View Full Version : Question for the devs about new Clover talisman interaction
Brickster
03-16-2020, 08:31 PM
Dear devs,
I'm wondering how the new Clover Talisman effect (+25% accuracy) works against Bounty Hunter Eddie's passive effect which lowers accuracy of all enemies by 75% (unless it's already 100%).
For example:
Does an ability with a 80% chance effect increase to 105% and then gets decreased by 75% to an effective 26% (rounded) chance?
Or
Does an ability with a 80% chance effect increase to 100% (can't go over 100) and then gets decreased by 75% to an effective 25% (rounded) chance?
Or
Does an ability with a 80% chance effect first decrease by 75% to 20% and then increase by 25% to 45%?
The difference between the first two obviously doesn't really matter that much in terms of gameplay, but I'm wondering out of curiosity.
The third option does differ a lot from the first two options though. Especially on very high or low base chances.
Thanks for the update and thanks in advance for your reply.
Saints_sin
03-16-2020, 10:53 PM
intresting thought process tbh
Durandal_LOTB
03-16-2020, 11:28 PM
To my understanding, this type of modifier functions in an additive way rather than in a multiplicative manner.
To use your example for explanation,
Let's say your ability has an 80% chance to do an effect:
Clover Talismans will boost it to 105%(80+25%) followed by Bounty Hunter Eddie reducing it to 30% (105-75%). Add or subtract any positive or negative effects, and you'll get your final total.
Saints_sin
03-16-2020, 11:31 PM
To my understanding, this type of modifier functions in an additive way rather than in a multiplicative manner.
To use your example for explanation,
Let's say your ability has an 80% chance to do an effect:
Clover Talismans will boost it to 105%(80+25%) followed by Bounty Hunter Eddie reducing it to 30% (105-75%). Add or subtract any positive or negative effects, and you'll get your final total.
useful to know will there be a compensation pack for clans who have lost runs due to odin freezing
Durandal_LOTB
03-16-2020, 11:35 PM
useful to know will there be a compensation pack for clans who have lost runs due to odin freezing
A premium segue, Saint. I don't believe I can officially announce anything at this time since we are still working on a solution. However, once improvements are made, released, and are confirmed to be successful, we can then review what the next best options are.
Saints_sin
03-16-2020, 11:47 PM
useful to know been done out of 12 and stopped doing any more this week cause its not worth the freezing might try again after reset
ShadowedLies
03-17-2020, 12:23 AM
Any word on getting raid rewards. Second time I've seen the popup but gotten no rewards.
Natasmai
03-17-2020, 02:56 AM
To my understanding, this type of modifier functions in an additive way rather than in a multiplicative manner.
To use your example for explanation,
Let's say your ability has an 80% chance to do an effect:
Clover Talismans will boost it to 105%(80+25%) followed by Bounty Hunter Eddie reducing it to 30% (105-75%). Add or subtract any positive or negative effects, and you'll get your final total.
That brings up a second question. If it is 80+25=105 then apply BHE effect... wouldn't the accuracy stay at 105% because BHE doesn't affect any ability which is at 100%?
Durandal_LOTB
03-17-2020, 03:54 PM
That brings up a second question. If it is 80+25=105 then apply BHE effect... wouldn't the accuracy stay at 105% because BHE doesn't affect any ability which is at 100%?
To my understanding BHE's "100%" text is really just referring to abilities with guaranteed effects such as "Inflict 2 Physical Burns on all enemies." Abilities written like this will not suddenly be reduced to 25% in this case. It should be triggering as long as the base percentage value of the ability is less than 100%.
Brickster
03-17-2020, 04:40 PM
To my understanding, this type of modifier functions in an additive way rather than in a multiplicative manner.
To use your example for explanation,
Let's say your ability has an 80% chance to do an effect:
Clover Talismans will boost it to 105%(80+25%) followed by Bounty Hunter Eddie reducing it to 30% (105-75%). Add or subtract any positive or negative effects, and you'll get your final total.
Thank you for replying!
Esquatcho
03-18-2020, 01:50 PM
To my understanding BHE's "100%" text is really just referring to abilities with guaranteed effects such as "Inflict 2 Physical Burns on all enemies." Abilities written like this will not suddenly be reduced to 25% in this case. It should be triggering as long as the base percentage value of the ability is less than 100%.
Yeah, thanks for taking the time to clarify good questions like these!
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