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Ceeg_LOTB
11-22-2019, 03:19 AM
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Welcome Troopers, to this weeks Updates from Space Station No. 5.

Maintenance Mode

Today’s maintenance was to release an update that focused around Quality of Life fixes to the game. From Missions and Achievements to Clan Check-ins and Summoning Tribute souls, there have been a lot of fixes. Check out this post for the full details - https://forum.ironmaidenlegacy.com/showthread.php?12659-Game-Update-November-21st-2019

Stranger in a Strange Land

As many of you have noticed from an accidental release a couple of weeks ago, Cyborg Eddie is getting an upgrade and will be able to be Awakened by the time you are reading this! HOWEVER, you will not be able to get him to his full Awakened power until you participate in the Cyborg Event planned for late next week.

Battle with the Beast

Sooner than that though, another addition to our Awakened characters, get ready to Awaken the Beast in this weekends Arena based event.

Back again this week, Weekend Warrior with Durandal!

Weekend Warrior

Trouble In Talisman Town

Wicked weekend ahead, Troopers! Gather around and crack open some Trooper Ales (or Eddie's favorite Orange Juice if you're not of legal drinking age), as it's time for some scintillating strategies from your stalwartly sober samurai, Durandal.

In this installment, I'll be exploring some themes and strategies you may want to consider when experimenting with talismans. While this piece is geared towards our newer and less experienced Troopers, the themes here are universal across any of the game for any player.

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Stats, Scaling and Damage Types

Talismans are often coveted for the special effects you receive when completing a full set. While these effects can greatly impact your battles, be sure to pay close attention to the various stats and star level of each talisman. Strategically matching the stats of your talismans to your character will always net you the most consistent results.

For instance, Baroness Redan features 1 Magus (Blue) and 2 Sentinel (Green) slots for her talismans. Since all her abilities deal Magic Damage, it would be most wise to select Sentinel talismans that offer MAG and/or defensive stats, but not ATK - as the benefit of this stat would be lost on her.

As another example, Mystic Eddie features abilities that drastically scale with Magic Resistance, or MR for short. In that respect, I would try to maximize my efficiency by equipping talismans that offer him as much MR as possible in additional to other compatible stats. If you have any Cosmic Talismans that offer a flat bonus to MR, oh you're in for some fun!

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Mindful Interactions

To take your team to the next level, spend a few minutes to consider the purpose, application and synergy of how can talisman can interact with your characters and teams as a whole. Some effects might sound stronger on paper on their own, but fail to provide as much value as other seemingly lesser effects that are used more strategically.
If you have a character who must apply negative effects in order to be effective, you'll want to find ways to ensure that you can remove and prevent immunity effects on your opponents. If you have a character that needs time to build up beneficial effects and conditional abilities, you may want to consider talismans that can help stall for time (shields, immortality effects, and so on).

Looking at the big picture, you may even find yourself using talismans not for the character they're equipped on but rather for the sake of filling a need for the entire team. For example, when I'm using a flexible character like Cosmic Lord of Light (who has no talisman restrictions), I see him as a universal puzzle piece that can cover any gap left behind by the other three fully-equipped characters I'm using.

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Have Fun With It

Quite frankly, the most fun I've ever had playing this game is whenever I'd take a break from looking for the "best" strategy and instead focused on playing around with what could be possible. Oftentimes, a fellow Navigator and I would look at sets of charaters with similarly themed abilites and think, "Could this work? Has this been done before?"

As your collection of characters begins to swell, take a moment out of your day every now and then and curate the possibilities of what you have available. I can't describe how satisfying it feels to nab victories as a result of clever and creative team-building. Who knows? You might even be a contributing factor in the next big swing in the meta someday.

***

That about does it for me this week. To all the Aces in Arena, thank you for your dedication. Believe it or not, I enjoy getting crushed by your teams. It keeps me wanting to experiment with new and unlikely ideas. To any Troopers just getting started, I hope this has helped add a bit of insight to your daily battles.

Until next time,

Durandal


Art

This week’s Art feature is from José on Facebook. Don’t forget to get to share any of your Art with us here to potentially get featured next week!

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Thanks for reading!

Space Station No.5, shutting down until next week.

Yup
11-22-2019, 03:25 AM
How about letting iOS users actually play the app?????

No log in since around 10:30 am Nov 21 (GMT -8) and it's now 7:30 pm....... 9 hours for an update??? Really?? come on. Stop blaming Apple for your shitty planning.

Discordian
11-22-2019, 03:35 AM
today’s maintenance was to release an update that focused around quality of life fixes to the game.

Unless you have an iphone. Then you can go f*** yourself.

Yup
11-22-2019, 04:04 AM
Someone from Navigator Games needs to contact Apple and ask about the 12+hour delay.....

... after all.. that's 12 + hours your app has been unavailable to at least part of your customer base. If this truly is due to Apple's review process (which I doubt), Navigator Games should be displeased with it as much as users are.

In fact.. is Navigator Games certain they ticked the box to submit the update and make it live???????? Apple taking more than 12 hours to approve an update to an exiting app is extraordinary.

Natasmai
11-22-2019, 04:46 AM
Why has the cost of awakening increased on these new characters? 6 items instead of 3, double the 5* colored mats... you know the ones that NEVER drop in any LOL level.... and another 3Mil gold added to the final cost. I mean you already pissed us off by screwing us out of a pile of gold with the last increase, so you thought it was a good idea to increase it again? It now costs almost 29Mil gold to max beast.

Discordian
11-22-2019, 04:49 AM
Straw that broke the dromedary's back you reckon, Nat?

drrchmnd
11-22-2019, 05:21 AM
Why has the cost of awakening increased on these new characters? 6 items instead of 3, double the 5* colored mats... you know the ones that NEVER drop in any LOL level.... and another 3Mil gold added to the final cost. I mean you already pissed us off by screwing us out of a pile of gold with the last increase, so you thought it was a good idea to increase it again? It now costs almost 29Mil gold to max beast.

Well it's like this... they can't figure out how to make a game with events and specials and such things that will convince us the players that we want to indulge in lots of microtransactions (under 5$). So they figure if they go obscenely stupid with things costing 20 times as much etc etc and don't increase the drop rates to match, people will ante up and spend large amounts of money (over 5$) to get the things.

Otherwise known as they is really being greedy bastiches.

Mario.Ahner
11-22-2019, 06:51 AM
Simply stop spending money on this bugfest.

Ip4
11-22-2019, 07:33 AM
New. Dungeon is impossible hard,nothing help to kill new eternal Eddie...

Beddie
11-22-2019, 07:57 AM
Devs, I’d understand if it took an extra hour or two for the update to occur but 13+ HOURS?!

Yup
11-22-2019, 08:26 AM
I'm beginning to think someone actually forgot to submit the update to Apple and it'll be tomorrow morning, when they get to the office, when they realize it.

Akuma
11-22-2019, 08:45 AM
I think you are right. More than 12 hours or so now. It should not take this long for the AI to scan and approve the app - it never has before.
Maybe some goofball submitted a debug or development build without security in place and it was rejected, or a goofball realized they submitted the wrong build and pulled it once they got home. Silly, ain't it, ;(
It did give me an excuse to exoeriment with BlueStacks though, and it works. It sure melts through CPU and battery on this 2017 MacBook Pro for some reason though.

Leviathan
11-22-2019, 08:52 AM
Hello Troopers. We are still awaiting the appearance of today's update in the App Store. Our team has made the decision to drop the maintenance window to let Apple players back into the old version of the game.

Unfortunately this will mean IOS players will not benefit from the new bug fixes or be able to access the Clans feature until they install the new update at the time at which it becomes available.

For more details on what Apple players can expect, as well as further information on the App Propagation process, please read our most recent forum post here. (https://forum.ironmaidenlegacy.com/showthread.php?12669-Regarding-November-21st-Update-on-iOS-Devices)

Yup
11-22-2019, 09:01 AM
This update was released to the store this afternoon

And there's the issue. It should have been "released to the store" ahead of anticipated propagation.

Sorry, but it's not like Apple delays are new or unexpected. It's just that Navigator Games has not learned to plan ahead.

But, it is nice that at least after 14.5 hours you removed the maintenance screen. -- This begs the question.. WHY is the maintenance screen there at all.. Release the update.. and announce there is an update expected in the app/android store WITHOUT locking players out. Then reboot servers after the app update is available to everyone. If it is possible to play te app without the update.. I don't see why a simple splash screen can't announce that an update is propagating and errors may occur until the update is downloaded.

Nicko
11-22-2019, 01:12 PM
This really is baffling how this continues to happen. It seems like it would be so simple to avoid the problem by waiting to release Android until the slow-to-be-approved Apple is available.

If it’s NOT that simple a short explanation from the developers about why this isn’t possible would certainly help them avoid looking like idiots

Will we be receiving the Clan Currency we haven’t been able to claim?

Glad I’m long past my PvP prime :)

Caesar815
11-22-2019, 02:17 PM
I think you are right. More than 12 hours or so now. It should not take this long for the AI to scan and approve the app - it never has before.
Maybe some goofball submitted a debug or development build without security in place and it was rejected, or a goofball realized they submitted the wrong build and pulled it once they got home. Silly, ain't it, ;(
It did give me an excuse to exoeriment with BlueStacks though, and it works. It sure melts through CPU and battery on this 2017 MacBook Pro for some reason though.

Oh, indeed it has. Not quite sure which space Station no. 5 it was, but one update took more than ONE complete day on which I could not play the game.

Leviathan
11-22-2019, 04:08 PM
This really is baffling how this continues to happen. It seems like it would be so simple to avoid the problem by waiting to release Android until the slow-to-be-approved Apple is available.

If it’s NOT that simple a short explanation from the developers about why this isn’t possible would certainly help them avoid looking like idiots

Hi Nicko,

Thank you for your comment. Apple takes about 1 day after submitting the app for it to be approved, at this point we can then release it whenever we want (yesterday's update was already 'Approved' and ready to go). When we release it, Apple then starts propagating across all its App Store servers. Apple notes that this process can take up to 24 hours, and it takes different amounts of time depending on which store server you are on, all unknowable by anyone. As far as we have been able to determine it is random.

Android on the other hand, doesn't require Approval to put on its store, and you can do Timed Publishing. Timed Publishing pre-propagtes to all the Google Play Store servers, and when we click the release button it is available to all stores usually within a few minutes, up to 1 hour. This pre-propagation on Android time takes about 24 hours.

Beddie
11-22-2019, 04:24 PM
Right then thanks for that explanation.
Now what’s happening to IOS clans?

Caesar815
11-22-2019, 04:29 PM
Right then thanks for that explanation.
Now what’s happening to IOS clans?

Update is NOW online in AppStore !!! Just 22hours later... zzzz

GrimDusk
11-22-2019, 04:40 PM
On a lighter side, all of these new Eternals look great! My favorite is Eternal Champion Eddie, though Hell Prince Wrath looks great as well. Which one are you guys' favorites?

Beddie
11-22-2019, 05:12 PM
Yeah the new Eternals look great (Especially Eddie)

Horus-2545
11-22-2019, 06:01 PM
I haven't taken all of them on yet, but Wrath looks like the strongest just by looking at passives.

Beddie
11-22-2019, 08:41 PM
That and he has both a Prisoner and Ferryman for allies

Azagthor
11-23-2019, 07:03 AM
Hey, haven't seen this mentioned yet, but I like how you've added timers to things in the Event's tab of the Store. Nice work!

Also like the additional information you've included on recent Key store descriptions, about drops and restrictions. Updating older keys, and having more realistic difficulty descriptions would be appreciated :)

Ydex
11-23-2019, 08:09 AM
I'm also just literally gushing about that new feature where you can't even fucking login at all! So great guys

Mario.Ahner
11-23-2019, 09:45 AM
Does an ironite limit exist? just asking to be prepared when the appropriate compensation for the last 4 weeks will arrive.

And just compensating ios-users is a joke! Android users weren't able to play also. Is this done because of this crybaby yup, that spends 100$/month??? Oh I forgot, he has all relics.

Muzzleloader
11-23-2019, 12:30 PM
I know the IOS users may have experienced longer outage than some of the android users, what about compensation for the android users who lost time and resources on keys that they could not play due to continual connectivity issues that were so called fixed.

Maybe if you fixed the connectivity problems instead of continually rolling out new material you wouldnt have so many complaints. There are so many timed events, but it is a true gamble it you can complete a key without getting the boot.

Beddie
11-23-2019, 12:54 PM
We won’t mind a month or two with bugger all events if it meant that the game can be properly fixed

Hartacus
11-23-2019, 12:58 PM
I know the IOS users may have experienced longer outage than some of the android users, what about compensation for the android users who lost time and resources on keys that they could not play due to continual connectivity issues that were so called fixed.

Maybe if you fixed the connectivity problems instead of continually rolling out new material you wouldnt have so many complaints. There are so many timed events, but it is a true gamble it you can complete a key without getting the boot.

I lost about 4-5 hours on a frozen key so I second that