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View Full Version : Introducing LOTB’s Senior Designer + Upcoming Tuning Discussion (Preliminary)



Sparton_LOTB
09-27-2016, 01:03 AM
The full release patch notes thread is now up: October 2016 Tuning Update (http://forum.ironmaidenlegacy.com/showthread.php?2176-October-2016-Tuning-Update-(RELEASING-SOON)).



Hi everyone! I’m Sparton, senior designer on LOTB.

Quick bio for me: I’m a gamer of nearly every kind you can think of, and I’ve been professionally doing game design for 8 years. All of my previous work has been mobile stuff, so designing for this space is something I’m intimately familiar with (The Walking Dead: Road to Survival, Knights & Dragons, Implode!, Zombie Attack!, and many more).

I’m a big numbers guy. Balancing long-term progression, finding interesting strategies and synergies, and all that other good stuff is what I love working on, which is why I’m now driving much of the tuning and rebalancing in concert with Kaz. We wanted to do this post to help communicate how (and why) we’re adjusting the game based on your feedback and play patterns, so please post your thoughts/concerns in this thread based on what we’ve started, as there’s always room to improve things more.



Campaign Reward Adjustments

The campaign is the first game mode players will have access to, and one that players can consistently access. Our intent is that this is where we want players to primarily gain experience (for both player rank and character levels), gain gold, and gain materials for leveling up and evolving talismans.

As the campaign is the consistent mode everyone starts with can access, we wanted to ensure new players stood a fair chance. Those who aren’t strong enough to have access to all of the worlds and most of the difficulty levels shouldn’t have a hard time improving and evolving characters and talismans, which is why we settled on each world having two colours they focus on. This choice allows players looking for a specific colour to 1) know what world you must go to, and 2) to access harder difficulties to improve the odds and star value of drops. Just keep in mind that you’ll still get lower rarity evo materials even on Madness (although they’ll be not as common as the 3 star ones for that world).

Because we have the 3 star coloured evo runes dropping as early as Kingdom of the Sands Madness, we have the 3 star colourless runes dropping based on overall progression. We still want the same general progression for new players coming in, so to evolve characters and talismans to 4 stars/5 stars, you’ll still need to get to roughly the same place in campaign progression as before. Do keep in mind that other than getting lucky at secret locations, 3 star coloured evo shards are still intended to be found in the Lord of Light dungeons.

Finally, for talismans, we wanted to drastically simplify how many talismans drop and where they drop for three reasons:


We wanted the earlier worlds to focus on more of the “bread and butter” kinds of talismans which are easier to understand and use well in the early game
We wanted farmable talismans to be easier to get
We wanted to start setting aside certain talismans as rewards/purchasables for upcoming content (PVP, Brave New World, etc)


Time Rift Reward Adjustments

While the campaign’s main focus is on XP, gold, and improving talismans, the Lord of Light dungeons are focused on evolving (ie evo shards), as well as getting new characters (ie souls).

While we still don’t want to be commonly dropping 2 and 3 star evo shards even on floor 10, we definitely recognize that the amount of times the average player will try to clear battles per day is much lower than anticipated. Therefore, we have done a few key things to help make this more approachable to all players:


2 star coloured evo shards are more frequently dropped in floors 4-6
3 star coloured evo shards are more frequently dropped on floors 7-9
3 star coloured evo shards are substantially more frequently dropped on floor 10
In all floors and for all star rarities, colourless evo shards are slightly more common than coloured evo shards


In conjunction with 3 star colourless evo shards being dropped in the late game of the campaign, we hope this will make getting the necessary materials for evolving characters to 5 star much more palpable.

One last note: while we do still want to give players Souls and Rare Souls from this feature (which will be really helpful when Sacrifice becomes available here (http://forum.ironmaidenlegacy.com/showthread.php?1681-Introducing-LOTB-s-Lead-Designer-Upcoming-Features-and-Fixes&p=11479#post11479)[/U]]), we have reduced the rate that they drop to balance the value of dungeons vs using Troopers.

[b]Character Tuning

This has primarily been spearheaded by Kaz, but is nonetheless something that all developers on the team contribute to, and we do also keep an eye out for what is being talked about on the forum. Sometimes, we notice things that aren’t working as intended (either the effect is not working right or the effect isn’t doing what we originally planned). Other times, it’s just changing skills, fury attacks, or passives so that they’ll allow the character to better perform in certain game modes (including the upcoming PVP).

Overall, there is a substantial amount of small changes coming through. The main motivation is to get as many characters and loadouts as viable as possible for PVP. We believe a robust and varied ecosystem will be key for that feature to be interesting and to continue to have its metagame evolve organically over time. In some cases, there are nerfs coming through (especially if we spot some really degenerate combos), but for the most part we want PVP to be a place where all kinds of strategies can succeed, even if only in certain scenarios.

To see the specific changes that are coming, check out the separate Upcoming Character Tuning (http://forum.ironmaidenlegacy.com/showthread.php?1834-Upcoming-Character-Tuning&p=12836#post12836) post.



Sorry for the novelette-length post. We really wanted to make sure, with this large tuning pass, that we’re as open with you guys as possible. Additionally, we also want to take the opportunity to allow the community to provide feedback before the changes go live, so we have the opportunity to potentially do some last minute changes. We don’t have an exact date for this yet, but we expect to have these changes live within the next few weeks.

MrFreeze
09-27-2016, 01:29 AM
Thanks for the info. Sounds like things are moving in the right direction. The random farming is horribly tedious. You can farm for a week and get every color but the one you need. I'm glad you realize this and are working to improve it.

Aristo4
09-27-2016, 01:47 AM
Thanks for the info indeed, finally :cool:

Kaijester
09-27-2016, 02:00 AM
Thanks Sparton!

Here's one for your consideration, the Prisoner has a very awesome passive but his basic attack deals magic attack while his power ability deals physical attack. thus I'm finding it hard for him to deal decent damage at Lv100 either Magic or Attack stats up.

So do consider changing his basic attack to physical attack instead.

BillLion
09-27-2016, 02:24 AM
This is great thank you. The main thing I'm concerned about is the reduction of rare souls from time rift dungeons.

Where do we get them then? Only ironite? Rare souls seem to be yielding fewer premium characters so reducing them seems like it will be much harder to get new ones.

This is tough to swallow right now at end game when the hope of a new character is one of the motivations to keep farming.

I like a lot of the other things I'm hearing and appreciate the thoroughness of your post.

zamasu
09-27-2016, 02:46 AM
Finally something is coming along nicely. I believe i speak for most of us when I say thank you for the information, this us what we've been asking for. To know that something is being done and that the game has a great future

PsychoEddie
09-27-2016, 02:58 AM
Sorry for the novelette-length post. We really wanted to make sure, with this large tuning pass, that we’re as open with you guys as possible. A

No sorry needed, it's convinced me to invest more of my time in what you're helping to develop.

Kaijester
09-27-2016, 03:05 AM
Rare soul drop rate reduced to balance the value of dungeons vs using Trooper. Does that means a lot of players are farming LOL dungeons and neglect the use of Champion Trooper?

How does reducing the drop rate help?

Personally I will ensure that the 50 Champion Troopers are used daily while I farm the dungeons as much as I can.

Shifter
09-27-2016, 03:14 AM
I think they want us to use trooper souls more. Which I would do if I didn't get a harpy everytime.

PsychoEddie
09-27-2016, 03:27 AM
(in reply to thread http://forum.ironmaidenlegacy.com/showthread.php?1834-Upcoming-Character-Tuning click to see the pics of changes I'm discussing)

Sweet, a well thought-out tuning consideration.

I'd just throw in I figured a 50-33% reflect all change would be nice with a cost adjustment (raise) put in with it, but then again I don't have access to the database regarding how all battles have worked out regarding that.

I do hope that will be paid attention to....although I stopped using allied soldier when it was triggering issues in battle, I still have it in my toolbox to from time-to-time to solve puzzles in particular single player battles.


If using reflect all were more limited by the cost, the skill could be kept (at less than 50% of course) yet not used as a total game changer overall.

Something that can counter and punish a high true damage hitter is very useful to have at times as can be seen with time rift revenge punishments as an example.

I'm just throwing this in there....I'm very happy with what I can see with the adjustments, I'm just suggesting a specific awareness to how one change plays out over time in the future....the others appear to be also well thought out so Kudos to those doing this :)

aur0ra85
09-27-2016, 03:30 AM
Is it possible to add deleted troopers back to your list please and thanks? This one kinda hurts the social aspect I find. I miss some of the forumers, I've had spells of inactivity and some of them as well. I didn't know it was permanent, and I'm sure they didn't either. :(

Kaijester
09-27-2016, 03:36 AM
Is it possible to add deleted troopers back to your list please and thanks? This one kinda hurts the social aspect I find. I miss some of the forumers, I've had spells of inactivity and some of them as well. I didn't know it was permanent, and I'm sure they didn't either. :(

FYI I've reported this and Michelle from support has replied, so they should be looking into it.

PsychoEddie
09-27-2016, 03:43 AM
Rare souls seem to be yielding fewer premium characters so reducing them seems like it will be much harder to get new ones.

I'd like to see some sort of Rare Soul calculation that includes what I've already gotten from Rare Souls like:

Each Character Rare Soul includes a 20% (OR WHATEVER) chance of producing a character that I, as an individual player, has not had.

As it is, whenever I get a Rare Soul I actually feel the reverse of excitement, I feel like 'oh great, i'm going to be getting something i'll want to delete asap')

Even as a rat, pressing the lever should have a good result 1 out of 5 times or the rat will lose interest and seek other opportunities.
(or the reward should be so significant even getting a good reward 1 out of 100 times would be enough...like with casino slot machines)

Kaijester
09-27-2016, 03:44 AM
Since beneficial removal will work on Ghost effect in the pending changes, will "Block Beneficial Effects" be able to block Ghost effect too?

Eagleknight
09-27-2016, 03:54 AM
Thanks for the information. I like what I'm hearing for the most part, don't like the reduced drop rate on rare souls it's not like they drop allot now. You said these changes should be comming in a few weeks but I think many players would like the ability to raise the number of characters they can have. I am a completionist I like to have at least 1'of every character. At this time it is not possible. Until the update occurs for sacrifice there is no point even trying to collect characters. Allowing for an extended amount of characters and shards/runes should be an easy fix. This would allow players to build their base of characters while we wait on the comming updates. At this point I am in a holding pattern with the game because I can't collect or save items till I know exactly were I should spend them. Again thanks for the update.

MetalWarrior
09-27-2016, 04:08 AM
Sorry for the novelette-length post. We really wanted to make sure, with this large tuning pass, that we’re as open with you guys as possible. Additionally, we also want to take the opportunity to allow the community to provide feedback before the changes go live, so we have the opportunity to potentially do some last minute changes. We don’t have an exact date for this yet, but we expect to have these changes live within the next few weeks.

Welcome to the forum! Sparton,
Thank you for finally joining the LOTB community forum ,in fact ,we really appreciate the detailed posts from Dev team.

would you please clarify your (highlighted) comment and elaborate!

Are you saying,you'll be pre-releasing the update to the forum members,so we can try out for bugs/stability issues and give our feedback before you post it live in playstores!
thanks in advance for replying.

Coletrain
09-27-2016, 04:16 AM
Regarding character tuning, I would add the following:


Dog of War - Has an attack that scales off of DEF, but has a blue talisman slot. None of the blue talismans have a defensive increase bonus when paired. I would submit this as evidence that the blue slot should be changed to red.

Vaseodin
09-27-2016, 05:06 AM
Also, some characters have skill shard upgrades that don't make sense. I can't think of other examples (they are out there) except the Sentinel Soulless demon and Pharaoh Eddie. Demon's "Brace" skill gets a damage boost on 2 of 3 of your skill shard upgrades. The problem is that there is no damage dealt with that skill. It is purely a defensive skill. Same for "Entomb" from Pharaoh Eddie.

When you use up a very rare skill shard on these characters you feel ripped off currently when you get a boost on those skills, as the boost doesn't make any sense and doesn't help you at all .

Kaijester
09-27-2016, 06:01 AM
Now I can finally move my Aces High Eddie out from the basement storage as another awesome change on Holy Smoke Eddie & Aces High Eddie to switch their Heal ability (scale with Magic) for Rise abiliy (scale with Attack).

Rise is the same AOE attack+heal all as seen on Pharaoh Sun Spirit.

Good Job Devs!

Up The Iron!

007RAV15-8839
09-27-2016, 06:59 AM
Please reconsider nerfing Corrupt General so harshly!*I suggest 33%. There are many rounds now where at 45% zero enemies are stunned.You want the move to let us feel powerful! Like the Ghallarhorn in Destiny. Players have huge reactions of joy of finally get THE best drop in the game!******

Kaijester
09-27-2016, 07:47 AM
Don't forget to fix the graphic bug (for some phones?) which Pharaoh Dog King looks exactly like Pharaoh Dog, without wings.

Sparton_LOTB
09-27-2016, 08:00 AM
Here's one for your consideration, the Prisoner has a very awesome passive but his basic attack deals magic attack while his power ability deals physical attack. thus I'm finding it hard for him to deal decent damage at Lv100 either Magic or Attack stats up.

So do consider changing his basic attack to physical attack instead.

Yeah, his thing does seem a bit odd, especially since his basic attack says it should be doing true damage (which should scale with attack and magic... but his skill says it scales with magic and special?). I'll have to delve into his innards and see if there's just a communication problem and/or do some tuning fixes for him, too.




The main thing I'm concerned about is the reduction of rare souls from time rift dungeons.

Where do we get them then? Only ironite? Rare souls seem to be yielding fewer premium characters so reducing them seems like it will be much harder to get new ones.

You'll still get them from the time rift, just not as often. You can also get them from most secret locations, with a progressively higher chance the longer the cooldown is.

And yes, ironite is an option, which you can pay for, but there's still ironite earnable from secret locations, rarely from killed enemies pretty much anywhere in the game, and soon more daily and weekly opportunities from Daily Challenges and PVP, so we hope that you'll still be able to get an influx over time regardless of how you play.




I'd just throw in I figured a 50-33% reflect all change would be nice with a cost adjustment (raise) put in with it, but then again I don't have access to the database regarding how all battles have worked out regarding that.

[...]

If using reflect all were more limited by the cost, the skill could be kept (at less than 50% of course) yet not used as a total game changer overall.

Yeah, I actually convinced Kaz that we should allow it to have it's moderate cost with a more reduced effect instead of keeping how potent it is but raising the cost. It definitely became too much of an answer against strong attackers when they would just beat themselves to death, so we hope that the Magus Allied Soldier still has it's place at softening blows and dealing respectable damage with it's basic, but you pay for damage output if you really want to use that energy skill a lot. Hopefully we can have more strong defensive skill characters added so he's not popular out of nearly necessity; there's some good options at higher rarities, and a fair few options with Block (including the 3 star Dog of War), but we could use more alternatives.




I'd like to see some sort of Rare Soul calculation that includes what I've already gotten from Rare Souls like:

Each Character Rare Soul includes a 20% (OR WHATEVER) chance of producing a character that I, as an individual player, has not had.

This is the sort of thing we want to try and solve with the upcoming Sacrifice feature, where you're either trading up duplicates or other fodder for more specialized/valuable souls, among other possible rewards.




Since beneficial removal will work on Ghost effect in the pending changes, will "Block Beneficial Effects" be able to block Ghost effect too?

That's the idea, yeah. One more option for neutralizing the Magus Lord of Light, or to be weary of in PVP if you want to rely on Ghost for Carriage Rider Eddie.




Are you saying,you'll be pre-releasing the update to the forum members,so we can try out for bugs/stability issues and give our feedback before you post it live in playstores!.

Right now, it's mainly a matter of wanting to just start the discussion with players before it goes live, and then if there's perhaps something glaring that's missed/mistake that we've made/etc we may have the opportunity to ensure it's fixed before actually being released to players. Mostly though, we just want to make it a habit to inform the community sooner, both because we want to share information with you guys that you would appreciate heads up on and to help plan for changes with characters you have if you want to start building up new teams to try out new combos, for example.




Also, some characters have skill shard upgrades that don't make sense. I can't think of other examples (they are out there) except the Sentinel Soulless demon and Pharaoh Eddie. Demon's "Brace" skill gets a damage boost on 2 of 3 of your skill shard upgrades. The problem is that there is no damage dealt with that skill. It is purely a defensive skill. Same for "Entomb" from Pharaoh Eddie.

For both of those characters, the intent is that the skill ups increase the effect potency (so Sentinel Soulless Demons' DEF and MR increases are stronger, or Pharaoh Eddie's next DEF-based move gets even more of a multiplier). The reason these character fixes aren't listed yet in this tuning batch is we're still working on ensuring the code handles that properly, and we're not sure if the changes we have in motion properly fix that yet. In any case, once the fix for functionality/communication is out, you'll get the benefit of the levels gained for said skills.

If you do see other characters with that kind of thing, do let us know and we'll at least make sure we add it to our list of known issues for characters.



Thanks for all the comments guys! Just to clarify, feel free to discuss character stuff in the other thread; I originally intended to just have all the discussion in here, but decided at the last minute that it might be better to split subjects into different threads and didn't correct that message in a flurry of edits for the posts when I had issues getting the images for changes corrected.

Kaijester
09-27-2016, 08:07 AM
Thanks for the clarifications and opening up the other thread for discussion. (I was still thinking of using my Modly power to move the other reply posts here...)

Ringe666-7406
09-27-2016, 08:46 AM
Maybe one more slot for skill shard and stun chance increase on General if you lower it all the way to 15%? Or just leave it on 20-25... I agree current would be too much, although I see no problem with that, but since my best line-up consists of him and magus allied soldier, this really is a hard blow. Btw, have you considered rescaling Mummy Eddie's attacks? Once upon a time I upgraded it to 5* just to never use it again since the damage with five 5* and one 4* talisman was, if I remember well, around 1500... No skill shards though, but still... Almost maxed out, that is really low... Thanks in advance...

MetalWarrior
09-27-2016, 10:00 AM
Right now, it's mainly a matter of wanting to just start the discussion with players before it goes live, and then if there's perhaps something glaring that's missed/mistake that we've made/etc we may have the opportunity to ensure it's fixed before actually being released to players. Mostly though, we just want to make it a habit to inform the community sooner, both because we want to share information with you guys that you would appreciate heads up on and to help plan for changes with characters you have if you want to start building up new teams to try out new combos, for example.


Today,i already thanked in advance for your sincere post and was confident you'd respond back.
Intentions! that's what count in my book,success and failure are not always in our hands.
Though,it is the best solution,but that's not an easy feat to accomplish for a live product,when your testers are in fact users.

I wish all the success for the future endeavours of this project.



Thanks for the clarifications and opening up the other thread for discussion. (I was still thinking of using my Modly power to move the other reply posts here...)

I request to admins of the forum,to practice the method we apply for our troopers,remove who are inactive
and add who are active everyday, To lead the forum,please grant access 'Kaijester' to admin/supermoderator group so that he can perform his tasks effectively, also don't forget to appreciate him for his activeness and effort which he deserves.

that being said,

Mr Kaijester,excellent thinking! please start splitting threads and sort them to a new thread/merge into proper section accordingly,thus keep this Sparton's thread as relevant as he intented,including my this post if necessary.
that'd be very very helpful for everyone,thanks.

BillLion
09-27-2016, 11:47 AM
Rare soul drop rate reduced to balance the value of dungeons vs using Trooper. Does that means a lot of players are farming LOL dungeons and neglect the use of Champion Trooper?

How does reducing the drop rate help?

Personally I will ensure that the 50 Champion Troopers are used daily while I farm the dungeons as much as I can.

Thank you Sparton for responding to my question about rare souls, but K's comment was also on my mind. I use all my 50 troopers daily. When I'm done I'll often use ironite to play the dungeons (even on days I don't really need the class shards) in order to farm rare souls. Even now without the decreased drop rates I don't get them too often. For me, this will actually reduce incentive for me to play extra.

I understand you mentioned there will be future dailies and PVP rewards, but the gap we are in is a lonely desolate place and taking away the perks makes it more so. May I suggest you wait to decrease this amount until you actually have those other options in place?

Thanks so much for listening and engaging with us!

Monte47
09-27-2016, 11:52 AM
I'm glad you are working in the game, thank you for updating us. However, all I'm reading is that if your characters have plateaued, and you are out of higher starred characters to borrow, the only way to evolve is to spend a bunch of ironite reviving on levels 7-9 of LOL, and MAYBE you'll get 3 star evo or a rare soul that will be a 3 star anyway. I love this game, will continue to play, but I really can't go anywhere without spending money, and I've already given you probably a hundred bucks on ironite.

Nekroliun
09-27-2016, 12:22 PM
Its good to see the campaign becoming more important...

Also, U BETTER REMOVE EXPLOSIVE AND CYCLONE SHIELD OUT OF THE SECRET LOCATION DROPS!!! and maybe add some more color the the shards and runes dropped...

Bryan-3528
09-27-2016, 01:14 PM
Originally Posted by Sparton_LOTB

...or other fodder...

HEY I RESEMBLE THAT COMMENT!!! :cool:


Thank you very much Sparton for the introduction, the update, and the continued discussion and replys you have provided. I am looking forward to the continued expansion of this game.

Up the Irons!

Heavy1974
09-27-2016, 01:16 PM
Yeah, thanks to Sparton for the info. Keep it up guys.

slauki
09-27-2016, 02:06 PM
Thank you very much again for the detailed information.

I think you mentioned some really great changes, that will make the game much more interesting in the future, this is superb.

i only dislike the reduction of the rare soul drops before sacrifice is available. many endgame players play only to get some new good
characters, and they are really hard to get. even if one rare soul drops (i estimated a chance of 7% in level X of the dungeons) most of the time you get crap.
so if they drop even less often, the chances would be drasticly decreased to get a great character. i think this is really bad, particulary for endgame/hardcore players,
who are most likely to spend some real money.

a second thing that isn't mentioned untill now is the skillshard problematic. i think skillshards are way to hard to get. the only realistic chance is to spend 5000 badges in the
trooperstore. and if the rare souls drops less often, more people will have to buy more trooper souls. but how should it be possible to get the skillshards then? it would be nice
if you could add a possibility to get them or to increase the dropchances in the secret levels or even let them drop in the dungeon 2% of the time.

it would be nice, if you could consider this. but i'm happy anyway, that you listen to us and that things will be better soon :-)

aur0ra85
09-27-2016, 02:20 PM
I'm certainly not in tune with the long term business goals of this game, but I do however agree with slauki ->it would be fantastic, even if the drop rate is absurdly low, to have a chance at a skill shard now and then from the regular maps and dungeons. It was also mentioned about the rare souls but I'll state it again to clarify: it would be great for an improved chance at a rare character.
Thanks again

I'll start posting bugs again in the bug forum, and leave them out of this thread. Thanks again for the communication and the update, I was getting worried this game was getting dropped.

Sparton_LOTB
09-27-2016, 03:28 PM
I use all my 50 troopers daily. When I'm done I'll often use ironite to play the dungeons (even on days I don't really need the class shards) in order to farm rare souls. Even now without the decreased drop rates I don't get them too often. For me, this will actually reduce incentive for me to play extra.

I understand you mentioned there will be future dailies and PVP rewards, but the gap we are in is a lonely desolate place and taking away the perks makes it more so. May I suggest you wait to decrease this amount until you actually have those other options in place?

I don't think the rare soul rate was reduced by a lot, but I can look at the delta and get back to you. I mainly wanted to throw it out there that it's changing because I know it did change.


However, all I'm reading is that if your characters have plateaued, and you are out of higher starred characters to borrow, the only way to evolve is to spend a bunch of ironite reviving on levels 7-9 of LOL, and MAYBE you'll get 3 star evo or a rare soul that will be a 3 star anyway.

Some dungeons are more punishing than others depending on what your team is, but if you have a team of 4 star characters at level 80 with favourable or neutral classes for that dungeon and their talismans are between 3-4 star, it should be fairly doable to clear floor 7.


Also, U BETTER REMOVE EXPLOSIVE AND CYCLONE SHIELD OUT OF THE SECRET LOCATION DROPS!!! and maybe add some more color the the shards and runes dropped...

I don't think we did any direct changes to secret locations for this pass.

We do want to revisit talisman abilities to make them more interesting/appealing. At least the Death Mark set has gotten a bit of an indirect buff with the mark changes.


a second thing that isn't mentioned untill now is the skillshard problematic. i think skillshards are way to hard to get. the only realistic chance is to spend 5000 badges in the
trooperstore. and if the rare souls drops less often, more people will have to buy more trooper souls. but how should it be possible to get the skillshards then? it would be nice
if you could add a possibility to get them or to increase the dropchances in the secret levels or even let them drop in the dungeon 2% of the time.

Skill shards are definitely a really powerful item for fully unlocking your characters' potential, which is why they're so scarce. However, we removed the weekly restrictions on trooper items partially because we felt that that is the better short term solution at the moment (on top of being able to get them from secret locations).

aur0ra85
09-27-2016, 03:37 PM
Are the skill effects of some of the broken talismans getting fixed? I.e. My energy and thief talismans do not steal power or fury, I realize currently they "generate" more at the moment than you'd be capable of "stealing" after a fix, but if it means I get to finally put my foot on some of the bad guys throats, I'll take the nerf lol. These talismans have accounted for exactly a month of farming for me and 81 3* rainbow runes, and probably somewhere around 10 million in gold lol. In addition, probably 50 million in gold that I could have earned by instead farming the rifts for shards. The numbers are pretty staggering....
I'm impressed so far with a lot of the changes.

Nekroliun
09-27-2016, 03:40 PM
I don't think we did any direct changes to secret locations for this pass.

We do want to revisit talisman abilities to make them more interesting/appealing. At least the Death Mark set has gotten a bit of an indirect buff with the mark changes.

nOOOOOOooooooooo...

MuadDib-7367
09-27-2016, 03:42 PM
I don't have anything specific to add as I will wait for the update to see how gameplay is affected. I do want to thank the developers for taking the time to provide detailed information on what the next update will contain.

Nekroliun
09-27-2016, 03:55 PM
Just asking, when is the update going live???

aur0ra85
09-27-2016, 03:57 PM
I cannot thank the devs enough for taking time out of their work day to talk to us candidly as well, it's a nice treat for players I feel.

Kaz_LOTB
09-27-2016, 09:48 PM
Thanks Sparton!

Here's one for your consideration, the Prisoner has a very awesome passive but his basic attack deals magic attack while his power ability deals physical attack. thus I'm finding it hard for him to deal decent damage at Lv100 either Magic or Attack stats up.

So do consider changing his basic attack to physical attack instead.

Hi Kaijester,

The Prisoner's basic attack deals true damage, which is intended, but it was missing the ATK scaling. This will indeed be one of the fixes included in the next patch and that should help with his damage considerably.

-Kaz

Kaz_LOTB
09-27-2016, 09:49 PM
Just asking, when is the update going live???

We don't have an exact date yet, but within the next few weeks.

-Kaz

LegoMech
09-27-2016, 10:27 PM
This is great news. Thank you so much for all the work being done! I am pretty stuck now on Underworld Hard and this looks like I'll finally be able to gather the tools I need to progress.

Kaijester
09-27-2016, 10:32 PM
Oops the basic deals true damage and scale with Magic and Special which somehow became Magic damage in the back of my head. Good to hear the fixes!

Thanks Kaz!

MrFreeze
09-27-2016, 11:41 PM
I apologize if this has been discussed somewhere else. I didn't see it anywhere.

Could we possibly get any information about how sacrifice will work? I'm guessing 5 star characters will give you a better shot at something good than 4 or 3 star ones. I guess all I'm wondering at this point is should I bother maxing their level? If a Lv 1 character gives you the same chance as a Lv 100 then I'll use my resources elsewhere.

Kaz_LOTB
09-27-2016, 11:49 PM
I apologize if this has been discussed somewhere else. I didn't see it anywhere.

Could we possibly get any information about how sacrifice will work? I'm guessing 5 star characters will give you a better shot at something good than 4 or 3 star ones. I guess all I'm wondering at this point is should I bother maxing their level? If a Lv 1 character gives you the same chance as a Lv 100 then I'll use my resources elsewhere.

The current plan is that higher star and level characters will gain you more from Sacrifice than lower star and level characters. So both the Star Tier AND Level will matter.

-Kaz

MrFreeze
09-28-2016, 12:01 AM
Cool. Good to know. Thanks for the quick reply!

Kaijester
09-28-2016, 12:54 AM
Okay the share prices for Shards and Evolution material just went through the roof.

Kaijester
09-28-2016, 02:39 AM
With our limited Trooper Badges and pending more Trooper Badges reward, it will be good to have a special event that can earn skill shard. Maybe this event will only open once a week, and battle through like 100 rounds for it...make it tedious, make it fun!

Vaseodin
09-28-2016, 06:02 AM
Maybe one more slot for skill shard and stun chance increase on General if you lower it all the way to 15%? Or just leave it on 20-25... I agree current would be too much, although I see no problem with that, but since my best line-up consists of him and magus allied soldier, this really is a hard blow. Btw, have you considered rescaling Mummy Eddie's attacks? Once upon a time I upgraded it to 5* just to never use it again since the damage with five 5* and one 4* talisman was, if I remember well, around 1500... No skill shards though, but still... Almost maxed out, that is really low... Thanks in advance...

I second the Mummy Eddie notion. At least boost the damage from his Fury or (better yet) change his required blue talisman slot (kind of useless) to a green one, at minimum. In fact, allowing that last slot to be green would greatly improve Mummy Eddie's usefulness without making him over powered. He's my favorite character, but I do feel he needs a bit of a buff.

BillLion
09-28-2016, 11:53 AM
A tuning question and a suggestion:

1. Have you reduced the drop rate for general 3* evo runes?

A day of grinding maybe deals me 1 at best lately in Underworld Madness -and I need to upgrade lots of talismans. Seems like I used to get more.

2. The legendary souls should only summon 5* souls

They are sooooooooooooo rare that is a bitter disappointment to finally get one and then get a dupe 4* character. That's exactly how I felt when I purchased a legendary soul and got a 4* pyro soldier that still sits on my bench. I was fortunate when I completed the underworld campaign to pull a warrior COTD, but many were not as lucky (http://forum.ironmaidenlegacy.com/showthread.php?958-Legendary-Shard-what-did-you-get&highlight=legendary).

Seriously, please consider this. It would remove a lot of frustration and properly reward progress and purchases.

Edit: I just saw this (http://forum.ironmaidenlegacy.com/showthread.php?1855-SHOCKED-!!!!!!-I-pass-A-game-and-Got-A-legendary-soul-!!!) after I posted -another disappointed player over the legendary soul.

Kaijester
09-28-2016, 12:26 PM
The other player that was disappointed had 3 other 5* characters and 8 other 4*. Doesn't the joy of getting those from a simple rare soul outweighs that single bitter experience?

BillLion
09-28-2016, 12:31 PM
Perhaps. I know the other 2 5* characters I drew from rare souls certainly made me happy. But he didn't provoke my post, I just added his experience on after I saw it as an example.

Lots of folks on the thread I linked to did not have any 5* characters and that was their best chance. Yes, I know they can evolve them, but that doesn't give them a chance to get one of the elite characters.

oldrava-3320
09-28-2016, 12:35 PM
Perhaps. I know the other 2 5* characters I drew from rare souls certainly made me happy. But he didn't provoke my post, I just added his experience on after I saw it as an example.

Lots of folks on the thread I linked to did not have any 5* characters and that was their best chance. Yes, I know they can evolve them, but that doesn't give them a chance to get one of the elite characters.

without those chars the game is unbeatable and there isn't a way to buy a legendary soul, for current state its the last level it should have come with something special
PS: I played the game since it got release at least 60 games a day

Kaijester
09-28-2016, 12:40 PM
A player has posted before that the game is beatable without elite characters and with 4* characters as long as you upgrade the right talisman.

Soldier Eddie is the key to beating the Beast.

Baba-8301
09-28-2016, 12:45 PM
The game is beatable using 3* characters evolved to 4* or 5*. It's about maxing talismans and picking the right team. The best native 5* characters just make it easier. Admittedly getting the level 50 talismans is a lot more of a challenge than it used to be...

Ddrak
09-28-2016, 12:46 PM
The droprate are already been modified?
I spent today 2 sand of time hourglasses on Magus Dungeon lvl VIII and got no 3*shards or soul.

oldrava-3320
09-28-2016, 12:48 PM
A player has posted before that the game is beatable without elite characters and with 4* characters as long as you upgrade the right talisman.

Soldier Eddie is the key to beating the Beast.

with my friend corrupt general, my samurai eddie, and the wicker man, I use revive 3 or 4 times, and I got soldier Eddie with 2 star now its 4 stars(I am not using it since I have better eddie)
all of my talisman are at least 3* , my samurai eddie have 4 of 5 star talisman and 2 of 4 star talisman and all of his skills are level 5

Kaijester
09-28-2016, 12:48 PM
Got a few Rare Souls and 3* Evo Shards from Magus, can't feel a change on drop rate. But I am farming tier10..

Nekroliun
09-28-2016, 12:54 PM
With our limited Trooper Badges and pending more Trooper Badges reward, it will be good to have a special event that can earn skill shard. Maybe this event will only open once a week, and battle through like 100 rounds for it...make it tedious, make it fun!

Now THAT is a cool suggestion! 100 rounds, starting from lvl 1 1* enemies all the way till u reach a madness beast! Make it a daily thing, lets say u reach round 54 and you die, u cant revive, u gotta wait a day, also no trooper champs! After the day finishes u continue through round 54 and so on, a bit like the infinite tower from blazblue rr (if u ever played that)


Soldier Eddie is the key to beating the Beast.

Also, imo carriage rider should be better, since his fury kills the beast during ascension (dont ask me why!)

slauki
09-28-2016, 12:57 PM
i thought about the rare souls... maybe it would be okay to lower the dropchance if the chances would be incresed that you get a good character from them. that could be a balanced way to lower the rare soul drops.
since it would be really frustrating to get the the wickerdog queen 50% of the time, when the dropchances are so low.

i agree also with the guys regading the legendary soul. i don't get the concept of them anyway. you can earn one singe soul in the whole game, so it should be a 5* character if you ask me, since they are so rare. maybe they should also
drop from time to time in the dungeons or in the secret level otherwise i don't know why they exist. An item that only drops once doesn't make much sense to me. it would be great if you could consider this, but i think you will improve the game
a lot in the upcoming updates anyway, and i'm really looking forward to it :-)

and the new communication strategy is awesome, i think a lot of forum members feel alot better now.

EDIT: one last request, it would be really nice if you could do something against the bots who are spamming this nice little forum. it's better than last week, but it's still a little annoying :-)

Ddrak
09-28-2016, 01:18 PM
Got a few Rare Souls and 3* Evo Shards from Magus, can't feel a change on drop rate. But I am farming tier10..

I can autofarm only tier8 with 100%, usually i get something good 10-15% of the times but today nothing, maybe I was only unlucky.

OpticSugar
09-28-2016, 01:35 PM
maybe it would be okay to lower the dropchance if the chances would be incresed that you get a good character from them. that could be a balanced way to lower the rare soul drops.
since it would be really frustrating to get the the wickerdog queen 50% of the time, when the dropchances are so low.

I totally agree with this. I would take less frequent rare soul drops any day if I knew that my chances of getting something good (or something that I don't already have) were much higher. Cracking open a rare soul shard in the book of souls should be an exciting thing, not an experience that forces us to brace for disappointment time and time again.

It seems to me that the chances of getting a Harpy or Wickerdog are just so much higher than getting something good like a Nomad or CotD or even a Cyborg Eddie. I think it's these odds that need a tweak, making it less of a steep contrast. I do understand that better characters should be harder to get... but the current table of odds is just too extreme to the point where a 'rare soul shard' doesn't really feel like anything special. If you're going to make them even harder to come by, then at least give them better chances of dropping something good.

Aristo4
09-28-2016, 03:05 PM
1228

.................

Kaijester
09-29-2016, 05:41 AM
Thinking back of the suggestion from other players, I really like the idea of using duplicated characters as skill shard for that same character. It will make common character (like mummy & RTTH Eddie) stronger as their skills will be easier to upgrade, thus no need to improve their skills or stat further.

It will also solve our issue with the rarity of skill shards which will become rarer with the implementation of more trooper badges reward.

I sense a balance in the force...or game...and may this function be named "Devote".

slauki
09-29-2016, 07:04 AM
Thinking back of the suggestion from other players, I really like the idea of using duplicated characters as skill shard for that same character. It will make common character (like mummy & RTTH Eddie) stronger as their skills will be easier to upgrade, thus no need to improve their skills or stat further.

It will also solve our issue with the rarity of skill shards which will become rarer with the implementation of more trooper badges reward.

I sense a balance in the force...or game...and may this function be named "Devote".

actually i don't like the idea anymore of using duplicates as a skillshard, because you would have to upgrade the same chars over and over again. so this feels kind of useless after you got the
7th harpy/wickerdog/desert warrior etc..

when you compare it with the idea of getting another soul/character in exchange for the duplicates i think the latter is superior, since you can get a shot at the characters you wish.

maybe another way of getting skillshards easier would be better. you could simply reduce the price to 3500 or crate a akillshard pack 5 skillshards for 20.000 badges. increase the dropchances, put them in some daily or monthly rewards and and and...

Kaijester
09-29-2016, 07:19 AM
I'm not suggesting to scrap Sacrifice, I'm suggesting extra option. So people can choose Devote or Sacrifice. If I get an extra Cyborg Eddie I would choose to increase his skill set.

MetalWarrior
09-29-2016, 07:38 AM
i don't know if anyone already posted this idea,but when i first saw the message about future implementation of "sacrifice",i thought it would be like a poker game rules.
Two pair,Three of a kind,Four of a kind. ... Royal Flush, better your collection and their levels,more choices you'll have to pick another * level character.

As an example,
One pair of 2** ox cultist = 1 choice of 3* another character.
(Three of a kind)/ 2** ox cultist = 2 choices of 3* another character.(to pick one)
Two pair of 2** ox cultist = 3 choices of 3* another character.(to pick one)

so,it would increase number of characters and their levels = number of choices from next * level character (one to pick)
so, character in exchange of characters,that make sense to me,since game is not selling/ letting us buy a specific character of a specific level from their catalog.
considering,we can buy ironite and convert them into character (soul), that is like buying lottery tickets,i don't buy that (literally and figuratively)

well,another crazy idea ..lol

vgta99
09-29-2016, 07:54 AM
I suggest "sacrifice" to make choice to change one character for soul, skill shards or 3* Evo Shards and droprate makes the rest...

Ancient Mariner
09-29-2016, 11:53 AM
Please does anybody know if devs pointed out whether "sacrifice" will work with characters of any star ranks or only with those from 3* up?

Fudjo
09-29-2016, 12:21 PM
Thinking back of the suggestion from other players, I really like the idea of using duplicated characters as skill shard for that same character. It will make common character (like mummy & RTTH Eddie) stronger as their skills will be easier to upgrade, thus no need to improve their skills or stat further.

It will also solve our issue with the rarity of skill shards which will become rarer with the implementation of more trooper badges reward.


I do like the idea of having some sort of option for redeeming duplicated characters, be it skill shards for that character or evolving that character or what have you.

However, while there will be the dilemma of whether to spend Trooper Badges on new characters or skill shards, that dilemma will be temporary. Just as we did with the purchased rare soul shards, we'll spend our points first on the new characters, then skill shards afterwards.

Aristo4
09-29-2016, 12:35 PM
Please does anybody know if devs pointed out whether "sacrifice" will work with characters of any star ranks or only with those from 3* up?

No details yet,but that's the logic.


The current plan is that higher star and level characters will gain you more from Sacrifice than lower star and level characters. So both the Star Tier AND Level will matter.

-Kaz

Kaijester
09-29-2016, 12:59 PM
indeed it will be a temporary dilemma, so is the need to
collect rare character too...currently I'm left with a handful of characters that I really want and with so many characters that I want to skill up.

slauki
09-29-2016, 01:15 PM
I'm not suggesting to scrap Sacrifice, I'm suggesting extra option. So people can choose Devote or Sacrifice. If I get an extra Cyborg Eddie I would choose to increase his skill set.

it would really be very nice to have some kind of choice. would really love it...

Kaijester
09-30-2016, 03:38 AM
Been testing the problem with Angel of Fear (AOF) Passive ability which is gain extra turn for all allies if player team made the first kill.

It appear that sometimes this does not happen so I did some testing and found that:

Ally/Eddie attacks and made 1st kill and AOF have not taken turn: no extra turns, passive not activated.

AOF attacks and made 1st kill: gain extra turns, passive activated.

AOF attacks while Ally/Eddie made 1st kill: gain extra turns, passive activated.

Conclusion: AOF have to take his turn for his passive to function.

Hope that helps with fixing the bug.

Eagleknight
09-30-2016, 03:58 AM
Thanks for information on the upcoming updates. Great feed back. I didn't see any information on the drop rates of certain tailismans (I might have missed it). I just completed 250 runs on shadows of the wickerman trying to get burning and guard tailismans. I got 1 of each out of all those runs and they were the wrong type haha. Will this drop rate be addressed? Again sorry is I missed a post about this.

007RAV15-8839
09-30-2016, 04:18 AM
Sacrifice question...

If I evolve a 4* Wickerman Eddie to 5* then sacrifice him, is that the same as sacrificing a 5* at drop Eddie?

Fudjo
09-30-2016, 09:21 AM
indeed it will be a temporary dilemma, so is the need to
collect rare character too...currently I'm left with a handful of characters that I really want and with so many characters that I want to skill up.

Heck, if I could trade in duplicate characters for 3-star rainbow shards, I'd be thrilled. :)

Sparton_LOTB
09-30-2016, 06:25 PM
Been testing the problem with Angel of Fear (AOF) Passive ability which is gain extra turn for all allies if player team made the first kill. [...]

Awesome writeup; I've logged this for our programmers to investigate. I'm guessing based on the nature of this bug that it probably won't be in the tuning patch, though.


I didn't see any information on the drop rates of certain tailismans (I might have missed it). I just completed 250 runs on shadows of the wickerman trying to get burning and guard tailismans. I got 1 of each out of all those runs and they were the wrong type haha. Will this drop rate be addressed?

We weren't too specific about it, but that's the last part of the campaign reward changes about drastically simplifying how many talismans are dropping and where they're dropping. What we currently have set for the tuning patch is the usual stages will drop all of the talismans we've set them to drop with fairly equal chances, then anything that's in secret locations would only be in secret locations. With this, some of the talismans that used to drop that are uncommonly used (such as Resistance Talisman, Warp Talisman, Thorn Talisman, and a few others) are no longer going to drop anywhere and will be rebalanced and reintroduced at a later date with other features.


Sacrifice question...

If I evolve a 4* Wickerman Eddie to 5* then sacrifice him, is that the same as sacrificing a 5* at drop Eddie?

We're still working out the specific rules for the sacrifice feature, so I can't give you an exact answer on that right now. We do know we will want to reward you in some fashion based on the investment you've put into a sacrificed character, though.

slauki
09-30-2016, 11:54 PM
We weren't too specific about it, but that's the last part of the campaign reward changes about drastically simplifying how many talismans are dropping and where they're dropping. What we currently have set for the tuning patch is the usual stages will drop all of the talismans we've set them to drop with fairly equal chances, then anything that's in secret locations would only be in secret locations. With this, some of the talismans that used to drop that are uncommonly used (such as Resistance Talisman, Warp Talisman, Thorn Talisman, and a few others) are no longer going to drop anywhere and will be rebalanced and reintroduced at a later date with other features.

Hi Sparton, would it be possible to estimate roughly, when the tuning patch will be released? Don't want to be impatient but...well... i'm just curious :-) (guess i'm not the only one).
Anyway, i think it's better to take enough time to release something really good, than to release something unfinished.

Kaz_LOTB
10-01-2016, 12:20 AM
Hi Sparton, would it be possible to estimate roughly, when the tuning patch will be released? Don't want to be impatient but...well... i'm just curious :-) (guess i'm not the only one).
Anyway, i think it's better to take enough time to release something really good, than to release something unfinished.

We are targeting a release for this Tuning Patch late next week. No promises, but that's our goal at least.

-Kaz

MetalWarrior
10-01-2016, 12:39 AM
We are targeting a release for this Tuning Patch late next week. No promises, but that's our goal at least.

-Kaz

1280
____________________________

slauki
10-01-2016, 01:26 AM
We are targeting a release for this Tuning Patch late next week. No promises, but that's our goal at least.

-Kaz

perfect, thank you :-D

XcarecroW
10-02-2016, 07:39 AM
I would love a way to get back all the skillshards at least 1 time. In the beginning when you dont know so much about the game you start using them with not much knowledge and you dont know that they are so valuable and hard to get. I think there is a lot of people that used many in a wrong way and now, knowing more about the game would use them wisely. For example, i used many on chars that i usually dont use anymore and would be nice if i can use them again to fix the mistakes.

Kaijester
10-02-2016, 11:43 PM
Note that the inventory bug is still not fixed.

My obervation and concluded theory is that a stack of 97 rune/shard/soul can cause game error upon winning a battle as the game is unable to split the 3 or 4 rune/shard/soul into a new stack.

I've also noticed a similar error can occur possibly when you have 2 stacks of the same item and both are not 99pcs can cause game error upon winning a battle as the game does not know which stack to increase.

Kaijester
10-02-2016, 11:48 PM
Another issue is that the forum need to increase registration security to prevent bot spamming.

It's quite unbelievable that forum user can complain how tiring it is to see spam when I didn't complain about how tiring it is to delete spam on a daily basis...

Sparton_LOTB
10-03-2016, 05:42 PM
Note that the inventory bug is still not fixed.

My obervation and concluded theory is that a stack of 97 rune/shard/soul can cause game error upon winning a battle as the game is unable to split the 3 or 4 rune/shard/soul into a new stack.

I've also noticed a similar error can occur possibly when you have 2 stacks of the same item and both are not 99pcs can cause game error upon winning a battle as the game does not know which stack to increase.

Yeah, it seems like we've fixed some cases where this happens, but not all of them. I'll add this to the existing report we have on this issue so our devs have more info to help track down the root cause.


Another issue is that the forum need to increase registration security to prevent bot spamming.

It's quite unbelievable that forum user can complain how tiring it is to see spam when I didn't complain about how tiring it is to delete spam on a daily basis...

Yeah, I'm not sure what solutions we have considering this forum operates from the usual vBulletin backend (as far as I know), but I'll keep an eye out for solutions and float them up to the people who more directly administer this forum if I find anything. Once I found out I had that moderator power, I know I gleefully nuked a spammer comment from orbit.

Nekroliun
10-03-2016, 05:48 PM
Another issue is that the forum need to increase registration security to prevent bot spamming.

It's quite unbelievable that forum user can complain how tiring it is to see spam when I didn't complain about how tiring it is to delete spam on a daily basis...

Is the "forum user" supposed to be me xD

AmBush-UK
10-03-2016, 05:53 PM
Yeah, it seems like we've fixed some cases where this happens, but not all of them. I'll add this to the existing report we have on this issue so our devs have more info to help track down the root cause.

Is Changing the Stack Total from 99 to 999 not an easy solution?

Also will the Drop Info on each world Dungeons included be changed to reflect changes to Drops?

Sparton_LOTB
10-04-2016, 12:07 AM
Is Changing the Stack Total from 99 to 999 not an easy solution?

Sadly, no. Even then, that change would at best make it slightly more rare, but I've personally reproduced the bug with not having max-sized stacks, so it may not even reduce the amount of people hitting the problem by much.


Also will the Drop Info on each world Dungeons included be changed to reflect changes to Drops?

Indeed they will. That's one of the things we're just starting to triple-check now, that the intended drops, what actually drops, and what we communicate that drops all match.

AmBush-UK
10-04-2016, 01:54 AM
Cheers Sparton \m/

Frost
10-04-2016, 01:08 PM
Will the reflect shield freezing dungeon with revenge/revive be fixed?

Sparton_LOTB
10-04-2016, 05:15 PM
Will the reflect shield freezing dungeon with revenge/revive be fixed?

Sadly no. The kind of fix needed for this is not possible with a server tuning push. We're still investigating a thorough solution for this.

Kaijester
10-05-2016, 07:14 AM
Not sure if it is a bug but I've never seen these enemies using:

- Assassin/Gunner Golden Son using their power abilities
- any Newborn of Light using their power abilities

Often see magus Golden Son using their healing move and Warrior with their critical attacks, can't recall Sentinel Golden Son move...

Ringe666-7406
10-05-2016, 09:09 AM
Btw, I just took a closer look at Mummy Eddie's power moves, and I saw that stunned enemies can be taunted for two turns with one of them... Well, if they are stunned, one taunt is useless since stunned enemy is completely out of order for that turn... Any thoughts on this? Maybe to extend stun effect instead or something...

Eagleknight
10-05-2016, 06:27 PM
Hello I have a couple of quick questions or clarifications.

Are skillshards going to be set to where you can one buy 1 a week?

Is the sacrifice update comming before or after the pvp update?
(I ask this cause I have no room for new characters)

Is there a way to up the character slots sooner if the sacrifice update is a long way off?

I also wanted to thank you for the great job you have been doing in the communication department.

BillLion
10-05-2016, 06:29 PM
Hello I have a couple of quick questions or clarifications.

Are skillshards going to be set to where you can one buy 1 a week?

Is the sacrifice update comming before or after the pvp update?
(I ask this cause I have no room for new characters)

Is there a way to up the character slots sooner if the sacrifice update is a long way off?

I also wanted to thank you for the great job you have been doing in the communication department.

I'd like to know this too as I only have a few character slots left. Upping the slots if sacrifice isn't coming soon is a solid idea.

slauki
10-05-2016, 09:21 PM
I'd like to know this too as I only have a few character slots left. Upping the slots if sacrifice isn't coming soon is a solid idea.

+1

and may i ask, if it's still the plan to release the update end of this week? it's a little bit like christmas when i was a child, can't wait to grab the presents :-)

Eagleknight
10-05-2016, 09:24 PM
+1

and may i ask, if it's still the plan to release the update end of this week? it's a little bit like christmas when i was a child, can't wait to grab the presents :-)

I know exactly how you feel!!!

maxdeviations
10-05-2016, 09:28 PM
well.. this update is not supposed to bring any new content right ? i think its just for the character optimizations. i would like to know when can we expect night city and the new eddies / characters. still nice to get the update though :D and thanks guys for the great communication. cheers

BillLion
10-05-2016, 09:28 PM
But this next update is just tuning, right? I don't think we're expecting new content with this one if I understood Sparton correctly.

Sparton_LOTB
10-05-2016, 10:05 PM
Not sure if it is a bug but I've never seen these enemies using:

- Assassin/Gunner Golden Son using their power abilities
- any Newborn of Light using their power abilities

Often see magus Golden Son using their healing move and Warrior with their critical attacks, can't recall Sentinel Golden Son move...

There have been some fixes for character AI (both when enemies and when you have them on autoplay), so prepare for maximum Enduring for the Assassin Lord of Light dungeon, that's for certain.


Btw, I just took a closer look at Mummy Eddie's power moves, and I saw that stunned enemies can be taunted for two turns with one of them... Well, if they are stunned, one taunt is useless since stunned enemy is completely out of order for that turn... Any thoughts on this? Maybe to extend stun effect instead or something...

Even though he has stun effects himself, don't forget you can use that effect with other characters who stun enemies. There aren't many taunt effects in the game, and and this is one of the few that can then last more than 1 turn, so it has a tricky (but we hope useful) niche against certain opponents.


Hello I have a couple of quick questions or clarifications.

Are skillshards going to be set to where you can one buy 1 a week?

Is the sacrifice update comming before or after the pvp update?
(I ask this cause I have no room for new characters)

Is there a way to up the character slots sooner if the sacrifice update is a long way off?

I also wanted to thank you for the great job you have been doing in the communication department.

1) Not with this tuning pass. We will re-enable it in the future and will do our best to inform players ahead of time when that will happen. Currently we want to wait for there to be at least one other source for getting them and to ensure the once a week logic properly works.

2) Sacrifice is indeed coming after PVP

3) We're looking into this. The only thing holding us back right now is ensuring that we don't raise the limit to a point where people's save files end up way bigger and cause some weird technical glitch, so we need to find out where our upper bounds are so we can safely raise this.


and may i ask, if it's still the plan to release the update end of this week?

Things are moving a bit slower than anticipated to ensure we've tested all of the changes thoroughly and can deploy them without error. It's looking more likely like late next week. Really sorry about that.


i would like to know when can we expect night city and the new eddies / characters.

Multiple new Eddies will become available before the end of the month, so get ready!

maxdeviations
10-05-2016, 10:20 PM
thanks again for the great update Sparton. take your time... i understand testing is a major aspect. Cheers !

Eagleknight
10-05-2016, 10:29 PM
Thanks for the info Sparton. I completely understand trying to make sure thing work right before the release. Haha by the time sacrifice roles out I'll prolly have 400 rare souls saved. I have 205 now. I really do appreciate the communications.

Oh is there a set limit of how many stacks of souls we can hold? If there is I have to be getting close.

Sparton_LOTB
10-05-2016, 11:05 PM
Haha by the time sacrifice roles out I'll prolly have 400 rare souls saved. I have 205 now.

!!


Oh is there a set limit of how many stacks of souls we can hold? If there is I have to be getting close.

I believe it's something like over a hundred stacks of souls, so you should be fine.

Eagleknight
10-05-2016, 11:28 PM
Cool if it's 100 stacks np but if it's 50 I'm in trouble.

Kaijester
10-06-2016, 03:12 AM
Thanks Sparton for all the prompt replies!


Been testing the problem with Angel of Fear (AOF) Passive ability which is gain extra turn for all allies if player team made the first kill.

It appear that sometimes this does not happen so I did some testing and found that:

Ally/Eddie attacks and made 1st kill and AOF have not taken turn: no extra turns, passive not activated.

AOF attacks and made 1st kill: gain extra turns, passive activated.

AOF attacks while Ally/Eddie made 1st kill: gain extra turns, passive activated.

Conclusion: AOF have to take his turn for his passive to function.

Hope that helps with fixing the bug.


A bit more insight on the AoF bug:

1) AoF targets boss, uses AOE attack and kill all minions except boss. Extra turn did not trigger.

2) AoF target minion, uses AOE attack and kill all minions except boss. Extra turn was triggered.

3) Extra turn occasionally trigger when the enemy that AoF targeted get into low HP like 1%, although did not die. This can happen when another character beside AoF get that enemy to 1%.

Kaijester
10-06-2016, 03:32 AM
Another suggestion after numerous annoying LG phone boot loop , and several game loading freezes upon starting a battle...

Both Sands of Time and Trooper Badges are gone in the event of game freeze, crashes or due to shitty LG phone.
We understand that is fair to deter players from force closing a losing game to regain the costs but can that be changed that only Sands of Time is lost?

OpticSugar
10-06-2016, 05:02 AM
Hmmmm... Roadhouse Interactive logo is absent from the startup screen. Just noticed.

vgta99
10-06-2016, 07:20 AM
I noticed something annoying: I was reffil my sands of time with Ironite and in middle of my run, I level up, but the extra 80 Sands of time is not added with those I have and I loose Ironite for nothing and loose many opportunnity to play, Why?
Could be this resolved?

Eagleknight
10-06-2016, 07:38 AM
I noticed something annoying: I was reffil my sands of time with Ironite and in middle of my run, I level up, but the extra 80 Sands of time is not added with those I have and I loose Ironite for nothing and loose many opportunnity to play, Why?
Could be this resolved?

If I rember right when you level it's not an extra 80 sands it is just a refill. So if you were at 75 sands then leveled you would just bet back to 80. I am almost positive about this cause I remember making sure I did not refill when I was close to leveling. Also when you hit 99/100 level there are no more free sands.

slauki
10-06-2016, 07:59 AM
Things are moving a bit slower than anticipated to ensure we've tested all of the changes thoroughly and can deploy them without error. It's looking more likely like late next week. Really sorry about that.

Multiple new Eddies will become available before the end of the month, so get ready!

Thank you for the quick reply.i'm perfectly fine with this. it's better to take some time and guarantee, that things will work like they should :-)keep up the good work!

Ringe666-7406
10-06-2016, 09:54 AM
Thanks a lot Sparton, you are the man. One more quick, will mandatory blue slot on Mummy be changed to green or not, just to know which set to pick for upgrade? Thanks a lot :)

vgta99
10-06-2016, 10:03 AM
If I rember right when you level it's not an extra 80 sands it is just a refill. So if you were at 75 sands then leveled you would just bet back to 80. I am almost positive about this cause I remember making sure I did not refill when I was close to leveling. Also when you hit 99/100 level there are no more free sands.

Thanks for your reply Eagleknight, usually I don't refill when I was close to leveling but in the heat of the moment I did not pay attention...

osogaru
10-06-2016, 10:08 AM
Hi, thank you for the information ! waiting for the updates

osogaru
10-06-2016, 10:11 AM
Another suggestion after numerous annoying LG phone boot loop upon starting a battle and game loading freezes...

Both Sands of Time and Trooper Badges are gone in the event of game freeze, crashes or due to shitty LG phone.
We understand that is fair to deter players from force closing a losing game to regain the costs but can that be changed that only Sands of Time is lost?

Hi, yes it would be really appreciate that when the game crash (still happening for me (IOS) 5/8 times /day just after starting a battle), you loose only the sands of time and not the trooper points which are priceless.

3 monthes : average : 5 crash a day : 11250 troopers points lost :)

aur0ra85
10-06-2016, 12:27 PM
Is the drop rate of rare characters from souls changing? Most of the end game players have stopped spending souls at the moment due to the rare character drop rate being absurdly low ->it doesn't appear to be worth purchasing souls at this point either unfortunately.

Baba-8301
10-06-2016, 12:51 PM
Is the drop rate of rare characters from souls changing? Most of the end game players have stopped spending souls at the moment due to the rare character drop rate being absurdly low ->it doesn't appear to be worth purchasing souls at this point either unfortunately.

There's also the hope that Sacrifice will let me turn those 3* dupes into something useful so from my perspective no harm in hoarding souls in the short - mid term.

Ringe666-7406
10-06-2016, 01:05 PM
Totally :D If you have any spare Eddies, just put them in the game to level them up for free... I've got, like, six or seven so far, 4* 80 :D

slauki
10-06-2016, 01:25 PM
There's also the hope that Sacrifice will let me turn those 3* dupes into something useful so from my perspective no harm in hoarding souls in the short - mid term.

the only thing that i'm afraid of, is that sacrifice is several months away. in this case many of us couldn't open one single soul. that's a little frustrating. maybe it would be a shortterm solution to increase the character slots, but i'm afraid that eagleknight would fill them also in 30 minutes, if they increase it to 200 :-). so sarcifice is needed for the hardcore players, but i understand, that this is not the biggest problem atm.

Qed
10-06-2016, 01:34 PM
the only thing that i'm afraid of, is that sacrifice is several months away. in this case many of us couldn't open one single soul. that's a little frustrating. maybe it would be a shortterm solution to increase the character slots, but i'm afraid that eagleknight would fill them also in 30 minutes, if they increase it to 200 :-). so sarcifice is needed for the hardcore players, but i understand, that this is not the biggest problem atm.

I think that this "save everything for the future" paranoia is going a little bit too far, maybe in 3 months we are not playing the game anymore, or we could be dead.

Demoonchild
10-06-2016, 01:39 PM
I think that this "save everything for the future" paranoia is going a little bit too far, maybe in 3 months we are not playing the game anymore, or we could be dead.

You have an awesome point....

MetalWarrior
10-06-2016, 02:14 PM
Seriously! you had to spell it out! isn't it obvious !

Everyday you have to spend (researching/developing/tuning) the rocket before launch is 'expense',
every moment you have to spend after the launch is for 'survival'
do it fast or you are dead.... at this point if you want,you can sing along ' be quick or be dead'. :p

aur0ra85
10-06-2016, 02:32 PM
It's not paranoia I feel, it's reality ATM. The drop rates are so absurdly low on rare items and characters, there appears to be little point in upgrading anything, or spending souls. I've literally gone through hundreds of rare souls since the August update and I'm sure I've only gotten 3, 4 star characters from it -> 1 was a dupe of carriage rider Eddie. Rare talismans basically don't exist. Upgrading a character to five stars is literally weeks of work without spending a ridiculous amount of sands of time and the same is true for upgrading talismans to 5 stars.
The rare items are ridiculously over valued at the moment.
Here's an example: in the store I can buy a single rare assassin soul and I get 750 ironite to go with it ->for fourty dollars. That rare soul is likely to produce nothing in 10 tries. That's $400 for nothing in return.
WTF?
If we'd known as a group at how bad the character drop rate was going to be nerfed, likely no one would have spent a single rare soul. Preupdate I probably bought 20 souls and got 5 four star+ characters for it. Again for the talisman evo runes and shards which were already super rare preupdate, became almost non existent.
The dev team at the time knew they were going out of business and I truly get it ->the game won't be updated again for a LONG time, let's nerf the drop rates so the whole world doesn't have all talismans and characters maxed before the next update.
Currently, getting a rare item in this game is about as likely as winning a small lottery. Why would anyone spend anything on it?
I'm crossing my fingers all of this nonsense changes, and it sounds like the devs are on the same page. They do play the game as well, and at least some of them have end game accounts ->I'm sure they are just as frustrated as we are.

Vaseodin
10-06-2016, 03:18 PM
Thanks for the updates on progress, Sparton. I am really looking forward to the tuning updates and PvP. Not to mention new content near Halloween! I feel the game is finally moving in the right direction and I it is really appreciated that you guys listen to the community.

slauki
10-06-2016, 03:32 PM
It's not paranoia I feel, it's reality ATM. The drop rates are so absurdly low on rare items and characters, there appears to be little point in upgrading anything, or spending souls. I've literally gone through hundreds of rare souls since the August update and I'm sure I've only gotten 3, 4 star characters from it -> 1 was a dupe of carriage rider Eddie. Rare talismans basically don't exist. Upgrading a character to five stars is literally weeks of work without spending a ridiculous amount of sands of time and the same is true for upgrading talismans to 5 stars.
The rare items are ridiculously over valued at the moment.
Here's an example: in the store I can buy a single rare assassin soul and I get 750 ironite to go with it ->for fourty dollars. That rare soul is likely to produce nothing in 10 tries. That's $400 for nothing in return.
WTF?
If we'd known as a group at how bad the character drop rate was going to be nerfed, likely no one would have spent a single rare soul. Preupdate I probably bought 20 souls and got 5 four star+ characters for it. Again for the talisman evo runes and shards which were already super rare preupdate, became almost non existent.
The dev team at the time knew they were going out of business and I truly get it ->the game won't be updated again for a LONG time, let's nerf the drop rates so the whole world doesn't have all talismans and characters maxed before the next update.
Currently, getting a rare item in this game is about as likely as winning a small lottery. Why would anyone spend anything on it?
I'm crossing my fingers all of this nonsense changes, and it sounds like the devs are on the same page. They do play the game as well, and at least some of them have end game accounts ->I'm sure they are just as frustrated as we are.

fully agree. you may call it paranoia, i would say that it is very suboptimal to spend anything with these droprates.aurora is right, you can spen houndrets of rare souls without getting something usefull. it's like throwing your rare souls out of the window. if you like these chances you can spend everything you earn. but if you try to think strategic, it becomes very plausible to wait till things will be fixed. you will earn a bigger reward, if you are patient and i really hope that the tuning update will also improve the character droprates.

but it's also true that this behaviour got it's downsides. i wouldn't wait for months, but when the new update is around the corner i would suggest to wait untill the release and reinvestigate after the changes...

Kaijester
10-06-2016, 03:42 PM
But every trooper of mine had some rare characters... (except a new player with only 2* stars Eddie).

Anyway I believe the rare character drop rate has not been changed. back in early August I had opened 17 Rare Soul with no 4/5 stars and recently 28 Rare Souls with no 4/5 stars. But in between I had a lot of lucky 4/5* per 2-4 Rare Souls.

aur0ra85
10-06-2016, 04:02 PM
But every trooper of mine had some rare characters... (except a new player with only 2* stars Eddie).

Anyway I believe the rare character drop rate has not been changed. back in early August I had opened 17 Rare Soul with no 4/5 stars and recently 28 Rare Souls with no 4/5 stars. But in between I had a lot of lucky 4/5* per 2-4 Rare Souls.

I cannot prove the rare character drop rate has been reduced, but if we keep with the theme from the August update: every other drop rate was reduced to by a factor of 3 to 10 of what it was previously (at minimum). Some rare items were clearly removed from the game. Just sayin...
The rare character and rare item drop rate cannot get any worse ->it's not possible, there would be a revolt lol.
At the current drop rates of rare characters it probably isn't a wise decision to spend money on them by buying packs either.
My logic here is it can't be a poor decision to hoard rare souls.

Vertax616
10-06-2016, 04:13 PM
Thanks a lot for the detailed updates on the progress Sparton! I really appreciate the communication you have with us, players. Looking forward to the end of this month!

BillLion
10-06-2016, 04:30 PM
I cannot prove the rare character drop rate has been reduced, but if we keep with the theme from the August update: every other drop rate was reduced to by a factor of 3 to 10 of what it was previously (at minimum). Some rare items were clearly removed from the game. Just sayin...
The rare character and rare item drop rate cannot get any worse ->it's not possible, there would be a revolt lol.
At the current drop rates of rare characters it probably isn't a wise decision to spend money on them by buying packs either.
My logic here is it can't be a poor decision to hoard rare souls.

Full agreement. I too am holding on and holding out for better drop rates -or just aggregated disappointment! ;)

zamasu
10-06-2016, 05:19 PM
Thanks for all the communication and updates. Looking forward for the next updates!

calizario
10-06-2016, 05:35 PM
It's not paranoia I feel, it's reality ATM. The drop rates are so absurdly low on rare items and characters, there appears to be little point in upgrading anything, or spending souls. I've literally gone through hundreds of rare souls since the August update and I'm sure I've only gotten 3, 4 star characters from it -> 1 was a dupe of carriage rider Eddie. Rare talismans basically don't exist. Upgrading a character to five stars is literally weeks of work without spending a ridiculous amount of sands of time and the same is true for upgrading talismans to 5 stars.
The rare items are ridiculously over valued at the moment.
Here's an example: in the store I can buy a single rare assassin soul and I get 750 ironite to go with it ->for fourty dollars. That rare soul is likely to produce nothing in 10 tries. That's $400 for nothing in return.
WTF?
If we'd known as a group at how bad the character drop rate was going to be nerfed, likely no one would have spent a single rare soul. Preupdate I probably bought 20 souls and got 5 four star+ characters for it. Again for the talisman evo runes and shards which were already super rare preupdate, became almost non existent.
The dev team at the time knew they were going out of business and I truly get it ->the game won't be updated again for a LONG time, let's nerf the drop rates so the whole world doesn't have all talismans and characters maxed before the next update.
Currently, getting a rare item in this game is about as likely as winning a small lottery. Why would anyone spend anything on it?
I'm crossing my fingers all of this nonsense changes, and it sounds like the devs are on the same page. They do play the game as well, and at least some of them have end game accounts ->I'm sure they are just as frustrated as we are.


I totally agree, I'm playing about three months, rare soul to me until last week so my gave carriage rider Eddie, I spent many but many rare souls. As the evolution of talisman I have nothing to complain too much, I usually leave the auto play the map "Points of no Return" and usually get 2 or 3 runes Evolution 3 *** rainbow, but starting against evolving character was an abyss .. Luckily the two utimas past weeks could evolve into 5 stars 3 character but from that not got 1 evo shard rainbow 3 stars .. it playing over and over again in the Rift and recharging sands of time.
But from what was announced, things should improve for all, I particularly hope better easy in getting characters Premium.

Sparton_LOTB
10-06-2016, 06:12 PM
A bit more insight on the AoF bug: [...]

I've appended that info to the bug for that. Thanks for the extra insight!


Both Sands of Time and Trooper Badges are gone in the event of game freeze, crashes or due to shitty LG phone.
We understand that is fair to deter players from force closing a losing game to regain the costs but can that be changed that only Sands of Time is lost?

Unfortunately, on our end, there's no way to distinguish between force closing to regain costs when losing and crashing due to a phone issue (or forcing a crash to make it seem like you had a phone issue and are trying to regain costs...). We do have a lot of memory optimizations being worked on that we're just needing extra time to ensure is thoroughly checked before submitting live (side benefit of such optimizations: loading into combat/my team screens will also be quicker and more stable for all devices).

We definitely feel for players running into a lot of crashing issues, though. Once PVP is out, we may revisit how we want to handle start-of-match costs, but we don't want to introduce risk into PVP (since it'll use similar fairness/anti-cheat mechanisms).


One more quick, will mandatory blue slot on Mummy be changed to green or not, just to know which set to pick for upgrade? Thanks a lot :)

Mummy Eddie is still a pretty magic-y character, so we want him to still have his one blue slot to encourage using either singular Magus talismans or potentially a Magus set. We don't want all one colour to be the norm for most characters' talisman slots.


Is the drop rate of rare characters from souls changing? Most of the end game players have stopped spending souls at the moment due to the rare character drop rate being absurdly low ->it doesn't appear to be worth purchasing souls at this point either unfortunately.

There's no major changes planned for this right now, and besides there being one exception (noted below), there actually haven't been major changes since the game went worldwide. That said, two related things on that subject:


As new characters are added as soul rewards, the odds of other characters within that rarity will be adjusted accordingly (this change occurred when we added the Lord of Light minions to the souls)
There is an unfortunate bug where the Rare Gunner/Assassin Soul can drop a 4 star Warrior Troll (discovered due to a customer service report). This will be fixed in the tuning push, but if this happens to you before then, use the in-game support button to report the issue to have that rectified.


All that said, the Daily Challenges update will have some opportunities to get some one time souls, and PVP will also introduce the ability to buy more souls with it's currency (similar to the Trooper store tab). Most new features and content, as they arrive, will introduce some opportunity for you to crack open more souls. And if the randomness of souls is not your thing, we have Sacrifice and Character Shards as upcoming features for alternate ways of getting top tier characters.

BillLion
10-06-2016, 06:17 PM
Crap -I just opened my 8 rare souls I was saving since I saw drop rate wasn't changing and got 8 more dup 3*s. Learn my lesson people -don't do it!

aur0ra85
10-06-2016, 06:18 PM
Thank you sir for the clarification. It's great news. :)

Edit: I can't wait for the thread where everyone opens up our banked 1000 souls at the same time. :P

BillLion
10-06-2016, 06:19 PM
Yes, despite my self-inflicted pain -the clarification is much appreciated

zamasu
10-06-2016, 06:24 PM
Thanks for all the updates Sparton!

Just one thing, I'm not sure if this is the right place to post this, but I have been having trouble with the trooper store, for over a week now I am not able to buy anything from there. I heard some people had the same issue and it was related to the inventory (shards, runes, etc) being full. Nut I tried selling a few stacks and it did't work. I am still unable to buy anything from the trooper store

Demoonchild
10-06-2016, 07:00 PM
Thank you sir for the clarification. It's great news. :)

Edit: I can't wait for the thread where everyone opens up our banked 1000 souls at the same time. :P

EagleKnight!! HAHAHA

aur0ra85
10-06-2016, 07:14 PM
I just burned my 24 rare souls and got an allied general and a blue bat.....
Omg that was lucky! I've been waiting forever for these two characters! Now for the rare gunners...

BillLion
10-06-2016, 07:17 PM
I just burned my 24 rare souls and got an allied general and a blue bat.....
Omg that was lucky! I've been waiting forever for these two characters! Now for the rare gunners...

Congrats!! With your Cyborg Eddie you'll be unstoppable!

Eagleknight
10-06-2016, 07:56 PM
Haha I only have 211 rare souls right now. My problem is I can't risk opening them because I have no character slots. I was hoping sacrifice would be soon to solve my problems. All I can do is keep saving until either I get more slots or sacrifice occurs. There are so many toons I want to get but I'm stuck. I guess I could take a break for a while but I like it but it the game too much.

I know I can't be the only one not wanting to sell toons for gold.

Vaseodin
10-06-2016, 08:07 PM
By the way, Sparton...is that you on my trooper list? Wickedvase-5538

Sparton_LOTB
10-06-2016, 08:09 PM
Just one thing, I'm not sure if this is the right place to post this, but I have been having trouble with the trooper store, for over a week now I am not able to buy anything from there. I heard some people had the same issue and it was related to the inventory (shards, runes, etc) being full. Nut I tried selling a few stacks and it did't work. I am still unable to buy anything from the trooper store

All I can recommend for that is to use the in-game support button to contact customer service. I don't know what the state is for solving that problem.

Aristo4
10-06-2016, 09:43 PM
So,should I open my 7 rare souls people or not? :)

BillLion
10-06-2016, 09:54 PM
So,should I open my 7 rare souls people or not? :)

If you have aurora's luck -yes!

If you have mine -no!!

Only reason to hold now is the chance at new characters...

Aristo4
10-06-2016, 09:59 PM
If you have aurora's luck -yes!

If you have mine -no!!

Only reason to hold now is the chance at new characters...

Dunno what my luck is described with the last month or so. I used to be a luckbox but not anymore :cool:
Anyway whatever, gonna open them, and if theyre shit, whatever again....till the time comes for new characters i'll have another 20 banked anyway :eek:

Aristo4
10-06-2016, 10:00 PM
By the way, Sparton...is that you on my trooper list? Wickedvase-5538

Wanted to ask this too. Green Demon right?

Demoonchild
10-06-2016, 10:09 PM
Dunno what my luck is described with the last month or so. I used to be a luckbox but not anymore :cool:
Anyway whatever, gonna open them, and if theyre shit, whatever again....till the time comes for new characters i'll have another 20 banked anyway :eek:

Share what you got, Give us a smile!!!

Aristo4
10-06-2016, 10:33 PM
Share what you got, Give us a smile!!!

7 rares were: mummy, speed of light, dog of war, desert warrior ,green allied, undead axis gunner, blue newborn all 3*

130 normal souls, with 4-5 3*'s...blue allied ,green allied, some dogs of war again, and 100 garbages.

No smiles.

The Educated fool
10-06-2016, 10:50 PM
Okay, that does sound somewhat harsh...

aur0ra85
10-07-2016, 12:02 AM
Wanted to ask this too. Green Demon right?

I'm gonna go out on a limb and guess if you've got a trooper who you think is a dev, they'll prob never reveal it publicly. In addition, the confirmed dev we found had many characters that were non standard. ;)
I've seen a couple more dev accounts tho and they're all like the one we found with Grim reaper Eddie (only without the prototype Eddie).

aur0ra85
10-07-2016, 12:49 AM
I apologize about the souls comments btw, from the initial stats it's at a 10% premium drop rate -> which isn't nearly as bad as I thought.

OpticSugar
10-07-2016, 01:30 PM
You guys know that you can peek at your rare souls stacks without committing to opening them. At least on iOS, if you force-quit immediately after opening (all) your souls, then they will still be sitting there when you reboot. Only thing is, next time you open them, they will be the same thing (it's not like you can keep re-rolling the dice until you get what you want).

MetalWarrior
10-07-2016, 01:38 PM
You guys know that you can peek at your rare souls stacks without committing to opening them. At least on iOS, if you force-quit immediately after opening (all) your souls, then they will still be sitting there when you reboot. Only thing is, next time you open them, they will be the same thing (it's not like you can keep re-rolling the dice until you get what you want).

I think,everyone who were having severe crashing issues previously, noticed that :p , probably that scenario isn't limited to a specific OS ,i thought I've lost those souls as it is for trooper points when crashed.
but i received those characters even in same order as it was the first time.

Shifter
10-07-2016, 08:52 PM
Just dropped on FB that the update will be next week.

AmBush-UK
10-07-2016, 09:40 PM
Fingers crossed

Derthona13
10-08-2016, 12:55 PM
Please increase the drop rate of 2 stars red Rune for talismans. It is nearly impossibile to get one. Usually it needs something like 30 plays in designed levels or so to get one!

Rydgen
10-08-2016, 01:19 PM
Thanks for keeping us posted! I haven't been able to farm 3* colorless evo shards well, even when borrowing Troopers' Champs, thus keeping my guys at 4* even this far into the game. My luck has been absolute crap in that area, and I'm glad to see changes coming soon to alleviate that, and allow me to focus my farming in certain areas in order to progress into the 5* stage of characters and open up the few upper difficulty areas I still lack. Keep up the awesome work!

GayDaddyBear
10-08-2016, 06:39 PM
same for me. I could update 6 or more red taliman to 5* but i got no 2* red evo runes since last 3 or more days. I farming the most time but nothing.

Nicko
10-08-2016, 07:31 PM
same for me. I could update 6 or more red taliman to 5* but i got no 2* red evo runes since last 3 or more days. I farming the most time but nothing.

Six? You have 54 3* Rainbow runes sitting around? Jumpin' Jehosephat!

Funny how experiences can differ. With the rifts playing high levels I've evolved five characters from 4* to 5* in the last five weeks or so - maybe one a week. I have 26 2* red runes just sitting there. Great Troopers help me get maybe three Skillshards a week

The holdup for me? 3* Rainbow runes. Evolving characters to 5* has kind of lost its luster for me because it's so hard to evolve the Talismans to support them. Doable, but SLOW

Monte47
10-09-2016, 01:46 AM
Im so disappointed tonight after being such a loyal fan and customer. My whole family has accounts. We have spent hundreds of dollars on this game thru itunes. And tonight after months of playing we all saw a chance to get 3 star evolution shards. So we made it family game night. Except the makers do not allow anyone to pass level 8 as it just locks up everytime and you lose sands of time and borrowed characters. So after months and much money we still cant have even one day that allows us to upgrade 4 star 80 characters. Thats horrific customer service. Lost customer.

Nicko
10-09-2016, 04:47 AM
Im so disappointed tonight after being such a loyal fan and customer. My whole family has accounts. We have spent hundreds of dollars on this game thru itunes. And tonight after months of playing we all saw a chance to get 3 star evolution shards. So we made it family game night. Except the makers do not allow anyone to pass level 8 as it just locks up everytime and you lose sands of time and borrowed characters. So after months and much money we still cant have even one day that allows us to upgrade 4 star 80 characters. Thats horrific customer service. Lost customer.

Where you using the Blue Allied Soldier's reflect shield? That's a known issue that can cause the third level of the rift to crash. With that being said, it IS possible to get 3* shards on level 8. Not to mention tonights dungeon - the Gunner dungeon - is considered the most difficult.

I know you're really frustrated, but have to disagree with your statement. I've upgraded five characters to 5* in the last month thanks to the rift. I'd contact tech support - or stop using the BAS reflect shield if that's the cause.

Best of luck

BillLion
10-09-2016, 09:07 AM
Where you using the Blue Allied Soldier's reflect shield? That's a known issue that can cause the third level of the rift to crash. With that being said, it IS possible to get 3* shards on level 8. Not to mention tonights dungeon - the Gunner dungeon - is considered the most difficult.

I know you're really frustrated, but have to disagree with your statement. I've upgraded five characters to 5* in the last month thanks to the rift. I'd contact tech support - or stop using the BAS reflect shield if that's the cause.

Best of luck

Well said. FYI: I got a 3* gunner and 3* rainbow shard from level 8 dungeons last night. Good luck getting this resolved.

Sparton_LOTB
10-10-2016, 09:36 PM
Please increase the drop rate of 2 stars red Rune for talismans. It is nearly impossibile to get one. Usually it needs something like 30 plays in designed levels or so to get one!

Hard difficulty of certain worlds will be the ideal place to find the 2 star evo runes, based on their colour. The Drop Info button will tell you what the idea reward is once the tuning update goes out (and I'll summarize it in a new patch notes thread once things are finalized and good to release).

maxdeviations
10-10-2016, 11:15 PM
hi sparton, i believe you mentioned that there will be some talisman drop rearrangement as well. currently i cannot seem to get any burning talismans on ailing kingdom and no thief / energy on KoTS. i played a lot but not a single one. Also, will there be talisman bug fixes as well ? for example - energy talisman : gains power but does not lower the power of enemy team (description says : steal power). same with thief in terms of fury. thanks again
cheers

Aristo4
10-10-2016, 11:19 PM
Sparton, also if someone could do anything about the non-stop spam...its getting out of hand. Make someone an admin or sth :p

Kaijester
10-10-2016, 11:51 PM
Sparton, also if someone could do anything about the non-stop spam...its getting out of hand. Make someone an admin or sth :p

Yes, please take back the ownership of this official forum.

Sparton_LOTB
10-11-2016, 03:28 AM
hi sparton, i believe you mentioned that there will be some talisman drop rearrangement as well. currently i cannot seem to get any burning talismans on ailing kingdom and no thief / energy on KoTS. i played a lot but not a single one.

Yes, there are adjustments coming on the way for this. We will list out a lot of the changes with the final patch notes. In general, we're doing away with the concept of "really rare talismans"; they're either generally available in a world, available as part of the pool of possible talismans from secret locations, or are being temporarily removed until we adjust them and reintroduce them in future worlds.

(We aren't removing ones that are really popular, mind you. Just some ones that give set stats that seem unappealing and things like the much maligned Explosion Shield talismans.)


Also, will there be talisman bug fixes as well ? for example - energy talisman : gains power but does not lower the power of enemy team (description says : steal power). same with thief in terms of fury. thanks again
cheers

There are some fixes, but I don't think they include the two set effects you're referencing.


Sparton, also if someone could do anything about the non-stop spam...its getting out of hand.

Like I mentioned before, I'm nuking things as I stumble across them, but I don't have power to do much past that, personally.

PsychoEddie
10-11-2016, 03:41 AM
Yes, there are adjustments coming on the way for this. We will list out a lot of the changes with the final patch notes. In general, we're doing away with the concept of "really rare talismans"; they're either generally available in a world, available as part of the pool of possible talismans from secret locations, or are being temporarily removed until we adjust them and reintroduce them in future worlds.

Is that actually 'temporarily removed' as in removed from the players who have and use them or is it 'temporarily removed from dropping in worlds' and we still get to use the ones we have?

Sparton_LOTB
10-11-2016, 07:08 AM
Is that actually 'temporarily removed' as in removed from the players who have and use them or is it 'temporarily removed from dropping in worlds' and we still get to use the ones we have?

Temporarily removed from dropping in worlds.

Reeb99
10-11-2016, 07:35 AM
Temporarily removed from dropping in worlds.

So no worries about talismans like warp set disappearing from inventory or a character that has them? I've been holding off upgrading some sets to 5 stars just in case.

maxdeviations
10-11-2016, 12:53 PM
whats the deal with warp ? i dont think its any good. m i missing something ?

Sparton_LOTB
10-11-2016, 06:10 PM
So no worries about talismans like warp set disappearing from inventory or a character that has them? I've been holding off upgrading some sets to 5 stars just in case.

Yeah, Warp is one of those ones that we feel is not in a good place, so it's going to no longer drop in worlds, but you will still have them after the tuning changes go live (and indeed can use them if you find a character where it makes sense).

The Educated fool
10-11-2016, 06:15 PM
So, to be 100% clear... no talismans that we already have are going to disappear come the update, right? (As in, if we had a set of maxed Explosive Talismans before the update, we'd still have them after, for example)?

Kaz_LOTB
10-11-2016, 06:19 PM
So, to be 100% clear... no talismans that we already have are going to disappear come the update, right? (As in, if we had a set of maxed Explosive Talismans before the update, we'd still have them after, for example)?

That is correct. You will keep all of the Talismans you already have. We are just removing them as drops from the campaign.

-Kaz

The Educated fool
10-11-2016, 06:20 PM
Excellent. Thanks for the clarification.

Ancient Mariner
10-11-2016, 06:42 PM
Don't know if this is the right topic where to ask, but are you developers aware of the bug (if it is one) which doesn't let you refill your sands of time once you reach the 100th level?

woodol
10-12-2016, 09:49 AM
Is the update about fixing very poor 3 star drop rates impemented ?
I haven't seen any changes

Ringe666-7406
10-12-2016, 11:22 AM
Is the update about fixing very poor 3 star drop rates impemented ?
I haven't seen any changes

I have seen it, 3* yellow runes drop like mad, since I do not need them *IronyMaiden* :D

Aristo4
10-12-2016, 11:27 AM
I have seen it, 3* yellow runes drop like mad, since I do not need them *IronyMaiden* :D

Have only 180 of them :rolleyes:

Ringe666-7406
10-12-2016, 11:55 AM
Have only 180 of them :rolleyes:

Sold all, and I do mean ALL of them, 1 2 and 3* two days ago... I think I am half full with all of them now -.-

woodol
10-12-2016, 12:24 PM
Arggh
With my lengendary soul I got some sh...
With 60 rare soul, same issue...
Pffff I only got the 4 star Eddie, the first one I already have...

Sparton_LOTB
10-14-2016, 06:08 PM
The full release patch notes thread is now up: October 2016 Tuning Update (http://forum.ironmaidenlegacy.com/showthread.php?2176-October-2016-Tuning-Update-(RELEASING-SOON)).

Locking this thread.