PDA

View Full Version : Gauntlet - equipped talisman issues...



namaste
09-23-2019, 11:57 PM
Okay, not sure if this has been reported already but I cannot find the post if it has.....

It seems that randomly AI teams ignore the equipped talismans on the players team. Most recently it has happened to me with Orbit Talisman where the other team with mainly true damage hitters is able to hit with all attacks... and also with Celestial Talisman, first round should take no damage at all, but not the case... when playing AAA or higher this is rather frustrating - especially when your team gets taken out by damage that should not be received!! What is the point planning what your team will wear into battle when the AI ignores the benefits?

HuckFinn150
09-24-2019, 01:43 PM
Actions like this are why I'm stuck on AAA and wondering why I even try to play. I don't think I'm going to waste time with the next Gauntlet. Arena is just as bad in my book as well

Muzzleloader
09-24-2019, 01:55 PM
I believe it may be a different color next season. The opponents just keep getting stronger with ever new OP toon/talis released. Now with awakenable toon, the choice for many is between evolving normal toons or saving to awaken the bewer OP's. The may hinder gauntlet progression.

edsel
09-24-2019, 04:25 PM
I believe it may be a different color next season. The opponents just keep getting stronger with ever new OP toon/talis released. Now with awakenable toon, the choice for many is between evolving normal toons or saving to awaken the bewer OP's. The may hinder gauntlet progression.

Assassin next, already ran through red Charlotte blue Ancient Mariner green Necropolis and gold Wrathchild so we get a new purple Hero Class fragment character. Wonder what the first awakanable Eddie will be?

Maiden
09-24-2019, 08:18 PM
Okay, not sure if this has been reported already but I cannot find the post if it has.....

It seems that randomly AI teams ignore the equipped talismans on the players team. Most recently it has happened to me with Orbit Talisman where the other team with mainly true damage hitters is able to hit with all attacks... and also with Celestial Talisman, first round should take no damage at all, but not the case... when playing AAA or higher this is rather frustrating - especially when your team gets taken out by damage that should not be received!! What is the point planning what your team will wear into battle when the AI ignores the benefits?

Ive been in a lot of Arena battles where orbit were totally ignored! but it looks like sthg random, couldnt identify when it happens...