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View Full Version : Change Assassin banshee 's passive to something elese



Zantarath
01-25-2019, 03:27 AM
This is quite bad for the game, for the reasons below:

1. The Assassin Banshee is quite buggy or simply overpowered
2. There is only 1 real team structure you need to beat EVERYTHING (Blocker + A.Banshee + Perfect immunity removal + Passive disable)
3. Players who did not get this character will not be able to compete until something even more overpowered is released and then cycle start's again

i understand a power creep is required to get people to spend for these stronger characters, but the creep is a bit too much this time around

i my self own the Assassin Banshee and, its simply absurd in the way it makes every thing else useless

please change the passive to something else because, even tho i'm destroying everything with this character right now, it does not really feel fun and it does not feel fair.

something along the lines of:

Transfer damage taken by all allies to the ally with highest health

or maybe

heal and grant perfect health to the ally with lowest health at the start of your turn

Hell even shroud all allies at the start of turn works

i know might get the hate from people who's abusing it right now, but i just feel this character is really bad for the game

Ezz
01-25-2019, 06:22 AM
Maybe I am not seeing the issue. I got 2 of them off the bat and when testing on offense in the arena with a blocker I was beaten a few times. Likewise I was able to defeat a few teams I faced that had her with a blocker on defense. The passive trigger seemed to trigger as advertised to me, but perhaps it’s the specific team builds of other character traits u mention causing the problem?

zamasu
01-25-2019, 08:00 AM
I agree that her passive needs to be nerfed.
It is not much about the defense side of it,which is a pain, but somehow beatable with the right team, but it means that you NEED one or two specific characters, which if you don't have, you're doomed.

The biggest problem comes to offense. The AI is not smart enough to do the correct moves to try to beat the team, it is like the holy grail for offense. ABanshee/Blue lilith is unbeatable by the AI so it guarantees a almost Perfect (100%) win rate for whoever is using this combo

Zantarath
01-25-2019, 02:02 PM
Her passive is basically a extremely efficient shroud combined with occasional invincibility
For all allies but herself
You can kill a team with her by one or two ways
Remove the perfect immunity and passive disable the blocker then kill her
Or
Hit so many times that you kill the blocker with sheer number of hits (but you still miss quite a lot)

For example. My blocker has around 55k health.
The true damage I took when struck successively is 3k and 2k magic/phys. So I need to land successful 18hitsminium. And you miss 35% of the time which would means u need around 25 hits. And if taken into account that you only take true damage some the time then it’s more like 30hits

Let’s not even take into account of what would happen when fortune talisman is involved(at least you got crave to help with that some times I guess)

Liu
01-25-2019, 02:12 PM
If she gets nerfed the top teams might refrain from using her, but still they'll all be using the same dupe team in the end. And I'm not sure she needs a nerf. We all know that in a few weeks from now there'll be a new toon that'll break her and render her completely useless ...
The real problem is, imo, there's no actual rock-paper-scissors principle at play. There is always going to be a a very select small number of toons, arguably the newly released ones, that absolutely dominate the top tiers in the arena. And since they're releasing new toons at the speed of light it's very unlikely they'll ever be able to balance relative strengths let alone get rid of all the unforeseen bugs caused by the number of status effects and the subsequent number of combinations.
I do think she is OP right now, but honestly, I believe that nerfing her won't accomplish anything.

edsel
01-25-2019, 02:34 PM
Nerfing upsets things WAY more than introducing a countermeasure. NF makes a new talisman or character that kicks ass, charges us to get it, then makes it obsolete with the next newest and greatest creation that we must have in order to stay competitive.
Primordials are a great example. Some people spent money to get these. When released some (me included) got lots more than others. I had 4 sets, powered 24 talismans up at a hefty cost, and completely ruined the arena. I had a 70%+ defense rate and would destroy everything coming at me except gunner lilith if lucky. Uproar from the have nots prompted NF to remove many of their effects, making them jokes compared to what they were originally.
Instead of making those of us who invested in them feel cheated, they should have introduced a countermeasure like a character or talisman that blocked what the Primordials were doing. Much like the new Radiant talismans do to the Warlords that are everywhere now.
Remember how great VHE was? Then they cut off his balls, we all felt cheated.

No Nerf! Create countermeasures instead!

scott-5496
01-25-2019, 03:00 PM
Counter measure is the way the game is going because that is what gets folk chasing them - whatever it is be it a character or tally or combination of the two. That is the model and it wont change and to be honest it cant change or they get no money.

Muzzleloader
01-25-2019, 03:25 PM
I dont know how newer to mid level players can keep up with all the new toons and talis they release. Just trying to evolve all the new talisman can be a full time job for newer players. At the rate that new toons are released I dont know when newer players have time to farm to evolve the toons that they are lucky enough to have drop.

The rat race to acquire all the new OP items is just ramping up. It takes so much time to just keep up or not fall too far behind. The new toys are nice and exciting for a week or two, then we are on to the next new have to have new thing.

HuckFinn150
01-25-2019, 03:46 PM
I have only about half of my characters at max. I don't really try to level up my weaker ones that fast. Keeping up is hard, but I don't pursue all of the new toons either. Some I just don't care for, even though they are very powerful (killer prime). I find the biggest challenge is getting runes to level up the talismans. I've started to work on farming for the new talismans to replace some of the outdated ones, but until they are leveled up my toons are weak. I find I halfway participate in the events and farm powerslave or NotB with my troopers. I just don't have time to play that much. 2 hours a day is all I can spare, even on auto.

Muzzleloader
01-25-2019, 03:59 PM
Huckfinn, I am becoming burned out on playing this game. I have been letting my nephew play my team just so I dont fall behind to far. The game is still fun and all the new things are interesting, but it's becoming a super grind to stay up to date.

rags-6094
01-25-2019, 04:16 PM
It's actually a good thing in a sense to not get every character just so that you concentrate on the ones you do have!
Shuffling talisman around and leaving old completely skill sharded characters empty is becoming the norm, trying to keep every character full of talismansand ready to go is just not possible anymore.

Liu
01-25-2019, 04:31 PM
The autist in me feels pain from sharded toons without talismans :p

MetalKing
01-25-2019, 04:51 PM
I would tend to disagree with nerfing the character. Several people have come up with counters, and coming up with character combinations for pve and pvp is part of what makes the game interesting. I haven't had any issues going against the banshee myself.

Zantarath
01-25-2019, 04:51 PM
Nerfing upsets things WAY more than introducing a countermeasure. NF makes a new talisman or character that kicks ass, charges us to get it, then makes it obsolete with the next newest and greatest creation that we must have in order to stay competitive.
Primordials are a great example. Some people spent money to get these. When released some (me included) got lots more than others. I had 4 sets, powered 24 talismans up at a hefty cost, and completely ruined the arena. I had a 70%+ defense rate and would destroy everything coming at me except gunner lilith if lucky. Uproar from the have nots prompted NF to remove many of their effects, making them jokes compared to what they were originally.
Instead of making those of us who invested in them feel cheated, they should have introduced a countermeasure like a character or talisman that blocked what the Primordials were doing. Much like the new Radiant talismans do to the Warlords that are everywhere now.
Remember how great VHE was? Then they cut off his balls, we all felt cheated.

No Nerf! Create countermeasures instead!
the new banshee wasn’t much investment, and introducing more ass kicking things will simply decrease build diversity and make old toons useless

HuckFinn150
01-25-2019, 04:51 PM
Muzzleloader Amen to that brother. I seldom play manual anymore, it's always auto and phone plugged up to the charger. I still look in about every 5 hours to get there satellite rewards, but other than arena and gauntlet I don't play manual. It's still fun and challenging, but very monotonous. I'm afraid to take a break, as I see how quick you fall behind. This game I hate to say is a bit of a chore.

Zantarath
01-25-2019, 05:05 PM
I would tend to disagree with nerfing the character. Several people have come up with counters, and coming up with character combinations for pve and pvp is part of what makes the game interesting. I haven't had any issues going against the banshee myself.
Neither do I have any problems against her, but at the rate this game is going if I ask myself: would I recommend this game to a friend? The answer is no.

Stormseye
01-25-2019, 05:52 PM
I have to agree that a change is not really necessary as there are plenty of build options to defeat the character. Most of them are easy to acquire like the Sentinel Desert Marauder or Warrior Derby Demon and really she is fairly easy to deal with even with a blocker. Unlike Hallowed Eddie builds or Iron Eddie/Prisoner builds where there was really no counter to the builds until new characters and talismans were released.

I feel that there was an influx of newer players higher in the ranks on this particular event because of the rewards offered. Many people who don't normally venture this far in the ranks were given an opportunity via this character to rise much higher than previous weeks. This also reinforces my theory that you don't need the best characters to be in the top in Arena. You just need a lot of time and a lot of wins. You don't have to beat every team, just beat more teams than the other guy. Consider also the rather large number of players who did not and have not had a chance to play this event do to the login bugs. The amount of players jockeying for position would be slightly higher still.

rags-6094
01-25-2019, 06:35 PM
I have to agree that a change is not really necessary as there are plenty of build options to defeat the character. Most of them are easy to acquire like the Sentinel Desert Marauder or Warrior Derby Demon and really she is fairly easy to deal with even with a blocker. Unlike Hallowed Eddie builds or Iron Eddie/Prisoner builds where there was really no counter to the builds until new characters and talismans were released.

I feel that there was an influx of newer players higher in the ranks on this particular event because of the rewards offered. Many people who don't normally venture this far in the ranks were given an opportunity via this character to rise much higher than previous weeks. This also reinforces my theory that you don't need the best characters to be in the top in Arena. You just need a lot of time and a lot of wins. You don't have to beat every team, just beat more teams than the other guy. Consider also the rather large number of players who did not and have not had a chance to play this event do to the login bugs. The amount of players jockeying for position would be slightly higher still.

You forgot a lot of ironite! But Stormseye your right, there are so many builds, I am having a lot of fun with the build I am currently using... I can't compete it's too late for me but I can still stir up my fellow troopers!

zamasu
01-25-2019, 06:49 PM
Like I said, I agree she has many counters by HUMAN players.

When you can go into arena and use that team in your offense, you win almost every time. Am I the only one that sees an issue in the offense side of it? AI is not smart enough to counter that team

rags-6094
01-25-2019, 06:53 PM
Another similar thing I noticed is if you put the battle on auto the attacking AI always goes from left to right where as the defense can go to whatever character it wants to attack..

TheAlbatross-1864
01-25-2019, 07:59 PM
Here was my experience with it, I fought a team that had the assassin banshee and a magus Lilith(with destiny) and it was probably the longest arena match I have ever played(cant remember the other 2 but I remember one character had eternals as well). My magus lilith died early but my Alexander Eddie, Alchemist, and Killer Prime endured the rest of the fight. Even with the alchemist removing gold buffs and the killer prime removing all normal buffs it took an incredibly long time to whittle down the magus lilith because they could out heal the damage put out by Alexander Eddie, Alchemist, and Killer Prime for multiple turns between heals. I eventually beat the team but it took very long. seems like passive disable will be a staple of offense teams again soon.

rags-6094
01-25-2019, 08:50 PM
I think I might be able to help, I have stumbled across a team which works very well, each battle is over in about 2 - 3 minutes tops, a few of the very high teams take a bit longer but still fall just the same.

This is what you need to do, I use Phantom Eddie(Angel/Nightmare), but there maybe other Eddies that can work, Phantom Eddie has a Power move called stained glass, between this and Phantoms Fury you can reduce or remove immunity effects on MLillith, follow that up with Sentinel Desert Maurauder(Eternal) basic move thrust on MLillith, now you can attack that pesky ABanshee with of course ABanshee(Warlord/Angel) and then finally Alchemist(Angel/Immortal) sometimes there's a stubborn character that just won't die, hang in there, use Alchemist power move on them.

Don't waste your Fury with Alchemist, and don't waste power on A Banshee, Phantom can revive if it's required... I have won 30 fights in a row this morning using this combo.
I can't say whether it's good or not in defence but it's damn good in attack, I recommend anyone struggling with slow frustrating attacks give it a try!

Stormseye
01-25-2019, 09:09 PM
After playing Rags today as well as Tarek and I think one other Sentinel Marauder on defense, I can tell you that the AI is much more in tune with how to combat an attacking Assassin Banshee/Magus Lillith. The AI will consistently use the Marauder to target the Magus Lilith to disable passive. Then it will use proper tactics to attack the Banshee. I was surprised at how well it knew the right combination. This is not the case when using Warrior Derby Demon on defense. I still like Eternal set on Marauder but Dominance/Tower can be quite tough to deal with if you have no heal block.

rags-6094
01-25-2019, 09:47 PM
Thanks for that Stormseye that complements my thoughts above, good to know my defense might actually win! I noticed it didn't work against you though :p

Stormseye
01-25-2019, 10:01 PM
I know how to disable passive and heal block :) but Dominance/Tower on FFE...you better be ready for a fight. KP will have to make a comeback to combat the increasing Tower talismans.

rags-6094
01-25-2019, 10:39 PM
Stormseye is Tower the talisman that's causing MLillith to gain permanent immunity (you know with the infinity symbol)?

Liu
01-25-2019, 11:28 PM
It's the green talisman that was purchasable during the last frag event.
"Gain a random Golden Defensive Effect every turn for 1 turn."

Zantarath
01-25-2019, 11:44 PM
I’m using a not so efficient build with FFE but personally the most efficient set up would be revolve around Hallowed Eddie.
I tested against my own defense, and Hallow’s fury removes all immunity and apply perfect death (countering immunities and soul protect at the same time) and then you can immediately disable passive of blocker or banshee for a passive disable, after blocker is disabled you can concentrate all fire power upon A. Banshee. assuming you used Desert guardian you should still have 3 toons worth of damage, and even better if you saved power for alchemist to blast with 40%Health once or twice and wrap up the match as you go.

Stormseye
01-26-2019, 12:11 AM
Stormseye is Tower the talisman that's causing MLillith to gain permanent immunity (you know with the infinity symbol)?

No that's from Alchemists' fury, Strange Alchemy. Grants everyone Soul Protect and Immunity for the duration of the battle (or until it is removed by virtually every character able to remove Immunity)

Tower were the purchasable talismans offered last week. I passed on them but I see them creeping into FFE/Sentinel builds more and more as the day progresses. They work good but Block beneficial buffs or KP passive make easy work of them and all the effects can be stolen including Perfect Health.

Fudjo
01-27-2019, 03:18 AM
I think I might be able to help, I have stumbled across a team which works very well, each battle is over in about 2 - 3 minutes tops, a few of the very high teams take a bit longer but still fall just the same.

This is what you need to do, I use Phantom Eddie(Angel/Nightmare), but there maybe other Eddies that can work, Phantom Eddie has a Power move called stained glass, between this and Phantoms Fury you can reduce or remove immunity effects on MLillith, follow that up with Sentinel Desert Maurauder(Eternal) basic move thrust on MLillith, now you can attack that pesky ABanshee with of course ABanshee(Warlord/Angel) and then finally Alchemist(Angel/Immortal) sometimes there's a stubborn character that just won't die, hang in there, use Alchemist power move on them.

Don't waste your Fury with Alchemist, and don't waste power on A Banshee, Phantom can revive if it's required... I have won 30 fights in a row this morning using this combo.
I can't say whether it's good or not in defence but it's damn good in attack, I recommend anyone struggling with slow frustrating attacks give it a try!

Hey, many thanks for posting this! My team's needed an overhaul for a while now and I gave yours a try - it's legit!

Have you found that you need the Angel talismans on Phantom Eddie and the Banshee when you're up against top players? I'm definitely not close to being a top-50 player, but the Angel talismans haven't seemed necessary against players in that #250-#100 zone. With Angels on just The Alchemist, you can take whatever debuffs the opposing team dishes out and then auto-clear them with Alchemists's basic attack. In the range of opponents I'm facing, it seems I'm better off using other talismans on Phantom and the Banshee. I'm currently using Mimic and Warlord on my Banshee and Eclipse on Phantom, though I'll be swapping out Eclipse since it goes away too easily.

And yeah...omg...don't ever use Alchemists's Fury against the tougher opponents. You're effectively Permadeathing yourself with it.

WickermanBR
01-27-2019, 03:40 AM
I'm currently using Mimic and Warlord on my Banshee and Eclipse on Phantom, though I'll be swapping out Eclipse since it goes away too easily.

Hey Fudjo, careful to use the mimic talisman in Assassin Banshee.
I had the misfortune to see her copying the ghost buff, on more than one occasion, because, the AI ​​likes to use Alchemist's fury too much, and with that she simply died and I could not do anything... It gets to be funny.

It looks like it has a set of yellow talismans that prevent offensive buffs, but I do not own them, they look good to her along with the warlord.

Cheers.

Muzzleloader
01-27-2019, 03:53 AM
You are probably referring to the radiant talisman, 4 set of yellow. Prevents the enemy from gaining offensive golden buffs, and Grant's you a defensive buff every turn.

Did you try using primordials, angel or serenity on your assassin banshee.

WickermanBR
01-27-2019, 04:02 AM
You are probably referring to the radiant talisman, 4 set of yellow. Prevents the enemy from gaining offensive golden buffs, and Grant's you a defensive buff every turn.

Did you try using primordials, angel or serenity on your assassin banshee.

Thanks Muzzleloader, these Radiants I was referring. They seem to work well on her.

I'm currently using a set of Angels and Fate, I liked the result.

I do not think she can use primordials, just Gunner Banshee.

Cheers

Fudjo
01-27-2019, 04:33 AM
Hey Fudjo, careful to use the mimic talisman in Assassin Banshee.
I had the misfortune to see her copying the ghost buff, on more than one occasion, because, the AI ​​likes to use Alchemist's fury too much, and with that she simply died and I could not do anything... It gets to be funny.


bahahahaha...oh man...Thanks for the heads up! Radiants seem like a good set to try.

Muzzleloader
01-27-2019, 04:51 AM
I haven't tried mine yet, just leveled them up tonight. They cost 300 blood frags a set.

GrimDusk
01-27-2019, 05:39 AM
I mean I beat one of the teams with Ass. Banshee and M Lilith, and I used Benjamin Breeg Eddie. I inflicted perfect corruption on Lilith, and then I just spammed the team down until she died, then I took down the banshee, which left me with the alchemist and Hallowed Eddie. It didn't seem too bad, but I also had Killer Prime removing their buffs.

edsel
01-27-2019, 10:09 AM
I haven't tried mine yet, just leveled them up tonight. They cost 300 blood frags a set.

5161the Radiant set is outstanding, ran these all week on her. Real effective against all the Warlord teams

Daviangers
01-27-2019, 02:26 PM
Im almost certain shes bugged somehow

Ip4
01-27-2019, 03:03 PM
killer prime + prisoner is good against assassin banshee is they attack first...but i rhink wveryone already know that ;)

Mizrael
01-27-2019, 05:17 PM
5161the Radiant set is outstanding, ran these all week on her. Real effective against all the Warlord teams

Are you aware that this thread is about the Assassin and your screenshot pictures a Gunner?

Zantarath
01-27-2019, 05:22 PM
Are you aware that this thread is about the Assassin and your screenshot pictures a Gunner?
Because running radiant on assassin banshee is unnecessary so obviously he post it on the gunner

rags-6094
01-27-2019, 05:31 PM
Mizrael is right, there is a thread started by Amarthir call the Banshee Gang under Character Disussion, if we're splitting hairs...
B.T.W has anyone actually checked out radiant talisman? How do they perform?

Muzzleloader
01-27-2019, 05:45 PM
I just upgraded mine, so I haven't tried them. I could put them on someone for you to try.

rags-6094
01-27-2019, 06:14 PM
Thanks for the thoughts ML that's not necessary just a bit of feedback once someone's tried them out will do.

edsel
01-27-2019, 06:20 PM
Oops. Assassin5162

rags-6094
01-27-2019, 06:23 PM
It's ok Edsel I'm sure no one really minded that much!

edsel
01-27-2019, 06:24 PM
Thanks for the thoughts ML that's not necessary just a bit of feedback once someone's tried them out will do.

Rags, I have these on Assassin in arena now,for,a,week., You have seen them in action and know they are great against 100% critical amd Ascension effects from Warlord, Primordials, etc. Plus like a mini version of Destiny with defensive buffs. If they dont offer additional new items for blood fragments I will get a second set of them and a couple more,Warlords.

Ezz
01-28-2019, 03:54 PM
Take back what I said before about this not being a problem.

A banshee + blocker = trash. Way to ruin the arena guys. Everyone and their brother is using this defense now and it’s literally unplayable. The sad thing is the team is not even good - they won’t win - but they will drag the fight on for 10 or more minutes until you beat them or draw.

I was a day one player who left before due to nonsense like this and I’m very close to leaving again for good if garbage like this is not addressed. The game should be a challenge - not a bunch of drones misusing a lame ass hack to frustrate everyone into quitting.

HuckFinn150
01-28-2019, 04:01 PM
I attacked a level 35 team and it was a10 minute battle. I've gotten to the point of only playing my token one a day for the daily reward.

Fudjo
01-28-2019, 04:25 PM
B.T.W has anyone actually checked out radiant talisman? How do they perform?

Bought a batch and leveled 'em up and tried 'em out. They seem quite good. Definitely a defensive boost, but the Banshee's noticeably less punchy. I've found that my offensive game is often waiting to use Alchemist's power move, then picking off one of them with the other toons. A typical turn is:

1) Phantom past basic
2) Desert Guardian basic on some jerk w/o immunity
3) Alchemist power and basic
4) Banshee basic

Occasionally I'll use Phantom's fury, present basic, or past power, but most of the time you need to use the past basic to clear out some buffs.

Blade
01-28-2019, 04:56 PM
Bought a batch and leveled 'em up and tried 'em out. They seem quite good. Definitely a defensive boost, but the Banshee's noticeably less punchy.

That's right and exactly the trade-off we have! I tried them and they work fine, but the lower damage is not cool. Also you cannot wear other very helpful Talis on her then...
Interesting that even within a very cheesy meta there is still this strategic trade-off, which I greatly appreciate.

Stormseye
01-28-2019, 05:28 PM
I still like Angel, Warlord and random green. The damage is solid and often times I get multiple attacks since the heal passive in her basic attack will trigger Warlords.

rags-6094
01-28-2019, 06:35 PM
I still like Angel, Warlord and random green. The damage is solid and often times I get multiple attacks since the heal passive in her basic attack will trigger Warlords.

In the next month or so we will have a single talisman with a set effect that can go in any colour slot, perfect for those spare spots showing up from two set talismans currently in use....I.e Warlord!

Natasmai
02-01-2019, 07:08 PM
i thought i was ok with this passive. It can be beat, it certainly can lose. However, I tanked my rating down to 1500ish so i could grind some more wins before the event ends. From there I played my team on auto for approximately 60 wins without a loss. and im back up around 2300... She drags the game long enough for opposing teams buffs to start dropping off and then you just waste them.

I run the following (same as most Im sure)

Hallowed Eddie
Alchemist
M. Lilith
Ass Banshee (ass bandit?)

The talisman doesnt seem to really matter at all. I thought maybe the problem was Lilith with Destiny, the destiny buffs are really the hardest part to deal with. I ran about 30 wins without ANY talisman on my Lilith, didnt matter at all.

I dont think you should be able to auto win a PVP arena battle just because you have that character.

I also think that Alchemist hits WAY too hard. I basically wait until i can clear the "true shield" type buffs and then let loose with his power move. It usually kills the entire team. Sometimes it even kills a character with the Golden True Block... Im not sure how that happens but it does.

Daviangers
02-02-2019, 07:30 AM
If you dont have the killer prime use eternity eddie, their team is already committing a relatively weak character plus a blocker, if you get past the passives its an easy cleanup. Prisoner doesnt really work in the setups im going against, if it works for you guys then go ahead

Waffen
02-02-2019, 04:40 PM
I have only about half of my characters at max. I don't really try to level up my weaker ones that fast. Keeping up is hard, but I don't pursue all of the new toons either. Some I just don't care for, even though they are very powerful (killer prime). I find the biggest challenge is getting runes to level up the talismans. I've started to work on farming for the new talismans to replace some of the outdated ones, but until they are leveled up my toons are weak. I find I halfway participate in the events and farm powerslave or NotB with my troopers. I just don't have time to play that much. 2 hours a day is all I can spare, even on auto.

Getting XP runes to level up all the talismans being released every month has been my biggest challenge. I have been spending way more than 2 hours on this game but it is barely enough to finish the event challenges.

There just isn’t no time or SOT/ironite left to farm XP runes. I mentioned It in One of the other posts that devs should either give xp runes as rewards in event dungeons or some other way for us to level up all these talisman being thrown at us.

HuckFinn150
02-02-2019, 04:53 PM
I've noticed since this current event, the evo shards are scarce. I played AMoLD and only got a total of 10 shards for 400 SOT. I'm glad I'm not trying to level characters. I'm only working on talismans right now.