PDA

View Full Version : May 28th 2019 Update Discussion



Leviathan
05-28-2019, 07:12 PM
This is the main post to discuss general changes from the recent update.

You can see the details of the update that has just gone live in the Game Updates forum post (https://forum.ironmaidenlegacy.com/showthread.php?11847-Game-Update-May-28th-2019).

bort
05-28-2019, 08:13 PM
Claim all and character sorting rework? That’s worthy of a patch all in its own.

I’m excited to see how the daily and weekly dungeons work out - might be something to do during those ever-so-brief days where there are no events demanding our attention

Amarthir
05-28-2019, 08:14 PM
Okay guys I like the update so far but playing the new dungeon I've gotten 2 maclo errors forcing me to restart.

Make that 5 now. I'm losing the sands of time, too. I'd make it to the end of the level defeat the boss and then the game would make me restart without getting the rewards.

Killljoy-8322
05-28-2019, 08:25 PM
This update is broken lost all my energy rerunning the new dungeon only to get error code MACL11
Totally BS releasing an update that's broken

Leviathan
05-28-2019, 08:34 PM
Okay guys I like the update so far but playing the new dungeon I've gotten 2 maclo errors forcing me to restart.

Make that 5 now. I'm losing the sands of time, too. I'd make it to the end of the level defeat the boss and then the game would make me restart without getting the rewards.

Thank you for your report. We have discovered the cause of this issue, and will be releasing a hotfix for it ASAP. Essentially, if you battle in the Challenge Dungeons while using a Trooper, the battle will end in a MACL11 error.

Again, the fix for this should be available shortly, but in the meantime, you can avoid this issue by NOT bringing any Troopers into the Challenge Dungeons.

Amarthir
05-28-2019, 09:01 PM
Thank you for your report. We have discovered the cause of this issue, and will be releasing a hotfix for it ASAP. Essentially, if you battle in the Challenge Dungeons while using a Trooper, the battle will end in a MACL11 error.

Again, the fix for this should be available shortly, but in the meantime, you can avoid this issue by NOT bringing any Troopers into the Challenge Dungeons.

Good to know, I was using troopers the whole time.

hold
05-28-2019, 09:03 PM
From the other announcement: "During our final QA ..."

That's new ... I mean the QA seems to be new and would be very welcome ...

Apart from that ... thanks for the easier sorting of characters ...

It's still a pita to swap talismans and this is very important because talismans win battles those days not characters (Gauntlet) ...

Patrice-1201
05-28-2019, 09:08 PM
How can the iOS release delays be improved? Should both Android and iOS apps be submitted to their respective stores 48 hours before release and marked with a release time? That’s how I used to do it for my customers

Yup
05-28-2019, 09:28 PM
submitted to their respective stores 48 hours before release and marked with a release time?

You would think....

Still in maintenance here.

On the bright side.. at least the Android users are beta testing things :)

140mannen
05-28-2019, 09:38 PM
1h yea right Benny waiting 5h now

kkkreg5
05-28-2019, 09:40 PM
The costs are rather high for the rewards:

10 SOT = stuff...
20 SOT = 1 SS, Rare Souls, some Ironite (Maybe don't remember)
30 SOT = 25 Ironite, 1 SS, 1 Legendary Soul...

Yup
05-28-2019, 09:50 PM
They need to change the pop up on iOS to.. "Check back tomorrow, because chances are you won't have access for most of today."

Amarthir
05-28-2019, 09:51 PM
One thing that pleases me about the new frontier key souls is that you get a gold idol in addition to the frontier key. So that's an extra 300k-1m a day.

So there's a rare frontier key soul listed as a possible reward on the Brave New World dungeons on floor X. Is that for real or is it a mistake? Cuz if it's real it will definitely generate more interested in BNW again.

chrismt
05-29-2019, 12:19 AM
Great job on this update. The new daily dungeon has good rewards and the soundtrack was awesome. The new inventory is a big improvement as well. The only downside I can see is the cost of the daily dungeon, I probably wont be able to use all of my troopers now. But great update overall.

jstrickPhoto
05-29-2019, 12:48 AM
One anomaly I noticed in the new dungeon - it didn't have but half of my inventory of characters to choose from. Or am I missing something from the new sort?

chrismt
05-29-2019, 12:50 AM
Dont know about the normal and hard but on madness, only native 4* toons can be used. Might explain why you only saw half of them

jstrickPhoto
05-29-2019, 12:54 AM
Dont know about the normal and hard but on madness, only native 4* toons can be used. Might explain why you only saw half of them

Native 4* toons - can you elaborate? Or do you mean, only toons that were unlocked at 4*?

Yup
05-29-2019, 02:29 AM
Native 4 star means..... They drop from the soul originally as a 4 star character. You can then power them up to 5 stars, but originally they dropped as a 4 star.





FYI: It'd be nice if the "team" for the battle was saved, like in other areas.

Stranger
05-29-2019, 04:53 AM
I did the daily job but did not get a key. Where should it appears?

Yup
05-29-2019, 04:54 AM
It's in the Book of Souls if you completed all the daily missions... it's a soul you have to drop into the chamber to get the key.

Stranger
05-29-2019, 05:51 AM
Thanks Yup, it's a yellow common soul. Finally I've found it :)

Esquatcho
05-29-2019, 07:08 AM
All of you who got great rewards from the dungeon, be thankful you didnt get the 25xSoT I got for one of them! lol. Got a bit of ironite, but no SS :'(

Blade
05-29-2019, 07:34 AM
All of you who got great rewards from the dungeon, be thankful you didnt get the 25xSoT I got for one of them! lol. Got a bit of ironite, but no SS :'(

Did you play one difficulty more than once?
It seems like it is not a good idea to do so, as the rewards get worse. At least this saves some SoT, as 30 SoT is by far the most expensive level in the game and should therefore give great rewards!

Yup
05-29-2019, 09:27 AM
Yeah Madness run 1... Legendary soul, Skill Shard.. run 2... Rare frags, I think some epic frags, a bit of ironite.... run 2 SOT, ironite, more frags. That was with the "free" key they gave.. two hours later, unlocked it with the daily rewards.... Madness still showed "completed"... ran it 3 more times.. same thing.. SOT, some itonite and frags, nothing really worth the 30SOT except for the fact that they are pretty much replenished via the rewards therefore it doesn't really cost anything....... so some ironite and frags for free basically.

Shame though that the rewards don't seem to get better, or even hold the same, for multiple runs. I guess that's to discourage multiple runs??? Tomorrow I'll try "hard" to see what happens.

thealchemist
05-29-2019, 09:50 AM
I had over 4 hours left for the dungeon, just before I completed my first run on Madness having done 1 run each on normal and hard earlier in the day. I touched on the Dungeon icon and suddenly it came up with a pop up saying dungeon had expired? wtf? Is that intentional, you get one go at madness and thats it? or is it a bug? Tomorrow I will try doing all 3 runs on normal, then hard before attempting madness again. But if I am missing out on the rare soul fragments when I shouldn't be, well that sucks :/

I do like the improved character selection, does make things easier. Now need something similar for talismans and then an ability to swap talisman sets quicker, either through selecting multiple talismans or a whole set at once, will make gauntlet a whole lot easier.

fanghorria
05-29-2019, 10:27 AM
I had over 4 hours left for the dungeon, just before I completed my first run on Madness having done 1 run each on normal and hard earlier in the day. I touched on the Dungeon icon and suddenly it came up with a pop up saying dungeon had expired? wtf? Is that intentional, you get one go at madness and thats it? or is it a bug?

You actually have 3 runs in total, for the whole dungeon and not for each level. I learned that the hard way too...
Also an error appears for me and need to restart the game, but I think it's only when I use troopers in the dungeon?

corvus83
05-29-2019, 11:01 AM
We need the same kind of sorting for Talismans ASAP.
It was the first thing I checked and disappointed it is still the same.
Otherwise great update, enjoying it so far.

Rain88
05-29-2019, 08:34 PM
Good update overall. The only downside is the really high cost of sand of time and the inability to sort by toon.

Natasmai
06-06-2019, 05:24 PM
This is the first time i have actually needed to use the new sorting upgrades. It is COMPLETE GARBAGE!!!!!!!!!! 100x worse than what it used to be.

Please tell me I am not the only person who sorted by character and class so you can compare the new toons you just opened with the ones you already have? You sort by class, then by character name, ignoring level or star rankings. Then all copies of a character show up together in a row. That way you can see if you have a new one that you didnt have before. Now I have literally no way of knowing if I have a new character unless I can memorize all 300 characters I have. Am I missing something?

Tim28213
06-06-2019, 08:03 PM
Natasmai I did the same thing. This was particularly helpful getting ready for sac events.

hold
06-06-2019, 08:31 PM
This is the first time i have actually needed to use the new sorting upgrades. It is COMPLETE GARBAGE!!!!!!!!!! 100x worse than what it used to be.

Please tell me I am not the only person who sorted by character and class so you can compare the new toons you just opened with the ones you already have? You sort by class, then by character name, ignoring level or star rankings. Then all copies of a character show up together in a row. That way you can see if you have a new one that you didnt have before. Now I have literally no way of knowing if I have a new character unless I can memorize all 300 characters I have. Am I missing something?

Na, you got that one wrong. The main goal of LotB is to confuse the players as much as possible.

1. Introduce loads and loads of buffs and debuffs that stack visually but might have expired long time agon.
2. Introduce more stuff to create mor buffs and debuffs even more colours on them that even hardcore player start to question their sanity what the f*ck is going on
3. Mess up the last bit of stability starting with a sorting system that does some sorting but no ... so it does sort the way that sorts nothing out but colours ...

in the pipeline: Speech recognition that you don't have to swipe left all the time but you can talk to the game - the catch is: it only will understand Scottish!

scott-5496
06-06-2019, 08:44 PM
Na, you got that one wrong. The main goal of LotB is to confuse the players as much as possible.

1. Introduce loads and loads of buffs and debuffs that stack visually but might have expired long time agon.
2. Introduce more stuff to create mor buffs and debuffs even more colours on them that even hardcore player start to question their sanity what the f*ck is going on
3. Mess up the last bit of stability starting with a sorting system that does some sorting but no ... so it does sort the way that sorts nothing out but colours ...

in the pipeline: Speech recognition that you don't have to swipe left all the time but you can talk to the game - the catch is: it only will understand Scottish!

Fingers crossed on the language as I may stand a chance then!

bort
06-06-2019, 09:07 PM
This is the first time i have actually needed to use the new sorting upgrades. It is COMPLETE GARBAGE!!!!!!!!!! 100x worse than what it used to be.

Please tell me I am not the only person who sorted by character and class so you can compare the new toons you just opened with the ones you already have? You sort by class, then by character name, ignoring level or star rankings. Then all copies of a character show up together in a row. That way you can see if you have a new one that you didnt have before. Now I have literally no way of knowing if I have a new character unless I can memorize all 300 characters I have. Am I missing something?

Thats how I would sort if I pulled a character I wasn't sure I had or not. I'd also use the star option for some sorts.

I have several hundred characters - the new method is better in *most* cases. If I were tasked with designing a sort I would have had a "sort order" list appear somewhere where you could stack your sort options. If you selected "star" first, then "level", it would sort by star, then by level, so all your 5* characters would appear, starting at level 100 and going to level 1, followed by your 4* characters from 80 to 1, etc.