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View Full Version : May 2020, Part 1 Tuning Discussion - PRELIMINARY



Kaz_LOTB
05-08-2020, 10:46 PM
This is the main post to discuss tuning changes that are in an upcoming update.

You can see the details for the preliminary tuning adjustments in the Game Updates forum post (https://forum.ironmaidenlegacy.com/showthread.php?13523-May-2020-Part-1-Tuning-PRELIMINARY&p=124609#post124609).

hugoW
05-08-2020, 11:54 PM
I think its time to review the limit of 120 sands.
The ammount of key dungeon runs from a guy that does not have ironite is hilariouly bad.
Even if you don't incriese the regeneration cooldown, at least put the end cap more high, so if someone wants to let it build sands over some time and can do at least 1 Lol key enjoyable from start to finish each 2 ou 3 days that takes to build like 600 sands

Amarthir
05-08-2020, 11:58 PM
I think its time to review the limit of 120 sands.
The ammount of key dungeon runs from a guy that does not have ironite is hilariouly bad.
Even if you don't incriese the regeneration cooldown, at least put the end cap more high, so if someone wants to let it build sands over some time and can do at least 1 Lol key enjoyable from start to finish each 2 ou 3 days that takes to build like 600 sands

Oh how we've come from 80 not being enough to 120 not being enough. I completely agree with this statement because it takes so many refills to run one key of LoL XV. As for normal frontier dungeons... Ehh..... 150 or 180 EVEN 200 SoT would be such an improvement to combat the new grinding environment

Yup
05-09-2020, 01:14 AM
It's not so much the need for more SOT it's the ridiculous cost to run some dungeons. If they dropped SOT cost for dungeon run to NOTHING more than 15 SOT that would be sufficient. I mean.. at this point WHY does BNW X cost 10? It should be 8.. WHY does LOL XV cost 35? It should be 15.... etc...

HK-47
05-09-2020, 01:16 AM
Really appreciate the Greek shards, thank you.

AndyCatzo
05-09-2020, 01:26 AM
And when are you going to change that 10 seconds wait to 3 seconds between runs (like it was before)?

GrimDusk
05-09-2020, 01:58 AM
So I am going to break this down bit by bit.

Clansman Ed: A much needed update for his skills. He's not bad currently, but now his skills will actually work on newer effects.
Iron Maiden Ed: An interesting idea for a new fury. I don't think he's good enough to be used in the Arena, even if he does grant immunity to Apparition. Still, look forward to seeing what he does.
The Madam: This buff is seemingly out of nowhere; the Madam was already quite good, but this just made her even better. I think she might honestly see some play in the Arena on lower rank teams.
Hierophant: A neat buff; works very well with his passive.

Grim Reaper Eddie's Rework: So first off, he is going to become Awakenable so he might actually be very powerful once he is awakened. With that out of the way, it's about time this old Ed got a revamp. Harvest gets a nice buff with the extra turn and some other niche stuff. Death Grip looks a bit weak, since it only removes immunity effects, and the chance of it applying negative effects has decreased from his current state. Cleave also got a nice little change. Spell Vamp reminds me of Gambler Eddie's future power ability, without the cleanse and life steal. Dance of Death seems like it might be worse actually; yes it removes beneficial effects, but you have a lower chance of inflicting permadeath and only a slightly higher chance of inflicting doom. Overall... not pleased. Grim Reaper Eddie's basica abilities were almost entirely untouched (again I know he will be awakened so we will have to see) and his fury looks worse to me. Perhaps my opinion will change when we see what awakens in him, but right now he looks like he won't be shifting much on my tier list.

Other changes: Odin VII's talisman change is a god send, that stage always sucked. Powerslave and Greek materials becoming more accessible is nice, though I'd have liked Greek materials to come out of the Labyrinth. Mystic Night is clearly our new Magus Frontier Dungeon, which is sorta cool. I don't have much to say on the temperance talismans, they look neat.

Overall, some nice changes but nothing that makes me feel excited at the moment.

Yup
05-09-2020, 02:21 AM
And when are you going to change that 10 seconds wait to 3 seconds between runs (like it was before)?

Or at least try 5.. not 10.

MuzakMaker
05-09-2020, 03:05 AM
I'm less for a SoT limit increase and more for a decrease in Dungeon cost. Not even getting 5 runs of LoL XV on a full tank feels wrong for a 2 hour key. Pretty much every dungeon is an ironite loss unless you get lucky with drops.

The only dungeons that don't run at a loss are the Daily/Weekly as those are the only ones you can run the entirety without gaining any SoT.

Now that dungeons have become the main point of the game, our resources should reflect that.

AndyCatzo
05-09-2020, 03:42 AM
Or at least try 5.. not 10.

Yeah, I believe that maybe they want us to take those 10 seconds as the new normal and that eventually we will forget about it but I agree with you and they should try at least 5 and see how it goes

Azagthor
05-09-2020, 03:42 AM
Dance of Death seems like it might be worse actually; yes it removes beneficial effects, but you have a lower chance of inflicting permadeath and only a slightly higher chance of inflicting doom.

I have to disagree with you on this one small part. Currently, lvl 3&5 of his fury grant a +35% effect chance. If that is kept in the rework, that would mean the new Fury, once fully Sharded, has a 100% Permadeath and Doom effect chance.

GrimDusk
05-09-2020, 03:59 AM
I have to disagree with you on this one small part. Currently, lvl 3&5 of his fury grant a +35% effect chance. If that is kept in the rework, that would mean the new Fury, once fully Sharded, has a 100% Permadeath and Doom effect chance.

That is fair, however why reduce it in the first place then? If it grants the same effect (aside from doom), then you just screw over new players who don't have the skill shards.

Azagthor
05-09-2020, 05:10 AM
That is fair, however why reduce it in the first place then? If it grants the same effect (aside from doom), then you just screw over new players who don't have the skill shards.

That's a good point, and I agree the Permadeath chance reduction seem unnecessary. Permadeath isn't a rare of difficult debuff to apply, no need for it to be % based. Don't completely agree with it being a problem for newer players though. Unless I'm misremembering, Grim Reaper is an achievement reward for completing all the pre-Night City golden skull missions right? By the time a player can manage that, they'll usually have a bunch of skill shards to spare, or far better characters already. I really like the idea of making this character awakenable, as players don't need to rely on RNG to acquire him in the first place, but until we see what awakening does to his skills, not too sure how much of a benefit this will be for new/mid players.

Someone elsewhere was wondering if we'll get a Grim Reaper Cosmic. That would be rather cool, especially if they also let it work on Carriage Rider Eddie.

Brickster
05-09-2020, 06:47 AM
I'm glad to see Alliance General bespoke cosmic being fixed. I've been asking for that for 2 months now and it's done!

Maiden
05-09-2020, 09:23 AM
I agree with the SOT/Frontier keys running cost. This is not new. Unless you are willing to spend a lot of Ironite you can do almost nothing. Running the old plain PowerSlave? bleh Im bored. Running against Killer Beast in night city? in 2 minutes it´s done. On the other hand, we got Odin now who gives you a new ironite round every week but isn´t a game-changer, though.

About the Cosmic fixed, thanks for the General, is there any solution in sight for the other cosmic talismans (like Musashi) being disabled by The Killer?

I like the tunning for the old chars, it´s a nice habit you are having lately, thks!

Looking forward to seeing the Awakening mode for Grim Reaper Eddie. Btw has he got a bespoke talisman?

Saints_sin
05-09-2020, 12:51 PM
Looks like a solid update tbh would like LoL XV freezing issue fixed also is there a confirmation on what the final awakening material for grim reaper will be

EnricoPalazzo
05-11-2020, 08:54 AM
Or at least try 5.. not 10.

I completely second those requests. What was wrong with 3 seconds?
Why not make it a slider setting in the options dialog?
One more request while I am at it: for PVP, Gauntlet & Raids, we could need a counter that displays the round we're currently in.
There are so many toons with effects that last for the first 2, 3, 5, 7 rounds of a battle and so many extra turns and revenges going on that it is almost impossible to know if (the Beast's / Seventh Son's / Daedalus' / etc.) passive will drop in the next round or later on.
Also, a VERY old suggestion tht was still not implemented: Why not display a grave marker or something similar on the body of a dead toon that is dead for good because of Permadeath, Doom or Ghost?
This would prevent futile attempts at reviving.

Yup
05-11-2020, 08:57 AM
3 seconds were apparently the reason for so many "connection errors". They did try lowering it back to 3 around the start of the month.. same issues.. s they jumped back to 10.. I just don't understand why it's 3 or 10.. not 5 to see if that works, if not, then try 7...

Alvorada
05-12-2020, 12:46 AM
Sands of Blood rewarded by tribute soul simple vanish! Please, fix it.

Cali83
05-12-2020, 07:02 PM
“Powerslave and Greek materials becoming more accessible is nice, though I'd have liked Greek materials to come out of the Labyrinth.“. Long overdue, the powerslave awakening materials drop rate is terrible. I have run 6 keys over the past couple of weeks and not gotten a single one, frustrating considering I need just one more to fully awaken Horus.

SinGularity-8786
05-12-2020, 08:20 PM
Looks like cosmic lil got changed. Doesn't give extra turn to self anymore as long as you don't remove a shield.

Phoenix-7282
05-12-2020, 08:32 PM
Whose idea was it to put magus Hierophant in trooper store immediately after his appearance in heroic rotation? I wasted 3 heroic mythicals for him and now he is available practically for free.

HuckFinn150
05-12-2020, 08:52 PM
The new smiling Jack is in the heroics as well

Maiden
05-12-2020, 08:53 PM
Grim Reaper looks really nice with the revamp. He costs 13kkk to max and he needs Occult Shards.

SinGularity-8786
05-12-2020, 09:12 PM
When equipping a talisman to a character the character bar jumps back and you have to scroll to the toon every time again…
1.
8332
2.
8333
3.
8334

jstrickPhoto
05-12-2020, 10:44 PM
Update is in the iOS AppStore... Cleverly marked as version 6.6.6.

Beddie
05-12-2020, 11:20 PM
Update is in the iOS AppStore... Cleverly marked as version 6.6.6.

No, this update is 6.6.7 (the Talismans search update was 6.6.6)

jstrickPhoto
05-13-2020, 12:12 AM
No, this update is 6.6.7 (the Talismans search update was 6.6.6)

THat's what I thought as well. I must have missed the version number then. D'oh.

SinGularity-8786
05-13-2020, 12:22 AM
sounds like a great Addition :)

New Store Additions
-Ironite can now be traded for Ironite in the Resource Tab.

Leviathan
05-13-2020, 12:38 AM
sounds like a great Addition :)

New Store Additions
-Ironite can now be traded for Ironite in the Resource Tab.

What a deal, right!?

For real though, that should say "Ironite can now be traded for Tribute in the Resource Tab". I've fixed that in the update post!

Alvorada
05-13-2020, 12:56 AM
“Powerslave and Greek materials becoming more accessible is nice, though I'd have liked Greek materials to come out of the Labyrinth.“. Long overdue, the powerslave awakening materials drop rate is terrible. I have run 6 keys over the past couple of weeks and not gotten a single one, frustrating considering I need just one more to fully awaken Horus.

But it started to drop today, my friend.

Geodude
05-13-2020, 08:20 AM
Ugh, just when you thought the talisman system couldn't get any worse! Now whenever I'm going through toons, changing talis, as soon as I click on any talis, it shoots me back to the start of the character list, as mentioned above, and I have to scroll forever to go back everytime. Wtf??? Good luck if you change talismans frequently, ie gauntlet. Take all night. Devs, while you're at it, why not go all out and maybe next change you could combine some of the best lotb bugs with this, such that when you click a talisman, not only does it completely f@&k you up and default to another color, change tabs, revert back to the start of the char list, etc, it also steals 10 ironite, causes a connection error, and crashes the app every time. That would be awesome. Seems like the next logical procession of excellence here.

Yup
05-13-2020, 08:36 AM
Other than the search function and the equipped/unequipped.. the talisman system is worse than it has ever been.

scimitar
05-13-2020, 09:20 AM
Yes, now the talis system has become worse. Even having set the necessary parameters (warrior, for example), clicking on a colorless slot translates into cosmo.
One more thing (I don’t know how it was before). Changed the talis from toon to toon. Immediately decided to strengthen and develop them. The game freezes

dukat
05-14-2020, 10:39 PM
Ugh, just when you thought the talisman system couldn't get any worse! Now whenever I'm going through toons, changing talis, as soon as I click on any talis, it shoots me back to the start of the character list, as mentioned above, and I have to scroll forever to go back everytime. Wtf??? Good luck if you change talismans frequently, ie gauntlet. Take all night. Devs, while you're at it, why not go all out and maybe next change you could combine some of the best lotb bugs with this, such that when you click a talisman, not only does it completely f@&k you up and default to another color, change tabs, revert back to the start of the char list, etc, it also steals 10 ironite, causes a connection error, and crashes the app every time. That would be awesome. Seems like the next logical procession of excellence here.

Excellent 😄