PDA

View Full Version : A Thousand Ages (Frontier) - Earn Cosmic Desert Deity Talismans + More!



Leviathan
02-04-2021, 12:19 AM
8944

From now until February 10th at 4PM PT, complete Event Challenges in the Powerslave Frontier Dungeon to earn a variety of rewards, including Hidden Jewel Currency, Evo Materials, Absolute Darkness Currency and more!

You can access the Powerslave Dungeon by:

Completing a repeatable event challenge (Spend 100 Sands of Time)
Claiming 1 free Key Soul in the store
Purchasing Key Souls with Gold (this event only)
Purchasing Key Souls with Frontier Coins.


More details on the Dungeon below!

Hidden Jewel Currency can be traded in store for Powerslave Awakening Shards, Cosmic Pharaoh Dog Talismans and new Cosmic Desert Deity Talismans.

Powerslave Awakening Shards are the final material needed to fully Awaken Pharaoh Eddie, our latest awakenable Eddie!

The Cosmic Desert Deity Talisman provides an exclusive bonus when equipped to Powerslave themed Eddies and Egyptian God characters. This Talisman increases stats in battle, and reduces incoming damage. It will also make the wearer:

Grant Immunity to all Stop and Max HP Reduction effects, including Silver and Innate effects, to all allies until they die every turn. Cannot take more than 10% of MAX HP as damage from any single attack. Gain 1 Power, up to 10% Fury and a Random Beneficial Effect, including Golden effects, for 2 turns whenever you take damage. 50% Chance to grant each other ally an Extra Turn after every action.

Absolute Darkness Currency is the event currency of our Protector of Souls Event.

Trade your Absolute Darkness Currency in the Event Store for rare rewards including Nephthys, Cosmic Comet Talismans and more!

You can learn more about this month's featured event in the Protector of Souls event post here! (https://forum.ironmaidenlegacy.com/showthread.php?14088-Protector-of-Souls-Info-and-Discussion)


Powerslave Frontier Key Dungeon

Earn Pharaoh Ramesses Eddie by completing Powerslave Dungeon Achievements!

Once it is unlocked, the Powerslave Dungeon will be open for only 2 hours total. There are no limits on how many times the dungeon can be played within that time frame. Troopers beware! This is a high challenge Dungeon with a Sentinel Only Class Restriction, so be prepared!

We have just added a second difficulty setting to this dungeon, so you can now take on both regular AND Hard settings. You can now gain progress on all Powerslave Dungeon achievements on both Normal and Hard difficulties!

The first time you complete this dungeon, you will receive set rewards including a Legendary Soul, Talisman Soul Fragments and more.

All subsequent victories are guaranteed to provide XP Runes, as well as a chance of bonus rewards, including Viper and Brave Talismans.

**IMPORTANT: If you summon another Powerslave Frontier Key Soul while the corresponding Dungeon is already open you will refresh that dungeon’s countdown timer.

Event Store Additions:


T2 Gold Talismans with Present, Moon, Gravity and Persecution set effects are also available
Grab an additional boost of Event Currency to trade for more items in the Event Store. This pack also contains Talisman Soul Fragments, Frontier Coins, Ironite and more!

Discordian
02-04-2021, 12:36 AM
I like this event.

I especially like the fact that we have to do it on hard to get the best rewards. Please don't change that.

URock
02-04-2021, 12:54 AM
I like beer and women!

URock
02-04-2021, 12:59 AM
I forgot to say: buy new server!

Discordian
02-04-2021, 01:01 AM
I like beer and women!

You like whine coolers. There's a difference. :p

URock
02-04-2021, 01:10 AM
wHine? What's that for a drink?

Iced_Earth
02-04-2021, 01:24 AM
Uhm... which teams you use for Hard on Auto? And by the way - the sacrifice Event startet too ? It shows up..

Fudjo
02-04-2021, 01:50 AM
I like this event.

SteveHarris
02-04-2021, 01:56 AM
This event likes me.

Hank93
02-04-2021, 02:49 AM
Really having an inconsistent time in Hard. Don't think new toons and talis were really designed with current toons in mind. Still, runinng a team suggested on the LOTB discord, on auto, about 6 minutes because I don't really know, the dungeon is weird.

Dark Road (Rot+Bespoke T3), Ghost Nav (Gluttonous+Bespoke T3), Icarus (Envious+Bespoke T3), Horus (Yggdrasil+Bespoke T3). All awakenables are at max. All relics are maxed out. All talis are fully leveled.

Powerslave on release had to have a rework since it was punishingly hard for what we had back then, and this Hard mode might get a rework too or players are going to do the 150 runs and then start working on the new godess by spamming Trooper dungeon.

IronMaster
02-04-2021, 04:23 AM
Is new bespoke talisman suitable for Horus or not (because he has it's own)?

MuzakMaker
02-04-2021, 04:47 AM
I like this event.

I especially like the fact that we have to do it on hard to get the best rewards. Please don't change that.

Best rewards, sure. However you don't get any rewards without running on hard.

I can't imagine how annoying this is for a non-end game player. A whole event you can't do anything for.

Tsuketa
02-04-2021, 04:52 AM
I'm just about 2 hours into trying this dungeon. I've tried a ton of different combinations of characters and talismans. I've tried very similar to what Hank suggested, though I don't have Dark Road Eddie. I did try Fear of the Dark to paranoid the gunner dog, but that Eddie died too quickly.

I rarely get through the first round. I've never gotten through the second. I'd love any advice people have for doing this without Dark Road Eddie. Unlike the Valhalla dungeons, which were hard but doable, this one is demoralizing. :-(

GrimDusk
02-04-2021, 06:10 AM
Unfortunately I've found that this dungeon is very reliant on specific characters to get through, and the final wave isn't reliable in how it works.

Due to Osiris wielding those new brave talismans, he's immediately become a much more severe threat in the endgame and he can't be shut down. In addition, the updated Powerslave gods are not designed around an encounter of all of them. They are balanced for taking on 3 at a time (at most), yet in the final wave you take on 4 plus the new Eddie.

You have to deal with Set stunning your team when he gets hit, Horus' rot talismans stunning one of your teammates eternally, and Osiris guaranteeing that the enemy gods will revive. In addition, False Gods Eddie has gluttonous talismans, which when combined with Horus' passive causes a massive increase in damage you receive.

Yeah, this dungeon isn't as bad as infernal but it is still quite tough.

annouvis25
02-04-2021, 07:42 AM
Any team without road eddie?

Geodude
02-04-2021, 07:48 AM
All event task titles say 'Clear Ramesses Tomb (hard)...', but the task descriptions are confusing:

The first 4 say explicitly 'Clear Ramesses Tomb (hard) X times'.
The other 4 say 'Clear Powerslave dungeon 150 times with a set of...'

Can we run the normal dungeon as well for some of these tasks, as usual, or is it really your intention that the entire event must be done only in the new hard dungeon, probably preventing about 90% of users from being able to participate and earn any of the rewards?

asheiner
02-04-2021, 08:37 AM
it works as written in the task description.
Where it doesn't say "hard" you can get the achievements on any level.

Edit: seems to be wrong :-(

Geodude
02-04-2021, 08:56 AM
it works as written in the task description.
Where it doesn't say "hard" you can get the achievements on any level.

Good to know. Thx.

I much prefer the old way, where you had the ability to grind the lower dungeon levels to get all the event currency/frags, though at the reduced amounts/drop rates, if the highest dungeon levels proved to be too much for your current ability/level in the game.

asheiner
02-04-2021, 09:55 AM
seems I've been wrong with that.
respectively, the text has now been changed and refers to the "Hard" level for all challenges :(

asheiner
02-04-2021, 10:21 AM
I much prefer the old way, where you had the ability to grind the lower dungeon levels to get all the event currency/frags, though at the reduced amounts/drop rates, if the highest dungeon levels proved to be too much for your current ability/level in the game.

I'd also like to have like that ....

Geodude
02-04-2021, 12:29 PM
seems I've been wrong with that.
respectively, the text has now been changed and refers to the "Hard" level for all challenges :(

Nothing has changed in my game. Same task titles, same confusing descriptions, as I mentioned. Did u verify that normal runs are not counting for the challenges?

In any event, the devs should fix the text so it's clear.

URock
02-04-2021, 01:08 PM
Only "hard" is counting.
"Noob, noob, does the frog 🐸

URock
02-04-2021, 01:10 PM
Again an event for 5% of the player base...thanks!

Barthax
02-04-2021, 02:01 PM
Too tough for me. Having troops that can be functional in the first round would be nice instead of just forever-shock or sleep.

RobG-9641
02-04-2021, 02:13 PM
Definitely hard, and only for end game players. Factor in having full Relics makes a difference. The Green Maiden, you can earn from Valhalla dungeon protects team against stun. I put Radiant on her & Brave on Icarus. Brave prevents doom for team. 1st wave I kept getting stunned and doomed. This prevents that. Shardborn prevents stun also. The 1st and last waves are tough, but that a good challenge for end game players. Bad for newer players. Rewards should never be tied to such a difficult dungeon. Maybe bonus rewards, but all rewards should be based on either level of Powerslave.

Bartman9999
02-04-2021, 03:12 PM
I'm trying to use the Ghost of the Navigator, but It's really frustrating not been able to know if innate passive dissable is working or not...
Difficult to tune a team among all innate freezes, innate stuns and innate bull**** that's innately bugged. When are we gonna see icons for these effects?
How I'm supposed to know if a toon is innately stunned forever or just by 1 turn?

Almight-0147
02-04-2021, 03:47 PM
I don't think there is any 100% guaranteed team exists it's all depends on AI..so if devs won't fix the dungeon I am skipping event

MuzakMaker
02-04-2021, 04:12 PM
Good to know. Thx.

I much prefer the old way, where you had the ability to grind the lower dungeon levels to get all the event currency/frags, though at the reduced amounts/drop rates, if the highest dungeon levels proved to be too much for your current ability/level in the game.

Again, please devs, REWARD us for playing on the difficult levels instead of PUNISHING us for not being able to play on the difficult levels.

Game Design 101

Tsuketa
02-04-2021, 04:43 PM
Yeah, I'm pretty frustrated with this event. I would very much like it if some of the challenges were on any powerslave and others were on hard. Give me the ability to get at least one of the bespokes if I don't have Dark Road Eddie.

Has anyone found a combination that does not require Dark Road? All the teams I've seen have him. I've got every character that drops in a mythical (other than 2 yellows), and every talisman set that has been available in the last year. I've got bespokes on all of my green characters and have most of them max awakened. It doesn't feel like this event should be impossible. It does feel like a very small percentage of the player-base could do it.

Making either the "500 times" or the "150 times with talismans" work on non-hard would solve all of my problems with this event though. I'd certainly like to get all of the bespokes, but I'll be really disappointed if I can't get any of them.

URock
02-04-2021, 04:44 PM
Hey devs! Show us your toon-setup which you used testing the hard level of this dungeon!

Dcs3071
02-04-2021, 05:06 PM
I simply gave up on this event.Was a complete waste of ironite.

Dcs3071
02-04-2021, 05:08 PM
Its 1 thing to make a level hard,its another to make it seem near impossible

zzzoron
02-04-2021, 05:11 PM
I also give up on this nonsense.

Mario.Ahner
02-04-2021, 05:16 PM
Why this slow motion shit? Toons are staring at each other doing nothing, like NF-workers siting before their monitors searching a bug

Toni
02-04-2021, 07:12 PM
Un evento solo para jugadores pro (5 ó 10 %) al resto que nos aguantemos mirando los talismanes y premios k solo van a conseguir unos pocos (imagino k los mismos de siempre).
En infernal rectificaron y suavizaron algo (se agradece, aunque sigo sin hacerla en auto), en valhalla sorpresa personajes con 2 cósmicos mas conjunto de 5 ó 6 talismanes, pero aun así factible
y ahora sorprenden con una mazmorra k tiene un 99,99% de imposibilidad para jugadores normales.
Recapaciten pues la frustración de los jugadores termina siendo la muerte anunciada de un juego ( y no me gustaría que le ocurriera a este)
Gracias:(

Rain88
02-04-2021, 07:58 PM
The clear with talisman challenges (persecution, moon...etc) is still not counting on normal. Is this going to be fixed? It's the only way for new players to participate

BeachPlease
02-04-2021, 08:07 PM
Hi, can anyone give me the Discord link to join the chat?

As for the event... it looks similar to the Infernal Hard. Those who don't have Sentinel Odin will find it a little more complicated, I hope the devs listen to us

Beddie
02-04-2021, 08:12 PM
Please give us the option to run the normal floor please

MarkyMark
02-04-2021, 08:18 PM
The only 100% safe team I’ve seen so far requires MA Baph and MA Odin.

That being said, there are plenty of teams that can get wins, they’re just not 100% safe. This is less punishingly brutal than Infernal (Hard) was when released, and more just a tough dungeon that requires a decent team AND a bit of luck. That’s largely because the last wave has so many top tier toons that you may as well be facing a top tier arena team (where you’re also not guaranteed a win on auto even with a very good attacking team).

Hank93
02-04-2021, 09:57 PM
I give up. No matter the team composition, the dungeon and it's toons do whatever they want. Whoever designed super-starfires, I mean, Riposte talismans needs to get fired, ASAP.

URock
02-05-2021, 12:55 AM
Give us auto-repeat when dying in autoplay!

Tsuketa
02-05-2021, 07:27 AM
I managed to get a team that was able to auto 4 times out of 20. That's progress, but 150 wins is so far away that I'm going to try one more thing tomorrow, then I'm giving up. Please let us do some of the challenges on normal. Pretty, pretty please?

EnricoPalazzo
02-05-2021, 08:29 AM
Forget it, I'm not touching this dungeon unless it is scaled down. Complete waste of time.
I have all Relics and all my awakenable toons are maxed, with bespokes if available, but I still cannot find a team that has a consistent chance to beat the boss round.
This is ridiculous.

URock
02-05-2021, 09:51 AM
Why this slow motion shit? Toons are staring at each other doing nothing, like NF-workers siting before their monitors searching a bug

It's another secret timer like the 10 seconds timer after win.
That's cheaper for the frogs than to buy new server!

Hartacus
02-05-2021, 01:15 PM
Given that the vast majority of people will never get the required amount to get the bespoke, myself included, you can all but guarantee the next dungeon grind will rely exclusively on said bespoke resulting in even less people being able to complete it.
Well played, NF, well played.

Maiden
02-05-2021, 02:03 PM
After running this dungeon for a few days I can say:

-I've found a "cheap" almost reliable team, FFE/Icarus/WD/TerribleTim, which sadly after 3 keys full auto had my first defeat..

-What I thought about Road to Valhalla being successful I keep it here. A dungeon with 5 waves populated with every kind of revival (almost impossible to stop cos class restrictions) complex, and deal-breaker situations isn't funny, is boring, and frustrating. Put a difficult task to beat, a possible one but keep it short. 3 waves max...

-I said I've found an almost reliable and cheap team, it takes ages to go through... but so far is working. Now being said that.... why you keep pushing the same bad situations and previous unsuccessful experiences? How come this is really different from Infernal Hard? I believe it's just a bit less hard than Infernal.. but you go and do exactly the same thing...

-Following the previous one, I don't understand why you force playing hard (well, yes nobody "forces" you to play anything at all). If you give the chance of playing Hard/Normal and HARD were a GOOD DUNGEON, with good rewards, good benefits, and a decent challenge, ppl would play it anyway, you wouldn't need to force playing through the achievements. You wanna make a difference for those who run it HARD, the dungeon itself should be the reward!!!!!!! Not the event!! If you want to push it anyway, make it hard but possible, I dunno 100 runs... Again, if the dungeon itself isn't interesting enough or if it doesn't have good rewards per se, and on top of that is unreliable, how come you expect to be a success? how come anyway is going to touch this dungeon next week?


-False Gods Eddie looks amazing, and the slap of new toons in the same dungeon with the new talis and bespoke it was a really big and nice surprise.

-Glad to see some heaven shard starting to pour a little at least.

Peter-9917
02-05-2021, 02:25 PM
I enjoy actually playing a dungeon for once. That being said, a grind style rewards scaling really does not give me much of incentive to spend the resources and time to manually play the level. So if they could have decided on either a grind event with a high quantity of plays required or a manual, fight it out, level with attainable rewards I would be fine with this event...but they didn't, and for that reason, I'm out.

Discordian
02-05-2021, 08:30 PM
It is entirely possible to create teams that win at least 95% on autoplay. They may be 4-minute teams, but we have a week, and as long as you have your device nearby so you can reset in the event of a defeat, there's no reason why end-of-game players or near-end-of-game players should be struggling so hard. It is entirely possible to create teams that are 100% autowin, but are 7-10 minute teams. The path you take is up to you.

We're what, 2/7 of the way into this event? We have plenty of time to figure it out. Those only wanting 150 wins to get the cosmic should be able to play a couple keys a day a skate by. Those who, like myself and others I know, want the Heaven awakening material probably spent the evening of event launch trying out various combos, deciding on a team, and working to optimize it. For me, this has been the most satisfying event in ages. Last month's frontier dungeon was fun - until I did my 250 runs, got Skuld, and was done in one evening.

After I'm done with my 500 runs, I get to awaken a new Baph - always fun - and I'm guessing we'll spend most of February in events that we can walk through blindfolded.

For those complaining that there are no possible teams, blah blah blah, try this one:

Dark Road Eddie: Paranoia T3, Apocalypse
Sentinel Odin: Envious, Aesir T3
Skuld: Ragnarok, Valhalla T3
Terrible Tim: Brave

It's not 100% autowin, but with a Max Pharaoh Eddie sidecar it knocks out two achievements (Pharaoh and Tiny Tim) as well as accomplishing the dungeon grind.

Honestly, this game needs more, not less, challenging content for end-of-game players. Those who only want the cosmic can do 150 runs and stop. 25 runs a day gets you there. Those that want to awaken another Baphomet can do the whole event. It's up to you, participate or don't, but the constant woe-is-me whinging is basically channeling your energy into complaining on a forum instead of figuring out how best to conquer the challenges set for us. Instead of achieving something positive, you're doing thirsty work - making Holy Smoke.

wipp
02-05-2021, 08:53 PM
I like apples

MuzakMaker
02-05-2021, 09:36 PM
A boatload of fair points

I agree, that having some challenge for us late game players is great.

My problem lies in the fact that this event is only for the late game players.

Let's look at your suggested team

DRE with Paranoia and Apoc - Event toon with event bespoke and gauntlet talisman, not going to be in everyone's aresenal
Odin with envious and Aesir- Expensive toon that hasn't had any real use before this event so probably only end game/collectors have him. Aesir you needed to be able to complete Valhalla dungeon event which while a bit more accessible as it didn't have a class restriction. I can't remember where Envious came from but I have a ton of those so that might be accessible.
Skuld - Again need to be able to have done well in the valhalla event or an older event that I can't remember for the bespoke. Ragnarok, that is in the clan soul pools so I can see even a new player having that.
Terrible Tim - An event toon that was decently achievable but there could be a lack of awakening mats. Brave???? I honestly don't remember where those came from

Quick and easy way to fix this event? Let people grind normal for less currency. Goes back to the point I made earlier, reward the higher difficulties, don't punish not being able to play them.

Discordian
02-05-2021, 11:02 PM
I agree, that having some challenge for us late game players is great.

My problem lies in the fact that this event is only for the late game players.

And most events are aimed more towards early-game or mid-game players. Take evolution events - anybody can do those, and they grant what would've been an awesome talisman for someone who hasn't yet cleared Night City, but is generally crap compared to the arsenal of level 50 red T3s us end-game players have. We do them because it's something to do.

If people could just grind the easy dungeon for less currency, then almost everybody would take that path (as they did during the Infernal event) instead of trying to use their noggins to win the biggest rewards.

I'm sure the cosmic will come around again in some frag event or whatnot. The Heaven shards should be hard to get - and also highly motivating to those of us who've only managed to max 4 Baphs without paying real cash.

I like that there's a whole event for those of us who are inevitably getting bored with easy evo events, frag events, f***ing Towerfall, and dungeons we can beat on Insanity reliably with the first team we slap together.

MuzakMaker
02-06-2021, 12:03 AM
And most events are aimed more towards early-game or mid-game players. Take evolution events - anybody can do those, and they grant what would've been an awesome talisman for someone who hasn't yet cleared Night City, but is generally crap compared to the arsenal of level 50 red T3s us end-game players have. We do them because it's something to do.

If people could just grind the easy dungeon for less currency, then almost everybody would take that path (as they did during the Infernal event) instead of trying to use their noggins to win the biggest rewards.

I'm sure the cosmic will come around again in some frag event or whatnot. The Heaven shards should be hard to get - and also highly motivating to those of us who've only managed to max 4 Baphs without paying real cash.

I like that there's a whole event for those of us who are inevitably getting bored with easy evo events, frag events, f***ing Towerfall, and dungeons we can beat on Insanity reliably with the first team we slap together.

We see it all the time with non-frontier dungeon events, it all comes down to efficiency. People run whatever gets them the most frags/currency per ironite or time (depending on which is the more pressing factor). Quick and simple way to address this, make Hard give out more currency to the point where us end game players would still play it while normal still gives out some currency so that the beginning and mid game players aren't just sitting on the outside looking in.

Hartacus
02-06-2021, 03:20 AM
All it takes is perseverance, much tweaking, snarling and gnashing of teeth.

Had relative success with:

FFE - Viper/Bespoke
Horus Max - Brave
Odin 4* - Apocalypse/Alchemy cosmic
KP Yggdrasil/Paranoia

Can take anywhere from 5-9 minutes but been pretty safe thus far

Tsuketa
02-06-2021, 05:05 AM
For those complaining that there are no possible teams, blah blah blah, try this one:

Dark Road Eddie: Paranoia T3, Apocalypse
Sentinel Odin: Envious, Aesir T3
Skuld: Ragnarok, Valhalla T3
Terrible Tim: Brave

Honestly, this game needs more, not less, challenging content for end-of-game players. Those who only want the cosmic can do 150 runs and stop. 25 runs a day gets you there. Those that want to awaken another Baphomet can do the whole event. It's up to you, participate or don't, but the constant woe-is-me whinging is basically channeling your energy into complaining on a forum instead of figuring out how best to conquer the challenges set for us. Instead of achieving something positive, you're doing thirsty work - making Holy Smoke.

I appreciate your positivity. It's easy to complain, and hard to praise. I would like a little balance, though. Every good team I've seen posted has been based on Dark Road Eddie. But he was a long shot character that a lot of us weren't lucky enough to get. I've managed a few successes with Scream For Me, but that team fails way more often than it succeeds. I've spent 6 solid hours (3 keys) trying various combinations of characters and talismans, and I do like the challenge, but I feel that this one is too weighted toward us having a small group of unlikely characters.

I don't want them to make Hard easier. I also don't want them to take away the incentive for endgame players to work at it. What I'd like is for the event to not be exclusive to top endgame players. Give us a way to get one bespoke on normal and I'll say, "If I were better, I could have gotten more, but this is very fair."

Bartman9999
02-06-2021, 05:09 AM
All it takes is perseverance, much tweaking, snarling and gnashing of teeth.

Had relative success with:

FFE - Viper/Bespoke
Horus Max - Brave
Odin 4* - Apocalypse/Alchemy cosmic
KP Yggdrasil/Paranoia

Can take anywhere from 5-9 minutes but been pretty safe thus far

first run withe this team: defeat
i have fully awakened odin and all relics.

Best team for me: King arthur eddie valhalla/snow; odin full awakened aegir apocalypse/ icarus full awak envious/bespoke. Witch doc whratful/bespoke

Hartacus
02-06-2021, 05:16 AM
first run withe this team: defeat
i have fully awakened odin and all relics.

Best team for me: King arthur eddie valhalla/snow; odin full awakened aegir apocalypse/ icarus full awak envious/bespoke. Witch doc whratful/bespoke

Just had to bloody say it didn't you!
Can guarantee it's all going to go Pete Tong for me now

IronMaster
02-06-2021, 01:13 PM
Is new bespoke talisman suitable for Horus or not (because he has it's own)?

I've checked, yes it's worked on Horus

BillLion
02-06-2021, 01:44 PM
Give us auto-repeat when dying in autoplay!

👆👆👆👆👆👆👆

Lots of good points and perspectives on this thread, but THAT is the golden one for me all things considered.

Just make it an option and that would improve the quality of life instantly for many who don't mind taking some losses, but can't sit and babysit the game all day.

Delegreg
02-06-2021, 03:43 PM
Threads like this one prove only one point.

The game team is incapable of adjusting events on the fly.

It's not that they don't hear us. They just can't act upon it.

But beyond this sad reality, what it really means is that they lack ressources and skills to handle this game, and are too scared to accept offered hands.

I'm still saying this from a 25+ yrs background in software engineering with degrees to back my claims.

GrimDusk
02-06-2021, 04:29 PM
So I know that people are frustrated about the event, and I get it. I get that the idea that content is locked behind a harder difficulty that what we're used to can make things quite annoying. On the other hand, I will say this: unlike the Paranoia talisman from months back, the Desert Deity talisman is not going to be enough of a game changer that you should be worried about missing out.

If you want a team, then here's what I had most success with:

Dark Road Ed: Apocalypse, Paranoia T3
Baphomet: Envious+whatever cosmic you want, it doesn't matter
Horus: Navigation, Blight, and his T3
Terrible Tim: Yggdrasil and the Sinister Solstice T3

I don't think this dungeon needs full re-adjusting. It's fine. The final wave is the real kicker, but it should not be that bad. The only thing I personally may change is just removing Brave talismans from Osiris, as they are kind of annoying to deal with. I would instead put him with Envious and a T3 or maybe Artifact and a T3.

I think that everyone here needs to take a deep breath and remember at the end of the day this is a game, and if you miss one talisman or character it will not be the end of the world. I understand it's frustrating, believe me I hated that Happy Holibeast event, but I think we can all just chill a bit.

MuzakMaker
02-06-2021, 04:45 PM
So I know that people are frustrated about the event, and I get it. I get that the idea that content is locked behind a harder difficulty that what we're used to can make things quite annoying. On the other hand, I will say this: unlike the Paranoia talisman from months back, the Desert Deity talisman is not going to be enough of a game changer that you should be worried about missing out.

If you want a team, then here's what I had most success with:

Dark Road Ed: Apocalypse, Paranoia T3
Baphomet: Envious+whatever cosmic you want, it doesn't matter
Horus: Navigation, Blight, and his T3
Terrible Tim: Yggdrasil and the Sinister Solstice T3

I don't think this dungeon needs full re-adjusting. It's fine. The final wave is the real kicker, but it should not be that bad. The only thing I personally may change is just removing Brave talismans from Osiris, as they are kind of annoying to deal with. I would instead put him with Envious and a T3 or maybe Artifact and a T3.

I think that everyone here needs to take a deep breath and remember at the end of the day this is a game, and if you miss one talisman or character it will not be the end of the world. I understand it's frustrating, believe me I hated that Happy Holibeast event, but I think we can all just chill a bit.

The main problem with your point is that these events build off each other. We've got a powerslave themed month coming up and it's not unreasonable that having 1 desert bespoke or 1 pharaoh dog bespoke could be the tipping point between success or failure and only us endgamers will have one and we're going to be the ones who probably don't need it.

I mean look at your team and quite a few of the others here, they all rely on things that were only introduced once or twice so far.

I like powerslave Hard being this difficult, the only thing I don't like is that this is yet another "the rich get richer" event.

Tsuketa
02-06-2021, 06:36 PM
The main problem with your point is that these events build off each other. We've got a powerslave themed month coming up and it's not unreasonable that having 1 desert bespoke or 1 pharaoh dog bespoke could be the tipping point between success or failure and only us endgamers will have one and we're going to be the ones who probably don't need it.

I mean look at your team and quite a few of the others here, they all rely on things that were only introduced once or twice so far.

I like powerslave Hard being this difficult, the only thing I don't like is that this is yet another "the rich get richer" event.

Seconded on this. The real frustration with this event is that it's largely undoable if you didn't get Dark Road Eddie the one time that he was made available. We're dreading the next time we're having this conversation and everyone is saying, "This event is easy. You just need the Desert Deity Bespoke..."

If just the talisman challenges were made to work on normal, we'd get enough currency for a T2. Every endgame player would still have a ton of incentive to work on Hard, since T3 bespokes are significantly better than T2s, but the rest of us wouldn't feel like we missed an important opportunity. The same thing happened with me in the December cyborg bespoke event. I got a T2 and my thought process wasn't frustration, it was, "I can't wait until next year when I'll have enough for a T3." Much better to make me look forward to the future than be frustrated about it.

Hank93
02-06-2021, 08:16 PM
Threads like this one prove only one point.

The game team is incapable of adjusting events on the fly.

It's not that they don't hear us. They just can't act upon it.

But beyond this sad reality, what it really means is that they lack ressources and skills to handle this game, and are too scared to accept offered hands.

I'm still saying this from a 25+ yrs background in software engineering with degrees to back my claims.

Ah please, when Powerslave Normal came out it was adjusted because Set with Labyrinths was too much. They don't want to. When we had to get Bounty Hunter Eddie they had to add days to the event since it was ridiculous. Compensation packs have been given out to make up for issues.

They think this is fine. Checked twitter? They gave a shout out to some guy who posted a team that could beat the dungeon.

They don't adress the issues here, or on social media, but want us to care about some terrible looking ring for Killers anniversary.

They can fix things, as long as it isn't Prisoner (Same reason The Killer's passive got changed), they just don't want to.

All the feedback on the forums? All the suggestion threads, all the comments on Facebook, Instagram, Twitter? Who cares. It counts as interactions so it looks good on a report. Doesn't matter if it's almost bot-like "DURR Up tHe IroNS", personal insults, valid criticism or suggestions. They still make money like this, and that's the bottom line.

GrimDusk
02-06-2021, 10:47 PM
The main problem with your point is that these events build off each other. We've got a powerslave themed month coming up and it's not unreasonable that having 1 desert bespoke or 1 pharaoh dog bespoke could be the tipping point between success or failure and only us endgamers will have one and we're going to be the ones who probably don't need it.

I mean look at your team and quite a few of the others here, they all rely on things that were only introduced once or twice so far.

I like powerslave Hard being this difficult, the only thing I don't like is that this is yet another "the rich get richer" event.


I think that's a fair point you make. Yeah, I do think that it's unfortunate the event is hard only.

I don't think that the Desert Deity bespoke will be game changing. The stats on it are pretty eh, and the characters you can put it on aren't great even with the recent retuning. However, you are right at the end that it is "rich get richer." If I were the devs I think I would have done something similar to Infernal's event, where you can play it for a short amount of runs on hard, or you can play it for a larger amount of runs on normal in order to get the bespoke. Endgame players can be done with it quicker, and new game players just have to grind at it a bit.

annouvis25
02-07-2021, 11:34 PM
Guys any team without dard road eddie?

Tsuketa
02-07-2021, 11:46 PM
I've got a team with Scream for Me that I worked on for a long time tweaking talis, etc. But, in the end, it took 8-10 minutes and only won 1/5th of the time (4 successes in 20 attempts). I failed miserably to find a sustainable team and gave up.

I wonder what mechanism they're going to use to bring Dark Road back. Maybe Heroic rotation? I'm a bit scared that it will be sacrifice rewards. I'd like both of this month's rewards, but getting both will leave me in a state that it'll be hard to get next month's. So, if next month is Dark Road Eddie, I'll have screwed myself. (Gengis Khan ally is nice and all, but he's not the kind of character that singlehandedly makes a whole event possible, the way Dark Road clearly is.)

Saigrim
02-08-2021, 12:00 AM
Seeing as he was a Halloween event character, I’d be surprised if he showed up before next Halloween.

Unless they have an all characters from 2020 event.

MarkyMark
02-08-2021, 02:36 AM
Guys any team without dard road eddie?

You could try:
Viking Invader (Serenity / Grail / bespoke)
S. Odin (Apoc / bespoke)
Terrible Tim (Yggs / bespoke)
Necropolis (Rags / Serenity cosmic - ideally T5)
This is around 98% reliable, I've got through entire keys with no problems but do get the odd failure. Typically around the 4-5 minute mark.

Another team I've seen posted, but haven't tried is:
VI (Brave)
Horus (Envious / Blight cosmic)
Tim (Yggs / Bespoke)
Necropolis (Rags / Alchemy cosmic)

MarkyMark
02-08-2021, 02:38 AM
I wonder what mechanism they're going to use to bring Dark Road back. Maybe Heroic rotation? I'm a bit scared that it will be sacrifice rewards. I'd like both of this month's rewards, but getting both will leave me in a state that it'll be hard to get next month's. So, if next month is Dark Road Eddie, I'll have screwed myself. (Gengis Khan ally is nice and all, but he's not the kind of character that singlehandedly makes a whole event possible, the way Dark Road clearly is.)

I have a lot of clanmates that would dearly love to see Dark Road pop up somewhere. He is a total beast for dungeon grinding. I believe it's also been mentioned that there will be a chance to earn Dark Advent Lilith and Holibeast so maybe the anniversary event?

Bartman9999
02-08-2021, 03:48 AM
The team with S.Odin does work. You'll get an odd defeat once in a while...

LSMaiden
02-08-2021, 10:25 AM
No Dark Road Eddi, No Odin Sentinel...
I have tried everything with no result... cannot pass boss wave.
I don't know how many sands of time and how many gold I have spend to evolve everything to max with no result

druid138
02-08-2021, 07:26 PM
I believe it's also been mentioned that there will be a chance to earn Dark Advent Lilith and Holibeast so maybe the anniversary event?

Can anyone confirm this?

Saigrim
02-08-2021, 09:08 PM
Only time I saw reference to that was wishful thinking from another player.

MuzakMaker
02-09-2021, 01:15 AM
There has been no official statement just like there has been no official acknowledgement about how badly they messed up the holiday events.

prin666team
02-09-2021, 06:28 AM
scream - colericos - plaga
kp - apocalipsis - paranoia
horus - apocalipsis - alquimia
banshee - ygggrasil - su cósmico

annouvis25
02-09-2021, 09:30 AM
scream - colericos - plaga
kp - apocalipsis - paranoia
horus - apocalipsis - alquimia
banshee - ygggrasil - su cósmico

colericos? and plaga ? i dont know this 2

Fudjo
02-09-2021, 10:29 AM
colericos? and plaga ? i dont know this 2

Wrathful and Blight.

prin666team
02-09-2021, 10:45 AM
colericos? and plaga ? i dont know this 2

http://www.news.maiden-lotb.com/n3/talisman-en/blight-sentinel/
http://www.news.maiden-lotb.com/n3/talisman-en/wrathful-assassin/

LSMaiden
02-09-2021, 12:42 PM
scream - colericos - plaga
kp - apocalipsis - paranoia
horus - apocalipsis - alquimia
banshee - ygggrasil - su cósmico

Many thanks.
At least I won my first battle. Time is always around 7 minutes.
It takes minutes to pass over Sekhmet and NEPHTHYS (2nd Wave)
Any suggestions?


Apart from this I have to say that the game slow down a lot even a 3X speed
Lot of pauses between actions

Azagthor
02-10-2021, 04:08 PM
Well, as a player who doesn't own Dark Roads Eddie, nor either a Sentinel Baphomet or Odin, this dungeon proved incredibly challenging. But I finally managed to beat it today, my first run took 13:40, so pretty happy about that. The same team has got all the way down to 8min though, so you weren't kidding about how inconsistent this dungeon is.

I don't like this event. It feels very different to the Road to Valhalla dungeon, which had multiple options and different viable teams. The class restriction here greatly limits our choices, and many people will be missing out on the Desert Deity Cosmic. Plenty of people missed out on the Aesir cosmic in the Valhalla launch event too I'm sure, but that cosmic was limited to end-game characters, unlike the Desert bespoke. Missing out on something you could use right away feels so much worse than missing out on something you can't use until further down the track. I support the decision to have high-end, challenging content, and don't think that all content should be accessible to everyone. The dungeon stage itself is pretty cool, it has a lot of interwoven effects and you need to craft a rather specific team to cut through it all. My problem is with the event. Rather than an all-or-nothing approach, I would prefer if future events like this would offer a lesser reward to those who can't reach the required benchmark. Allow for at least a T1 to be available through farming the normal mode, while the T3s are exclusive to those who can do the new Hard mode. We'd still need to use resources to complete the challenges, but instead of ending up disappointed, we'd end up with a small taste of the full thing. Something to leave us wanting more, rather than wanting out.

Anyway, enough complaining, I have a present for you all! Have still been super busy with other things, but glad I was able to put this together before the event ended. Wont be too helpful to you all right now, but hopefully you'll be able to look back on it in the future and find some use for it then.



8948


For those curious about my team... it is not consistent, it can, and will fail, but it is the only one I've managed to beat the dungeon with.
Final Frontier Eddie - Envious/Bespoke
Max Horus -Apocalypse/HorusBespoke
Banshee - Yggdrasils/Bespoke
Skuld - Ragnarok/Bespoke

Delegreg
02-10-2021, 09:13 PM
Great analysis and awesome work as usual.

Let me be the sour one, you start recounting your experience in this dungeon by stating you don't have the designated required toons to farm it.

But you did beat it, just as I did.

Meaning you used bespoke talismans on all of your team.

None of which can be arranged anywhere but previous events.

See where I'm headed there ?

We need to assess that in regard to the event quality.

Loyal, years long players that skipped a couple hard grinding events for exotic characters are cut off from farming it.

Anyone who isn't a long time dedicated olayer having all those bespokes is just unable to try it.

IMNSHO, this event was designed only to push players to grind for the two sentinel bosses, which are both lacking love since everyone went with cosmic warrior and assassin on them, and to create want for dark road whatever who clearly is dominating every dungeon they put out after him, just like sfm did.

Not saying Bruce is a megalomaniac, but that there is a definite bias somewhere, the game design is going haywire with powercreep and the designers clearly have no idea what they're doing.

Us long time players still see our phones grind for hours on easy dungeons for 1* materials, because hey, super powerful talismans come as 3* and must evolve, mind you, but none of the high levels dungeon ever drops 1* stuff.

Seasoned players with a dumb trick run 3 dozen baph X per day just to show off stacks of hundreds of thousands ironite, laughing at the developers, and it's all quite normal.

What's next ? Hollybeast for Easter ? Dark road returns for summer in Malibu ? Neon pink scream for me is in for April 1st ? Super battlefield that's 666 times harder than powerslave hard ?

Stay tuned for our next episode of "what did they smoke while designing this event !!! It sure wasn't paisley !!!"

---
As always, there's a degree of humour in this post, do please have some more paisley before reacting.

MarkyMark
02-11-2021, 10:29 PM
Given we'll inevitably see hard levels for Samurai, Mystic and Labyrinth, it'll be interesting to see where those get pitched.

I think Valhalla definitely struck a good balance in terms of being hard but beatable but also in terms of the number of runs required. I'm still not sure anyone got a 100% reliable auto team for Powerslave, and all the vaguely reliable teams I saw had several out of S. Odin, S. Baphomet, Dark Road, Viking Invader, Skuld, Necropolis or Terrible Tim (with the limited Xmas cosmic) - all of which take a lot of work to acquire or aren't currently able to be acquired. It wasn't as utterly impossibly horrible as Infernal (Hard) when that got released but it wasn't really fun either, especially that last wave.

Hank93
02-12-2021, 03:16 PM
Given we'll inevitably see hard levels for Samurai, Mystic and Labyrinth, it'll be interesting to see where those get pitched.

I think Valhalla definitely struck a good balance in terms of being hard but beatable but also in terms of the number of runs required. I'm still not sure anyone got a 100% reliable auto team for Powerslave, and all the vaguely reliable teams I saw had several out of S. Odin, S. Baphomet, Dark Road, Viking Invader, Skuld, Necropolis or Terrible Tim (with the limited Xmas cosmic) - all of which take a lot of work to acquire or aren't currently able to be acquired. It wasn't as utterly impossibly horrible as Infernal (Hard) when that got released but it wasn't really fun either, especially that last wave.

Honestly, the last wave wasn't hard compared to the ones before it. Sure, you needed one of the cookie cutter teams, but as long as the boss team didn't have a turn, the Eddie was very exposed, and killing it ended the dungeon. Granted, this means relying on Paranoia talismans, so either DarkRoad/FotD or the green killer (or taking a trooper eddie of another color through auto-replay, stopping it and manually changing eds, but shhh) so it's still a design flaw.

I think the game has struck a very important issue for its longevity, and that's true endgame content.

Sure, we have arena and gauntlet (with clans now the first one seems more of a let's rig it contest than ever before) but dungeons shouldn't be the end of the game, especially when they are event related. A player joining the game today won't be able to compete in events (always assume F2P) for a while. Bad SoT regen (120 is at max account level), bad toon slots (means spending limited ironite or gold to avoid saccing good toons), and not access to specific effects (remember when scalding burn was caused by like, 1 character and it was required for an event?) as well as lacking resources to farm (keys cost FC/trooper frags/ironite).

The old playerbase is bleeding slowly players, players that not even clans could keep. We are approaching Avalon, so far the last teased story-world (Silent Planet should be a i-X dungeon) and we could expecta powerspike similar between Underworld Madness and Dark City Normal. Sure, we had the Purple demon and Iron Eddie combo, but immunity to negative effects is far more common now, and still that was relying on 2 very specific toons.

We've gone beyond the Fear Of Missing Out, we are approaching Fear Of Not Joining Years Ago. I can't reccomend a game to my friends that requires you letting your phone running hundreds of times the same dungeon, with no manual imput, to get fragments of a character. I can't tell them to download Legacy if it means they have to save up resources or put money in so they can try next year's events after trying to play catch up.

This was supposed to be a game and it feels like a job.