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View Full Version : Talisman set idea...... Null 6 set.....



Yup
02-12-2019, 04:04 AM
Null Talismans..... 6 set universal (ignores color slot requirements)

5273

Prevents BOTH sides from gaining ANY buffs, positive or negative any color. No ally or enemy will gain any buff of any color.

Basically makes the characters fight based solely upon the character stats and abilities without any buffs being used.

Proliferation of sets by any 1 player wouldn't really matter a whole lot because the single effect couldn't be doubled and be any more beneficial (like the other 6-sets can be doubled) - once buffs are disabled, they can't be disabled twice. There'd be little point in using more than 1 set in a battle.

Diamondhead2112
02-12-2019, 04:50 AM
One of the best ideas I’ve heard in forever. Would take us back to the original days when characters ruled !

HK-47
02-12-2019, 04:52 AM
I like this idea, I had a similar one of my own to negate the talisman set effects.


Perhaps the name Equaliser Talismans would be a little better

Stormseye
02-12-2019, 05:36 AM
Primordial Prisoner and Killer Prime will disable you and smash you to bits.

That being said I really like the idea of having a “ Null Talisman” match but then that may play too much into the “have and have nots” as far as character rosters.

It would make an interesting game mechanic similar to Gaunlet. A special arena with straight characters and of course no relics.

Nice idea Yup.

Yup
02-12-2019, 06:06 AM
Primordial Prisoner and Killer Prime will disable you and smash you to bits.


IF they go first. Otherwise.. meh.. not difficult :)

You've got a good set up with this theory.... but it is entirely dependent on first strike. Without first strike it's beatable. Truth is, I've stopped relying on buffs a great deal -- well at least beneficial buffs on my side other than Immunity/PI :)

I can see the have/have not argument.. but really that's not much different than today with those who spent $$$ on Tower talismans or the like.

Liu
02-12-2019, 08:28 AM
This game (or rather the game's business model) has a huge problem with inflation. Number of toons, number of talismans, number of buffs you name it. I like your idea a lot as I feel it would compensate inflation, at least a bit. That being said, I don't think we're far from "platinic" and "niobium" buffs which would be a tier above golden and silver buffs - and of course, platinic and niobium can't be nullified ><

Ezz
02-12-2019, 04:59 PM
Primordial Prisoner and Killer Prime will disable you and smash you to bits.


Nice idea Yup.

Why would prisoner matter - even if he goes first he disables passives not talisman effects right? And he could not even disable passives with these. Primordial would be negated too as no buffs allowed. And there would be no effects for KP to remove and no permadeath?

MetalKing
02-12-2019, 05:31 PM
I like the idea yup. I would add to the talismans effect that relics are not counted as well, so as to just use the character stats.

rags-6094
02-12-2019, 06:10 PM
Ok Yup I like the idea, does it have to be a 6 set? I mean if it were 3 x it would allow unseen benefits like energy to keep rolling along?
Also One would need to think very carefully about what Eddie in particular and characters one chose as so many of their moves are based on buffs, taking them away, putting them on, reducing etc.. Could be interesting!

I think what Stormseye means by the have and have nots could be based not just on who had a set of these hypothetical talisman but also on who's got the relics and who's got the characters!

Muzzleloader
02-12-2019, 06:37 PM
There is always going to be the have and have nots. It could be someone has been playing longer, there by acquiring more disposable resources, some just playing non stop, lucky pulls or spending real money to buy exclusive items or buying ironite to play more.

This is just an ongoing game to acquire the new best OP release. Remember the uproar the primordial fiasco caused, that has all but forgotten. The new turn of the wheel are KP, assassin banshee and fortune talis. Let's see what we have next season.

Yup
02-12-2019, 08:16 PM
Why would prisoner matter - even if he goes first he disables passives not talisman effects right? And he could not even disable passives with these. Primordial would be negated too as no buffs allowed. And there would be no effects for KP to remove and no permadeath?

Prisoner + Primordials inflict silver debuffs and disables passives AND grants your team gold buffs like Ascension and Crit Strike..... KP removes 2 gold buffs from enemies. Basically it's a set up to remove boost and inflict things like Perfect Corruption or Exhaust at the same time as disabling passives on enemies while at the same time boosting your team.

It works really well, for first strike. But if it doesn't get first strike, it alone can't save a team.

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Doesn't HAVE to be a 6 set, but since nothing is going to add a buff, why not a 6 set? It would specifically prevent things like energy or vampire, or sustaining, or fortune talismans on the character as well.

Nifelheim
02-12-2019, 08:58 PM
i think its a step backwards from the universal power creep model present in similar apps, but what might be cool is a new event where you cant use talismans. perhaps when the mentioned guilds rolls out, they can have a no talismans mode/event with it. or make new achievements unlocked like complete LoL 10 times with no talismans...

HeadOnFire
02-12-2019, 11:46 PM
This game (or rather the game's business model) has a huge problem with inflation. Number of toons, number of talismans, number of buffs you name it. I like your idea a lot as I feel it would compensate inflation, at least a bit. That being said, I don't think we're far from "platinic" and "niobium" buffs which would be a tier above golden and silver buffs - and of course, platinic and niobium can't be nullified ><

Hahah yep! And in the following months, a couple dozen new characters would be released that could apply/remove the platinic/niobium effects on a whim just like what happened with the gold/silver effects. It's actually a good idea for NF's current business model

5277


And as for the OP, it's a perfect idea. I think I would even spend real money on the set, as this type of talisman would provide an effective counter to other players who have shelled out dollars to build superior teams -- not to mention those magus rollersluts in Night City who are invincible every single turn.

Ancient Mariner
02-13-2019, 10:51 AM
Why would prisoner matter - even if he goes first he disables passives not talisman effects right? And he could not even disable passives with these. Primordial would be negated too as no buffs allowed. And there would be no effects for KP to remove and no permadeath?

yeah indeed

Yup
02-13-2019, 08:49 PM
Amazing how many have read this and adjusted :)

Zugzwang
02-16-2019, 02:54 AM
Why would prisoner matter - even if he goes first he disables passives not talisman effects right? And he could not even disable passives with these. Primordial would be negated too as no buffs allowed. And there would be no effects for KP to remove and no permadeath?

I believe rather than any skills he meant negate any buffs or debuffs from talismans with this hypothetical set. Maybe not though.

TheAlbatross-1864
02-17-2019, 03:26 PM
I would like that but as an idea for a specific type of arena mode too. And with it, A ranking system based solely on character stats for that arena mode since no buffs or debuffs could be used