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hugoW
12-24-2019, 03:51 PM
Did you know that if the damage is over 999.999, because the numbers don't have more space to add it will be replaced as a letter instead, i supose its hexadecimal but i dont know for sure only the devs can confirm what is the damage.

7350

First, damage below 1million

Some friend on discord told me that A is 10, B is 11, C is 12, D is 13, E is 14, and F is 15 in hexa

7351

so on this damage i took 1.066.772 hit probably


7352

and on this one i crossed 1.1million, 1.102.102 hit!


7353

Also for fun, i almost got 666.666 damage , that 8 in the end should have been a 6 !! hehehe

Greetings and happy holidays.

Caesar815
12-24-2019, 04:04 PM
Awesome, mate. Didn’t know that and have never seen that before 🤭🤘🏻

César Farfán
12-24-2019, 07:49 PM
Wow and i got excited for 100000 just like with A WW
What talismans you used?

SyTreXx
12-24-2019, 11:38 PM
Nice, what talismans you’ve got on him?

Azagthor
12-25-2019, 04:56 AM
Wow and i got excited for 100000 just like with A WW


I remember how excited I was seeing my Red Shinobi getting a 40k buffed counter-attack. Was incredible, didn't know you could hit that hard :P



Looking at those screenshots Hugo, it looks like you could significantly more damage if you inflicted some debuffs like Curse on the enemy? How high do you think it can get?

hugoW
01-08-2020, 11:19 PM
Just forge and cosmic, the real thing that made this damage possible was a loop of golden ghost effect that the AI on auto wasn't removing in autoplay... so the assassin werewolf was pilling up 'attack and magic increase' one after other every turn/attack for some time... scaling a lot the damage.

When I noticed the game was stuck and starting to get really slow I also noticed the big damages and recorded it for a bit before ending the loop.

If I stayed there it would continue to increase I guess... Till a point were the game probably crash.

BenjaminBreeg
01-09-2020, 09:25 AM
Did you know that if the damage is over 999.999, because the numbers don't have more space to add it will be replaced as a letter instead, i supose its hexadecimal but i dont know for sure only the devs can confirm what is the damage.

7350

First, damage below 1million

Some friend on discord told me that A is 10, B is 11, C is 12, D is 13, E is 14, and F is 15 in hexa

7351

so on this damage i took 1.066.772 hit probably


7352

and on this one i crossed 1.1million, 1.102.102 hit!


7353

Also for fun, i almost got 666.666 damage , that 8 in the end should have been a 6 !! hehehe

Greetings and happy holidays.

Just for clarification- if it is hexadezimal, then you can't just put in the number which stands for the certain letter, you need to calculate it, since hexadezimal is on the base of 16 and not of 10. Therefore your damage would be even higher, in the second picture 10.905.458, in the third 11.542.786- really impressive numbers!

Metallicamilo
01-09-2020, 02:06 PM
I don't even know how you get so much damage, and it is never consistent.

hugoW
01-11-2020, 05:07 PM
Just for clarification- if it is hexadezimal, then you can't just put in the number which stands for the certain letter, you need to calculate it, since hexadezimal is on the base of 16 and not of 10. Therefore your damage would be even higher, in the second picture 10.905.458, in the third 11.542.786- really impressive numbers!

does it really goes to 10million? or is it 1million instead?

BenjaminBreeg
01-11-2020, 09:15 PM
10 million
If you wanna know how to calculate:
First a little theory. If it was like you thought, then 10 would be the same as 10 in decimal-but A is 10, too. So you´d have two forms to right decimal 10. But in fact 10 in hexadecimal equals 16 in decimal, since A is 10, B 11, C 12, D 13, E 15 and 10 is 16.
Now to find out which number in "normal" form equals the given hexadecimal number, you need to calculate with powers of 16. The last digit is to be multiplied with 16^0, the second last with 16^1, the third last with 16^2 etc. Then you need to sum these up and you have the decimal number.
(to calculate efficently you could use the Horner-Scheme)
But in your case it comes to (second pic):
2*16^0+7*16^1+7*16^2+6*16^3+6*16^4+A*16^5=2*16^0+7 *16^1+7*16^2+6*16^3+6*16^4+10*16^5=10.905.458
Or with the Horner-Scheme:
2+16*(7+16*(7+16*(6+16*(6+16*(10)))))=10.905.458

hugoW
01-12-2020, 12:37 AM
Very interesting, altho it seems to much ... without critical (that doubles damage) it was around 999.000, from that to 10M it does not seem probable, I am more inclined to that the letters are just a visual indication of the supposed number and that not everything is calculated by hexadecimal

I guess we will not be able to achieve any conclusion without any devs answer, maybe I will email them the printscreens and ask them what's the damage.

Anyway thanks for the explanation and time you took! It seems pretty complicated

Azagthor
01-12-2020, 06:38 AM
Very interesting, altho it seems to much ... without critical (that doubles damage) it was around 999.000, from that to 10M it does not seem probable, I am more inclined to that the letters are just a visual indication of the supposed number and that not everything is calculated by hexadecimal


Could be possible the game is only capable for showing up to 6 characters at once for damage, and the underlying engine substituted a hexadecimal number to represent the first one? What we need you do to to text that Hugo is to hit something for 1,700,000 damage, and see how that is displayed :P

Ancient Mariner
01-12-2020, 06:01 PM
7446

"The message you have entered is too short. Please lengthen your message to at least 10 characters"

It's over 9000! It's over 9000! It's over 9000! It's over 9000! It's over 9000! It's over 9000! It's over 9000! It's over 9000!
It's over 9000! It's over 9000! It's over 9000! It's over 9000! It's over 9000! It's over 9000! It's over 9000! It's over 9000!
It's over 9000! It's over 9000! It's over 9000! It's over 9000! It's over 9000! It's over 9000! It's over 9000! It's over 9000!

hugoW
01-16-2020, 12:03 AM
Excelent reference Ancient Mariner 👌👌