View Full Version : Moonchild should be nerfed.
Celobeast
12-18-2019, 12:40 PM
Anyone else agree with a little nerf on moonchild? Just changing their talismas slots to 2 yellow and 1 purple would prevent him to equip labyrinth talisma, what made him almost invencible, because you can't cause any effect on him and very hard to take damage with labyrinth. NF must be change de labyrinth usage on him, because its broken.
AndyCatzo
12-18-2019, 03:26 PM
Anyone else agree with a little nerf on moonchild? Just changing their talismas slots to 2 yellow and 1 purple would prevent him to equip labyrinth talisma, what made him almost invencible, because you can't cause any effect on him and very hard to take damage with labyrinth. NF must be change de labyrinth usage on him, because its broken.
You can use the quantum talis, I already have a set but haven't try it yet, so, I don't know if they really work as I don't play too much in the arena.
Quantum talisman:
Take 40% Reduced Damage. Transform all Silver effects on self into a Random Beneficial Effect at the start of your turn. Transform Beneficial Effects into their Golden Versions for 2 turns at the start of your turn. Deal 6 additional hits of damage to all enemies that have Labyrinth Talismans Equipped after each action.
RobG-9641
12-18-2019, 03:36 PM
Absolutely not, no nerfs. He’s useful in other areas besides Arena. Two players with Moonchild with Labyrinth can battle it out until there’s a winner or draw. If Quantum talismans aren’t effective (not sure or not) another set or character will be effective eventually. But nerfing a character a majority of players don’t have, just because he’s difficult and annoying to kill is not deserving of a nerf. Best to skip teams with him if you can’t kill him for now until a way to a way to kill him is found.
no nerf,just use prisoner against him with passive disable on start...
Celobeast
12-18-2019, 06:48 PM
Quantum talisma its not effective, since a character with it can take a lot of damages, also, doesnt make a big difference, the problem its not arena, but gauntlet, you have to fight him a lot in SS and SSS grade, its true prisoner helps, but you cant use more than once time in gauntlet, when you face a team like this you'll understand. I use my moonchild against him, and just mine get eternally stuned by BHE. My BHE doesn't stun anyone, i dont know why, but the AI always get more advantage.
no nerf,just use prisoner against him with passive disable on start...
That worked prior to the last update.. Now it won't. At least that's what I see.
Rain88
12-18-2019, 08:29 PM
That's mostly because singularity talisman is highly bugged.
I'm stuck on the same team in the gauntlet because my prisoner didn't apply passive disable although he had angel Eddie to prevent immunity. But on another turn, Lilith had no problem applying perfect disable, after the first turn, although I had singularity
for me Beast with lantern/warlord talisman is bigger problem than moonchild..."public bug"
GrimDusk
12-18-2019, 09:54 PM
A few things: Yes, moon child is powerful. However, he's supposed to be. All of the Max Awakened characters take a lot of effort to get, Moonchild especially considering he's locked in the Gauntet. I think if anything needs nerfing, it's Labyrinth Talismans as a whole. Until then, use Quantums or other multi hitting characters such as Necropolis. Now, as for Ip4's comment about the Beast's new combo, there are ways to get around it. For instance, the Red Valkyrie gives your whole team burn and freeze immunity. Dragonscale talismans stop burns, and some characters are immune to burns with passives. I do agree that it is a powerful setup though.
osiris0000
12-18-2019, 10:52 PM
No worries. He is the meta now, and he will rule until the next character or talisman will show up as a counter and take over the throne. I remember the days where Mummy Eddie was ruling the arena.
GrimDusk
12-19-2019, 02:22 AM
Mummy Eddie ruled the arena? When was that? I remember Vampire Hunter was the first real meta character.
When he was used to stun or taunt mainly, those days 35% chance was a lot. Also makes me remember Sparton's SSD.
EdManDan
12-19-2019, 06:23 AM
Anyone else agree with a little nerf on moonchild? Just changing their talismas slots to 2 yellow and 1 purple would prevent him to equip labyrinth talisma, what made him almost invencible, because you can't cause any effect on him and very hard to take damage with labyrinth. NF must be change de labyrinth usage on him, because its broken.
Bébé-lala!
When you got Krampus and he was unbeatable... Did you get all woke, like you just did?
razgriz
12-19-2019, 11:44 AM
That's mostly because singularity talisman is highly bugged.
I'm stuck on the same team in the gauntlet because my prisoner didn't apply passive disable although he had angel Eddie to prevent immunity. But on another turn, Lilith had no problem applying perfect disable, after the first turn, although I had singularity
thats not the only problem as Brave talismans don't work either, supposed to be immune to doom and permadeath yet even with brave all 4 characters had 1 or the other; brave was equiped to Kokú, shinobi bandit
this pic has gunner anubis, and breeg has brave equiped yet somehow with a team that has no ability to apply passive disable it still shows up
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URock
12-19-2019, 12:26 PM
Awakenable Sandworm will be the new Meta, so forget about Moonchild.
Natasmai
12-19-2019, 12:33 PM
Anyone else agree with a little nerf on moonchild? Just changing their talismas slots to 2 yellow and 1 purple would prevent him to equip labyrinth talisma, what made him almost invencible, because you can't cause any effect on him and very hard to take damage with labyrinth. NF must be change de labyrinth usage on him, because its broken.
In your picture, the Moonchild is fairly easy to kill. The problem with Moonchild is the combination of labyrinth to prevent most hits and vampiric to full heal when moonchild lands a single attack. You cannot restrict moonchild from wearing a specific cosmic talisman, so you need to restrict him from wearing labyrinth.... OR, alternatively you could add to his passive something that prevents him from healing. You could give him protection from MaxHP reduction and "may not be healed" as a control method. But without Vampiric Cosmic, he is pretty easy to kill...not quickly, but he dies every time.
Ironically, even though the devs are aware of this issue, they decided in their infinite wisdom, to add moonchild with vampiric/labs into the gauntlet, so he is basically impossible to beat. Congrats on yet another complete screw up! "Oh this is a problem people are complaining about, there is only 1 or 2 possible workarounds in the game right now. WE NEED TO ADD THIS TO THE GAUNTLET!" Morons.
thats not the only problem as Brave talismans don't work either, supposed to be immune to doom and permadeath yet even with brave all 4 characters had 1 or the other; brave was equiped to Kokú, shinobi bandit
this pic has gunner anubis, and breeg has brave equiped yet somehow with a team that has no ability to apply passive disable it still shows up
In that picture, the enemy team has hallowed eddie... which passive disables. I cant see the rest of the team, and i cant see what they are wearing, but that alone at least can explain how your anubis has PD allowing your team to get permadeath. Also if you notice, your BREEG does NOT have permadeath, because the Brave set is preventing it. Aside from every character having a 2 turn PD on both teams (which could be explained buy a character off screen somewhere i guess), I dont see anything wrong with your battle.... ok well there are things wrong, like the shields floating around everyone even though you have no buffs... etc. but nothing like what you are discussing.
Celobeast
12-19-2019, 01:10 PM
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Explain this to me, why prisoner can't disable passive on the first turn together with angel eddie, and no imunity on team?
And why I got passive block even with cosmic lol with singularity after the first turn?
The game still has a lot of bugs with passive block and passive abilities.
razgriz
12-19-2019, 02:42 PM
So the passive % is bs, i've had at least 8 matches and every single one his atk does passive disable; angel: starfire, Hallowed: viper & shock, moonchild: Forge & freezing, Killer prime: grail and not sure the 2nd7267
have even started a match with 2 characters have perfect disable7268
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Celobeast
12-19-2019, 03:36 PM
So the passive % is bs, i've had at least 8 matches and every single one his atk does passive disable; angel: starfire, Hallowed: viper & shock, moonchild: Forge & freezing, Killer prime: grail and not sure the 2nd7267
have even started a match with 2 characters have perfect disable7268
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Hallowed is wearing viper talisma, which cause perfect disable. See talisma description.
Phoenix-7282
12-19-2019, 03:54 PM
@Celobeast passive disable doesn't work on moonchild and Alexander Eddie even in the first turn. It is probably a bug.
In the following picture I have used beast eddie to apply passive disable to everyone but it is not working against the said toons. It is the first turn and I won the toss. No singularities on the enemy team.
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Celobeast
12-19-2019, 04:07 PM
@Celobeast passive disable doesn't work on moonchild and Alexander Eddie even in the first turn. It is probably a bug.
In the following picture I have used beast eddie to apply passive disable to everyone but it is not working against the said toons. It is the first turn and I won the toss. No singularities on the enemy team.
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In passive description of moon and alex its said only cause on the beggining of first turno, so prisoner should work, but its not working after the update. Only works in benefit of game AI.
Rain88
12-19-2019, 09:36 PM
So it's not just one, 2 bugs basically. Prisoner can't apply passive disable on moonchild and Alexander... and singularity works for AI even in first turn. I had the same team (Prisoner and Angel Eddie) and the passive disable didn't apply to any. There could be a third bug too as I think I was getting misses although I had wrathchild and he didn't have passive/perfect disable... But I'm not sure about this one.
At the end of the day bugs doesn't matter as long as countless new toons (which also increase the bugs) and grind events keep coming
Saints_sin
12-19-2019, 11:16 PM
Hello complainers and whiners the soultion to moonchild with labs has been revealed to be the alchemist when he becomes max awakened
Nifelheim
12-19-2019, 11:32 PM
Hello complainers and whiners the soultion to moonchild with labs has been revealed to be the alchemist when he becomes max awakened
a team with quantum and mark talismans doesnt help against labyrinths?
err.. did I miss something? The Alchemist isn't "Awakenable" as far as I know.
The Prisoner WAS disabling passives first turn.. in fact, he ignored Singularity talismans.... up until the last update.
In the last update, in an attempt to fix broken Singularity talismans, they broke the Prisoner's ability to passive disable.
Now, he doesn't inflict Passive Disable on anyone for any reason whether or not Singularities are present.
He is today. I have him at Full. Max materials drop in a January dungeon.
Oh.. haven't launched the app yet today :) Cool. Thanks. At least it's another Magus character rather than Assassin :)
Rain88
12-19-2019, 11:48 PM
Hello complainers and whiners the soultion to moonchild with labs has been revealed to be the alchemist when he becomes max awakened
Hello selective reader,
Who said labyrinth was the major problem? The bugs are.
Natasmai
12-20-2019, 12:59 PM
i have a gauntlet battle im working on that has moonchild with labs/vampiric cosmic. I have been testing quantum to try to beat it.
First issue is that quantum wearer is guaranteed to die first turn. The 6 set doesnt do enough to keep the wearer alive.
Second, if he stays alive long enough to attack, I have not seen the talisman set do ANYTHING to the lab wearer. I am not sure, but I think the extra hits are still affected by the lab 60% miss. When you do get some extra damage from them, it is so minute that it is irrelevant. Combine that with moonchild doing 1 attack and healing full with the vampiric cosmic and you have a sure loss, every time.
Obviously, I dont need to explain why marks aren't an acceptable option.
Celobeast
12-20-2019, 02:12 PM
i have a gauntlet battle im working on that has moonchild with labs/vampiric cosmic. I have been testing quantum to try to beat it.
First issue is that quantum wearer is guaranteed to die first turn. The 6 set doesnt do enough to keep the wearer alive.
Second, if he stays alive long enough to attack, I have not seen the talisman set do ANYTHING to the lab wearer. I am not sure, but I think the extra hits are still affected by the lab 60% miss. When you do get some extra damage from them, it is so minute that it is irrelevant. Combine that with moonchild doing 1 attack and healing full with the vampiric cosmic and you have a sure loss, every time.
Obviously, I dont need to explain why marks aren't an acceptable option.
Exactly, this was what I talking about, plus the passive bugs, these things made some challenges of gauntlet almost invencible, just 1 or 2 comps could have a chance to defeat this teams, but because of no refresh character restriction its very difficult to pass.
Saints_sin
12-22-2019, 06:16 PM
Hello selective reader,
Who said labyrinth was the major problem? The bugs are.
Are u honestly trying to say vampire labs isnt a problem
Rain88
12-23-2019, 12:34 AM
Are u honestly trying to say vampire labs isnt a problem
Gunner "ghost" crossover aka hierophant?
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