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Your face
12-23-2019, 06:47 PM
I've been running the Tiny Tim's Madness for the past 3 days or whatever with the same characters very few defeats and very few problems with connection then all of the sudden we had a turn over rollover whatever when the server resets on its midnight time or whatever and now I can't get a win the server keeps dropping my average of 8 minutes per run has extended to damn near 10 the only changes I have made on my end actually increasing the Star level of the talismans I was using and buying the Magic buff in the store which should have made the Talisman stronger and my character stronger and the buff from the store should have increased of their magic damage why did they get weaker why did my average run time increase and what the f*** is really going on in this game said seems ridiculous really really stupid that improving my talismans and stats would reduce my run time

Caesar815
12-23-2019, 06:52 PM
That‘s sad to hear, fellow. I’m sorry. I don’t have countered any problems running the dungeon on auto.
But what team are you using? 8 min. avg. seems pretty much. I have 1:40 avg. and personally I feel this is way too much time used. This dungeon seems a bit harder to manage than the cyborg dungeon where I had 0:40 avg. in insanity at the end.

Sohvar_nashtok
12-23-2019, 11:48 PM
I have a lot of toons/talis but I'm just not finding a combo that works for insanity

Muzzleloader
12-24-2019, 12:00 AM
Sohvar. Post your game ID so someone may look at your roster and see if they can help pick a team.

Your face
12-24-2019, 07:04 AM
I can't even beat insanity and out of the 30 Souls III open today 15 Christmas Souls and the new Revolution of the heroic Souls 15 of those I got 5 gold Choppers my mythical gave me vampire Hunter all of which I already have nothing that will help , I dont have Charlotte or KP or max awakened anything so... ,but my runs are going smoothly today and I'll grind it out no other choice

Your face
12-24-2019, 07:11 AM
Really its wave 4 on Madness that is slow I crush the others fairly quick . They just dont die for a long time even hitting the green guy first he comes back at least twice, guess I'm just not that smart n not good

Caesar815
12-24-2019, 07:37 AM
Really its wave 4 on Madness that is slow I crush the others fairly quick . They just dont die for a long time even hitting the green guy first he comes back at least twice, guess I'm just not that smart n not good

Then use one of the gunner choppers. He grants permadeath to all enemies (except the have immunity). But that’ll work.

Bakura
12-25-2019, 02:26 AM
I've been running the Tiny Tim's Madness for the past 3 days or whatever with the same characters very few defeats and very few problems with connection then all of the sudden we had a turn over rollover whatever when the server resets on its midnight time or whatever and now I can't get a win ....

... and the buff from the store should have increased of their magic damage why did they get weaker why did my average run time increase and what the f*** is really going on in this game said seems ridiculous really really stupid that improving my talismans and stats would reduce my run time
You're not alone, nor are you crazy.
I've posted previously in certain event threads, that it seems like a team you've been grinding with all of a sudden after a rollover, starts to get repetitive Defeats. I dunno, maybe the AI learns as we grind, or maybe the Devs adjust certain difficulty settings or parameters throughout a grind event.

Also, I dunno how many times I've gotten new relics thinking it's going to be better when actually it feels like I made it worse.... LoL.
I think it's just weird irony or Murphy's Law.
The permanent relics really do work and are a must have....
.....and the temporary "event" relics actually work.
I purchased them once for gauntlet and it felt way easier and I placed my highest rank.... when others were talking about how much harder it was that period.

Good Luck,..... and if it's taking you 8-10 minutes or anywhere near that on Madness, try grinding Hard.
Quicker will prove more beneficial in a "time sensitive" event.

Saints_sin
12-26-2019, 11:16 PM
i run pharaoh ed a ww ds claire and another toon of choice mine is dp wrath and it never fails

César Farfán
12-27-2019, 05:39 PM
You're not alone, nor are you crazy.
I've posted previously in certain event threads, that it seems like a team you've been grinding with all of a sudden after a rollover, starts to get repetitive Defeats. I dunno, maybe the AI learns as we grind, or maybe the Devs adjust certain difficulty settings or parameters throughout a grind event.

Also, I dunno how many times I've gotten new relics thinking it's going to be better when actually it feels like I made it worse.... LoL.
I think it's just weird irony or Murphy's Law.
The permanent relics really do work and are a must have....
.....and the temporary "event" relics actually work.
I purchased them once for gauntlet and it felt way easier and I placed my highest rank.... when others were talking about how much harder it was that period.

Good Luck,..... and if it's taking you 8-10 minutes or anywhere near that on Madness, try grinding Hard.
Quicker will prove more beneficial in a "time sensitive" event.

Well.. A few days ago I just published a team almost 100% sure on Insanity.
Today I got like six defeats in one hour!
It's stupid.
I think it's like you said Bakura, maybe IA learn about our team or maybe just one day IA it's stronger and everything is more difficult

Tim28213
12-27-2019, 07:19 PM
I am beginning to believe that the devs recycle old code. The reason I think this is that something will get fixed then a few releases later that same bug shows back up again but they are able to correct it quickly the second time, and the third time, etc... until they finally get that item out of all the code pieces that are in development. Insert many recurring bugs that come and go with new releases and it makes you wonder.

So you team that worked well with the current AI might find that against the updated, or possibly outdated, AI it plays slightly differently. Then the next update comes and your team works well again because it is back to AI v2379.8 instead of AI v2378.6.

I'm speculating of course, but I can't imagine how some of the bugs keep coming and going if they aren't reusing at least some pieces of old code in the development. And as complex as this game is I can't imagine not reusing code to keep the development pace moving.

DeathDealer-5301
12-27-2019, 08:21 PM
It's possible that by leveling up talismans and whatever else you did, the autoplay AI is now using toon abilities in a different order.
So it used to be toon A would always go first and use his power move, but now toon B does, and toon A never gets to.
Could try to put your toons in a different order? not sure how it selects that and if order will help, but worth a try.

Yup
12-27-2019, 11:14 PM
Anything you do to any of your team members can change things.... power up a talisman, add a skill shard, swap a talisman, buy a new relic... I believe all of these factor in to opposition AI strength. And there are times where something like a relic purchase pushes you from difficulty B to difficulty A making things MUCH different until you power up more to sit in that difficulty level.

Like running BNW III compared to BNW X... when you get to X initially it can be very hard, but as you power up characters, talismans, and relics, it gets mind numbingly easy.

I think most dungeons follow this overall methodology to a degree. This seems true, at least to me, because having all characters, all skill sharded, all relics, and all full power talismans SHOULD mean there's nothing in the app that is ever really "difficult" - however that's not the case. Insanity dungeons can be challenging regardless of any player's specific resources. So there's some weighted AI factor in there. Granted I think this is done to keep the app more interesting overall and it's not done to "screw" or "mess" with players maliciously. But... when you jump a difficulty level it can be VERY noticeable at fist.

I also think new dungeons have some other stuff going on... perhaps the "old code" as Tim speculates. I can see that taking place as well. Since new dungeons typically crash like crazy for several days, then eventually those crashes start to subside. I can only assume it's because the code-base has been "massaged" in some way. I couldn't even run Tiny Tim's Madness or Insanity levels on day 1 or 2 because the app crashed before completing even a single run.. now I can at least run it 5-10 times before a crash.

Bakura
12-28-2019, 04:31 AM
Well, I agree with Tim about recycling code.
They obviously do it as far as dungeon graphics.
Last years "Phantom of the Opera" dungeon had snow added to it and became last years "Christmas dungeon," then w/ out snow became the "Daily & Weekly dungeons," and currently the "Labyrinth dungeon" is the same but w/ an added background of an inlet or lake. Oh, and also this year's Cyborg dungeon has the same dungeon as those just mentioned.... I think it was basically the same as last year's cyborg dungeon too (regarding the scenery.)

So, basically it's rehashing the same stuff but with a few tweaks. I'm sure the AI coding gets the same treatment.