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XcarecroW
09-23-2016, 10:54 AM
I see so many people asking about which talismans should use for a particular char, and i know there is an awesome guide about how to choose the correct talismans, but lets try to do it easier for the ones than dont want to spend so much time and they want the easy "best" build. When i mean "best" i know there is no "best" talisman build, but it is a fact that are some easy builds that go good for some chars, and i know as well that will be more options as people thoughts. So im going to start with the builds of my chars and if many people disagree with some of them i will change them for the majority of the opinions. I just try to unify the builds in one thread so it will be easy to find and a start for the people that like to tweak the builds and play with the talismans.
Another thing to say is that i prefer to use the talismans that boost the stats not the ones that apply diferent status.

For WARRIOR TYPE CHARS go here:
http://forum.ironmaidenlegacy.com/showthread.php?1777-Guide-Compilation-of-quot-best-quot-talisman-builds-for-all-chars&p=12360&viewfull=1#post12360

For MAGE TYPE CHARS go here:
http://forum.ironmaidenlegacy.com/showthread.php?1777-Guide-Compilation-of-quot-best-quot-talisman-builds-for-all-chars&p=12361&viewfull=1#post12361

For SENTINEL TYPE CHARS go here:
http://forum.ironmaidenlegacy.com/showthread.php?1777-Guide-Compilation-of-quot-best-quot-talisman-builds-for-all-chars&p=12362&viewfull=1#post12362

For GUNNER TYPE CHARS and ASSASSIN TYPE CHARS go here:
http://forum.ironmaidenlegacy.com/showthread.php?1777-Guide-Compilation-of-quot-best-quot-talisman-builds-for-all-chars&p=12363&viewfull=1#post12363



IF YOU NEED A BUILD FOR AN SPECIFIC CHAR, JUST ASK FOR IT AND I WILL MAKE IT BEFORE OTHER CHARS. SUGGESTIONS AND HELP NEEDED :)

P.D: Work in progress...

XcarecroW
09-23-2016, 11:34 AM
WARRIOR:

EDDIES:

HOLY SMOKE EDDIE: The regular Eddie has 3 mandatory red spots. No much mistery for him. I usally would go with the same build for almost all my warrior type chars. I would go 2 HEALTH OVERWHELMING for more survivability and 4 STRENGTH FIERCE talismans. I wouldnt recomend to go full red talismans if you dont have a good team of support allies that can heal and protect him. If you want more ATK just change one HEALTH OVERWHELMING for one STRENGTH FIERCE.
I usually dont care about M.RESIST stat in warrior type chars because i use 2 HEALTH OVERWHELMING talismans and gives them enough health, and i have healers in my team. Your choice bro.

RUN TO THE HILLS EDDIE: Pretty much the same as regular Eddie applies here.

SAMURAI EDDIE: 3 mandatory red spots. Here is one of the cases of a warrior that can go full red, the type of skills he has need all the max ATK you can give to him. He has high DEF so in this case the best talismans are the GUARDIAN FIERCE that will give bonus from the high DEF STAT. If you use 6 talismans you get 3 bonuses for paired talismans. Remember that going full red need a good healling support team or he will die easily. If you want more health just change GUARDIAN FIERCE for HEALTH OVERWHELMING, one or two if you want the health bonus.


WARRIOR TYPE CHARS:

I almost always go with the same build with warrior chars but of course there are some exceptions that will be posted here. The regular easy warrior build is 2 HEALTH OVERWHELMING talismans and 4 STRENGTH FIERCE. If you want more ATK just change 1 HEALTH OVERWHELMING for another one STRENGTH FIERCE.
Chars that go well with this kind of talisman build:

ROCKET DOG
THE NOMAD
GOLDEN SON
THE WICKER MAN: * User MuadDib-7367 points that you can use 2 STONE OVERWHELMING talimans as Wicker Man attack scales with DEF, but you decide if you prefer to lose 1283 points of HP and gain 85 points DEF.
CHILDREN OF THE DAMNED
HELLHOUND
SOULLESS DEMON
DEMON DOG
PHARAOH SUN SPIRIT
WICKERDOG KING
POSSESSED ROCKETS
DESERT WARRIOR

* EXCEPTIONS OF TALISMAN BUILD:

TROLL: 3 mandatory purple spots. Because of his true damage basic attack, i will use a 3 set purple talisman. I always recomend to use the ASSASSIN set but it is hard to find so in this case we can use the RESISTANCE set because of his high DEF and M.RESIST we will get good bonus. This char is basically a support char, and has an awesome power ability for this, so i would go with 2 HEALTH OVERWHELMING and 1 STRENGTH FIERCE to boost his attack a bit more.

PYRO SOLDIER: 2 mandatory green and 1 red spots. This char, as the same as Troll, deals true damage insted of physical so for the mandatory spots 2 HEALTH OVERWHELMING and 1 STRENGTH FIERCE. For the other 3 spots you can go with ASSASSIN, RESISTANCE purple sets. As you can see, you can go with the standard warrior build that i posted above, again its your decision.





P.D: Constantly updating...

XcarecroW
09-23-2016, 11:34 AM
MAGE:

EDDIES:

CARRIAGE RAIDER: 3 mandatory blue spots. This is a mage char so no doubt about the blue talismans. His M.RESIST basic stat is high so no need to boost it a lot, but his DEF basic stat is low so it needs more DEF to survive against the big ATK hits. For him i would go 1 HEALTH WARD talisman for giving him a bit more health and a bit more M.RESIST and 5 HOLY talisman the POWER ones that will boost his DEF so he will have almost the same DEF and M.RESIST. If you want to go full blue for max MAGIC go 5 HOLY POWER and one HOLY ARCANE, and if you feel that you want more health, go with 2 HEALTH WARD so you will get the bonus for health paired talismans and 4 HOLY POWER talisman.

SPEED OF LIGHT: 3 mandatory blue spots. Here pretty much like carriage rider eddie. He has low DEF and high M.RESIST. I would go 5 HOLY POWER talisman and one HEALTH WARD. If you want more survivability change one HOLY POWER for another HEALTH WARD or go full blue with 5 HOLY POWER and one HOLY ARCANE.

WICKER MAN EDDIE: 2 mandatory blue spots and 1 green. He has almost the same DEF as M.RESIST so here we can easy balance a bit more both stats. 1 HEALTH WARD for the Mandatory green spot, 2 HOLY ARCANE and 3 HOLY POWER, so we have 3 talismans that boost DEF and 3 talismans that boost M.RESIST. Once again if you want more health just change one HOLY ARCANE for another HEALTH WARD and get the bonus for the HEALTH paired talismans.


MAGE TYPE CHARS:

ALLIED SOLDIER: 2 mandatory blue and 1 green spots. As always with the mage chars i like to balance DEF and M.RESIST, so i have to boost the DEF because he has better M.RESIST than DEF. The build could go like this, 1 HEALTH WARD for the green spot and 2 HOLY POWER for the blues. For the 3 missing free spots you have 2 options: you can put 1 HEALTH WARD (and get the bonus por paired talismans) and 2 HOLY POWER, or you can just put a set of 3 FREEZING TALISMAN (2 POWER ONES AND 1 ARCANE) to get the bonus of the 3 piece set. Freezing talisman can be good because of his AOE attack.
If you feel that he needs a bit more survivability just go with the first option.

XcarecroW
09-23-2016, 11:35 AM
SENTINEL:

EDDIES:

MUMMY EDDIE: 2 mandatory green spots and 1 blue. This is a sentinel char and his skills all scale with max HP. I would go one HOLY talisman the ARCANE one to boost a bit his M.RESIST and 5 HEALTH OVERWHELMING for the rest. Here is where i see one of the few times to use a HOLY SORCERY talisman in the blue spot so you can boost DEF and M.RESIST but i am not a fan of this kind of talisman and if you level up an ARCANE one you can use it for other char. Again it is your choice :).

PHARAOH EDDIE: 2 mandatory greens and 1 blue. The skills scale with max HP and DEF so 5 HEALTH OVERWHELMING and 1 HOLY POWER for even more DEF boost, or 1 HOLY ARCANE for a bit more M.RESIST boost. Again the same as Mummy Eddie you can use a HOLY SORCERY talisman for a bit more of M.RESIST and DEF but if you level up a HOLY POWER or a HOLY ARCANE, you can use them for other chars.

* User Vaseodin proposed 2 more options for Pharaoh Eddie:

1. Ascension Talisman (overwhelming): If you would like your only AOE attack and your heal to get a bit of a boost, go with these. His AOE attack and his heal both work off his magic stat, which is not ideal, but it is what it is and we have to work with what we've got. With Ascension (overwhelming) you can get a health boost (vs non-overwhelming) and also boost your magic (by 1% of health, which means a boost of over 100 points per set).

2. Stone Talisman (overwhelming): These boost your defense by 1% of HP (so over 100 points per set). I would pick this if you want to do more damage with most of your attacks. Pharaoh does decent damage for a sentinel character, but most of his attacks are single target. Boosting his defense you can help your survivability against red characters and also boost his damage output (as his damage scales with both HP and defense). This is the ideal set, if you ask me.

VISIONS EDDIE: 2 mandatory green spots and 1 blue. His skills scale with max HP and MAGIC so i would go with 4 HEALTH talismans and 2 MAGIC talisman. In this case this char has a lot of M.RESIST so it is perfect for the PALADIN talismans that get bonus from M.RESIST. 1 PALADIN ARCANE for the mandatory blue spot and another PALADIN ARCANE in the free spot to get the bonus. For the rest 2 HEALTH OVERWHELMING in the mandatoy green spots and 2 more HEALTH OVERWHELMING in the other 2 free spots. No much changes here, maybe one HEALTH WARD instead of one PALADIN ARCANE, but you lose the bonus and not a big change at all.


SENTINEL TYPE CHARS:

SOULLES DEMON: Easy peasy lemon squeezy with him, 3 mandatory green spots. As his damage scales with his HP, no brainer of not going full green. I recomend using 6 HEALTH OVERWHELMING to get the HP bonus of all sets, but if you want to try you can go with status sets like 1 PARALYSIS OVERWHELMING set and 1 BLIND OVERWHELMING set. I dont recomend these sets because of the small success chance, but it is another option. Of course you can go full PARALYSIS or full whatever green you like. Another good option is the STONE OVERWHELMING set that will increase the DEF.

DOG OF WAR
ALLIED BOMBER BOY
ALLIANCE GENERAL
GOLDEN SON
ANGEL OF STRIFE
ALLIED SOLDIER
PYRO SOLDIER
ROCK GOLEM
UNDEAD ALLIED SOLDIER
OX CULTIST

XcarecroW
09-23-2016, 11:36 AM
GUNNER/ASSASSIN:

GUNNER EDDIES:

SOLDIER EDDIE: 2 mandatory red spots and one yellow. His fury scales with his SPECIAL and ATK. So the easy build would be 2 yellow talisman for the bonus, the M.RESIST and SPECIAL stats are almost the same so the yellow talisman can be or WARP or BOOST the WILL ones. For the other spots i would go 3 STRENGTH FIERCE and one HEALTH OVERWHELMING or 2 HEALTH OVERWHELMING and 2 STRENGTH FIERCE. The health ones will give him more survivability but if you want more ATK just go 4 STRENGTH FIERCE. Here is where you have to decide. Another option is going with 4 BOOST WILL talisman and 2 STRENGH FIERCE.
You can use STRENGTH FIERCE for the attack bonus or PIERCE FIERCE for the chance of ignore DEF.

CYBORG EDDIE: 2 mandatory yellow and 1 red spots. The easy way to go with him is 2 yellow BOOST WILL talisman and 4 STRENGTH FIERCE. His skills scale with ATK but the tricky part is that his fury and other skills deal true damage. True damage isu a combination of ATK and MAGIC damage so maybe is better to boost a bit the MAGIC. Here is where you chose to change 1 STRENGH FIERCE for 1 HEALTH OVERWHELMING for more life and change the 2 yellow BOOST WILL for 2 BOOST BULWARK that will boost MAGIC instead of ATK, or you can just use 1 of each yellow to keep the ATK high.
As you see Cyborg can use diferent build talismans, i dont have it so i cant test if it is worth to balance MAGIC and ATK or go full ATK.

* User Aristo4 has Cyborg Eddie and confirms that the easy way is the best for cyborg: 2 BOOST WILL and 4 STRENGH FIERCE.

TAILGUNNER EDDIE: 1 mandatory yellow, 1 red and 1 green spots. 1 HEALTH OVERWHELMING for the mandatory green, 2 BOOST WILL for the bonus and 3 STRENGHT FIERCE. if you want the health bonus just change 1 STRENGTH FIERCE for another HEALTH OVERWHELMING. Another option would be 4 BOOST WILL, 1 STRENGTH FIERCE and 1 HEALTH OVERWHELMING, but u will lose much ATK if you go so yellow.

ACES HIGH EDDIE: 2 mandatory yellow and 1 red spots. His skills scale with ATK and SPECIAL and HEAL uses MAGIC, but his basic MAGIC stat is high enough to not worry about it. The easy way to go is 2 yellow BOOST WILL talisman, 1 HEALTH OVERWHELMING and 3 STRENGTH FIERCE (change 1 STRENGTH FIERCE for 1 HEALTH OVERWHELMING if you want more HP and the bonus for paired talismans).This char is a good for tweaking because his skills scale with SPECIAL you can go with 4 BOOST WILL and 2 STRENGTH FIERCE as well, or if you want to boost the SPECIAL even more you can go with a set of 3 THIEF WILL talisman and 3 STRENGTH FIERCE ( change 1 STRENGTH FIERCE for 1 HEALTH OVERWHELMING if you want more HP) but you will lose some DEF. As you see this char has many options, but his attacks are basically single target.


GUNNER TYPE CHARS:


ASSASSIN EDDIES:

RAINMAKER EDDIE: 3 mandatory purple spots. Nothing much to say, majority of single target skills, physical and true damage that scale with ATK. The best set of purple talismans you can use is the ASSASSIN talisman but is one of the hardest to find ingame. If you have it then go with 3 ASSASSIN talisman (BARRIER OR SHIELD, one boost DEF and the other M.RESIST) if you don't have it go with 3 RESISTANCE, VOID, VAMPIRIC or whatever you have it. As his basic attack scales with ATK use 2 STRENGTH FIERCE and 1 HEALTH OVERWHELMING or 2 HEALTH OVERWHELMING for more HP and HP bonus of paired talismans and 1 STRENGTH FIERCE.
I dont have this char so i cant test more options for him, maybe if you want to go extreme go all 6 spots with purple talismans and be sure to have a team that can support with heals and buffs.


VAMPIRE HUNTER EDDIE: 3 mandatory purple spots. You can use the same build as Rainmaker Eddie, but in this case a good 3 purple set to use is the RESISTANCE one because of his high DEF and M.RESIST he can get a good talisman bonus.



ASSASSIN TYPE CHARS:

SOULLESS DEMON: 2 mandatory blue and 1 purple spots. Another not understandable dev decision to put a useless purple mandatory spot in a char that doesnt do true damage. He has magic damage so i would go with 4 HOLY TALISMAN (3 POWER ones and 1 ARCANE), 1 HEALTH WARD and 1 VOID, RESILIENCE, RESISTANCE, whatever purple talisman in its SHIELD variation that you have. I know that with this build you lose 2 bonus for paired talismans, but it is because of that wrong purple mandatory spot. If you dont want to lose 1 bonus then go with this: 2 HOLY ARCANE, 1 HEALTH WARD and a set of 3 RESILIENCE SHIELD, but you will lose magic damage with this build. Another risky option is going with no HEALTH talisman at all and would be 1 VOID, RESILIENCE, RESISTANCE, whatever purple talisman in its SHIELD variation, 2 HOLY and a set of 3 FREEZING talisman (freezing can be good because his AOE attack). Be sure that the combination of the blue talismans is a 3 of ARCANE type and 2 of POWER type, so the DEF and M.RESIST will be well balalnced.

slauki
09-23-2016, 12:10 PM
a great idea for a thread, and good suggestions!

i have two considerations.

1. i really try to get every bonus that is possible. let's take soldier eddie, if you want to push his health, which is very important during autofarming, maybe it would be better to go for two overhelming talismans to grab the additional bonus.
this applys to other characters too, but it's hard to give a mandatory advice, since it's very individual, how you want to construct your team.

2. i'm also not sure about the defence boost for mages. since they have got a class advantage over warriors, which mainly deal physical damage, i could be better to ignore the defence stat and focus on mag.resist. the gunner chars are left,
which can hurt you badly, but many of them also deal true damage, which ignores every stat. that's why the mages won't have too many enemies, which will attack them and deal big damage. when you boost their health you should be good prepaired.


But as you stated it's a personal choice :-)

XcarecroW
09-23-2016, 12:36 PM
a great idea for a thread, and good suggestions!

i have two considerations.

1. i really try to get every bonus that is possible. let's take soldier eddie, if you want to push his health, which is very important during autofarming, maybe it would be better to go for two overhelming talismans to grab the additional bonus.
this applys to other characters too, but it's hard to give a mandatory advice, since it's very individual, how you want to construct your team.

2. i'm also not sure about the defence boost for mages. since they have got a class advantage over warriors, which mainly deal physical damage, i could be better to ignore the defence stat and focus on mag.resist. the gunner chars are left,
which can hurt you badly, but many of them also deal true damage, which ignores every stat. that's why the mages won't have too many enemies, which will attack them and deal big damage. when you boost their health you should be good prepaired.


But as you stated it's a personal choice :-)
Think about the upcoming PVP and that the most common chars used are warriors almost full ATK damage. I think its better to boost the DEF of mages anyway, but as i say in the main post in the end you take your decision, but i like to balance the stats as much as posible, and in many cases the health bonus is just 1000 points more or less.
The post is the easy build way or a start to tweak yourself :).

slauki
09-23-2016, 12:51 PM
Think about the upcoming PVP and that the most common chars used are warriors almost full ATK damage. I think its better to boost the DEF of mages anyway, but as i say in the main post in the end you take your decision, but i like to balance the stats as much as posible, and in many cases the health bonus is just 1000 points more or less.
The post is the easy build way or a start to tweak yourself :).

yeah, that's a really good point, when a samurai eddie hits your CR eddie without any defence the war will be over pretty soon, but i guess even with the defence he will be smashed :-D i'm not sure if pvp will work, cannot imagine it at the moment.

XcarecroW
09-23-2016, 01:16 PM
Yeah at this moment we dont know anything, and we dont know if the nerf bat will touch talismans and chars stats haha.

Vaseodin
09-25-2016, 12:52 AM
Excellent thread!

I would fix your Pharaoh Eddie talisman recommendations. Health (overwhelming), although decent, do not benefit this character the most. I recommend (for your green talismans) a set of either:

1. Ascension Talisman (overwhelming): If you would like your only AOE attack and your heal to get a bit of a boost, go with these . His AOE attack and his heal both work off his magic stat, which is not ideal, but it is what it is and we have to work with what we've got. With Ascension (overwhelming) you can get a health boost (vs non-overwhelming) and also boost your magic (by 1% of health, which means a boost of over 100 points per set).

2. Stone Talisman (overwhelming): These boost your defense by 1% of HP (so over 100 points per set). I would pick this if you want to do more damage with most of your attacks. Pharaoh does decent damage for a sentinel character, but most of his attacks are single target. Boosting his defense you can help your survivability against red characters and also boost his damage output (as his damage scales with both HP and defense). This is the ideal set, if you ask me.

The health (overwhelming) are a valid choice, but by boosting his DEF with stone talismans you kick up his damage by a bit more and you also keep a high survivability against his weakness (red characters).

XcarecroW
09-25-2016, 01:18 AM
Thx for taking time to say your opinion Vaseodin, so using stone talismans implies that you lose 5000 points of HP and gain 336 points of DEF. The problem is that we dont know exactly how much is better DEF than more HP, over paper seems better 5000 more of HP than 336 DEF but i dont have the Pharaoh to test it. Do you have it? Have you test the damage with full health talisman and full stone talisman? Anyway i will update it with your advice it is a real valid choice.

aur0ra85
09-25-2016, 01:49 AM
I think it's because a max pharaoh Eddie has like 50000 HP anyway lol. He will be okay, unless he comes across a samurai. ;)

Aristo4
10-01-2016, 06:58 PM
As you see Cyborg can use diferent build talismans, i dont have it so i cant test if it is worth to balance MAGIC and ATK or go full ATK.

Out of his 3 skills that do true damage,
-'beam attack' (the best of cyborg+AOE) scales with ATK (as described)
-'scan' (single target, steals beneficial effects) scales with SPECIAL (as described)
...so I guess that leaves as with the fury that deals true damage (no further descriptions)

Raised the magic using 2 50lvl holy talismans(+ the bonus)= +973 magic, replacing 2 guardian fierce. Total loss in ATK around 1500.

-35% loss on damage with beam attack
-practically same fury damage, but still marginally higher with the full ATK setup
-over 50% loss on 'scan' attack
-around 30% loss with the 'tase' attack (his other not related physical attack)

Similarily raising Special wont do more good than it will do bad (having less ATK),so I wont go into this trouble.

Summary: 2 Boost Will, 4 strength Fierce, nothing else for the Cyborg. :cool:

gerardo
10-03-2016, 07:19 AM
Blue soldier allied?

vgta99
10-03-2016, 12:15 PM
Blue soldier allied?

I suggest you my build: 2 Holy (Arcane) Talismans, 3 freezing (Power) Talismans (you loose a little bit Magic but you gain DEF and "Freezing" is very helpfull) and one green Talisman no matter which as long as it is a Ward one to increase HP, Magic and MR.

MuadDib-7367
10-03-2016, 01:26 PM
Thx for taking time to say your opinion Vaseodin, so using stone talismans implies that you lose 5000 points of HP and gain 336 points of DEF. The problem is that we dont know exactly how much is better DEF than more HP, over paper seems better 5000 more of HP than 336 DEF but i dont have the Pharaoh to test it. Do you have it? Have you test the damage with full health talisman and full stone talisman? Anyway i will update it with your advice it is a real valid choice.

Wickerman's damage scales with Defense, so I use the stone talisman along with 4 fierce iron talisman. I need a few more skill shards to max him, but he hits hard and with a healer on my team he never comes close to dying.

gerardo
10-05-2016, 01:43 AM
Souless demon assasine

Reeb99
10-05-2016, 02:20 AM
Blind set (Overwhelming) is pretty good on a rocket dog, but you do lose a little damage. When the blind kicks in, it blinds everything except bosses. Saves you from taking damage on counterattacks quite often.

I've seen freezing set on Corrupt General also. Very good setup. If they don't stun they might all freeze.

One thing to note though, the blind/freeze sets only work with ordinary attacks, not power or fury moves.

XcarecroW
10-05-2016, 09:27 AM
Souless demon assasine

Added the talisman build for SOULLESS DEMON ASSASSIN and BLUE ALLIED SOLDIER


Blind set (Overwhelming) is pretty good on a rocket dog, but you do lose a little damage. When the blind kicks in, it blinds everything except bosses. Saves you from taking damage on counterattacks quite often.

I've seen freezing set on Corrupt General also. Very good setup. If they don't stun they might all freeze.

One thing to note though, the blind/freeze sets only work with ordinary attacks, not power or fury moves.

It is not worth to lose attack for the bonus of a 3 set that has a low chance to succed and even when the enemies are blinded they usually dont miss. I really do not recomend to use a blind set on any char. And a warrior type with 3 HEALTH talimans is a waste, i would never go more than 2 HEALTH OVERWHELMING talismans on a warrior based char. By the way i have corrupt general and i will definitely go with FREEZING talismans after the upcoming nerf update :)

gerardo
10-10-2016, 01:58 AM
Possessed mine assassin ?

AmBush-UK
10-11-2016, 02:05 PM
Very useful guide ive seen a lot of my troopers have got Sentinel Alliance General and Magnus Corrupt General but have some bad choice of talsman :/
Also Some of the more popular troopers such as Sentinel Allied Soldier
also i have a trooper who's just level 21 has a 3* Warrior Golden Son would there be much point adding 3* & 4* builds for junior memers? ROCK GOLEM DESERT WARRIOR

Nekroliun
10-11-2016, 02:24 PM
Very useful guide ive seen a lot of my troopers have got Sentinel Alliance General and Magnus Corrupt General but have some bad choice of talsman :/
Also Some of the more popular troopers such as Sentinel Allied Soldier
also i have a trooper who's just level 21 has a 3* Warrior Golden Son would there be much point adding 3* & 4* builds for junior memers? ROCK GOLEM DESERT WARRIOR


I can relate... seen some pretty amazing chars with some troopers... but the chars dont have good talismans... like a PDK with 4 cyclone sorcery, and 2 blind overwhelming...

Imo an easy solution would be ingame chatting! You would be able to tell other players good builds, how to use certain chars, ask for them to change champ, and... chat...

Aristo4
10-11-2016, 02:26 PM
Nekro, when your not posting 'I agree' and 'I can relate' and with your other 10 accounts (sum 400 posts), you actually have some good ideas.

Nekroliun
10-11-2016, 03:24 PM
Nekro, when your not posting 'I agree' and 'I can relate' and with your other 10 accounts (sum 400 posts), you actually have some good ideas.

I agree, i do have some good suggestions in the suggestions tab... like the eddie soul, pvp ranking rewards (which is good imo), making more mods (cuz kai cant do everything by himself)... i also give advice to some beginners... i guess thats pretty much it...

Also aristo... THANKS

Journeyman
10-12-2016, 06:59 PM
I can relate... seen some pretty amazing chars with some troopers... but the chars dont have good talismans... like a PDK with 4 cyclone sorcery, and 2 blind overwhelming...

Imo an easy solution would be ingame chatting! You would be able to tell other players good builds, how to use certain chars, ask for them to change champ, and... chat...


two hours ago I pulled the Corrupt General! finally a character I can finish the game with. What is your suggestion for his build?

Nekroliun
10-12-2016, 07:02 PM
two hours ago I pulled the Corrupt General! finally a character I can finish the game with. What is your suggestion for his build?

EPIC! Get him freeze talismans! Works great with my trooper's general... no need for damage... just freeze, 6 freeze worked like a charm with a friend's commander! Freezes everything in every hit!

But maybe thats not best since hes getting a nerf... well still freeze works great

Journeyman
10-12-2016, 07:10 PM
EPIC! Get him freeze talismans! Works great with my trooper's general... no need for damage... just freeze, 6 freeze worked like a charm with a friend's commander! Freezes everything in every hit!

But maybe thats not best since hes getting a nerf... well still freeze works great

so if i have 2 sets of 3 freeze talismans... he will have 70% chance to freeze enemies?

Kardas
10-12-2016, 07:45 PM
I'd say that for Magus characters that could use one green Talisman (like the magus allied soldier), an Overwhelming Talisman is also a valid choice instead of the Ward one. You lose out on 114 magic damage, but you get 2450 HP in return! Since most of this addition is paid up front when you rank up your Talisman, this is great while you're leveling through Hard/Madness Underworld and Battlefield

Also, I think I have a decent loadout for the Pharaoh Dog King:
4 Paladin Talismans. I have 4 Power Talismans, but 2 Power and 2 Arcane are also valid
1 Blue Talisman (if you have 4 Power Talismans, I'd put an Arcane one here. Can be any blue one)
1 Ward Talisman (can be anything). While I vouched for the possibility of using Overwhelming Talismans on blue characters, the PDK is tanky enough to not need the health bonus

Piece of Mind
11-04-2016, 08:26 AM
Is this thread getting updated? With the talisman adjustments and talisman slot changes (e.g. Warrior Troll) it's in need of a facelift. Any chance of that happening, or should I go ahead and post a new thread? (Don't want to step on OP's toes without permission :) )

koczic
09-24-2017, 09:12 PM
Your's propositions for Storm Eddie
Thx

Soulreaver07
12-30-2017, 05:39 AM
I'm looking for a good tailsman build for Magus Mayan Priestess - arena and bnw

kryton
07-13-2018, 10:59 PM
Let's keep this thread going.
I am also looking for a good Talisman build for the MMP, plus good builds for the GPD and GD.

Feel free to add character builds not mentioned in any other threads.

Fudjo
07-14-2018, 12:20 AM
Let's keep this thread going.
I am also looking for a good Talisman build for the MMP, plus good builds for the GPD and GD.

Feel free to add character builds not mentioned in any other threads.

It really depends on what the use case is. What you want for PVP will often be different from what you want for the Garden and LOL missions. I would start with these threads:

http://forum.ironmaidenlegacy.com/showthread.php?8641-Farming-Lord-of-Light-Dungeons-(X)-on-Auto
http://forum.ironmaidenlegacy.com/showthread.php?8652-Garden-of-Fear-strategies
http://forum.ironmaidenlegacy.com/showthread.php?8651-Garden-of-Life-strategies
http://forum.ironmaidenlegacy.com/showthread.php?8650-Garden-of-Dismay-strategies

My personal Gunner Dog and Gunner Pharaoh Dog builds are for the Garden missions:

Gunner Dog: Purge (Will), Hunter (Fierce), rando green
Gunner Pharaoh Dog: Guard (Overwhelming), Immunity (Will), rando purple

I don't have a build yet for my Magus Mayan Priestess. She's just holding onto some spare talismans for the time being.

The Educated fool
07-14-2018, 01:02 AM
I've never used the Magus Mayan Priestess, but if I was gonna build her for the Arena, I would probably go for something Like Energy/Cyclone (since she's a multi-character hitter) without a blocker, and Predator/Predator/Penetrating with one.

kryton
07-14-2018, 07:32 PM
Thanks for the tips guys.
I have ran into a Mages Mayan Priestess in pvp and she was unkillable. Endure stayed with her the whole match and we drawed out. Got lucky with a rare soul last week that dropped her. So with her it would be a pvp build. ATM I have a set of cyclone and a set of freeze talismans on her. Seems to work in pve while leveling,opponents are either sleeping or frozen. As far as her being unkillable for me I know it was the team I went in with but I am still a little puzzled because that passive stayed with her the whole match even though I was using Beast Eddie and Blood Ritual has an 85% chance to Disable Passives.

Fudjo
07-14-2018, 08:26 PM
Permadeath or Remove Beneficial Effects should sort it out.

kryton
08-12-2018, 03:11 PM
Thanks for the tips guys.
I have MMP leveled,sharded and all her Talismans leveled and she hits like a frieght train. I have been wanting and waiting for the Corrupt General to drop since the game started with absolutely no luck at all in acquiring him. Now that I have her I don't care if I get him or not,she is much better IMO.

Mitch-4441
01-18-2019, 12:47 PM
Apologies if this is in the wrong thread but any suggestions for the Golden Pharaoh Dog? I'm trying to branch out more with my teams

infinite dreamer
01-18-2019, 02:36 PM
Apologies if this is in the wrong thread but any suggestions for the Golden Pharaoh Dog? I'm trying to branch out more with my teams

I have angel and energy on him. Haven't really tried any of the more recent talismans on him though.

Mitch-4441
01-21-2019, 02:07 PM
I have angel and energy on him. Haven't really tried any of the more recent talismans on him though.

Is it worth using?

infinite dreamer
01-21-2019, 02:32 PM
Is it worth using?

He's pretty good in the BNW dungeons and for Gauntlet. He's a good support character, so he has his uses healing and lowering damage against a team. Whenever I saw a Beast in the past, I used to use him. If you fight someone who can negate his passive, he's not good cause he can't hit at all.

Muzzleloader
01-21-2019, 03:32 PM
Golden Pharoah dog has its uses depending on your other available toons. Its passive reduces damage by 35%, so it is a partial blocker. It's normal move has 50% chance to cleanse one negative effect on allies. Its power move heals the team and gives 50% chance for golden immunity.

Angel talisman is a great choice to keep him from being stunned. The energy talisman is a good choice if he cant do his power move you may gain/steal power. Against multihitters power talisman may be an option. He is pretty tough and angel gives additional 5% heal.

Was he nerfed? I thought he gave immunity 100% of the time. When I first got him, before angel talisman I used immunity on him. He was part of my BNW teams before the new super OP toons.

Mitch-4441
01-21-2019, 05:18 PM
Thanks for the advice. I'll be sure to find a use for him.

Muzzleloader
01-21-2019, 05:31 PM
Invisibility was also another good set of talis on him of you dont have angel.

Mitch-4441
02-12-2019, 01:15 PM
I just got the Madam a couple nights ago and I put an Oracle set on her. I'm liking what I'm seeing but I was wondering if anyone else had a different setup and what kind of results you're getting from it?

Muzzleloader
02-12-2019, 02:42 PM
Destiny.is a other good choice on your madam.

Natasmai
02-13-2019, 03:29 PM
Ive always used oracle on madam with good results. I did however face a madam in arena recently that had the fortune talisman set and she was basically unkillable. So I have been playing around with that set lately. unfortunately I dont really have a use for her in arena, but i have used her with that combo in gauntlet. seems fine.

Muzzleloader
02-13-2019, 05:01 PM
Fortune is a real tough set of talisman if you are not prepared for them. They were only available for real money so not that many players have them.

Mitch-4441
02-13-2019, 06:40 PM
Thanks for the tips Muzzle and Natasmai.