Puntwothree
07-06-2020, 12:38 PM
Hey. I’m here firstly to acknowledge good things that have happened with Raids. It has been quite some time since I have been taken to the cleaners by a raid boss because the game was set to auto-play when I walked into the room. I can’t speak for everyone, but I don’t think I’ve changed my habits.. I think maybe this was a fix we asked for, the fix happened, and it worked?
That’s the perfect combination. Sometimes we get fixes we didn’t ask for, or the fix happens but it doesn’t work.
You also no longer have to squint at health bars to guess whether a Raid Boss is full. Numbers are much more instructive. (Yay!)
And the SoB inventory expansion is almost exactly what I asked for in another post. Now 3 SoB bundles don’t fill my inventory, and I feel a lot less stress about when I have to be online using blood.
A couple gripes do remain.. and/but these are lesser issues or I (/we, the community) would have brought them up to begin with. It is still possible to click a boss when he is full, and in the space of time required to set your team and enter the Raid he has already taken damage. It’s not, like, a common problem, but it is persistent and happened to me several times this week. One of my strongest teams was fired up and ready to smash face, and when they arrived on the scene Boppy (sorry, Baphomet...) was at 10%. That’s a single attack from a single dude, if you do it right. Not cool.
I wonder if Boppy’s health bar could somehow be locked for you as you are transitioning from the battle welcome to the set team screen? Or maybe you could just see his health in the corner of the screen as you were setting your team, to make sure it hadn’t changed from a moment ago?
The other gripe is really nostalgia. Because of the difference in rewards between Boppy (sorry, Baphomet) and Odin, it really doesn’t make sense to play Odin anymore... after perhaps the first clear bonuses. Yes, Odin might make more sense for some people depending on team composition. Yes, it gives you a chance to use your favorite toons twice. However, I don’t think there is really a pronounced difficulty difference between Odin and Boppy (sorry, Baphomet). Each presents a unique challenge that needs to be solved in a different way. So... I am not asking that anything be changed. But there is a third Riad boss that has yet to be released, and I would ask that Boppy (sorry, Baphomet) not be devalued in the same way that Odin was when he or she is released. It would be great if the new Boss presented a new challenge and perhaps a different (but not BETTER) set of Raid rewards.
I kind of miss Odin. You know? It’s all in my sig.
-Fan of the game
That’s the perfect combination. Sometimes we get fixes we didn’t ask for, or the fix happens but it doesn’t work.
You also no longer have to squint at health bars to guess whether a Raid Boss is full. Numbers are much more instructive. (Yay!)
And the SoB inventory expansion is almost exactly what I asked for in another post. Now 3 SoB bundles don’t fill my inventory, and I feel a lot less stress about when I have to be online using blood.
A couple gripes do remain.. and/but these are lesser issues or I (/we, the community) would have brought them up to begin with. It is still possible to click a boss when he is full, and in the space of time required to set your team and enter the Raid he has already taken damage. It’s not, like, a common problem, but it is persistent and happened to me several times this week. One of my strongest teams was fired up and ready to smash face, and when they arrived on the scene Boppy (sorry, Baphomet...) was at 10%. That’s a single attack from a single dude, if you do it right. Not cool.
I wonder if Boppy’s health bar could somehow be locked for you as you are transitioning from the battle welcome to the set team screen? Or maybe you could just see his health in the corner of the screen as you were setting your team, to make sure it hadn’t changed from a moment ago?
The other gripe is really nostalgia. Because of the difference in rewards between Boppy (sorry, Baphomet) and Odin, it really doesn’t make sense to play Odin anymore... after perhaps the first clear bonuses. Yes, Odin might make more sense for some people depending on team composition. Yes, it gives you a chance to use your favorite toons twice. However, I don’t think there is really a pronounced difficulty difference between Odin and Boppy (sorry, Baphomet). Each presents a unique challenge that needs to be solved in a different way. So... I am not asking that anything be changed. But there is a third Riad boss that has yet to be released, and I would ask that Boppy (sorry, Baphomet) not be devalued in the same way that Odin was when he or she is released. It would be great if the new Boss presented a new challenge and perhaps a different (but not BETTER) set of Raid rewards.
I kind of miss Odin. You know? It’s all in my sig.
-Fan of the game