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SinGularity-8786
03-30-2019, 06:05 AM
hi. the last days i more and more saw doom instantly triggered in first turn.
f.a. ferryman casts ist doom on me. other toons doing their move. and then doom is triggered (all at the same turn of Opponent)
i dont see the mechanic behind it. anyone an idea?

HeadOnFire
03-30-2019, 08:33 AM
Abilities that increase the duration of negative effects will instead decrease the duration of doom and time bomb. Did you notice if debuff-extending attacks were being used?

Stormseye
03-30-2019, 11:47 AM
Recorded this myself and had to look but I guess thatbis why the Doom triggered first round. That will be nasty going forward for all Ferryman owners. Inspiriation Talismans are the cause.

SinGularity-8786
03-30-2019, 05:24 PM
Looks like you are right.

But Inspiration Talisman says:
45% Chance to extend the Duration of beneficial effects on self by 2 turns on perfect attacks. Lower the Duration of beneficial effects on the enemy by 1 turn with each attack.

i wouldn't call doom a beneficial effect…

wipp
03-30-2019, 11:47 PM
You sure stormeye? This does not seem like a talsmin doing this. I think its a bug since the update. Ferryman casts doom and your screwed first round

R1ck
03-31-2019, 01:25 AM
This has happened since Ferryman was launched and it seems to be caused by inspiration talismans on KP. Will try to take pictures of talismans on opponents.
To avoid you can use Astra or Charlotte.

SinGularity-8786
03-31-2019, 07:18 AM
Stormseye is right. Inspiration Talismans treat Doom like a beneficial effect and reduces it's duration by one. This makes ferryman's and ffe's Doom an instant kill at turn change.

Esquatcho
04-01-2019, 09:33 AM
Crazy, it shouldnt be a beneficial effect!

This one sounds like the bug that makes Max HP be considered a 'heal' when crave is applied. Kept having half my team die instantaneously 1st turn against those little assassin demons in BNW before I realised it was Charlotte causing it!

kgk56
04-01-2019, 10:24 AM
KP & Magus Lilith can trigger Doom

SinGularity-8786
04-01-2019, 10:28 AM
The effect is:
Ferryman casting it's aoe doom with 2 turn duration (or ffe with single target 2 turn doom). Another toon eqipped with Inspiration Talisman hits doomed and reduces the Duration to 1 turn. The result is an undefendable death by doom when turn changes to your turn. Up to full team wipe when inspiration equipped to aoe hitter.

Kaz_LotB: "It is intended that it decreases the duration of Time Bombs and Doom effects, so this will make them trigger sooner. I'll pass this feedback on to the team."

Natasmai
04-01-2019, 11:17 AM
i think the 2 turn doom is already too strong, especially on ferryman where he could hit the whole team. I agree with the way inspiration works, it should either continue as it currently is, or perhaps just not effect doom/bomb at all, but the problem isnt really inspiration, it is the doom not having enough turns to attempt a cleanse.

On a similar topic, doom states that it "deals a lethal amount of damage" so it should be prevented by invincibility or vanish, it should have a chance at prevention from Assassin Banshee, etc...

Kaz_LOTB
04-01-2019, 02:46 PM
Just to follow up on this thread, it appears that the Inspiration Talisman is actually extending the duration of Negative Effects, instead of reducing the duration of Beneficial Effects. This is why it causes certain status effects, such as Doom and Time Bomb, to get reduced by 1 (as that is how those particular effects work vs. negative effect duration increase).

I'll pass this along to our QA. It should be a simple data fix that we can release for the next patch. Thanks for the post and info.

-Kaz

Natasmai
04-01-2019, 02:54 PM
Thanks for the response Kaz! I think we would all enjoy a lot more interaction like this from you guys on these bugs more often.

IMO, every single bug we post in the bug thread should get some kind of response from a developer so we know that we are being heard. I dont ever see a response on them. I dont care if it is a "we are aware of this" or "we are looking into this" or "working as intended, suck it up" as long as a response acknowledges our posts.

Would be greatly appreciated and would probably do a lot to save the face of what most of us are being forced to view as an extremely corrupted business model.

Kaz_LOTB
04-01-2019, 03:42 PM
Thanks for the response Kaz! I think we would all enjoy a lot more interaction like this from you guys on these bugs more often.

No worries. We hope to have a hire joining soon that will be capable of focusing on community issues more frequently. As it stands, our resources are pretty limited so there's no one currently dedicated to following up with each question or post as often as we'd like atm.

-Kaz

Amarthir
04-01-2019, 05:49 PM
Just to follow up on this thread, it appears that the Inspiration Talisman is actually extending the duration of Negative Effects, instead of reducing the duration of Beneficial Effects. This is why it causes certain status effects, such as Doom and Time Bomb, to get reduced by 1 (as that is how those particular effects work vs. negative effect duration increase).

I'll pass this along to our QA. It should be a simple data fix that we can release for the next patch. Thanks for the post and info.

-Kaz

Kaz, I have a quick question about what inspiration Talismans are supposed to do here, since they aren't supposed to extend negative effects and they're supposed to decrease positive effects, if my opponent has Perfect Immunity for one turn, would the buff be removed by attacking with them?

Kaz_LOTB
04-01-2019, 06:44 PM
Kaz, I have a quick question about what inspiration Talismans are supposed to do here, since they aren't supposed to extend negative effects and they're supposed to decrease positive effects, if my opponent has Perfect Immunity for one turn, would the buff be removed by attacking with them?

Yes, assuming Perfect Immunity has a duration that isn't infinite, Inspiration Talismans would reduce them by 1. It's essentially the same effect that the Assassin Hellhound has on his attacks.

-Kaz

HeadOnFire
04-05-2019, 12:17 AM
The inspiration talisman is broken. It says it lowers the duration of beneficial effects on enemies, but it actually extends the duration of negative effects. As I said in my previous comment, extending negative effects will reduce the duration of doom and time bomb (which makes sense, since their negative effect only applies when they expire. So yeah, inspiration talismans wouldn't be triggering doom if they were working as intended, but they aren't and so they are.

Hopefully inspirations get fixed soon, because a team with the Ferryman and any 2 AOE attackers with inspiration talismans can instantly kill literally any team in the game.

Stormseye
04-05-2019, 02:24 AM
Until they are fixed you can consider characters that grant immunity to Doom.

Serenity Talismans
Musashi
Pharaoh Ramesses
Any of the new Anubis allies that were just released.

Those all will prevent Doom from landing.

Muzzleloader
04-05-2019, 03:13 AM
Do not trust that angel talis will prevent your doomed death. If they doom you and hit you with inspiration talis they will kill you before you can cleanse yourself. Assassin Anubis give immunity to doom to all allies.

Olevipoeg
04-05-2019, 07:02 AM
Can Angel Set clean doom at all? I have tried Angels against Ferryman quite a lot and it didn't help at all. And Ancient Mariner is also useless against Doom. Even after update.

Blade
04-05-2019, 08:00 AM
Can Angel Set clean doom at all? I have tried Angels against Ferryman quite a lot and it didn't help at all. And Ancient Mariner is also useless against Doom. Even after update.

Angle cannot cleanse silver debuffs and also the new Alchemy set cannot do it as far as I have seen in several PvP matches.
I think some more silver cleanser would be welcome as the number of silver debuffs is increasing

Liu
04-05-2019, 08:01 AM
Can Angel Set clean doom at all? I have tried Angels against Ferryman quite a lot and it didn't help at all. And Ancient Mariner is also useless against Doom. Even after update.

They don't for me. And I'd be surprised if they would as they cleanse red debuffs only.

SinGularity-8786
04-05-2019, 09:22 AM
Angel Set doesn't clean silver

Serenity helps against doom

kgk56
04-05-2019, 10:57 AM
Alchemy cleans Doom too

SinGularity-8786
04-05-2019, 11:57 AM
you are right kgk. but it doesn't help at this specific Problem.
Doom with it's reduced to 1 Duration triggers before alchemy cleanses it.
At the moment only way is to avoid it with passive or serenity.

Daviangers
04-06-2019, 04:55 PM
Inspiration talisman increases negative effect duration apparently. Which conversely is an effect that ticks down doom. Ive known this but havent had ferryman to use it unfortunately. I actually do use a team with either alchemist or he purple roller chick with em tho, its a fun gimmick lol. Only works on attack tho, Ferryman is totally different story cause basic attack and 2 turns.

Daviangers
04-06-2019, 04:57 PM
Kaz I reported this as a bug a very long time ago by the way.

HeadOnFire
04-07-2019, 01:04 AM
A good defense I just thought of would be putting an avenger set on the Alchemist. Each revenge attack of his will cleanse your whole team of every possible debuff. The avenger set also works well on assassin banshee, as her basic gives your whole team perfect immunity.

Muzzleloader
04-07-2019, 02:40 AM
That may work, but against a team that can remove buffs takes the benefit of revenge away. Alot of players used angel on Alchemist. If he would get stunned then his cleanse will be of no use.

HeadOnFire
04-07-2019, 03:21 AM
That's true. I used to use both the banshee and the Alchemist with revenge, so more often than not my team would have perfect immunity, but that isn't perfect. Using the new Pharaoh Eddie or Anubis is definitely more reliable; I'm just making suggestions for people who don't have those characters

Muzzleloader
04-07-2019, 09:07 AM
Avenger is a better revenge talisman than counter for magic dealers, stunners or buff stealers since it revenges when any ally is attacked. Horus can.be useful with avenger, he can revenge stun even if your opponents have angel talisman if they dont have immunity. A revenge stun can take away second turns even with angel, but with the new stop debuffs that is another option.

With all the blue buff stealers using talisman that give blue buffs is always problematic, especially in arena. PVE or even gauntlet is more reliable.

A good example of using avenger was on green troll in the current madness dungeon mission.