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View Full Version : December 2019, Part 1 Tuning Discussion - PRELIMINARY



Kaz_LOTB
12-04-2019, 01:39 AM
This is the main post to discuss tuning changes that are in an upcoming update.

You can see the details for the preliminary tuning adjustments in the Game Updates (https://forum.ironmaidenlegacy.com/showthread.php?12769-December-2019-Part-1-Tuning-PRELIMINARY&p=113910#post113910) forum post.

GrimDusk
12-04-2019, 04:40 AM
Coalgiver buffs are nice, but he's still quite bad overall. Necropolis' passive changes seem like they could be good, not needing Singularity could change the meta slightly. Warrior Minotaur could be better now, but there's no real meta change there. Babylon Talismans don't seem to be anything crazy, but it is interesting to see the different effects based on what damage gets taken. Overall, pretty minimal but good changes. Hopefully some more good stuff coming.

Azagthor
12-04-2019, 06:19 AM
Glad to see Alexander's passive is being clarified. Can we chain passive disable effects, as long as we apply it the first turn?

Maiden
12-04-2019, 04:41 PM
Weeee awesome fix for those Skills, Set Talismans Skills and Passive clarifications guys, thank you for that very much appreciated! Looking forward to seeing those changes, thks!

druid138
12-05-2019, 01:20 AM
I'm intrigued by the lore reflected in the Babylon talisman. But, I'm surprised it doesn't use the "Babalon" spelling.

Hopefully, it's because Babalon will be a character instead. She should become Scarlet Whore or Scarlet Woman or Daughter of Fortitude in her fully awakened state.

drrchmnd
12-05-2019, 01:33 AM
so just out of curiousity.... what does... "Fix for passive being removed on death" mean? Does it mean the passive goes away if the character dies and is resurrected? Or if the passive affects other characters it stays active on the rest of the characters if the character dies? Or does it mean the passive goes away if the character dies and comes back if the character is resurrected and if the passive affects other characters it affects them again?

Translation the entire passive effect and resurrection and such leaves a lot to be desired and explained.

Volrath
12-05-2019, 01:43 AM
That Necropolis buff is nice, thanks for that. Coalgiver needs all the help he can get, I'm not sure even all that will be enough.

Maiden
12-05-2019, 06:56 AM
so just out of curiousity.... what does... "Fix for passive being removed on death" mean? Does it mean the passive goes away if the character dies and is resurrected? Or if the passive affects other characters it stays active on the rest of the characters if the character dies? Or does it mean the passive goes away if the character dies and comes back if the character is resurrected and if the passive affects other characters it affects them again?

Translation the entire passive effect and resurrection and such leaves a lot to be desired and explained.

They stated in another post that if a char is revived their passive should come back as well. However, there are some passives that are "one-time use only".

URock
12-10-2019, 08:46 PM
Update ist live in Android!
Welcome new bugs ;-)

infinite dreamer
12-10-2019, 08:56 PM
My gauntlet win count achievement looks fixed. Also, souls are in a different order, sort of grouped by types. Snow flake fragment section of the store. Ghost of Christmas Giving?

Tim28213
12-10-2019, 09:32 PM
Update just popped up in Apple store for me. I have logged in on Apple device. It's a pleasant surprise to not have to wait.