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View Full Version : Tali's that should be buffed next



Saints_sin
08-23-2020, 10:37 PM
ik it should be in suggestions but fuck it
Theres 3 6 sets that need a small update but it would be vast improvement to them yes im talking about

Valor
Reduce damage taken by 75% for the first 3 turns Grants Perfect Immunity and Increases your MAX HP for 1 turn at the start of every turn Each action Removes all Golden Buff's from each enemy.

Oracle
Reduce damage taken by 60% Grant Increased MAX HP to each ally for 1 turn at the start of every turn. Transfer random negative effects, including Silver Effects, from self to random enemies and heal allies for 35% of your MAX HP each turn.


Eclipse
Grants Shroud for the duration of the battle. At the start of every turn Shroud converts all damage to true damage equal to 5% of your MAX HP and grants immunity to Reduce MAX HP effects including innate and unblockable effects

Does this seem like a balanced update considering that they are 6 sets and if not how would you revamp them

Yup
08-23-2020, 11:18 PM
EVERYTHING should not be overpowered.

Nifelheim
08-24-2020, 12:37 AM
With the simplification of shield buffs next update, they should consider updating the 2 set shell and true talismans. Maybe guard also, used to say it adds to fury meter, but it seems to not activate at times, last I checked.

Fudjo
08-24-2020, 12:40 AM
Rush talismans should be the first set to get a boost.

Yup
08-24-2020, 12:45 AM
With the simplification of shield buffs next update, they should consider updating the 2 set shell and true talismans. Maybe guard also,....


A HUGE update would be to ACTUALLY describe what they do.. I mean Guard has NO DESCRIPTION anywhere beyond "Grants Guard Shield".. but there are no details regarding WHAT guard shield does.. same goes for Void.



Rush talismans should be the first set to get a boost.

Nice :)

Muzzleloader
08-24-2020, 12:51 AM
Why would they want to buff old talisman sets? Just create new more complicated sets that we have to grind for and then upgrade.

RobG-9641
08-24-2020, 03:36 AM
The amount of effects, percentages, certain effects needed to trigger other effects, scaling off of stats, number of turns, gold or silver, applies in some situations but not others, can’t apply to some characters but can others. Talismans are so confusing, on top of the 2 paragraphs of passives new characters come with... sure, add more percentages and words, they still seem to maybe randomly do something sometimes...

MuzakMaker
08-24-2020, 01:18 PM
The amount of effects, percentages, certain effects needed to trigger other effects, scaling off of stats, number of turns, gold or silver, applies in some situations but not others, can’t apply to some characters but can others. Talismans are so confusing, on top of the 2 paragraphs of passives new characters come with... sure, add more percentages and words, they still seem to maybe randomly do something sometimes...

The less clear the effects are the easier it is to hide all the bugs. This game is solidifying itself firmly at the top of my bad examples of power creep list.