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View Full Version : Does the Ferryman ever die ?



Rory
06-23-2019, 11:13 PM
Last battle of a stage in the gauntlet. Ferryman is unable to kill my remaining characters.

But my remaining characters don't have damage-over-time effects.

Is this a stalemate, and my only option is to abandon and thus lose ? (I don't have any eddies left)

Muzzleloader
06-23-2019, 11:37 PM
Do you have anyone who can apply passive disable?

Nuke_Happy
06-23-2019, 11:42 PM
Ferryman’s passive should make him take 5% of his hp/turn as well as decrease his max hp by 5% per turn. It’ll take a while but as long as he can’t kill you with doom you’re fine.

wipp
06-24-2019, 01:13 AM
If you have someone with burn effects. Furious burn knocks the crap out of him

Rory
06-24-2019, 05:26 AM
Ferryman’s passive should make him take 5% of his hp/turn as well as decrease his max hp by 5% per turn. It’ll take a while but as long as he can’t kill you with doom you’re fine.

That's what I thought, but... I could see his hp go down by a small amount each turn, but it seemed to bottom out at 10 hp. And then after a while, instead of it saying 10, it said "Missed", and didn't go down after that.

So it seems that without a burn effect, or some other damage-over-time, or passive disable effect, then it's a stalemate.

I spent more than an hour at it, without any progress, before eventually ferrymans marks did my remaining characters in.


Do you have anyone who can apply passive disable?

If you have someone with burn effects. Furious burn knocks the crap out of him

Only char I had left at the time had the "deflect shield" which inflicts a "random negative effect".

But they never generated a burn or passive disable effect.

Liu
06-24-2019, 07:13 AM
His hp reduction (i.e. the damage he takes from his passive) is based on current hp. Now I've never put this to a test, but, when he loses damage based on his current hp the damage he takes should be progressively smaller each turn. When he arrives at 10 hp he takes 0.5 damage. I could imagine the game uses a round function rather than a ceiling function, and at this point it rounds to 0 damage. As I said I've never tried this. If this is the case, the round should be replaced either by a ceiling, or, when he arrives at 10 hp, he should simply die - because waiting another 10 turns for consuming himself is ridiculous ...