't quite got a set of Eternals I can spare on her atm).
Magus: Shell, Tranquility and Immunity.

Zantarath
01-20-2019, 05:39 AM
I'm running into a bug where i could not damage a entire team sometimes with the assassin banshee when the other team also had a blocker with destiny, the blocker gain no effect such as invincibility and take no damage but i just a bunch of blocked on the blocker but just no damage taken what so ever

or i could jsut have the worst luck in the universe and failed to land a single hit for 5 turns straight with all my characters?

its also quite funny when the dmage avoid basically cancel my million damage hit setup team. god i hate this thing when i have to fight it

Yup
01-20-2019, 06:01 AM
I'm running into a bug where i could not damage a entire team sometimes with the assassin banshee when the other team also had a blocker with destiny, the blocker gain no effect such as invincibility and take no damage but i just a bunch of blocked on the blocker but just no damage taken what so ever

I'm seeing the same thing.

Seems to last 3 turns then no issue.. you just have to survive 3 turns. Not sure if that's as intended or not. Seems ridiculous to grant an entire team basically Invincibility for 3 turns at the start. If you can Kill the Assassin Banshee quickly, then it goes away.

Amarthir
01-20-2019, 06:37 AM
I have a feeling that it may be a type of bug because there is no way that a character should have a passive like that. It's as if the team has a cross between shroud and invincibility.

rags-6094
01-20-2019, 07:04 AM
That is precisely how Assasin Banshee is designed, team her up with a blocker and that's a good team to start with, just add FFE and a reviver/hp refresher.

On Warrior Banshee Cef I have a fair degree of success with echo, more easily obtainable too... she hits the same target multiples of times even MLillith will collapse in a heap from her damage...

rags-6094
01-20-2019, 07:07 AM
I have video captured it when I played Terek this morning, if I can figure out what cloud to put in on you can all take a look..
That's why I said I thought 35% was a bit of an understatement...

edsel
01-20-2019, 12:28 PM
I have video captured it when I played Terek this morning, if I can figure out what cloud to put in on you can all take a look..
That's why I said I thought 35% was a bit of an understatement...

Hey Rags Yup Amarthir and everyone else, this blocking passive is real out of control for sure. Even after 3 rounds so tough to do anything to them. And yes Rags do whatever you can to ensure you get all Banshees now while they are available. Totally must have characters.
https://youtu.be/OBiNj82BKY4

R1ck
01-20-2019, 03:06 PM
Just found that team and finished in 2 turns just disable passive. I used beast Eddie. Working on a new team to face all teams but still in progress, have had some luck against many FFE teams.

Amarthir
01-20-2019, 04:30 PM
Just found that team and finished in 2 turns just disable passive. I used beast Eddie. Working on a new team to face all teams but still in progress, have had some luck against many FFE teams.

Best you can do is passive disable the blocker and beat the piss outta the Banshee till she dies and then you're good to go for the rest of the team. Pretty soon I bet they're gonna introduce a Silver passive disable just to combat some of the new stuff they're throwing in.

Stormseye
01-20-2019, 05:38 PM
I have to play devil’s advocate here and say that It took me a little extra time to beat him but it wasn’t impossible. What you all are going through right now is exactly what I went through when Primordials were rampant. So many Iron Eddie/Prisoner/Magus Lillith builds. Many times I would get one turn before I was chain sealed/toxic burned/stunned/perfect corruption. I could do nothing against this build. I had no way to counter it at first. After a few weeks I started to find ways to beat it. Ironically Primordials Prisoner is a great way to help defeat this Assassin as well as...Sentinel Desert Marauder..(Rags is cringing). Just wait till after reset tonight when Dominance talismans will be added to all those builds and Assassin Banshee can wear those. I have also already seen her with Warlord and it can be a litte nasty with multiple hits. The same thing happened with HE/Alche/magus Lillith/Sekhmet builds. All those constant extra turns from Sekhmet fury and HE 3 turns plus passive disable (hint hint) all the time. It was hard to beat, for a while. Maybe Assassin Banshee needs tune maybe we just need to find a way to overcome it like we always do.

Just faced Tarek and beat him in under a minute and a half. Assassin Banshee passive states “Grant your allies..” it does not say “all” allies. So once I disable the passive on Assassin, Magus went down quick and then Assassin was easily next. Her passive does not affect her, only her allies.

Yup
01-20-2019, 09:48 PM
I gotta say though 35% chance seems utterly silly. Appears to be more like a 75-95% chance. It's not impossible to overcome. But it is annoying.. when the area hasn't been annoying for a few weeks now. Guess they figured things were going good... lets mess them up again....

Zantarath
01-21-2019, 03:56 AM
Sentinel Desert Marauder..(Rags is cringing)
my crurrent goto blocker these days, why the cringing?

rags-6094
01-21-2019, 04:20 AM
That would take a little explaining on my part... but I think I'll let Stormseye explain my cringing when he returns to the forums..!

Stormseye
01-21-2019, 07:40 PM
my crurrent goto blocker these days, why the cringing?

Because I really love that character and every other word from my mouth is "Desert Marauder" when I message Rags.

So we have had a major shift in the high end arena and it is all do to one new character, Assassin Banshee. I have come to running two separate attack teams to deal with this ally based on the builds.

First team is designed to deal with normal builds and any Banshee build with Primordial Prisoner. Most builds use FFE/KP as their base and add Assassin Banshee/Magus Lillith or Prisoner. This set up deals with Banshee/Prisoner. Other builds are usually not an issue but if the AI wants to win, it is going to win no matter what you do. The key is surviving the initial round where you can be one-shot by FFE if you have no blocker or if your blocker is exposed.


FFE - Eternal - Protection and Power Generation for Gunner Banshee. Mostly using Earthbound to stun and generate power. I do use Hallowed Bones on any build like FFE/KD/Madam/Osiris as the heal block makes this build easy to take down. You can alternate the attacks and heal block them first then stun to ensure that Osiris does not cleanse. All the while building power and using Gunner Banshee to remove their beneficial effects.

Assassin Banshee - I have debated with Angel/Warlord/Random Green or Sustaining/Warlord/Immunity - The second setup helps against the initial round from Primordial Prisoner but leaves you vulnerable to stun later in the match. The first setup is what I am using and though you are initially "Passive Disabled" at the start of the match, it is quickly removed by the Angels and you are only susceptible to silver negative effects thereafter. The Warlord is in place to boost damage as Banshee can do a fair bit and can multiple attack. Inflicting Crave with her power move will also cause any healing builds some issues. I have had Alchemist kill the entire team with

Set - I played around with Magus in this set up but she was easily taken down the first round with the Passive Disable in place. On Set I run Shadow and Immunity. The Shadow keeps him protected during the first round so Prisoner cant disable passive and you still have a blocker though no Banshee passive until you cleanse. He also does descent damage when the Shadow set kicks in.

Gunner Banshee - Primordial Set - I could play around with her talismans but the benefit and random chance to perfect corrupt an opponent is too good. She is also great at removing effects and piercing any ally hiding behind Invincibility.

Second Team - used against Assassin Banshee/Magus Lillith. This combo can be quite troublesome no matter what the Eddie and extra ally are with them. Similar to the first build but we change out the Gunner Banshee. The goal here is to disable passive on the Magus Lillith so that you can target the Assassin Banshee directly as her passive does not protect herself.

While I had been using Sentinel Desert Marauder with Eternal talismans for this, I have found a better replacement. The Marauder was having issues putting on Disable, as the Magus would usually have regular Immunity and Perfect Immunity from the Assassin Banshee. I could remove regular with Hallowed Bones from FFE but the Perfect was a little harder to remove. Sometimes it could be removed with Darkened Void from FFE and sometimes his Fury but it was too slow. Warrior Derby Demon is far superior. Her passive will remove up to 3 beneficial effects per swing before attempting to Disable Passive for 2 turns. So she can remove Immunity THEN disable. I am still debating using Sustaining and Purge with a Strength talismans but I will continue to use Energy and Tranquility plus Strength. The reason being that I have a better chance to remove both Immunities in one swipe plus steal Energy. In addition, Derby Demon can go multiple times so if you don't get the buffs removed the first time you can try again. She is also superior in that she disables for 2 turns. Sometimes one turn is not enough to kill the Assassin Banshee if she has too many buffs or is being cleansed by Alchemist. It still takes some time to get the effect but its better than a 10 minute war of attrition against a equal build.

Bare in mind that you can use these allies as you see fit for your particular build but the Warrior Derby Demon is quite good at putting on the Disable Passive on the blocker so you can target the Assassin Banshee. Once she is removed then your team can proceed as normal. Anyway good luck fighting these builds.

Muzzleloader
01-21-2019, 07:55 PM
Nice, analysis stormseye. You have put some time into this in the last few days. Am I wrong, but it seems that m lilith on my offensive team doesnt pull invincibility as much as it used to before the nerf.

R1ck
01-21-2019, 08:00 PM
Devs have introduce lately some heavy hitters like KP, FFE or some talismans that help to hit very hard. It seems they wanted to introduce a different kind of blocker with Assassin Banshee. Any team without her is just finished in one turn, even with magus Lilith. Will see how devs balance things.

Muzzleloader
01-21-2019, 08:35 PM
It looks like the lowly sentinal desert guardian has been elevated into the arena play. His mighty sword with passive disable is a bane to banshees.

Natasmai
01-21-2019, 08:38 PM
Nice, analysis stormseye. You have put some time into this in the last few days. Am I wrong, but it seems that m lilith on my offensive team doesnt pull invincibility as much as it used to before the nerf.

I swear I never get any good buffs from the destiny on my M lilith, but the defending team ALWAYS gets the best possible. Like many times I have used an attack to remove invincibility from her and I see the buff disappear and then immediately go back on her. It is like the AI automatically gives the defending team whatever buff it is that you were just able to remove. I mean I am running the same thing, so I cant complain I guess, but M Lilith + Destiny is extremely frustrating.

Zantarath
01-21-2019, 10:56 PM
It looks like the lowly sentinal desert guardian has been elevated into the arena play. His mighty sword with passive disable is a bane to banshees.

He has always been viable ever since sacrifice talisman got introduced

I’m trying running sacrifice pulse the new tower talisman once I leveled the set

edsel
01-23-2019, 01:06 AM
Right on Rags, just saw your team sporting assassin Banshee. Well worth whatever you had to make happen to get her. I had opened over 160 event souls to complete the set.

Stormseye
01-23-2019, 02:22 AM
I did not mention the Prisoner as a viable option to over come this build as his passive works great for the first round but is unreliable thereafter. If you have some heavy hitters it may work well but it is not 100%

Hallowed Eddie can still be good at inflicting Disable Passive and removing Immunity with Wide Arc. With the new Dominance talismans he can be a nasty opponent though Valor are still great on him too.


Alchemist - though his normal damage may not deal damage, his Doom ability will kill the enemies if you can survive long enough to have it land.

Just some afterthoughts about the build and what I have seen appearing in the last few days.

rags-6094
01-23-2019, 08:22 AM
Thanks Edsel, yeah it can be a bit of a challenge sometimes snagging the character your after.... put it this way, I had 2 x spare Gunner Banshees, (their ok Stormseye but I don't rate them quite as highly as you do) 2 x spare Sentinel Banshees and an endless bunch of 3 * crap.

I do like Warrior Derby Demon but I kind of wanted to be original too, if you can't find a good passive disabler any character who can dish out Perfect corruption will do a good job too, Warrior Banshee can dish it out and stack the bleeds and grievous burns up as well, enough hits in a row from her will drop most enemies despite the blocker(not tested against ABanshee teams Yet).
W Banshees passive is good too removing offensive effects from all enemies, I use echo talisman but redemption talisman will do a good job of removing 2 x effects from all enemies at start of play...

There are many options, just a matter of putting in the effort to find them and test them, before you know it your defence will be copied...

I'm still using Set as my blocker, Stormseye can take credit for that, The good part with Set is he's more original than MLillith, and I like the shroud on his power move, the bad part is he's a multiple hitter, which would be fine except that FFE quite often sleeps his enemies after fury and Set blunders in there and wakes them all up again, it's also a pain if your trying to avoid an enemy with revenge or strike buffs.
So that leaves me with one more character on the table, good old Sentinel Desert Mafriginrauder, yeah he's good Edsel what can I say Stormseyes right...

Olevipoeg
01-23-2019, 10:33 AM
I did not mention the Prisoner as a viable option to over come this build as his passive works great for the first round but is unreliable thereafter. If you have some heavy hitters it may work well but it is not 100%

Hallowed Eddie can still be good at inflicting Disable Passive and removing Immunity with Wide Arc. With the new Dominance talismans he can be a nasty opponent though Valor are still great on him too.


Alchemist - though his normal damage may not deal damage, his Doom ability will kill the enemies if you can survive long enough to have it land.

Just some afterthoughts about the build and what I have seen appearing in the last few days.
Beast Eddie can also remove immunity and disable passive. It can do both in one turn. And Beast Eddie's fury can inflict Doom also.

NESTORI
01-23-2019, 06:24 PM
In gauntlet level AAA one opponent is DDE alcemist M-Lilith Assasin-banshee. Not sure if I can make it.

Muzzleloader
01-23-2019, 06:54 PM
Sounds like when new OP toons are released the gauntlet just gets harder. If you dont pull all the new toons you will just fall behind. Hopefully we dont pull 4 ml lilith ass banshee combos in AAA league like previous times.

Stormseye
01-23-2019, 07:00 PM
Hopefully we dont pull 4 ml lilith ass banshee combos in AAA league like previous times.

Gauntlet AAA says, "Hold my beer...."

rags-6094
01-23-2019, 07:32 PM
Just a bit of a follow up on my last post, for reasons I cannot explain, casting perfect corruption on MLillith simply does not work, though she cannot give herself buffs the blocking effect is still working so this won't do, flick my suggestion of Warrior Banshee it doesn't work.

I bought down some big guns this morning with Desert bloody Marauder, as much as I like Set I suspect DW would be better in my defensive team...

Stormseye
01-24-2019, 04:50 AM
Posted in the Announcements but I think it is more applicable here. For those of you wondering why the Assassin Banshee passive is so effective. Nifelheim found this old thread that covers Revenge/Counter which I believe is how Getaway (Assassin Banshee passive) works.

https://forum.ironmaidenlegacy.com/showthread.php?10059-May-2018-Tuning-Discussion-PRELIMINARY/page3

scott-5496
01-24-2019, 10:23 AM
Posted in the Announcements but I think it is more applicable here. For those of you wondering why the Assassin Banshee passive is so effective. Nifelheim found this old thread that covers Revenge/Counter which I believe is how Getaway (Assassin Banshee passive) works.

https://forum.ironmaidenlegacy.com/showthread.php?10059-May-2018-Tuning-Discussion-PRELIMINARY/page3

The good old days of Sparton - oh how he communicated with us! LOL. Nice find though but kind of what I remember - hits make the difference as do multi hitters. Single big hitters looks to be the way to go through I can test as my game is screwed due to third party issues......!

WickermanBR
01-24-2019, 10:33 PM
Posted in the Announcements but I think it is more applicable here. For those of you wondering why the Assassin Banshee passive is so effective. Nifelheim found this old thread that covers Revenge/Counter which I believe is how Getaway (Assassin Banshee passive) works.

https://forum.ironmaidenlegacy.com/showthread.php?10059-May-2018-Tuning-Discussion-PRELIMINARY/page3

Uow this is really interesting, thanks Stormseye for sharing and thank you Nifelheim found this postag, really very enlightening in the way the passive Assassin Banshee works, certainly a very good defense mechanism.

So does she guarantee (following the percentages mentioned in its passive) for each ally something like invincibility or something similar to shroud for each ally? Damn it, to good