Fudjo
08-31-2016, 08:31 AM
I didn't see a post for this character, so I figured I'd make one.
The Wicker Man
Ally (not Wicker Eddie)
Four stars
Warrior (red)
Talisman slots: 2 red, 1 green, 3 any
Passive abilities:
Impact
- Raise ATK and DEF of all allies for 1 turn at the start of battle.
Basic abilities:
Agony
- Deals physical damage to all enemies.
- 40% Chance to lower DEF for 2 turns.
- 40% Chance to increase DEF for 2 turns.
- Damage dealt increases the higher your DEF stat.
LVL2: Damage +5%
LVL3: Effect Chance +5%
LVL4: Damage +10%
LVL5: Effect Chance +5%
LVL6: Damage +15%
(NOTE: Deals a lot of physical damage to one enemy, plus an additional small amount to all enemies)
Power abilities:
Devastate
- Cost 5
- Deals physical damage to all enemies.
- 35% Chance to Ignite enemy for 2 turns.
- Ignite increases physical damage taken.
LVL2: Effect Chance +10%
LVL3: Damage +10%
LVL4: Effect Duration +1
LVL5: Damage +15%
LVL6: Effect Chance +15%
LVL7: Damage +15%
The Wicker Man
Ally (not Wicker Eddie)
Four stars
Warrior (red)
Talisman slots: 2 red, 1 green, 3 any
Passive abilities:
Impact
- Raise ATK and DEF of all allies for 1 turn at the start of battle.
Basic abilities:
Agony
- Deals physical damage to all enemies.
- 40% Chance to lower DEF for 2 turns.
- 40% Chance to increase DEF for 2 turns.
- Damage dealt increases the higher your DEF stat.
LVL2: Damage +5%
LVL3: Effect Chance +5%
LVL4: Damage +10%
LVL5: Effect Chance +5%
LVL6: Damage +15%
(NOTE: Deals a lot of physical damage to one enemy, plus an additional small amount to all enemies)
Power abilities:
Devastate
- Cost 5
- Deals physical damage to all enemies.
- 35% Chance to Ignite enemy for 2 turns.
- Ignite increases physical damage taken.
LVL2: Effect Chance +10%
LVL3: Damage +10%
LVL4: Effect Duration +1
LVL5: Damage +15%
LVL6: Effect Chance +15%
LVL7: Damage +15%