View Full Version : New Frontier Key - Labyrinth Dungeon
Kaz_LOTB
11-10-2019, 12:03 AM
6804
A new Frontier Key which unlocks a challenging dungeon is now available!
Labyrinth Dungeon
Earn Fallen Icarus Eddie by completing Labyrinth Dungeon Achievements!
Gain access to the Labyrinth Dungeon by purchasing the Labyrinth Frontier Key from the Frontier Store for 250 Frontier Coins. This will automatically unlock the Labyrinth Dungeon in the Time Rift!
Once it is unlocked, the Labyrinth Dungeon will be open for only 2 hours total. There are no limits on how many times the dungeon can be played within that time frame.
Troopers beware! This is a high challenge Dungeon with a Gunner Only Class Restriction, so be prepared!
Each playthrough will grant you a chance for rewards such as Cosmic Evo materials, or Labyrinth and Sacred Talismans, as well as a GUARANTEED DROP of Purple, Yellow or Colourless 3-star Evo Shards.
The Labyrinth Dungeon has 4 new Achievements associated with it. Complete these Achievements to earn Fallen Icarus Eddie and other high value rewards.
You can see full Achievement details in-game! Want to know more about Fallen Icarus Eddie? Check our Compendium in the Book of Souls screen.
**IMPORTANT: If you purchase another Labyrinth Frontier Key while the corresponding Dungeon is already open you will refresh that dungeon’s countdown timer.
kkkreg5
11-10-2019, 12:07 AM
Game won't freaking load!!
Muzzleloader
11-10-2019, 12:10 AM
This exactly what everyone has requested. More grinding events that we cant play. Then throw it that it is a timed dungeon just to stick us in the eye.
There are no limits on how many times the dungeon can be played within that time frame.
Bro, the game is busted. This is how key dungeons are playing today:
Another key wasted...
(https://forum.ironmaidenlegacy.com/showthread.php?12604-Another-key-wasted)
Well my hour is done now. Results, normally 37 runs or so. I got 8. Also restarted game 10 times got in spend 15 sot finshed run and error, and didn't count. So wasted another 150 sot on top of this. Some decent compensation for wasting ironite, frontier coins, gold, sot, not to mention my own time wasted would be nice.
rags-6094
11-10-2019, 12:26 AM
An old (but still good) dungeon rehashed.... First round took 2.20 for me, but expensive on the frontier coins but at least the sot is only 15 per round...
Maiden
11-10-2019, 12:29 AM
An old (but still good) dungeon rehashed.... First round took 2.20 for me, but expensive on the frontier coins but at least the sot is only 15 per round...
Hey Rags have you seen any Labyrinth Talisman droping?
Saigrim
11-10-2019, 12:34 AM
Rags, what was your team? Is it possible to use the three characters required for the Eddie achievements plus a fourth?
Hartacus
11-10-2019, 01:04 AM
Having done a few quick shifties, I cam say now that the key to beating this dungeon is beyond the reach of the casual player
rags-6094
11-10-2019, 01:58 AM
Rags, what was your team? Is it possible to use the three characters required for the Eddie achievements plus a fourth?
I haven’t seen how many yet but yes I have!
rags-6094
11-10-2019, 02:03 AM
I won the first few battles on auto, Icarus Eddie, Both Gunner lords of light and Minotaur is my best team so far, but it seemed to change a bit as time went on, now I’m losing more than I’m winning, but I have been lazy with Talisman swaps.
I’m thinking of trying Heirophant with vipers as a stand in for Yellow gunner lol... but yes is definately for a well formed team
Don't know why they have to make it so UN-fun...
Achievement-only team.. because I'm only interested in hitting the achievements in as few runs as possible.
1 EXPENSIVE key..
12 runs/3crashes
So roughly... 30+ keys to complete achievements (7500 FC). Pathetic return on the expensive key.
G LOL (max - Dominance/Angel)
G Soccer Ed (Lightbringer) [Angel Ed as a ride-along]
G Bat (Future/Power)
G Lilith (Fortune/Warp)
...on auto it can lose. The Ai ain't smart enough to choose which fury (Soccer Ed or LOL) to use when. But if you tap the Minotaurs then Icky Ed.. its's okay. I may need to swap some talismans around for this team. I did try G Krampus (Alchemy) rather than the LOL i t worked manually.. but the LOL is better for auto or near-auto.
Annoying talismans for the most part.. Space, Lightbringer, Labryinth.. then lots of Endure and Invincibility. I mean 300 runs is enough of a chore. Do they have to make it pure drudgery though?????
Rewards per run are decent, mostly awakening frags and SOT, but there are some shards int here and some Ironite from time to time.
rags-6094
11-10-2019, 02:39 AM
I placed the final awakening on only my second lord of light yesterday, now I’m the lowest I’ve been on gold in 2 years.
The next one will break me before it’s finished... can’t see myself earning that Lilith quest in the next 12 months and I’ll be damned if I’ll spend money on gold.
If their trying to lose good customers their going the right way about it, this dungeon is just the latest nail in their coffin for me...
BeachPlease
11-10-2019, 03:46 AM
It started well. I achieved 1:30 on auto with the required characters. I did 7 runs and then I couldn't win any other battle!!! Fallen Icky just tears me apart. I don't know if I must thank anyone for not putting gunner Minotaur in the dungeon xd
rags-6094
11-10-2019, 04:04 AM
Using the right characters and Minotaur I can tear through all of it until the final stage with just Eddie and Icarus left I get beaten every time on auto, I’ve beefed up my Talisman choices and all, still gotta do it on manual...
I’ve managed 5 wins thus far, seems unimportant really just another dungeon that probably won’t eever get done.
Too many others I still haven’t completed, I know we complained a while back that there wasn’t enough new content but this is content overload for me.
They could stop adding stuff for the next 6 months and I still wouldn’t have completed it all or claimed all the characters there are to collect..
Good luck to those who plan to try, I’m done with this dungeon for the time being.
DoctorEly
11-10-2019, 04:14 AM
As a returning old player lost in the current meta, this will be impossible for me. I was really excited for this Eddie just for his passive alone.
Saigrim
11-10-2019, 05:38 AM
Just another dungeon so stupidly hard that very few will be able to play it. I don’t know where these guys heads are at. They need people to use resources like ironite and frontier coins, but then people quickly realize how over the top it is and lose interest in even bothering with it all. I’d be more than happy to spend some of said resources to complete it, but not going to waste even more time burning up my phone to hand play 300 to 900 runs. For a mobile game, this is getting ridiculous.
Stormseye
11-10-2019, 05:41 AM
I was not using my brain and forgot you could “backseat” Angel Eddie so my team was failing quite often. Team I have been using so far.
Hallowed Eddie - Orbit
Angel Eddie (backseat)
Gunner Lillith - Inspiration/Grail/Cosmic(Life passive)/Random Green
Gunner Angel of Mercy - Persecution/Cosmic(Void)/Sustaining
Wrathchild - Yin/Yang
Average time is 3:00 minutes. Still working on improving the build but that has been working so far. The Doom on first stage is the hard part so far.
Cefiar
11-10-2019, 06:13 AM
I just tried Stormeye's team and it worked once, then failed the second round on the last level, then failed on the first level and last level the third time.
Looks like it needs more work.
Edit: Well, I didn't notice that the Life passive from the cosmic on Gunner Lillith was actually quite necessary, so have fixed this. Trying again.
GrimDusk
11-10-2019, 06:18 AM
I feel like we've complained too much about difficulty lately, so I'm not going to complain here. It's doable, but difficult. I like the Fallen Icarus Ed design, and I hope that I can manage to fight through this dungeon. I believe I can, but I'm not sure how just yet. I've gotten 12 wins so far.
Cefiar
11-10-2019, 06:49 AM
So I've now been running Stormeye's team with one change:
Replaced the void cosmic with an echo cosmic.
Seems to be working quite well so far, tho there's the odd defeat, mainly on that first level. Perfect Disable being a pain. :(
Remember: Keep that life cosmic on Gunner Lillith!
Stormseye
11-10-2019, 07:12 AM
Yea I should mention that the Life Cosmic is vital for the Lilith Passive to kick in. I had not retested with Gunner LoL - Singularity since I switched out Hallowed as the Eddie. I will test more and find out. With Lillith in the first spot she tends to be the target of the Doom quite often but using Serenity on her would not allow for Inspiration which is key to phase 1 and 5. If you want to use another Eddie besides Hallowed I noticed that any Eddie with a Mark Cosmic will use that power ability more frequently than any of their normal powers and Marks do well across the whole run.
Gunner Angel of Mercy could also need some talisman tuning. Persecution were used prior to Hallowed to prevent the insane healing Warrior Minotaur in phase 1. I spent my first key learning so only had 1-2 wins in the hour and the current set up had 1 loss in the full hour. Still needs fine tuning but wanted to share what I had found so far.
Had also tried with Gunner Pharaoh Dog King for a blocker but the overall damage of the team was lacking.
Mario.Ahner
11-10-2019, 10:07 AM
Instead of saying one word about disaster saturday they simply release another unwanted dungeon. This clearly shows their attitude to the players.
I really don't get how someone still can give 1 single cent to such a company. They simply are not able to fix anything. They have simply some copy'n'pasters left, that have no clue about coding.
mikus666
11-10-2019, 10:26 AM
Big shout out to Stormseye. Team suggestion is working. Lost around 5 from 30 with it. (echo instead of void). Without your wiliness to a share I think I would have given up after the first wasted 250FC.
Tx mate.
G Soccer Ed works quite well.. the fury to transform buffs helps considerably.
Natasmai
11-10-2019, 01:41 PM
Yups team with soccer eddie is way better than hallowed orbits. I got 12 wins with each, but soccer eddie was slower but way more stable. With hallowed i had a ton of defeats.
This dungeon is unacceptable, IMO. Infernal dungeon was hard, but it was doable with the right talisman setup. Without the challenge restrictions it's even easy. Double brave set in these various dungeons (that they keep "fixing" even though it's perfectly passable) is a piece of cake compared to this dungeon. It needs to be adjusted WHOLESALE before it is worth 250fc a shot
Iced_Earth
11-10-2019, 01:48 PM
Dear Devs, lower the hardness grade of this dungeon a bit, please.
Actually istway too hard.
Beddie
11-10-2019, 03:52 PM
What’s in each wave?
any gameplay video?Just don't want to lose 250fc if can't finished...
Muzzleloader
11-10-2019, 07:11 PM
I hope they release another event tonight. I havent been able to play without crashes for two days. They made it clear fixing the connectivity issue is a priority, but we will continue to release events without any concern to the players.
Iced_Earth
11-10-2019, 07:29 PM
wtf fallen icarus oneshots my whole team his powermove ? they had full life lol
i think this dungeon is waaaay overtuned and bugged AF
What’s in each wave?
All I can tell you is the Minotaurs are the challenge really (especially with the achievement-only characters). They might be easier if I wasn't sticking to the 3 characters required for achievements....
First Battle, Minotaur - Ryder/Grail talismans (So he full-heals when at 1HP - you basically have to kill him twice)
Second battle, no Minotaur, 1 hit battle (I suspect this originally had 2 Brave talismans Ox Cultists... which would have created the problematic loop)
Third Battle, Minotaur - Lightbringer Talismans
Forth Battle, Minotaur - Labyrinth Talismans
Last Battle - Icarus (Revenge), Minotaur (Echo/Shell), FIE (Space), Cosmic Wolf (Alchemy), Daedalus (Valor)
And yes, FIE seems to have a power move that will wipe out your Eddie, ending the battle, in one-shot.
The Valor's on Deadalus will remove the Immortality from Soccer Ed's Lightbringers... so it's all "chance" and "Luck" as to wether FIE will use that attack after Deadalus attacks.. and before you can use G LOL to give everyone invincibility.
On manual with my team, it's not that difficult. On auto... it's a 90% winner based on the above sentence...
FIE also seems to be immune to damage much of the time. (50% chance to avoid damage). Combine that with the fact he's a "boss" so he can't be Doomed, and much of the time attacks to remove his (blue) buffs fail... and this makes that last battle, if nothing else, a bit annoying and time-consuming.
I moved some talismans around and put a Cosmic Echo on Soccer Ed and Cosmic Life on G Lilith... that's helped. Still all chance on auto due to that last battle and Valor talismans.
Iced_Earth
11-10-2019, 08:32 PM
only the last wave is the problem with this team: Soccer ED (Space Tal), Lilith (inspiration, grail, cosmic life) angel of merci (sustain, percetution) minotaur with primordial ~ 1:5-3min per run
last wave is is just luck, icarus shall not die at first cuz he removed nearly all buffs when he dies and inflickt burns, FIE will do tons of extra dmg for each negativ debuff. oh and with his passive, your toons will kill herself, full life lilith kills herself when attacking..
its anyway a bit annoying.
GrimDusk
11-10-2019, 08:53 PM
I tried playing devil's advocate but I've had it; this dungeon is bullshit.
My biggest complaint is the cost of the keys. given that it's roughly a 3 minute run.. and you can only get 10-15 runs in per key.. the 250FC per key is exceptionally high.
(Same thing with the Mayan key.. 250FC for only 3 runs is REALLY taking advantage of users)
GrimDusk
11-10-2019, 09:13 PM
The Mayan Key is supposed to limit the runs, whereas this key limits the runs by stopping any chance you had. I'm doubtful that this was tested to see if it was fun rather than if it was just doable.
Iced_Earth
11-10-2019, 09:19 PM
2 keys, 26 wins :P
Muzzleloader
11-10-2019, 09:30 PM
That would mean you need 24 keys to earn 300 wins. That 6000 FC. I know that FC is become easier to earn, but they really are trying to entice everyone to spend all thier FC with all these dungeons.
Iced Earth, how did you get so lucky and not be locked out with all these crashes?
Iced_Earth
11-10-2019, 09:33 PM
actuall i have no crashes. but i really dont know which team to use for save wins, this dungeon is just insane.
isn't better to not playing and skip this dungeon?
.. it does drop Labyrinth talismans.... I've picked up 2 in 54 runs (4 keys)
I can auto with really no problem... other than a crash every so often....
I moved things around. Character order matters.
G Lilith (Fortune/Cosmic Life/Random Green)
G Soccer Ed (Lightbringer/Cosmic Echo) -- Angel Ed ride-along
G LOL (max) (Dominance/Angel) -- thinking of swapping Dominique with Redemption to remove buffs instead
G Bat (Future/Power)
The only time there's a loss when auto-running it is when that last Minotaur With FIE gets 4, 5, 6, 7 turns in a row.
Average time per run is about 3:30 though.. so it's not a fast dungeon. And I am only getting in about 15 runs per key maximum. This is NOT a mega-refil dungeon.. a standard refill (120SOT) works just fine for 1 key. You'll need multiple keys for anything above 120SOT.
I do think the key cost is MUCH too high, but the dungeon does also drop 10FC from time to time.. and it's my hope that keys will drop from someplace eventually much like the rest of the keys are dropping from other places (except Mayans).
Muzzleloader
11-11-2019, 03:13 AM
Sounds like this dungeon is for endgamers. The other dungeons sound a lot more doable for the average player.
Natasmai
11-11-2019, 05:53 AM
I played 2 keys in a row and got 22 & 24 wins only 1 loss each key. Then on the 3rd key, I had a loss almost every other run. It's so random, I changed nothing.
DEVS: using light talisman and space talisman together is extremely difficult. Adding a second space set makes it unbearable. The problem comes because the light gives immortality to the space wearer. You try to kill the light wearer, they get the space trigger. That protects them long enough to trigger a new set of immortality on all. If you kill the space wearer, the immortality revives them and the space talisman will retrigger. It creates the same endless loop as 2 brave talisman wearers. Unless you can apply perma/perfect death, you will eventually die before they do.
Regarding the last fight, it far easier than wave 3. Still, it is WAY too random to be reasonable. I'm not exactly sure how to prevent the randomness other than making sure all your toons have immunity or perfect immunity to prevent stacking debuffs allowing the enemy Eddie to wipe in one shot
I'm sure the dungeon would be easier if we weren't required to use such subpar characters for the achievements. And, if the key didn't cost so much, or we weren't required to clear 300 times, it might not be so bad to do one at a time, but as it is, the 300 runs plus the complicated design makes the dungeon too costly for probably 95% of the players.
thealchemist
11-11-2019, 07:10 AM
Sounds like I will be giving this one a miss for some time, like at least until I have all my relics done (almost there but not quite yet). Still have most other dungeon achievements to do anyway.
scott-5496
11-11-2019, 11:02 AM
Not even looked at it yet to be honest. I gave up Saturday and just left the phone in my jacket as it kept crashing - over and over. Anyway, got new game data so hopefully a bit more stable and workable. Thanks to all the folks having a go at this as having a starter like this really helps but by looks of it is a hell of a hard dungeon.
Yup, as ever you put loads of effort in that the rest of us can benefit from so your time and efforts are greatly appreciated - as are the others who give different set ups a run through.
With that very high cost (the Mayan cost is utterly daft by the way) for this dungeon it looks like a medium term thing for me as still got several others to do. Saying that if we can only use 120 SoT per key then that is actually a very good thing as I can plug away at it each day or so when I build up some free sands. That to me is actually pretty OK to work with and hopefully means I can actually chop away at the dungeon day by day.
Blade
11-11-2019, 11:25 AM
Skipping this one for the next year or so. Or until they include this dungeon in one of the next events. This is what was done with Maya, Raven and Airstrip recently. Without that event, also these 3 dungeons would be unseen for me. From my perspective these are by far too many dungeons, and the next will follow as we see from the sneak preview in our achievment tab. Who the hell has so much time to play? And all these 2 hours dungeons blocking or mobiles for normal usage... What's your plan behind it? Do you really want to have mainly people as players who have no life? Apart from that, how can you release a new time restricted dungeon while the connection issues are not solved? And again, no temporary time limit increase as a kind of compensation?
As I don't have dark lilith or lucifer, I would need to spend the next months (or years?) only in the LoL dungeons when there is no other event running...whenever this will be :D
However, nice idea to give an area where Labyrinth talis can drop. I think those players that missed them during the respective event, will be really glad about this dungeon....if they can play it, as I read that the dungeon seems pretty hard!
RobG-9641
11-11-2019, 12:45 PM
Blade made a lot of good points on cost/time issues of multiple dungeons. Clans will also require some sort of Sands type energy to play, which will also require ironite or coins to refill etc. plus time and new Clan environments (more server strain) Too many dungeons are high cost, time consuming players are skipping them, but the dungeons are there conflicting the servers. This game is a constant Beta Test. Developers, the players are telling you very specifically multiple issues. Please pay attention. Game is extremely temperamental, and you constantly are adding to the strain without benefit. Why?!?
Iced_Earth
11-11-2019, 01:38 PM
natasmal which team do you use ?
Natasmai
11-11-2019, 02:00 PM
Skipping this one for the next year or so. Or until they include this dungeon in one of the next events. This is what was done with Maya, Raven and Airstrip recently. Without that event, also these 3 dungeons would be unseen for me. From my perspective these are by far too many dungeons, and the next will follow as we see from the sneak preview in our achievment tab. Who the hell has so much time to play? And all these 2 hours dungeons blocking or mobiles for normal usage... What's your plan behind it? Do you really want to have mainly people as players who have no life? Apart from that, how can you release a new time restricted dungeon while the connection issues are not solved? And again, no temporary time limit increase as a kind of compensation?
As I don't have dark lilith or lucifer, I would need to spend the next months (or years?) only in the LoL dungeons when there is no other event running...whenever this will be :D
However, nice idea to give an area where Labyrinth talis can drop. I think those players that missed them during the respective event, will be really glad about this dungeon....if they can play it, as I read that the dungeon seems pretty hard!
to be clear, i have had 24 runs on a key, so that is 360 SoT @ 15/run.
Natasmai
11-11-2019, 02:16 PM
natasmal which team do you use ?
I am using a blend of Yups and Stormseyes teams. Credit goes to Olevipoeg.
The order might be important as well, so I will list in order:
Eddie: Hallowed - Orbit (I use Skilled for extra health, dont know if this is required)
Left slot: Wrathchild - Yin/Yang
Center: Angel - Persecution/Sustaining/Cosmic (immunity cosmic is most stable)
Right slot: Lilith - Fortune/LIFE cosmic (must be life)/random green mystical for max health
You *might* get away with using an actual life set on lilith, but I couldnt make it work because you lose the fortune protection. I used Life/Sustaining/Inspiration with almost constant failure, but a life cosmic works.
Volrath
11-11-2019, 04:22 PM
I can't imagine playing most of the frontier dungeons 300+ times. Sure it's interesting to see the new ones and you get some decent rewards the first time you finish but the high SOT cost and obnoxious difficulty gets old. You have to manage your resources pretty carefully in this game and this doesn't seem like the best use of them.
Iced_Earth
11-11-2019, 05:53 PM
thanks natasmal. its working fine
bought a key and servers are crashing, wow.
IronIndy
11-11-2019, 07:46 PM
I do not have angel ed or a cosmic life tailsman for lilith or the 9000 FC needed to even atempt this dungeon!
next event please
mikmar
11-11-2019, 09:32 PM
Impossibile to win a single Battle with all relics and the exact setup of Matasmai for me.
4 battles, 4 losses. I give up ...
kkkreg5
11-11-2019, 10:00 PM
Patrice suggested this team on the FB LOTB page:
Hallowed Ed - Orbit
Gunner Bat - Fortune/Grail
Gunner Lilith - Life/Inspiration/Sustaining
Gunner Minotaur - Angel/Serenity
Seems to working well, but slow. Averaging about 3:30 with no losses so far...
The thing that caught my eye was no cosmic talisman in this setup.
UPDATE: This setup is now about 45% effective after reset. What I've been able to catch while on auto is Hallowed will Ghost in the last wave then self destruct.
mikmar
11-11-2019, 10:38 PM
Patrice suggested this team on the FB LOTB page:
Hallowed Ed - Orbit
Gunner Bat - Fortune/Grail
Gunner Lilith - Life/Inspiration/Sustaining
Gunner Minotaur - Angel/Serenity
Seems to working well, but slow. Averaging about 3:30 with no losses so far...
The thing that caught my eye was no cosmic talisman in this setup.
Thanks, I don't have gunner minotaur, so it's impossible for me and many many other players.
And the gunner minotaur is one of the rarest char I've ever seen
Seventhson6669
11-11-2019, 11:02 PM
Ya, this dungeon is BS! I dont have gunner minotaur either. This works too:
Hallowed Ed - (Orbit)
Angel O Mercy -
(Persecution/Sustaining/cosmic)
Lilith (Avenger/Grail/cosmic -fate)
Werewolf - (yin yang)
Note: on auto, you still have to target Daedalus first
But is too damn slow for the time given/price
I'm surprised how few are using Redemption talismans. They really help remove the invincibility and endure. I put Redemptions on the G LOL here and it's much more reliable on auto. Still loses occasionally, but it doesn't really require any focused babysitting.
rags-6094
11-12-2019, 07:13 AM
Hi Gents Iv’e started again since there seems to be a lot of struggle.... I don’t feel quite so on my own.
I couldn’t get either of the gunner lol’s to work for me.
I know many of you haven’t got him but Gunner Minotaur is absolutely awesome, might be a good time to drop a bunch of souls during the sacrificial event if you have anything left to offer.
I tried Hallowed with orbits, that was a non event.... I put Valor on hallowed and have him as a passenger.
I have been using all the required characters at the same time with similar or the same Talisman combo’s as previously mentioned.
Angel has banner and serenity. I have watched and experienced this dungeon get steadily more difficult with every reset daily, what worked yesterday does not work today, auto is virtually impossible, though I did have good success with it early.
So I will be doing this one manually it’s faster for one thing and it is getting me back to reason I started playing in the first place.
I have managed 4 straight wins in 15 minutes which is better than 4 losses in half an hour prior to that.
Final curtain use Minotaur power move, remove all buffs then switch to Hallowed, use measured blow on Icarus to perfect death him then use Minotaurs move and finish him off with no worry of Icarus coming back, the rest is history.
Survive one round of Shadow Ed and Minotaur normally finishes him off.
I do hope this helps, manual is actually quite fun again, just a shame we have to do it so many times... good luck troopers!
mikus666
11-12-2019, 10:20 AM
Definate meta change. Was winning 2 days ago around 75% of the time, today dropped to 15% with exact same team. Absolute shite.
scott-5496
11-12-2019, 10:21 AM
I am going to sit this out for now as it is longer term goal like many other dungeons and I plan on doing them first. Finishing off Raven today or tomorrow and still got a lot of the final Mayan to do (but that is super hard too and expensive to do). I am plugging away at LOL achievements too and only got two left to do (Assassin and Gunner LOL) but that will need to wait a bit as need to get them both to fully awakened and that will take a little time due to lack of gold and resources for the top end items needed. Saying that I have got quite a few maxed and I must say I like the Raven characters - a really nice addition to my gauntlet teams so looking for ward to maxing my last two of those as well.
Blade
11-12-2019, 10:35 AM
And the gunner minotaur is one of the rarest char I've ever seen
Oh yes, indeed! Opened so many souls since he was released...never showed up! Despite I was pretty lucky lately getting Samurai Emperor from the free event souls, both new dogs from a few rare souls and gunner PDK from one legendary heroic.
Apart from that: man you guys have a lot time to play! All these dungeons are piling up for me. I only fnished the basic missions to get the characters for trooper and infernal dungeons. No time to play all the others and I really hope we have reached the limit of these time limited dungeons soon.
scott-5496
11-12-2019, 10:42 AM
Oh yes, indeed! Opened so many souls since he was released...never showed up! Despite I was pretty lucky lately getting Samurai Emperor from the free event souls, both new dogs from a few rare souls and gunner PDK from one legendary heroic.
Apart from that: man you guys have a lot time to play! All these dungeons are piling up for me. I only fnished the basic missions to get the characters for trooper and infernal dungeons. No time to play all the others and I really hope we have reached the limit of these time limited dungeons soon.
Glad to see you get some missing character Blade. I got mine last month in the sac event and Halloween so was happy too. Got nothing this time - not one character but that is the way of it for me these days. Even my kids got the dogs this time - me, nada!
URock
11-12-2019, 11:07 AM
I did a mistake and opened this dungeon because the key looks like the daily golden key. I can only play with Angel Eddie, because I didn't maxed Gunner Bat and didn't got all needed talismans. Funny dungeon for 1% of the player base, so I wait until I got enough free keys from events (I never will buy a key with FC, because I 1st need the LOLs) and until I get the Gunner Minotaurus.
300 times this...300 times that...I don't have the time and desire to farm 24/7.
kkkreg5
11-12-2019, 07:49 PM
Getting sick of this dungeon. Nothing working consistently after reset yesterday.
kgk56
11-13-2019, 09:25 AM
No loss with Angel - Angel of Mercy - Lilith & Minautor but only 12 runs in 2h. For 250FC, it's quite expensive ...
scott-5496
11-13-2019, 10:39 AM
Mino seems to be the trick and naturally I do not have him so I am really just going to sit this out for a bit. He is going to be my new white whale for sure (as his green brother is too). Plenty other stuff to do anyway and hopefully they consider making it easier as there cant be many folk playing it...though it may soak up ironite which the devs will want to see I guess.
Beddie
11-13-2019, 12:02 PM
Trust me, a gunner Minotaur is essential to a gunner team
mk ultra
11-13-2019, 12:20 PM
HI!
This is my team for this dungeon. Works 99% on auto and it is fast enough with 2:10 the fastest and 3:25 the slowest that i seen.
I lost one time having the eddie inflicted with dark ghost and getting multiple turns.
Hallowed Eddie - Orbit (Angel Eddie ride-along)
Minotaur - Redemption & Serenity
Angel of Mercy - Inspiration, Sustaining, Cosmic (Echo) + other random talisman
Lilith - Fortune, Cosmic (Life Passive) + other random talisman
Also, the order is important for speed.
If no Minotaur, the team works well with Lord of Light or Wrathchild but it is much slower.
LE: It seems that Hallowed Eddie dies more often than it happened when running the first key. With the second key i had lost 2 times, all in the last wave, in the first 10 runs, but i did not seen exactly why.
I think it is the same problem with ghosting because no toons are close to dying at any point in this dungeon.
LLE: With the second key i scored 31 wins & 4 defeats. The number of wins could have been a little higher, maybe 35-37, but i did not watch the phone at all times and some time was lost due to defeats. Also, i ended the run 10 minutes earlier as i did not want to do another refill.
Natasmai
11-13-2019, 02:46 PM
that right there is my problem with this dungeon. it is so random. Ive tried a bunch of configurations, position changes, i can run 20-30 with no losses... then i can have a string of 4 or 5 in a row. same team, no changes.
The entire dungeon relies too heavily on RNG and as we all know the RNG in this game is probably the worst ive ever seen. This goes from triggering abilities all the way up to the characters from souls or the cosmic talisman types... the "random" is like... scheduled, or something. Echo is the new cosmic ability, so suddenly we are opening tons of them. soon echo will disappear almost completely and some new ability will be the "random" choice. I can open 3 mythic souls and get the same guy? how is that possible? I mean obviously there is a minute % chance that it will happen... but really?
So since the RNG is clearly not very R... then it doesnt seem fair to make a dungeon that relies so heavily on it.
trooper206
11-13-2019, 02:53 PM
that right there is my problem with this dungeon. it is so random. Ive tried a bunch of configurations, position changes, i can run 20-30 with no losses... then i can have a string of 4 or 5 in a row. same team, no changes.
The entire dungeon relies too heavily on RNG and as we all know the RNG in this game is probably the worst ive ever seen. This goes from triggering abilities all the way up to the characters from souls or the cosmic talisman types... the "random" is like... scheduled, or something. Echo is the new cosmic ability, so suddenly we are opening tons of them. soon echo will disappear almost completely and some new ability will be the "random" choice. I can open 3 mythic souls and get the same guy? how is that possible? I mean obviously there is a minute % chance that it will happen... but really?
So since the RNG is clearly not very R... then it doesnt seem fair to make a dungeon that relies so heavily on it.
I totally agree with this opinion. Reading all the posts concerning this dungeon I will take my time and wait for the dev team to make some tuning. As for the RNG...heh...It is a sad story indeed. I somewhere saw in the troopers FB page, a post about how another similar game "alters (raises)" the luck after you have opened souls of the same type. If any from the dev team is reading this, I would kindly ask them to consider it.
Celobeast
11-13-2019, 03:27 PM
HI!
This is my team for this dungeon. Works 99% on auto and it is fast enough with 2:10 the fastest and 3:25 the slowest that i seen.
I lost one time having the eddie inflicted with dark ghost and getting multiple turns.
Hallowed Eddie - Orbit (Angel Eddie ride-along)
Minotaur - Redemption & Serenity
Angel of Mercy - Inspiration, Sustaining, Cosmic (Echo) + other random talisman
Lilith - Fortune, Cosmic (Life Passive) + other random talisman
Also, the order is important for speed.
If no Minotaur, the team works well with Lord of Light or Wrathchild but it is much slower.
LE: It seems that Hallowed Eddie dies more often than it happened when running the first key. With the second key i had lost 2 times, all in the last wave, in the first 10 runs, but i did not seen exactly why.
I think it is the same problem with ghosting because no toons are close to dying at any point in this dungeon.
LLE: With the second key i scored 31 wins & 4 defeats. The number of wins could have been a little higher, maybe 35-37, but i did not watch the phone at all times and some time was lost due to defeats. Also, i ended the run 10 minutes earlier as i did not want to do another refill.
Nice team, thanks. I used it now and sucessfully ran 1 key with just 1 defeat at 1h:35m, total of 33 wins, better than the same team with different setup i was using before. (minotaur with yin and yang)
I don't have a cosmic with life passive, so I used on lilith Grail, Life and Sacred sets.
i have many characters but never found gunner minotaur,don't know why devs not put him in any event or in any other soul...
infinite dreamer
11-13-2019, 06:30 PM
i have many characters but never found gunner minotaur,don't know why devs not put him in any event or in any other soul...
I hear ya, I wish he would appear in the heroic soul rotation at some point.
I'm sure gunner Minotaur would help, but I've been using Hallowed Ed, Wrathchild, yellow bat and Lilith with pretty good success. Last night I had 24 wins and only 1 loss on a key, but everyone is right, things can suddenly go badly in that dungeon. I would've had more wins if not for a run of connection errors! It's kind of messed up that they have SO many dungeons with time limits with this kind of server instability. I've pulled 4 lab talismans on almost 100 runs (all barrier) so far.
Iced_Earth
11-13-2019, 06:42 PM
finished the 300 dungeon runs. got only 3 labyrinth talis and tons of sacred talis, thats stupid. atleast im glad thats over
Celobeast
11-13-2019, 06:47 PM
finished the 300 dungeon runs. got only 3 labyrinth talis and tons of sacred talis, thats stupid. atleast im glad thats over
It's very strange, i finished 120 runs and got 0 labyrinth talisma and 3 sacred, my friend did the 300 runs and got 2 complete sets of labyrinth and tons of sacred, it seems they decreased the loot.
Sonova.... .. needed 7 more runs.. that meant 14-21 minutes in the dungeon..had 18 minutes left... start a run.. crash.. relaunch.. now the dungeon timed out in 6 minutes (the relaunch didn't take 10 minutes)... which meant I needed another key for 5 final runs.
300 runs = 5 Labyrinth talismans (1 set - Barrier), 3 Sacred talismans (1.5 sets - Will)
Like most of the no-fury Eds, he comes fully skill sharded.
6832
Icaruss with passive,so stupid to see every Eddie again only changed fury with passive...boring...
MetalKing
11-13-2019, 07:45 PM
I hear ya, I wish he would appear in the heroic soul rotation at some point.
I'm sure gunner Minotaur would help, but I've been using Hallowed Ed, Wrathchild, yellow bat and Lilith with pretty good success. Last night I had 24 wins and only 1 loss on a key, but everyone is right, things can suddenly go badly in that dungeon. I would've had more wins if not for a run of connection errors! It's kind of messed up that they have SO many dungeons with time limits with this kind of server instability. I've pulled 4 lab talismans on almost 100 runs (all barrier) so far.
What talismans did you run on your team?
IronIndy
11-13-2019, 08:04 PM
I have Icarus ed already. so my question is fallen ed worth the 4500fc I would have
to spend for angel ed plus all the keys?
infinite dreamer
11-13-2019, 08:15 PM
What talismans did you run on your team?
It's a slight variation of Natasmai's team a few pages ago. I didn't have a life cosmic talisman, so I couldn't use the fortunes to help her.
Wrathchild (Ying, Yang)
Hallowed Ed (Orbits) w/ride-along Angel Ed
Angel of Mercy (Persecution, Sustaining, Cosmic)
Lilith (Life, Grail, random green, Cosmic - immunity)
The only real problem is when the red minotaur in the 3rd wave gets multiple extra turns. 27 wins, 2 losses on the key I just ran. Pulled 4 sacred (all will).
Quick general question: I have 8,639 awakening soul fragments. Is it better to use them in the "specials" store or redeem some awakening souls for materials? I need a bunch more of the 1* shards to go from 1 purple star awakening to 2 purple stars.
Olevipoeg
11-14-2019, 06:07 AM
It's a slight variation of Natasmai's team a few pages ago. I didn't have a life cosmic talisman, so I couldn't use the fortunes to help her.
Wrathchild (Ying, Yang)
Hallowed Ed (Orbits) w/ride-along Angel Ed
Angel of Mercy (Persecution, Sustaining, Cosmic)
Lilith (Life, Grail, random green, Cosmic - immunity)
The only real problem is when the red minotaur in the 3rd wave gets multiple extra turns. 27 wins, 2 losses on the key I just ran. Pulled 4 sacred (all will).
The other one is in last wave. I experimented with Celestial set and that Minotaur sometimes gets 12 new turns in a row.
Cthulhu
11-14-2019, 05:08 PM
Quick general question: I have 8,639 awakening soul fragments. Is it better to use them in the "specials" store or redeem some awakening souls for materials? I need a bunch more of the 1* shards to go from 1 purple star awakening to 2 purple stars.
For low level stuff, it's good buying, but for high-level 4* and 5* stuff, just redeem awakening souls, they also drop 5* hearts.
infinite dreamer
11-14-2019, 05:16 PM
For low level stuff, it's good buying, but for high-level 4* and 5* stuff, just redeem awakening souls, they also drop 5* hearts.
Thanks Cthulhu!
alekos
11-15-2019, 04:51 PM
one of the most annoying dungeons. The thing is that no team is 100% safe (so far) and you always have to monitor things. You will definitely lose some runs, no matter what...or you'll get connection errors and the time is always running. You have to spend 250FC every single time..you do get 10FC from time to time but still it's too expensive. Even with maxed relics and talisman and all... it still takes 3-4 minutes per run. I can't wait to finish the 300 wins to get the eddie. Labyrinth talisman do drop for those who are after them... I managed to complete a 5set after almost 150 wins
Cthulhu
11-18-2019, 01:19 PM
For anyone wanting to farm this dungeon after you got Fallen Eddie, for extra Labyrinth talismans and to get fallen Eddie's achievement, this team NEVER loses:
Hallowed eddie with Orbits
Minotaur with Redemption & Serenity
Fully awakened Cosmic Lord with Singularity
Fully awakened Gunner Lord with Light+Cosmic
I have played about 4 or 5 keys so far, zero deaths. I even feel confident to let it farm at home on a second smartphone while I am outside.
Bakura
11-19-2019, 12:37 AM
Well, being that I have Icarus Ed, I didn't feel a rush to do this dungeon for the same toon, but without his awesome fury.
I figured I would try for purple bricks and extra Labs, but from the sounds of things, I will wait.
For anyone wanting to try this dungeon, you may want to wait until after the next update.
See the adjustment to this Labrynth dungeon below.6917
scott-5496
11-19-2019, 10:20 AM
Well, being that I have Icarus Ed, I didn't feel a rush to do this dungeon for the same toon, but without his awesome fury.
I figured I would try for purple bricks and extra Labs, but from the sounds of things, I will wait.
For anyone wanting to try this dungeon, you may want to wait until after the next update.
See the adjustment to this Labrynth dungeon below.6917
Yeah, me too dude. Waiting it out, plenty frozen to hit in the meantime!
Knut-3112
11-19-2019, 11:30 AM
Is there any point in trying this without the latest OP talismans like Orbit, Singularity etc.? Labyrinths are tempting but I wouldn't want to waste 250 FC if it's not even possible to do...
scott-5496
11-19-2019, 11:56 AM
Is there any point in trying this without the latest OP talismans like Orbit, Singularity etc.? Labyrinths are tempting but I wouldn't want to waste 250 FC if it's not even possible to do...
Wait until the update as it should get easier to do - that is what I am doing.
Celobeast
11-22-2019, 07:51 PM
Im running this dungeon and didn't see anything different after the patch update.
Discordian
11-25-2019, 09:36 PM
Im running this dungeon and didn't see anything different after the patch update.
3rd wave is now moderately more difficult.
Final wave is easy as hell, but still takes forever to grind down Fallen Icky.
I run it with an autowin team using both Lilith and Angel, but it's like 2:30 per run. Can't wait to finish the achievement so that I can start playing the toons I want...
Muzzleloader
11-26-2019, 01:16 PM
What is the best team setup without minataur? I was going to try and knock this out before more grindfests start.
Where is the thread for the eternal dungeon tips? I couldn't find it.
infinite dreamer
11-26-2019, 02:33 PM
https://forum.ironmaidenlegacy.com/showthread.php?12316-Frontier-Keys-Cheat-Sheet&highlight=frontier+keys+cheat+sheet
This thread?
I was running before the update. I don't know how much it changed though.
Wrathchild (Ying, Yang)
Hallowed Ed (Orbits) w/ride-along Angel Ed
Angel of Mercy (Persecution, Sustaining, Cosmic)
Lilith (Life, Grail, random green, Cosmic - immunity)
I was thinking of trying to work on this achievement as well.
scott-5496
11-27-2019, 02:04 PM
I am using the same basic team as you here. Still get a couple of defeats each key and at the moment I am getting 33 wins per key and maybe 2 loses.
If I could convert each loss to a win then I can save myself a key to make up the shortfall....any other ideas to make it either faster (to fit in 2 extra battles per key) or 100% survivable so I can hit 34 wins per key?
Cheers
Muzzleloader
11-27-2019, 02:11 PM
Does the order make a difference? I only had 27 wins with no loses, but had 2 disconnects. The order I used was
AoM
HE
Lilith
Wrathchild
I would like to do this dungeon, but the disconnects give me second thoughts about enetering.
infinite dreamer
11-27-2019, 02:19 PM
The disconnects really slow things down. Happened to me on Raven's Alter last night ML.
Scott, I was trying to fit dominance or redemption on the bat, but the team was a little less reliable. Does the dungeon seem any different after the update? I may give it a try later.
Muzzleloader
11-27-2019, 02:25 PM
I did use fortune and cosmic life talis on lilith, that may make a difference. I was thinking of using cosmic LoL instead of wrathchild
scott-5496
11-27-2019, 02:33 PM
Well, not sure to be honest as I only started it yesterday! So can't really tell!
My defeats happen on wave 3 or the final wave only. I have Life Cosmic and Fortune on my Lilith. Order was Wrathchild, HE, Lilith and Bat - but will try it on this key with Lilith, HE, Wrathchild and Angel of Mercy and see how that goes. It seems to be crave that is my enemy at least twice - HE gets it and when he heals he kills himself.
I'll see how this key goes and report back in a couple of hours...only had two server delays on the last key.
Edit - first few runs going quicker - just got my fastest round with a 1:56 then a 1:58 so this may well do it but only run four rounds of it so far.
Edit2: Went to loo came back to defeat so that was no help - now swapped bat and wrathchild to see how that goes - still a bit quicker I think.
infinite dreamer
11-27-2019, 02:46 PM
Thanks Scott, when the red minotaur on wave 3 gets multiple extra turns, that's when I seem to get a loss. Under 2 minutes is pretty good, hopefully you can keep it up. On a side note, no matter how many souls I open, I can't seem to pull a gunner minotaur either.
ML, I used the cosmic LOL for a bit, but Wrathchild seemed to work better on the boss level. Maybe you will have more success if your LOL is more awake than mine!
Muzzleloader
11-27-2019, 04:09 PM
I cant login, otherwise I would have tried a run. I wanted to use the downtime, but the game wont cooperate.
angelkelly
11-27-2019, 04:18 PM
I was just in the process of running this dungeon before i got kicked out. Now i can't even log in, what a waste of frontier coins.
I'm beyond pissed right now.
scott-5496
11-27-2019, 04:54 PM
I was just in the process of running this dungeon before i got kicked out. Now i can't even log in, what a waste of frontier coins.
I'm beyond pissed right now.
Join the club - Just posted about this in Bug Thread. Three days, same thing - MACL11 restarts - and this is a real pain as I have been trying to get 34 per key and cannot do this due to the connection issues and MACL11 crashes that are happening over last few days at the same time every day for about an hour or so (and counting).
Oddly my team is holding up with current layout with no defeats on auto - so if we can stop the connection I can save myself a key to pick just 4/5 wins that will be needed to get to 200......not going to happen though!
Current team order is:
Lilith, HE, Bat, Wrathchild - I think without the connection issues I would get around 35/36 per key with no losses...I think!
scott-5496
11-27-2019, 04:56 PM
I cant login, otherwise I would have tried a run. I wanted to use the downtime, but the game wont cooperate.
Yeah just posted about this elsewhere. Same time every day last few days - MACL11 crashes - all the same time too. They must do something between 3:20 and 4:45 that causes issues as I always get the same errors and need to reboot then struggle to get in.
Bakura
11-27-2019, 07:01 PM
I used MK Ultra's team.... worked great.
Best time 1: 34.
Is anyone getting Lab talis?
I ran 2 keys and nuttin'!!!
HE- Orbits
G. Minotaur- Redemption/ Sacred/Cosmic
G. Lilith- Fortune/Cosmic/green
G. Bat-Sustain/Inspiration/Cosmic/ blue
Fudjo
11-27-2019, 07:10 PM
I used MK Ultra's team.... worked great.
Best time 1: 34.
Is anyone getting Lab talis?
I ran 2 keys and nuttin'!!!
HE- Orbits
G. Minotaur- Redemption/ Sacred/Cosmic
G. Lilith- Fortune/Cosmic/green
G. Bat-Sustain/Inspiration/Cosmic/ blue
I've been using the same team. Runs great, with the occasional hiccup - 1 defeat for every 40 or so wins. Getting Labyrinth talismans at a rate of less than 1 per key, but I have 5 from 7 keys (260 runs) so far.
If you get enough clean runs, you can get Fallen Icarus Eddie with 8 keys. Gotta keep an eye on the runs 'cause of the occasional defeat, but you have to do that anyway 'cause the connection issues lately.
scott-5496
11-28-2019, 10:48 AM
I wish I had Minotaur! I still get the odd defeat as well - I did one key with none but then they came back so still getting one or two per key I think. But that is nothing compared to what we are losing on connection issues that is for sure. Oh and I am up to 202 wins in the dungeon and just 2 Lab talisman so far! As ever utter rubbish drop rates for me. Without connection issues I got up to 38 wins with my team so clearly Mino makes a huge difference if you have him.
URock
11-28-2019, 11:24 AM
In my settings the Gunner Minotaur is switched OFF :D
scott-5496
11-28-2019, 11:31 AM
In my settings the Gunner Minotaur is switched OFF :D
Yeah, me too...same with the Sentinel version as well! Cannot get either of them to show up! I am hoping they put him in heroics as a replacement for Redan and Musashi!
Muzzleloader
11-28-2019, 03:56 PM
I have 120 wins and pulled 3 sacred and 4 labyrinth talisman. I would like that after a defeat the game would resume playing, that way we wouldnt have to babysit for the odd loss. 33 battles and 17 disconnects this morning. I guess the holiday weekend wont be used in the dungeons
URock
12-10-2019, 04:56 PM
After 300 runs and finishing the achievement:
2 Labyrinth
3 Sacred
TALISMANS NOT SETS!!!
Hey Frogs. your droprates are:
https://media2.giphy.com/media/R9cQo06nQBpRe/giphy.webp?cid=790b7611d85a48f13e7d8dd2eb12c9dba17 5d63bfefd9464&rid=giphy.webp
fantomz
12-10-2019, 08:57 PM
After 300 runs and finishing the achievement:
2 Labyrinth
3 Sacred
TALISMANS NOT SETS!!!
Hey Frogs. your droprates are:
https://media2.giphy.com/media/R9cQo06nQBpRe/giphy.webp?cid=790b7611d85a48f13e7d8dd2eb12c9dba17 5d63bfefd9464&rid=giphy.webp
indeed they are
URock
12-12-2019, 05:28 PM
581 runs:
6 Labyrinth (yeah)
6 Sacred
NOT SETS!!!
Bakura
12-12-2019, 06:18 PM
4 keys = 0 Labs, and 3 sacred.
The AI should calculate dropping a complete set of Labs in the entire runs it takes to get Fallen Icarus Ed.
scott-5496
12-13-2019, 10:16 AM
I did get a full set of Labs plus 1 extra and 6 sacred while getting Eternity Eddie run done but that is all I have done so far on this one....ironite is the issue as now down to just over 1k....THE FEAR!! It look like I am about the same as others as I did 10 keys I think
The AI should calculate dropping a complete set of Labs in the entire runs it takes to get Fallen Icarus Ed.
I actually got 1 complete set of Labs and 3 sets of Sacreds when I got FIE- no spares left over.
But that was a month ago.. so.. .
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