PDA

View Full Version : BRAVE NEW WORLD Quick Reference Guide



Azagthor
12-04-2019, 08:01 PM
Introduction
Hi folks, welcome to a quick run through of the 10th level in all three Brave New World Gardens. I'm trying something a little different, putting even more into the images this time. Hopefully it's still readable? Let me know! They look much larger here than they did when I was putting them together.

The written portion of this thread isn't complete yet, but with the Winter mega-event starting in BNW, I've decided to publish these images now, and come back and complete the rest later on.

What is the BRAVE NEW WORLD?
Brave New World is a permanent feature of the Time-Rift, perfect for farming talisman upgrade and evolution materials. There is a story here, relating to corrupted machines, technologically-advanced valkyries, and a giant biomutant Dragon King. The story was probably explained around the time this feature launched. I'll come back to this section later.

For now, here is what you need to know. Brave New World is a permanent feature of the Time-Rift, perfect for farming talisman upgrade and evolution materials. BNW is split into three dungeon, each focusing on different talisman classes. They all have 10 difficulty levels, similar to the original Lord of Light Dungeons. They start at 6 SoT per run and slowly rise to 10 SoT. As difficulty increases, the chance for higher level rewards also increases, with the rarest talismans only dropping in the highest levels. Each dungeon has a different version of the final boss, and while each level has a different enemy line-up, they all follow the same themes.

Garden of Life - The Gunner/Sentinel dungeon. Enemies have high HP and defensive buffs, but low damage stats. The Gunner Dragon King has a regenerating Titan Shield (http://www.news.maiden-lotb.com/n3/positive-negative-en/titan-shield/), which requires high damage attacks to break through.

Garden of Dismay - The Assassin/Magus dungeon. Enemies have lower HP, but compensate with defensive buffs and high damage stats. If you're not careful, you can end up Frozen. The Assassin Dragon King has a regenerating Force Shield (http://www.news.maiden-lotb.com/n3/positive-negative-en/force-shield/), which requires multi-hit attacks to break through.

Garden of Fear - The Warrior dungeon. The enemies deal heavy damage, and specialise in Burns and Stuns. The Warrior Dragon King has both a Titan and Force shields, and almost twice the HP of the other Kings. A mixed team capable of dealing with a constant stream of damage-over-time effects will be needed here.


Rewards
So what do we get for rescuing the future from the corrupting influence of the Dragon Kings? All sorts of things! Talismans EXP runes, 1-3* coloured and colourless evolution shards drop frequently. The talismans drop in their matching coloured dungeons, and only in a certain range of levels. A rare Talisman Key, to unlock the Cosmic Frontier Dungeon has a small chance of dropping on the 10th floor (5% according to the Talisman Dungeon launch blog post (https://ironmaidenlegacy.com/cosmic-talisman-dungeon-basics/)). The reward section in-game shows you everything that can drop, but in case you want to see it all at once, here you go. All the talisman descriptions can be found HERE in the Compendium (http://www.news.maiden-lotb.com/n3/talisman-en/).

WARNING: Using the Talisman Key will open up one of five randomly selected Natural 5* & Class-Restricted versions of the Cosmic Dungeon. You cannot pick which class version you want, so unless you have a very strong party in all five colours, you'll risk 'wasting' the key. Save them for later. You can find some more information about the Cosmic Dungeon over in this thread (https://forum.ironmaidenlegacy.com/showthread.php?11910-Cosmic-Talisman-Dungeon).


7149



The Three Kings
Who are these Dragon Kings? They don't have their own Compendium pages, and even their in-game descriptions can't show all their various abilities, passives, and fury. Here are their raw numbers:



7566



You want MORE DETAILS? Sure, alright.
Here is a full run-down of the final level of each of the three dungeons. It shows the line-up of each wave, any talismans the enemies are wearing, any status effects they cause, and a description of any relevant passives. All enemies of the same type are identical (with the exception of the Wave 3 BOSS which has higher HP), so any written description of one applies to them all. I have compiled the Dragon King's abilities, and offered some strategic advice. While previous levels in the dungeon have different enemy line-ups, the general strategies apply to the whole dungeon.

While enemy talismans have been summarised at the bottom of each image, you can find more detailed information in the Compendium (http://www.news.maiden-lotb.com/n3/talisman-en/). Similarly, you can find detailed information about the Enemies (http://www.news.maiden-lotb.com/n3/character-en/) and most of the Status Effects (http://www.news.maiden-lotb.com/n3/positive-negative-en/) there too. Match the icons, and you should be fine. Don't be afraid to ask for clarification though!


The Garden of Life - Gunner/Sentinel - High HP, defensive enemies. Hit them hard to break the Titan Shield.


7141


The Garden of Dismay - Assassin/Magus - High damage, defensive enemies. Bring a way to remove their buffs. Use multi-hit attacks to break the Force Shield.


7142



The Garden of Fear - Warrior - High damage, debuffing enemies. Need a mixed team with a good support character. Both Force and Titan Shields.


7143



Team Suggestions
I've only recently been able to beat these levels myself, so while I can tell you what effects and mechanics you need to be able to handle, I'm not able to recommend specific teams designed for speed or reliability sorry. That's where you come in! What teams have you used? What characters really stood out for you?



Feedback Please
As mentioned up the top, I'm posting this early due to the current BNW event. I will come back and expand on the written part, and collate people's team suggestions. What more would you like to know about these dungeons? What have I missed? Do you like the information-heavy images, or are they too messy? Feedback helps us all :)

Azagthor
12-04-2019, 08:02 PM
Team and Strategy Suggestions
This is where team suggestions and tactical advice will slowly be compiled.

General Advice for All Gardens
While looking over years worth of previous posts and threads about the Brave New World, several characters repeatedly appeared in multiple team suggestion and bits of advice. While some of the recommendations are now outdated, I've collected a few which may still be helpful for newer players working their way through the lower stage of the Gardens.


Pharaoh Eddie (http://www.news.maiden-lotb.com/n3/character-en/pharaoh-eddie-sentinel/) - Given out to new players, this Sentinel Eddie's Fury deals true damage and grants Invincibility to the whole team. He can also revive dead allies if needed.
Navigator Eddie (http://www.news.maiden-lotb.com/n3/character-en/navigator-eddie-gunner/) - This squishy 4* Gunner Eddie has several multi-hit attacks, useful for taking down Force Shields, as long as you can keep him alive.
Grim Reaper Eddie (http://www.news.maiden-lotb.com/n3/character-en/grim-reaper-eddie-magus/) - This 5* Magus comes from Skull Mission achievements, and has multi-hit attacks.
Aces High Eddie (http://www.news.maiden-lotb.com/n3/character-en/aces-high-eddie-gunner/) - This 5* Gunner Eddie has a 6-hit Fury he can use almost every turn with enough Special.
Cyborg Eddie (http://www.news.maiden-lotb.com/n3/character-en/cyborg-eddie-gunner/) - Another 5* Gunner Eddie, who people were able to easily obtain during November's dungeon event, deals true damage, and has a 4-hit Fury. When awakened, he gains even more hits each turn.



The Killer Prime (http://www.news.maiden-lotb.com/n3/character-en/the-killer-prime-sentinel/) - He's good pretty much everywhere, and BNW is no exception. Multi-hit attacks, removes enemy buffs, and inflicts Permadeath. He is useful in all three Gardens, but especially in the Garden of Life. He is a Frontier Coin-only character, at 3,500FC, and one of the best investments you can make.
The Prisoner (http://www.news.maiden-lotb.com/n3/character-en/the-prisoner-gunner/) - Another character who works pretty much everywhere, he stops enemy passives from working. He is only a single-target attacker, and can't hit very hard, so you'll need a team that can support him. He is a random 5* summon from regular souls.
Golden Pharaoh Dog (http://www.news.maiden-lotb.com/n3/character-en/golden-pharaoh-dog-gunner/) - This is an achievement character, and relatively easy for most players to obtain. His passive reduces the damage your team takes, and his attacks have a chance to cleanse negative effects and grant you Immunity. He may be outclassed these days, he this good dog will still get you far.
The Clairvoyant (http://www.news.maiden-lotb.com/n3/character-en/the-clairvoyant-magus/) - Claire can remove enemy buffs, revive your team, and her Fury cleanses your team from debuffs. She comes from the Trooper Souls, or for 300 Frontier Coins in the store.
Magus Lilith (http://www.news.maiden-lotb.com/n3/character-en/lilith-magus/) - Similar to the Clairvoyant, the blue Lilith can cleanse your team of debuffs. She also has the Block passive, helping to keep your more vulnerable characters alive. She comes from Lilith Souls or for 700FC in the store.
The Five Valkyries (http://www.news.maiden-lotb.com/n3/character-en/?wpv_view_count=5602-TCPID46762&wpv_post_search=valkyrie) - This group of five 4* characters were released alongside BNW, although the blue one came a little bit later in a fragment event. They all have their uses in these dungeons. The Warrior Ragna (http://www.news.maiden-lotb.com/n3/character-en/ragna-valkyrie-hunter-warrior/) provides burn and freeze immunity, the Magus Kari (http://www.news.maiden-lotb.com/n3/character-en/kari-valkyrie-siren-magus/) has a 5-hit attack, the Green Val (http://www.news.maiden-lotb.com/n3/character-en/val-valkyrie-guardian-sentinel/) has a 3-hit aoe attack, the Gunner Eda (http://www.news.maiden-lotb.com/n3/character-en/eda-valkyrie-knight-gunner/) can cleanse your team and grant Immunity, and Assassin Astra (http://www.news.maiden-lotb.com/n3/character-en/astra-valkyrie-slayer-assassin/) provides immunity to Mark, Curse, and Doom. Being 4* characters, they are not too difficult to obtain.
The Gunner Dog (http://www.news.maiden-lotb.com/n3/character-en/gunner-dog-gunner/) - This 3* character has a 6-hit attack with a chance to take extra turns. Give him an Echo talisman (http://www.news.maiden-lotb.com/n3/talisman-en/echo-warrior/), and tear through Force Shields.
The Gunner Undead Allied Soldier (http://www.news.maiden-lotb.com/n3/character-en/undead-allied-soldier-gunner/) - This is the character you get from the daily login reward each month. Their basic attack hits 4 times, and has a chance to give each ally an extra turn. He can wear Vorpal talismans (http://www.news.maiden-lotb.com/n3/talisman-en/vorpal-assassin/), leading to even more turns.




Garden of Fear
General Advice
Let's start with a simple but super effective suggestion courtesy of Fudjo, who you might know for the wonderful Asset Management Guide (https://forum.ironmaidenlegacy.com/showthread.php?10854-Fudjo-s-Guide-to-Asset-Management).
On the fourth wave in GoF X, you will encounter the Warrior Undead Rescuer (http://www.news.maiden-lotb.com/n3/character-en/undead-rescuer-warrior/). He is currently the only Warrior with the Block passive, and he can wear Siege talismans (http://www.news.maiden-lotb.com/n3/talisman-en/siege-warrior/), which grant immunity to all physical damage. Since almost everything deals physical damage here, you might already see where this is going. With this 4* character on your team, wearing a set of Siege talismans from the Clan store, the only thing you'll have to worry about is burn damage (which the Block passive doesn't cover), Marks, and breaking the Dragon King's shields in time. Pair him with a strong multi-hit Eddie, and you'll be free to safely level up two other allies while farming this dungeon.

7369 7370
I tested this myself with a Grim Reaper Eddie (http://www.news.maiden-lotb.com/n3/character-en/grim-reaper-eddie-magus/) (an achievement character), wearing Gate talismans (http://www.news.maiden-lotb.com/n3/talisman-en/gate-magus/) to remove the burns at the beginning of each battle, and a 4* Undead Rescuer. Neither of them were max level or skill-sharded. It took ages as you can see in the edited-screenshot, but it worked. Using a purposefully weak team also allowed me to discover while both the DK's shields share the same reset timer, he will only reset the current shield, and not both of them. With properly levelled characters, this is a viable strategy with relatively easy-to-acquire characters.

Team Suggestions



Garden of Dismay
General Advice
The Assassin Dragon King's attacks ONLY deals True damage, meaning a set of Orbit talismans (http://www.news.maiden-lotb.com/n3/talisman-en/orbit-warrior/), which grant true damage immunity to your whole team, will turn the boss fight into a cakewalk, providing you can handle his Fury's Doom debuff (http://www.news.maiden-lotb.com/n3/positive-negative-en/doom/). Orbits are event-only, and well-worth aiming for the next time they're on offer.

7373

The main GoD image in the first post above suggests you shouldn't worry too much about what type of damage you are using against the Dragon King, but there is room for nuance and efficiency here. While he is immune to Physical and Magical damage, each hit of those types gets converted into true damage equivalent to 2% of his Max HP. Since you'll be using multi-hit characters to break his Force Shield, those 2%s add up quickly, only needing 25 hits, the same amount his shield needs on stage X, to bring him to his halfway point where he'll automatically regenerate his shield. However, on the lower stages, where his HP is greatly reduced, you will have more luck using characters who deal true damage directly. You may also find high-end true damage characters such as a Max Awakened Cyborg Eddie will be more efficient even on the higher stages. Feel free to run your own calculations if you're aiming for the fastest boss fights, but don't worry too much about it.

Team Suggestions


Garden of Life
General Advice

Team Suggestions

Azagthor
12-04-2019, 08:04 PM
Reserved for future updates and known issues.



UPDATES: Have revamped the Rewards image. Here was the original, for comparison:
7371


KNOWN ISSUES:
The Dismay image is missing information about Wave 4's Assassin Corrupted Rescuer.
While earlier floors follow that Garden's theme, there are some enemies which don't appear in level X. Will include those in a future update.
The Dragon King stats image doesn't have a proper transparent background.

Caesar815
12-04-2019, 08:06 PM
Great work Azaghtor. You’re getting more and more into Bakura‘s footprints buddy 🤘🏻

Deathbat6120
12-04-2019, 08:08 PM
Awesome work, mate! Love the presentation and lots of useful information! Keep it up! \m/

Ydex
12-04-2019, 08:24 PM
Incredible work. Nice job, Azagthor.

Constructive Criticism: the "Brave New Worlds Rewards" graphic is pretty confusing. Trying to show a lot in a little space, tough challenge. Everything else: you hit it out of the park. 100/100

...


Word of Warning: if you are a new player, BEWARE of the Cosmic Talisman dungeon. Not BNW, but the key you earn in level X. Restrictions are natural 5-star characters only, in a random class that you don't know until you open the key. The first time I opened one, I had ZERO Eddies that qualified class/star restrictions.

Azagthor
12-04-2019, 08:31 PM
Constructive Criticism: the "Brave New Worlds Rewards" graphic is pretty confusing. Trying to show a lot in a little space, tough challenge. Everything else: you hit it out of the park. 100/100

Word of Warning: if you are a new player, BEWARE of the Cosmic Talisman dungeon. Restrictions are natural 5-star characters only, in a random class that you don't know until you open the key. The first time I opened one, I had ZERO Eddies that qualified class/star restrictions.

Both of those are excellent points! I'll go add that warning to the main post right away. I've been holding off trying that dungeon for exactly that reason!


Yeah, spent a bit of time trying to work out how best to show which talismans drop where. Would be easy enough to put it into a simple chart, but wanted to try something a little more compact. I'll sleep on it and see if I can come up with something clearer.

César Farfán
12-04-2019, 08:41 PM
It's amazing.
Your mentor Bakura must be proud 😆.
Idk how much time took to you made this, but, I (everyone) give you thanks for all this information.
It's gonna be a little easier to complete this event than others.
You can play any level, so, if you have problems to make some challenge (like me with Magus toons) just play the first ones and done!

Yup
12-04-2019, 09:03 PM
One question....


Have you gotten the job offer yet or are they dragging their heels? :)

Fantastic work!

Ceeg_LOTB
12-04-2019, 10:27 PM
This is AWESOME! Thanks Azagthor! - Ceeg

Durandal_LOTB
12-04-2019, 10:39 PM
Puts my humble MS Paint skills to shame. Ya' done good.

7145

Azagthor
12-05-2019, 03:01 AM
It's gonna be a little easier to complete this event than others.
You can play any level, so, if you have problems to make some challenge (like me with Magus toons) just play the first ones and done!
This current BNW event is nice hey, really like how we can do them in any level we choose. Gives me a good excuse to try gather a few of those ultra-rare purple 1* evo runes!

I've only recently been able to beat the three 10th levels. They're much harder than LoL X. I wasn't around when either was launched, but I think BNW was released after LoL? There are some old BNW strategy threads floating around, but I found them a little hard to understand as a new player. Bakura's Frontier LoL Guide was such a good idea, having all the information right in the first few posts, and being updated when new things are discovered in the discussions. I shamelessly stole his format :o

I'll go through those older posts again at some point, should be able to work some of them into the Team Suggestion section here.



Puts my humble MS Paint skills to shame. Ya' done good.
Thanks! The images I made for the Frozen Wasteland thread were all made in MS Paint! I remember thinking they'd be real quick so no need to bother opening up a proper editing program :rolleyes: Been re-learning GIMP this past week, and finding all sorts of cool features. Every time I think I've come up with some template or process that should help save time in the future, I discover something new I could also try!



This is AWESOME! Thanks Azagthor! - Ceeg
Thanks again for your help. You've enabled me to put even more text into my images :D

Azagthor
12-05-2019, 04:41 AM
Reward image has been updated. Should be less confusing this time.

Ydex
12-05-2019, 06:21 AM
Brilliant! You have a real talent for this stuff, and clearly put in a LOT of work and thought into this Guide. Cheers!

Bakura
12-05-2019, 07:19 AM
They made your thread a "Sticky Thread" .... congrats!

I wanted to add some key strategy that some newer players may need to know.
Using Killer Prime & the Prisoner can make this BNW dungeon alot easier.
KP removes 2 buffs per enemy, while Prisoner then disables all passives on round 1.
This can stop passives from Blocking, Reviving, Healing, and granting Endure, from one enemy to his allies.
The last thing you want is a seemingly endless cycle of Healing or Reviving enemies, or waiting 3 rounds for Endure to finish.

Viper talis also disable passives, and many toons remove buffs, as well as Redemption talis.

7151

The in-game Passives of the Dragon Kings 👇 show more abilities than the pre- battle enemy screen.
This knowledge helps, because you can decide what toons to use considering the effects their damage or debuffs/negs can have on the Bosses.

For example: using permadeath on the Gunner DK, can cause him to become "Cursed" (which causes an enemy to take 65% more damage.)
Or the fact that Warrior DK reduces True damage by 75% and Gunner DK reduces True damage by 45%.
This can help you to not bring True damage dealers with you, so you don't "spin your wheels" trying to bring down these monsters and end up getting nowhere and having to forfeit the battle.

Warrior Dragon King
7152

Assassin Dragon King
7153

Gunner Dragon King7154

*Also..... when these Bosses die and their head drops to the edge of the ramp and slides off, is that a little man coming out of his mouth?
It looks like a little guy inside driving this monster.

Ydex
12-05-2019, 08:14 AM
Definitely a little dude in there. And he's like, "wait! let me out!"

Azagthor
12-05-2019, 10:12 AM
*Also..... when these Bosses die and their head drops to the edge of the ramp and slides off, is that a little man coming out of his mouth?
It looks like a little guy inside driving this monster.

Yeah! I thought it was a pilot too, until I zoomed all the way in. It's mostly a torso and head, connected to the Dragon King. An organic brain, or a mutant-symbiote or something.

7155

Discordian
12-05-2019, 10:24 AM
Or the children who have been symbiotically hooked in to the 456 in Children of Earth:

7156

scott-5496
12-05-2019, 01:21 PM
Great post guys and really useful to newer folks out there. It is always worth remembering each DK set of skills and what they do as you can set your team to what you need for each - the use of multiple hitters for Assassin and his shields is a big help too - maybe a Ferryman or Magus Valkyrie or Gunner Dog as they have lots of hits.....stick an Echo cosmic on the Gunner Doggie (who can get another shot as part of his own skills) as well as a set of counters and you can have quite a lot of hits and DK shields evaporate quickly.

Maiden
12-05-2019, 02:02 PM
Where is Captain Jack when you need it!?

Wanderer
12-10-2019, 02:37 PM
Another great guide, thank you! I didn't know that you would get a key on BNW level 10... should be very uncommon, since I have played that many times and haven't got a single one.
Actually I have been very lazy with BNW and unlocked Warrior and Magus/Assassin level 10 during this event, that means that I haven't Lightning or Rage sets to earn those goals... And the Zone set is being hard to get, only 1 Talisman in many tries.

Azagthor
12-11-2019, 04:15 AM
Another great guide, thank you! I didn't know that you would get a key on BNW level 10... should be very uncommon, since I have played that many times and haven't got a single one.

I think I read somewhere it is a 5% drop chance? I've certainly received more of those Talisman Keys from event rewards than from BNW X.

Wanderer
12-11-2019, 04:05 PM
I think I read somewhere it is a 5% drop chance? I've certainly received more of those Talisman Keys from event rewards than from BNW X.

5% would be 1 key every 20 rounds, I have played BNW level X much more than 20 times, possibly 50 times since last week, so I believe it should be less than 5%. Is the Talisman Dungeon so great to be that difficult to get?

Zugzwang
12-17-2019, 04:43 AM
This is gonna be a stupid question but... how did you get the raw numbers for the DK’s? And with the boosted numbers? I’ve never seen that. Haven’t played BNW in a looong time. Maybe I’ll check it out again.

Wanderer
12-17-2019, 08:49 AM
This is gonna be a stupid question but... how did you get the raw numbers for the DK’s? And with the boosted numbers? I’ve never seen that. Haven’t played BNW in a looong time. Maybe I’ll check it out again.

Just long press the icon, like any other enemy, the only thing you can't see, it's the Talismans they are wearing until you start fighting.

Azagthor
12-18-2019, 06:50 AM
Just long press the icon, like any other enemy, the only thing you can't see, it's the Talismans they are wearing until you start fighting.

Yup, can do this one the Wave screen before you start the fight. It's useful for a rough estimate of difficulty, as it can tell you how much extra HP and ATT/MAG the enemies have.

I've not done too many of the Frontier Dungeons yet, but for the base content, and most of the dungeons I have seen, the stat boost are often the same for all regular enemies, with Boss characters and the enemies accompanying the Bosses often getting an extra boost. This would mean they are not related to the talismans the characters are wearing, but I don't know if they ALSO receive further stats from the talismans they are wearing. It could possibly work like Relics, they only get the talisman stats once the fight begins.

Theoretically that could be tested using an attack that does %-based true damage?


UPDATE: It appears enemies in Madness/Insanity stages in dungeons do get their stats from max-levelled talismans, while those in Normal/Hard stages often receive a flat boost. Boss characters often receive an additional HP boost, but this is added directly to the white portion of their stats, not the +Blue part.

razgriz
12-18-2019, 05:46 PM
these are the teams i typically use for the Brave new World X levels.

So for GoL X: Cyborg/bhe: warlord/persecution/cyborg tal, W. LoL: redemption and 3 high atk dmg, the beast/the count: forge/fate/and i have 1 cosmic tal(gives atk and mag dmg plus atkxmag(any high hitter assaassin), and assassin heirophant: fate/ascension (takes out entire shield in 1 hit).
GoD X: any multi hitter characters are best; i use Cyborg he can cleanse/grant shields plus multi hitter (30%chance), W LoL, S/G lilith: destiny or frontier talisman/ my cosmic atk/mag dmg with atkxmag increase or another with high dmg to offset whatever ur frontier tal dmg is (mine has mag dmg increase), and A Hierophant; for the other characters talismans are same as above. could use the count if u dont have since he allows others to atk multiple times and does counter
GoF X: again multi hitter characters: i use either cyborg/clans/Crus: last 2 eds i use fate/Ascension, W LoL: his power takes out the titan shield in 1 go, Ancient Mariner: frontier with a high mag dmg cosmic tal, and A Hierophant/the count

Have vids bit not sure how/where to post other than youtube: dont do facebook

Razgriz-1173,

Azagthor
12-29-2019, 12:01 PM
Have added this tip from Fudjo to the Strategy section for Garden of Fear in the 2nd post.

7372

Azagthor
12-30-2019, 09:37 AM
thanks for that, wonder how he is with the orbits if the tali slots are compatible

Warrior Undead Rescuer has 1Green/2Red slots, so can't use Orbits unfortunately. Giving him Siege is such a good little combo for Garden of Fear as almost everything deals Physical damage there. Only have to worry about the burn and mark damage, as Block doesn't cover those.

Bakura
12-30-2019, 10:38 AM
Warrior Undead Rescuer has 1Green/2Red slots, so can't use Orbits unfortunately. Giving him Siege is such a good little combo for Garden of Fear as almost everything deals Physical damage there. Only have to worry about the burn and mark damage, as Block doesn't cover those.
The Grail talis (2 green set) which gives 50% chance to cleanse when attacked, would work well w/ the Seige (4 red) set, for a blocker such as Warrior Buzz Lightyear.

If you don't have any, you can get them in the Mayan Dungeon. I just played it for this current "Through Space & Time" event and it dropped tons of them.

I also just updated that thread w/ teams that can win in 20 seconds.
The Necropolis path dropped the Grails.

Azagthor
01-27-2020, 10:27 AM
Made a couple of tiny changes. Looking back over this, I both put way too much detail into some parts, and never finished some other parts! :p

Anyway, while doing some of the BNW runs for Lunar Event, I noticed the talisman key icon has been upgraded from a 3* to a 4* at some point during the last month. While I've still not experienced that dungeon for myself yet, I imagine this increase in star-rating is to better reflect the dungeon's difficulty and restrictions?