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URock
07-30-2019, 11:01 AM
I tested the new Quantum Talismans against teams with Labyrinth Talismans in PvP, but I never saw these "6 additional hits of damage to targets that have Labyrinth Talismans equipped after each action".
The main question is: how could they do damage against Labyrinth Talismans, if the Labyrinth is blocking any damage?
It would be very nice if we can get a clear info about how these new Quantum Talismans (should) work.

TY

Cthulhu
08-01-2019, 07:47 PM
I can second that, they don't seem to do anything at all. I have them on my Ferryman, and after several arena matches against labyrinth-wearing opponents, they are just useless.

I am not even sure if the 40% less damage is working, because of the way the Ferryman works. But I was mostly interested in fighting the labyrinth scourge.

URock
08-02-2019, 10:40 PM
The game update changed NOTHING!
Useless set against Labyrinth!
You are the lamest game developer I ever saw!
What did you say in the Q&A? You play this game by yourselves?
Don't believe! Show it on YouTube or you are liars!

Olevipoeg
08-03-2019, 04:09 AM
The game update changed NOTHING!
Useless set against Labyrinth!
You are the lamest game developer I ever saw!

C'mon. Don't you think it's a bit overreacting? There been much much worse developers. Derek Smart used to flame gamers in public newsgrups daily. :)

Cefiar
08-03-2019, 05:30 AM
I've had cases where the game update appeared to happen but nothing changed. A reboot of the device seemed to fix it for me. YMMV.

As for the 6 extra hits:

I've seen that characters who do multiple hits have a greater chance of actually doing damage to characters with Labyrinth talismans, as the blocking effect of the Labyrinth talismans is PER HIT. The more hits you get, the more likely you'll do damage. It's always chance based, and while throwing 6 heads in a row (on a coin) seems like a low probability, it's not THAT low really.