View Full Version : The Wicker Man (Warrior) (Not Eddie)

08-31-2016, 08:31 AM
I didn't see a post for this character, so I figured I'd make one.

The Wicker Man

Ally (not Wicker Eddie)

Four stars

Warrior (red)

Talisman slots: 2 red, 1 green, 3 any

Passive abilities:

- Raise ATK and DEF of all allies for 1 turn at the start of battle.

Basic abilities:

- Deals physical damage to all enemies.
- 40% Chance to lower DEF for 2 turns.
- 40% Chance to increase DEF for 2 turns.
- Damage dealt increases the higher your DEF stat.

LVL2: Damage +5%
LVL3: Effect Chance +5%
LVL4: Damage +10%
LVL5: Effect Chance +5%
LVL6: Damage +15%

(NOTE: Deals a lot of physical damage to one enemy, plus an additional small amount to all enemies)

Power abilities:

- Cost 5
- Deals physical damage to all enemies.
- 35% Chance to Ignite enemy for 2 turns.
- Ignite increases physical damage taken.

LVL2: Effect Chance +10%
LVL3: Damage +10%
LVL4: Effect Duration +1
LVL5: Damage +15%
LVL6: Effect Chance +15%
LVL7: Damage +15%

08-31-2016, 11:30 PM
One of my troopers has him. He's a beast, especially with Samurai Eddie and a Warrior COTD.

09-08-2016, 10:28 AM

Here are the stats of 5* L100 with 4 and 5* talisman

Info text of base attack skill says "the higher the def, the higher the damage", so I tried to max defense...

09-08-2016, 10:53 AM
Was his damage higher with Def built? I only used Attack stat as I didn't level the Def type talisman.

09-08-2016, 10:58 AM
I never tested another build, but I will do. Update next time...