PDA

View Full Version : Labrynth Talisman



Sunzu
07-04-2019, 07:47 PM
So it seems that if you don't have Labyrinth Talisman there is no point in attempting to be competitive in PVP. Witch and Gambler and of course others with Labyrinth just push's the odds way in the favor of the other team. Am I wrong or is there a counter? If you figure nearly every player in the top 100 has Labyrinth talisman on some character sometimes two then im guessing there isnt much to counter it. Should those of us without it just put one up on defense and farm coins?

Have a look I am open to suggestions Sunzu-8524

SinGularity-8786
07-04-2019, 09:18 PM
I often use ffe's doom against labyrinth-equipped chars. but this requires a good timing against witch cause she cleanses silver on normal attack. Another good way is crave if there is a healer in opponents team.

Sunzu
07-04-2019, 09:24 PM
So doom is a option. Not with FFE for me anyways, but im sure there are other doom toons. *noted

SinGularity-8786
07-04-2019, 10:09 PM
stun works good on many of them too

Muzzleloader
07-04-2019, 10:23 PM
Any toon that can put on multiple neagative buffs followed by an appropriate hitter also works.

Ezz
07-06-2019, 06:07 PM
When and where can we get labyrinths? I somehow am fortunate enough to have 4 which are basically the same as having 0. Would love to complete a set!

GrimDusk
07-06-2019, 08:06 PM
Any character who can apply multiple marks on enemies (Executioner Eddie, Eternity Eddie) can pierce the "dodge" mechanic of the talismans and hurt the opponents anyway.

Yup
07-06-2019, 08:17 PM
When and where can we get labyrinths?

Nowhere at the moment. You'll have to wait for an event or perhaps Gauntlet rewards.

And they are a curious set.... when they fail to block.. the fail for the ENTIRE enemy team. So it's almost as if they block on a "per round" basis. They may block for one round, then not at all or very little the next round. Simply surviving beyond 2 or 3 rounds generally does them in.

URock
10-21-2019, 09:15 AM
I don't get it how they work. On a defense team they block EVERY attack 100%. I got so many fights with only 1 toon left on both sides. F.E.: Attacker Team with Alexander Eddie (Viper) vs. Charlotte (Labyrinth). This Charlotte is blocking EVERY attack and it leads to draw result.
I don't understand why Labyrinth on defense team are stronger. %blocking should be same on both sides.

blade685
10-21-2019, 09:22 AM
I don't get it how they work. On a defense team they block EVERY attack 100%. I got so many fights with only 1 toon left on both sides. F.E.: Attacker Team with Alexander Eddie (Viper) vs. Charlotte (Labyrinth). This Charlotte is blocking EVERY attack and it leads to draw result.
I don't understand why Labyrinth on defense team are stronger. %blocking should be same on both sides.

in defense it is a real pain it block too many attack, in attack they are bad block nothing ^^
I don't use them because of that in attack and def too

Blade
10-21-2019, 10:16 AM
It's because of the defense boost! No wait, this doesn't exist... it's because of the attack malus :D
Same for echo, counter, revenge and all 35% chance effects.

blade685
10-21-2019, 10:30 AM
It's because of the defense boost! No wait, this doesn't exist... it's because of the attack malus :D
Same for echo, counter, revenge and all 35% chance effects.

It is the NF world of Cheat yes ^^

Ip4
10-21-2019, 10:33 AM
Very annoying talisman...

HK-47
10-21-2019, 12:56 PM
Labyrinth talismans should only work for 10 turns or something, to make it much easier to deal with leftover labyrinth toons on the defence team

URock
10-28-2019, 11:52 PM
I lost a PvP game against a single Alchemist with Labyrinth. He killed my 3(!) LOLs (Warrior, Sentinel and Magus). I can only laugh about that shit development.
PvP is a great entertainment, but not a serious, roundbased game.
I play almost on auto and watch the funny defense A.I.