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View Full Version : Put enemy talisman setups in Gauntlet already!



DynamoJaeger
01-09-2021, 05:55 AM
It is time the devs have already implemented this QOL feature that would save players multiple wasted attempts at high Gauntlet ranks and multiple wasted characters.

I'm tired of using a certain comp against a team that, turns out, has Yggdrasil talismans on one character and I'm like "Oh, I should've brought Paranoia" and there you go, I can no longer use my 4 toons I should've used for another battle.

Discordian
01-09-2021, 09:10 AM
Um... this would take all of the challenge out of Gauntlet. Half of Gauntlet is having every toon, and the other half is anticipating what the opposing teams in SS/SSS will have on them and being ready for everything.

HuckFinn150
01-09-2021, 09:38 PM
Or you can spend the time amulet.

Mateja
01-10-2021, 12:34 AM
Time amulets already took all the fun and challenge out of gauntlet. No need to make it even more boring.

MuzakMaker
01-11-2021, 03:47 AM
Time amulets didn't "take all the fun and challenge out". It just added another layer of complexity.

Sure you can pop an amulet after every fight and get those toons back each time but you can only do that so many times. It's just another level of resource management. You are still rewarded for winning the battle on your first go.

Tsuketa
01-11-2021, 06:29 AM
Besides, the spikes are better spent killing Baph more times. So it's a nice tradeoff.

Olevipoeg
01-11-2021, 07:19 AM
Time amulets didn't "take all the fun and challenge out". It just added another layer of complexity.

Sure you can pop an amulet after every fight and get those toons back each time but you can only do that so many times. It's just another level of resource management. You are still rewarded for winning the battle on your first go.
No. Amulets took away all requirements of any skill in gauntlet. I can post short guide, how to win gauntlet using only 10-15 characters. Only thing matters is number of amulets you have. Do you want it? Gauntlet part in this game is 100% pay to win now.

Tim28213
01-11-2021, 03:52 PM
I won Gauntlet not long before amulets were allowed. It was exciting getting near the top ranks, then struggling with the challenge of finding the right base 1* to 3* characters to support the eddies I had left to pull off the win at the end. I am one of the people who feels amulets have removed some of the skill requirement from Gauntlet. There is no excitement or challenge being 3 levels deep into SSS and having your entire roster still available. The only question at that point is do I have more amulets than the other people doing exactly the same thing...

And to be clear, no disrespect intended to anyone winning since amulets were introduced. There is still considerable time, and resource investment, required to win Gauntlet under any circumstances. Kudos for putting in the effort and saving the resources to make it happen. Just not as much skill when your full roster is available vs. trying to stretch everything you have to go as far as possible without resets.

HuckFinn150
01-11-2021, 06:24 PM
In recent months the Freddie to play this game has been in constant decline. Everything is either way overpowered or too expensive to want to farm, and the bugs make me want to play the game to no end. Gauntlet is still fun, but I never go past S much anymore (of course I've only ever made it to SSS). Even without the bugs 35 or more sands to play one time in the new only once in the new dungeons is enough to make a person grow weary of the game. A standard refill won't even let you run your troopers. It seems that's all I can bring myself to do anymore (run troopers, clan and gauntlet). I've collected about 70 time amulets since they came out. I don't use them in clans, due to the lack of sand refills (only 4 a day by midnight) and my roster is large enough I don't really need them. Sorry, I'm off on a rant. It's just the way this game is only for the spenders or hoarders now, and soon the hoarders will be at the spend it fall to the wayside crossroad. I'm not even sure why I keep half my roster, as they can't compete with the new meta. The rewards for gauntlet and every other event are so lack luster that is beyond said. I mean how many memorial talismans do we need? Oh well, useless rant over...

MuzakMaker
01-14-2021, 03:11 AM
No. Amulets took away all requirements of any skill in gauntlet. I can post short guide, how to win gauntlet using only 10-15 characters. Only thing matters is number of amulets you have. Do you want it? Gauntlet part in this game is 100% pay to win now.


Just so much wrong.

You still have to win the fight and you only get 8 per gauntlet. Skill and resource management still take precedence over how many amulets a player has.

Honestly, every time I see a complaint like this, I just assume that the person is salty that someone else decided to burn through their hoarded stash the same week but was either better and/or hoarded more amulets thus beating the complainer.

Besides, If you're spending amulets in gauntlet you aren't getting nearly as good of returns if you spend them in raids.

Olevipoeg
01-14-2021, 08:31 AM
Just so much wrong.

You still have to win the fight and you only get 8 per gauntlet.
What are you talking about? You can hoard as many as you want. Events give amulets and sometimes you can buy amulets from store, for hefty price. Hoarding amulets requires no skill whatsoever. You need just one current META team for winning Gauntlet. And lots of amulets.

MuzakMaker
01-14-2021, 09:03 PM
What are you talking about? You can hoard as many as you want. Events give amulets and sometimes you can buy amulets from store, for hefty price. Hoarding amulets requires no skill whatsoever. You need just one current META team for winning Gauntlet. And lots of amulets.

I wasn't saying you can only use 8 I was just saying the average rate you earn them.

Ok, so you hoard all of the amulets for one giant push. And what's your reward? A sub par toon that I got with less stress and I got WAY more ironite by using those amulets in Raids.

And that's only if someone else doesn't choose to blow their load the same gauntlet you do. It doesn't remove skill, it just changes the risk v reward and frankly the rewards will never be good enough.

Want my free advice? Don't waste your time, effort, or amulets on gauntlet. It will never be worth it until gauntlet hands out ironite on par with raids.

Olevipoeg
01-15-2021, 08:26 AM
I wasn't saying you can only use 8 I was just saying the average rate you earn them.

Ok, so you hoard all of the amulets for one giant push. And what's your reward? A sub par toon that I got with less stress and I got WAY more ironite by using those amulets in Raids.

And that's only if someone else doesn't choose to blow their load the same gauntlet you do. It doesn't remove skill, it just changes the risk v reward and frankly the rewards will never be good enough.

Want my free advice? Don't waste your time, effort, or amulets on gauntlet. It will never be worth it until gauntlet hands out ironite on par with raids.
Exactly! Using amulets has ruined Gauntlet totally. This is now a hoarding game. Using amulet should be banned form rounds SS and SSS or capped to 8-10 uses. On lower levels it should remain so beginners could get their chance to get higher levels.

Volrath
01-16-2021, 01:50 AM
Gauntlet's been going downhill for a while and not just because of amulets.

The first issue for me was when they nerfed AAA into irrelevance. AAA used to be pretty challenging and you had to be really deliberate about which characters you used but now you can just throw any four half decent characters together and stomp them.

The battles in S and above are about the same, maybe harder just cause of power creep. But because AAA is so easy it becomes a really drastic jump whereas before it felt like a more natural progression.

Also, I can't stand how the ranking works. I've literally gotten into SSS only to get AAA rewards because my ranking plummeted in the last like two hours of the cycle. Just let people get the rewards for whatever level they make it into, FFS.

MuzakMaker
01-16-2021, 05:44 AM
Exactly! Using amulets has ruined Gauntlet totally. This is now a hoarding game. Using amulet should be banned form rounds SS and SSS or capped to 8-10 uses. On lower levels it should remain so beginners could get their chance to get higher levels.

I honestly don't know how you can read my statement and think that I agree with you. Using amulets isn't bad or the problem.

It's that the rewards from gauntlet are trash and you're still ignoring the fact that those amulets don't mean anything with out the knowledge of what toons and talismans you need to bring to the table.

All amulets do is is provide you some wiggle room to either burn an amulet after each fight or wait until you need a specific toon back. Both of which can get you further but you still need to win.

MuzakMaker
01-16-2021, 05:49 AM
Gauntlet's been going downhill for a while and not just because of amulets.

The first issue for me was when they nerfed AAA into irrelevance. AAA used to be pretty challenging and you had to be really deliberate about which characters you used but now you can just throw any four half decent characters together and stomp them.

The battles in S and above are about the same, maybe harder just cause of power creep. But because AAA is so easy it becomes a really drastic jump whereas before it felt like a more natural progression.

Also, I can't stand how the ranking works. I've literally gotten into SSS only to get AAA rewards because my ranking plummeted in the last like two hours of the cycle. Just let people get the rewards for whatever level they make it into, FFS.

AAA-SS seem to go back and forth for me. Some weeks I can put a team with only one solid member on for any of the fights. Sometimes I need to play exactly to counter both talismans and passives.

And more often than not all three have some really solid team set ups and some teams that I think snuck up from F (looking at the one week I got 2 SS teams that didn't even have a single toon up to 5*s.

I don't mind using place to dictate how many frags for the new toon each person gets. It helps incentivize play and helps meter how fast the toon enters player's rosters.

But I do really wish they'd rethink talismans, especially the 5 set talismans. It's incredibly annoying to have to maintain a 500-1000th place so that you don't wind up with an incomplete set.

Tsuketa
01-16-2021, 06:10 PM
In most events where you can earn parts of a talisman set, they have the ability to buy one last tali for ironite in the store if you can't do one of the challenges. I think that would be appropriate with Gauntlet too.

The discussion here is interesting. I personally feel that the time spikes made gauntlet harder not easier. Gauntlet is a PvP activity. We're competing against each other. The challenge isn't getting to Grade SSS (or whatever). The challenge is getting to the appropriate rank. And the time spikes made it harder to get to that rank, since you're competing against people who are using them. I'm not saying this is good or bad. I'm not actually sure which it is.

I do feel, however, that since we're competing against each other, that everyone should have the exact same group of opponents to fight against. It's not right that I got a fully awakened GRE with two Baphs and an Odin on SS1 while someone else got the Eternity squad with Run to the Hills Eddie. I understand why they can't do this (people would post the teams, which would make it easier for people who go later in the cycle). But still, the zero-sum ranking when we're fighting different opponents than each other doesn't sit well with me.

I definitely agree with MuzakMaker (hope I'm not putting words in your mouth) that it seems weird that the opponents in the higher rounds are so variable in difficulty. I would like to see more consistency there.

Maiden
01-16-2021, 07:43 PM
Oh this discussion again xD xD xD

MuzakMaker
01-17-2021, 04:58 AM
I definitely agree with MuzakMaker (hope I'm not putting words in your mouth) that it seems weird that the opponents in the higher rounds are so variable in difficulty. I would like to see more consistency there.

No worries. We're in agreement. Long gone are the days where the Round had any firm rules on the difficulty. I've seen awakenings as low as D and that next run I won't get any until SS and by that point it's max awakened meta toons with meta talismans.