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View Full Version : I am continually impressed with the state of the art graphics in this app....



Yup
11-24-2019, 12:45 AM
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Seriously the "we can't code an app for shit" graphics are second to none!!!!!!

At this point, I only play this app because I have played this app. It is by far the slowest, most problem-ridden app I have EVER seen in terms of actually loading.

I would have placed first in the arena this week, however was locked out for SEVERAL hours on end and then PvP refused to load for me for several more hours. When it did load.. it would work horribly slow often taking 3-5 minutes to load the screens between battles -- just unplayable.. I think I got in 3 fights in over 45 minutes... terrible.

This evening.. I've dropped the same collection of souls into the BOS FIVE TIMES now because as soon as I try and leave the BOS the app hangs and the only option is a force quit.

Seriously.. devs.. figure this shit out. I'm absolutely certain you are LOSING REVENUE because of this.. If I picked this app up in the past month, these issue would ACTIVELY drive me away.

Devs should be ASHAMED of this rather than continually making excuses.

Yup
11-24-2019, 12:54 AM
The above images comprise just a brief 10 minute foray into this app... aint' it grand???

tex-0775
11-24-2019, 01:03 AM
Awesome, i have the same fantastic graphics, different timezone though. I’m really growing into the spinning eddie. Could be a great op eddie :)

MuzakMaker
11-24-2019, 02:14 AM
I have gone from pissed off with this app, the servers, the communication and pretty much everything else to disappointment and second hand embarrassment.

I'm an app developer as well. I know that things go wrong and that upgrading servers can take a while. However, if my app was in this state, I wouldn't be this obsessed with sticking to the plan and pushing out all of this new content when it keeps breaking and the players can't even get in.

Whether, it's ignorance, a purposeful silence, or even just a fear of admitting failure, the fact that,, to the players, it looks like the devs are not acknowledging just how poor the state of affairs are in both the app and community that is the most upsetting.

Mule502
11-24-2019, 02:23 AM
This. 100%. Unfortunately, I haven’t even been able to log in long enough to enjoy the aforementioned graphics. Can’t wait to hear how the new event turns out.

Muzzleloader
11-24-2019, 02:36 AM
Dont worry if you miss this one another dungeon you cant grind because you get disconnected is right around the corner.

I never would have guessed that so many iron maiden fans purchase faulty internet providers, since it's our fault we lose connection. I wonder if there is a study of headbanging and poor choices of internet providers. Sounds like a wonderful dissertation for the younger crowd.

Highace
11-24-2019, 02:51 AM
Awesome, i have the same fantastic graphics, different timezone though. I’m really growing into the spinning eddie. Could be a great op eddie :)

I'd love to see that new Ed. His fury move would simply be: bug out the entire game, forcing the opponent to quit and give you the victory. I could see that becoming quite meta in the arena.

URock
11-24-2019, 12:09 PM
Quote from the Q&A with the devs:

"https://forum.ironmaidenlegacy.com/images/ProGamer/misc/quote_icon.png Originally Posted by URock https://forum.ironmaidenlegacy.com/images/ProGamer/buttons/viewpost-right.png (https://forum.ironmaidenlegacy.com/showthread.php?p=103096#post103096)
Why you do bugfixing instead of recoding the whole game?



Because after 5+ years of code piling on code, that would take about 5+ more years."

Translation: "It's easier to code new bugs than to solve them!"

Muzzleloader
11-24-2019, 01:29 PM
I am impressed that they have kept the screwathon going as long as they had. That shows that are competent to plan an execute a screw the players event, they are so proud of it the keep silent.

Maiden
11-24-2019, 03:49 PM
I still remember everybody asking to delay the clans release because this was gonna happen...

iPoop
11-24-2019, 05:47 PM
As a fan of the game, it pains me to say this, but the game is completely unplayable at this time. There needs to be a full stop until the server issue is addressed.

Segoy
11-24-2019, 06:49 PM
Well, there are some parts of the graphics that appease me a lot (please, please - don't tell me this is also only a bug ( :) )):
7005

I agree that there should be no more new content (and definitely not in such large volumes and so fast) as we keep seeing every other day.

On the other hand, I even tried to think of the matter from the devs point of view, although I am no coder. Just in a vain attempt to see the problem from the other side, too.

But what really got under my skin was the admins' post just few weeks ago, saying something like "We know that it is bugged and you cannot play. So instead, give us your artwork so we can continue to have fun all together"

This was such a nonsence, copy-pasted from book 1984 - forget what is was like just yesterday (not even think what we would it like to be), enjoy the new current "state of the art". Because tomorrow - tomorrow it will be worse again and we will celebrate it anew as a fresh start and the new state of the art piece of work.

NOTHING in my whole life was a greater kick in my balls telling me we don't give a s....t about you.

And to top that, admins on these forum keep radio silence and refuse to take whatever lending hand is offered to them. Or just to simply communicate.


I am a paying player (there is no other way, anyway), so don't disregard this as a rant of cheap player. Although there is no doubt that I spent on it way less than most of you here, but on the other hand, I spent more on this game than on my complete IM collection and stuff, or on any other game in my whole life (39). So I think that we, paying customers, should be treated in a far more honourable way, than the devs and admins do.

But don't worry about the problems, send some more of your beautiful art works of Iron Maiden, because we don't want to see the ugly truth (that we need a rescue plan), we only want to see a shiny bright pink future and nice things.

MuzakMaker
11-24-2019, 08:23 PM
On the other hand, I even tried to think of the matter from the devs point of view, although I am no coder. Just in a vain attempt to see the problem from the other side, too.

But what really got under my skin was the admins' post just few weeks ago, saying something like "We know that it is bugged and you cannot play. So instead, give us your artwork so we can continue to have fun all together"

This was such a nonsence, copy-pasted from book 1984 - forget what is was like just yesterday (not even think what we would it like to be), enjoy the new current "state of the art". Because tomorrow - tomorrow it will be worse again and we will celebrate it anew as a fresh start and the new state of the art piece of work.

NOTHING in my whole life was a greater kick in my balls telling me we don't give a s....t about you.

And to top that, admins on these forum keep radio silence and refuse to take whatever lending hand is offered to them. Or just to simply communicate.

But don't worry about the problems, send some more of your beautiful art works of Iron Maiden, because we don't want to see the ugly truth (that we need a rescue plan), we only want to see a shiny bright pink future and nice things.

As a fellow dev I think I can make some reasonable guesses at what's happening here.

The artwork thread actually started out as a light-hearted thread that wasn't shitting on the devs/game. The admins saw that and wanted to draw attention to it and hopefully bring up the mood. Unfortunately all that did was bring down the mood in that thread since we don't hear anything on the critical issue threads.

I do know if someone started acting this way towards my work I would get very offended and mad. If they are too, then hopefully they are purposefully not talking so as to compose a non-emotional response.

But please do not take this as defending the frogs. My first act on the state of the game would have been to halt or at least slow development of new content. Not this weekend but weeks ago when it became impossible to play for more than 10 mins at a time. Shiny new things don't mean shit if you can't see them. They really should be thankful that we are mad but still playing. I am just curious how many new players we are actually keeping when they haven't had the weeks, months, or years of smooth gameplay that the rest of us have.

Segoy
11-24-2019, 09:25 PM
As a fellow dev I think I can make some reasonable guesses at what's happening here.

Hi MuzakMaker

Thanks for your opinion. I know the truth is somewhere in the middle and I would gladly get to it - by constructive communication with devs on any topic, even, as I said, trying to see things from their side. If only they'd let us and communicate.

Not being a coder I haven't dared to say a thing about quality of program itself. I have no idea how difficult that might be or what HW is necessary to run it for thousands of players. But I know a bit about communication.

I am a nuclear lawyer and in our industry the safety comes first, hand in hand with honest communication with the public. We saw what happens if these two core values are not adhered to. Based on this experience I would expect honest communication and sincere aim to make things right, when there is a problem. There's no more toxic (legal) issue than nuclear, so talking about game development and wins and losses of this process can't be more difficult.

I don't condone anyone, but expressing my opinion (although one-sided, for sure, as there are no means to get to know the other side and its opinion), based on actions I see and consider wrong.

Yup
11-24-2019, 11:30 PM
I would point out that I started this thread out of frustration... a new event is launched and the app is completely unplayable due to server issues. I missed out on #1 in PvP last week ONLY due to these same server issues.

It's fairly long-standing knowledge in my perception that you update web-based content on Monday or Tuesday morning -- why? Because that way you have the work week to sort out bugs. These devs continually update things on a Friday.. this last update occurred on a Thursday. Better but still not good..... It's poor practice and does nothing but serve user frustration because the initial 3-4 days after an update is ALWAYS full of problems with a quick 3-4 "hot fixes" released over the next few business days.. but rarely on weekends. I've been "playing" this app for over a year and the devs have REPEATEDLY used the same poor procedures. They don't seem to learn from their mistakes or they choose to COMPLETELY ignore the user base rather than adjusting procedures. I'm sick to death of reading "we've corrected many of the server issues" only to be faced with them again.... There is clearly some incompetence somewhere - either in an employee or in a server farm they are using. Pointing that out is NOT meant to be an insult to anyone... but devs should be aware that users "see" this incompetence. If my work sucks it will never improve unless someone tells me it sucks.. and why.

While the title and first post here are admittedly snide (clearly). I was not, in any way, trying to insult or defame the actual artwork within the app. The artwork has always been great for the most part. It is the server issues that are, and always will be, the #1 factor in anyone's opinion of this app. All the best artwork in the world means diddly if you are continually forced to quit the app due to a hang, or can't even get in to see the artwork. It's like building the fastest, most beautiful car in the world, but the tires continually go flat.... a problem in the wrong area continually WILL and DOES alter the perception of users.

Muzzleloader
11-25-2019, 12:02 AM
As Yup stated the major concern has been connectivity issues the last few months. There are always bugs and misunderstandings which can be worked out, if not frustrating at times

I cant understand why you had to release the arena event when it was pointed out the PvP part of the game was almost unplayable before the launch. Is strictly adhering to a schedule that important over players concerns?

MuzakMaker
11-25-2019, 03:08 AM
It's fairly long-standing knowledge in my perception that you update web-based content on Monday or Tuesday morning -- why? Because that way you have the work week to sort out bugs. These devs continually update things on a Friday.. this last update occurred on a Thursday. Better but still not good..... It's poor practice and does nothing but serve user frustration because the initial 3-4 days after an update is ALWAYS full of problems with a quick 3-4 "hot fixes" released over the next few business days.. but rarely on weekends.



In my years as a developer I've followed 4 different schedules and I'll rank them as best to worst for the user and then again as best to worst for the developer and I'll let you guys draw your own conclusions as I already know which ones I prefer. At least in my app we have it set for code to be live but not used until a certain date. This allows us to take some time and fix underlying issues (like servers) while still pumping out our "events". I can't claim to know their set up, staffing, or culture so maybe none of these work for them. However I can claim that the current way of things is not working for us as the user base.


Monday & Thursday(reserved for minor changes such as QOL fixes and bug fixes from Monday)
Monday Only (people are in the office for 4 days after it goes live)
Wednesday Only (staff is only available for 2 days after)
Every night (Constantly changing production environment leads to stability issues)




Every Night (stuff can move up when it's ready and not backlog fixes)
Monday & Thursday (Next most times to move up stuff)
Monday (gives you the work week for fixes)
Wednesday

Yup
11-25-2019, 03:16 AM
Thanks Muzak. That all makes sense here.

I do feel given the trouble updates to this app provide, using #3 for "major" monthly updates makes the most sense. If updates weren't notoriously problem-riddled, then I could see more Thursday updates.. but history kind of shows it's not working for Navigator and this app.

Ydex
11-25-2019, 07:42 AM
I am an IT professional in the healthcare industry. My applications CANNOT fail. So admittedly I have a pretty extreme view on this. But this is something that my colleagues and I universally adhere to:

NEVER change ANYTHING on a Friday.

If you are so foolhardy as to commit a change, expecting, "hey, it will probably go just fine," then you are either #1 dangerously inexperienced, or #2 someone who just doesn't give a fuck.

I believe the MANAGEMENT TEAM over the developers of this game are of type #2. They just don't care. Not about the quality of the game, and ESPECIALLY not about the players.

Beddie
11-25-2019, 07:47 AM
It’s making this game feel like one of those terrible movie tie-in games except there’s Micro-transactions everywhere

EdManDan
11-25-2019, 11:59 AM
LOL

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