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Sparton_LOTB
09-27-2016, 01:20 AM
The full release patch notes thread is now up: October 2016 Tuning Update (http://forum.ironmaidenlegacy.com/showthread.php?2176-October-2016-Tuning-Update-(RELEASING-SOON)).



This post goes over the various changes to characters for the upcoming tuning patch.

There's a bit more details about the intent in Introducing LOTB’s Senior Designer + Upcoming Tuning Discussion (http://forum.ironmaidenlegacy.com/showthread.php?1831-Introducing-LOTB%92s-Senior-Designer-Upcoming-Tuning-Discussion&p=12831#post12831), but feel free to discuss character changes in this thread.

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aur0ra85
09-27-2016, 01:41 AM
Thank you so much for this. I have a question tho which pertains to my goddess the purple harpy, I don't see her in the skill section fix, her power skill has never worked as advertised unfortunately? I'm happy she's getting an HP buff as she needs one badly, she squishy even with multiple tanks and healers. Thanks for the communication.

Kaz_LOTB
09-27-2016, 02:02 AM
There are some additional character / skill balancing and bug fixes that are not listed here, because they are still in progress. But it is likely we will have more to add to this list within the next week or so, including the Corrupt Harpy.

-Kaz

Kaijester
09-27-2016, 02:11 AM
Hurray!
+1 to the Tailgunner Eddie heal fix!

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BillLion
09-27-2016, 02:28 AM
So much of this makes sense. Thank you for sensible balancing.

aur0ra85
09-27-2016, 03:26 AM
Fantastic news thanks again!

DIEDD
09-27-2016, 03:50 AM
Nothing with the fury of visions eddie?

Nicko
09-27-2016, 03:57 AM
Wow - Corrupt Generals stun reduced from 45% chance to 15% chance

Blue Allied Soldier's reflect reduced from 50% of damage to 25%

Pretty big nerfs if you're running a Mage team...

Kaijester
09-27-2016, 04:02 AM
Dropping stun rate to 15% is harsh, imo 25% would be more ideal.

Btw Corrupt General Fury does damage without showing the damage amount.

Vaseodin
09-27-2016, 05:26 AM
Wow - Corrupt Generals stun reduced from 45% chance to 15% chance

Blue Allied Soldier's reflect reduced from 50% of damage to 25%

Pretty big nerfs if you're running a Mage team...

I actually think these percentages are just right. The Corrupt General can still equip 2 sets of freeze talismans and devastate, as those have yet to be nerfed. Meanwhile, Sentinels had their paralysis talismans dropped from 35% to 12%. As far as blue allied soldier, I can't say. But everyone always talks about how strong he is, so I guess that was necessary too.

Eagleknight
09-27-2016, 05:47 AM
I'm never a fan of nerfing characters. No I don't have a general but I would like to get one. Part of this game is trying to get a bad ass character by ether farming, spending money, and a whole bunch of luck. Just think about it you spend all that time trying to get a character and the finally you get it then bam the next update they nerf it. It make you feel loved me you have wasted your time and effort. So far in this game I have only see one character that is game breaking the allied soldier with its reflect bug and that's not from being op it's a bug. Several characters are very under powered and should be updated but nerfing always leave me feeling cheated. Especially with how hard it is to obtain some of these characters. Just my opinion.

007RAV15-8839
09-27-2016, 06:51 AM
Please reconsider nerfing Corrupt General so harshly!

I suggest 33%. There are many rounds now where at 45% zero enemies are stunned.

You want the move to let us feel powerful! Like the Ghallarhorn in Destiny. Players have huge reactions of joy of finally get THE best drop in the game!

Sparton_LOTB
09-27-2016, 07:21 AM
Nothing with the fury of visions eddie?
Let me confirm with Kaz tomorrow when we're back in office; I know there's a few more characters he wanted to address (even though this character has some strategies we feel will be really strong with this character in PVP), so I'll want to confirm with him if we want to do anything further before PVP comes out.


Btw Corrupt General Fury does damage without showing the damage amount.
Ah, thanks for passing that along. I think that may be able to go out with these tuning fixes, but I'll have to circle back with our QA once we have a fix in to see if fixing it can be done the way I'm thinking it can be.


Dropping stun rate to 15% is harsh, imo 25% would be more ideal.

Please reconsider nerfing Corrupt General so harshly!

I suggest 33%. There are many rounds now where at 45% zero enemies are stunned.

There's always going to be the risk that no enemies get stunned, but this is still a very spammable basic attack. In fact, after investing skill shards, you'll still be able to get him to 30% stun rate per enemy, and can even go as high as 55% stun rate with accuracy (after the change we're doing to accuracy with this patch). At the previous values, he would have had a 95% stun rate in that scenario without even needing to use talismans with freeze chance, and we felt that needed to have a lid put on it before PVP arrived.

As Vaseodin noted, you can still do crazy things with him using Freeze Talismans to really up his crowd control capabilities; I still imagine we'll see a lot of him as trooper champions and thorns in people's sides for PVP.

MetalWarrior
09-27-2016, 07:25 AM
I actually think these percentages are just right. The Corrupt General can still equip 2 sets of freeze talismans and devastate, as those have yet to be nerfed. Meanwhile, Sentinels had their paralysis talismans dropped from 35% to 12%. As far as blue allied soldier, I can't say. But everyone always talks about how strong he is, so I guess that was necessary too.

oh! freeze talisman stack! i didn't know that,will add a 2nd set then ;) thanks

XcarecroW
09-27-2016, 09:23 AM
Seriously? Corrupt general nerf so bad? The only 5* player that i dropped since the beginning that is worth and i got all his skills upgraded and now you nerfe it so bad. And allied soldier magus too. Come on guys, reconsider that please.

Ringe666-7406
09-27-2016, 09:50 AM
My thoughts exactly... 2 out of 4 of my best chars...

Ringe666-7406
09-27-2016, 09:56 AM
Maybe one more slot for skill shard and stun chance increase on General if you lower it all the way to 15%? Or just leave it on 20-25... I agree current would be too much, although I see no problem with that, but since my best line-up consists of him and magus allied soldier, this really is a hard blow. Btw, have you considered rescaling Mummy Eddie's attacks? Once upon a time I upgraded it to 5* just to never use it again since the damage with five 5* and one 4* talisman was, if I remember well, around 1500... No skill shards though, but still... Almost maxed out, that is really low...

Few more questions:
will Focus passive be reduced to one turn
sometimes consuming marks heals the Lord of Light, not 100% sure for other enemies but I think it's the same, will this be fixed
I thinks that lots of passives, like Focus, or the ones on Allied general and Wickerman need to be trigerred first in order to work... What I mean is, when I start the battle, I get the icons, but letters come out AFTER I deal damage for the first time... Not sure if that is how it's supposed to be...

Thanks a lot guys ;)

Oh yes, and one more: when I block beneficial effects on gunner Lord of Light, he cannot obtain invincibility and immunity from his Fury, and yet he can apply effects he stole from me, thus healing himself (4 buffs from my Soldier Eddie's Fury, plus shield from magus allied soldier plus immortality from assassin golden son). Will this be fixed as well, and if not, will we at least get the possibility to silence him, or seal his Power? :D

Olevipoeg
09-27-2016, 10:45 AM
Maybe resetting skills and giving skill shards back to player should be appropriate after such nerf. Some people grinded for months to get their chars to max. I have maxed both corrupt general and blue soldier and feel like crap right now.

Ringe666-7406
09-27-2016, 10:54 AM
Maybe resetting skills and giving skill shards back to player should be appropriate after such nerf. Some people grinded for months to get their chars to max. I have maxed both corrupt general and blue soldier and feel like crap right now.

Obviously lot of us with this line-up... Bruce save as all :D

Vertax616
09-27-2016, 11:09 AM
Thanks a lot for the detailed post! Can you add 4th level for Soldier Eddie's Barrage skill. Its slots jumps from 3 to 5. Also on the last list there are changes for "Horus". Was he in the game or he is a new char? Looking forward to upcoming updates.

Ddrak
09-27-2016, 11:49 AM
Thx for the info.

One note about the Corrupt General, I don't have it but now I find he's stronger now.
Let me explain:
1) common enemies are quite easy to deal with, bosses are the ones I have more problems with
2) common enemies are vulnerable to stun, bosses are immune
3) either common enemies and bosses aren't immune to "MR Down".
4) this update brings the "MR down" chance of CG to 100%

Ergo CG is now stronger agaist the only real enemies: bosses

Qed
09-27-2016, 12:30 PM
Just a question, no changes at all to the talismans?
IE the overwhelming and fierce will be kept so better than the others without any reason again?

Schadenfreud-0217
09-27-2016, 12:58 PM
Gotta say I'm disappointed to see that Speed of Light Eddie isn't getting ANY reworks. Are you guys really happy with the way he is right now?
Leech's heal is useless (about 50hp for each debuff)
His overall damage on max level with max Skill Shards (19 IN TOTAL!) is really nothing to be admired.
His utility's proc percentage stays the same.

Suggestions:
Make his damage scaling and/or flat stats a bit higher.
Make Skill Shards increase the % of his ability procs chance (e.x. Tainted Attack's base 30% chance to transfer effect becomes 45 or 55 with max Skill Shards)
Make Leech's heal scale based on Eddie's max HP (e.x. 3 debuffs on enemies now give x5% of Eddie's max hp heal or something like that)

Qed
09-27-2016, 01:04 PM
Mummy and SoL remained sub-par, maybe some little buff could be done.

Qed
09-27-2016, 01:07 PM
Are these changes going live with the upcoming patch or we have to wait till the major PVP patch?

slauki
09-27-2016, 01:28 PM
thank you very much guys, a lot of these things makes perfectly sense, although i don't like my corrupt general being nerfed so hard i feel it's necessary for the upcoming pvp.

a few considerations:

1.. i think pharao eddie is still op because his fury is so tough. maybe it can be reduced to one or two rounds
2. corrupt general has only 6 levels displayed on the ability all hail, but you can upgrade it to level 7.
3. as someone mentioned before soldier eddies barrage goes from 3 to 5. but you can upgrade it to 4.
3. since it's so damn hard to get skillshards it would be nice to be able to remove them, when the characters are nerfed so hard. it's a work of many weeks
to upgrade a character with skillshards so this is really a slap in the face for many players.
4. gold is useless for the endgame player, it would be nice if you could convert it to ironite/souls/shards etc.

anyway, i really appreciate the communication and i feel, that things are going in the right direction. keep the path :-)

XcarecroW
09-27-2016, 01:43 PM
Maybe resetting skills and giving skill shards back to player should be appropriate after such nerf. Some people grinded for months to get their chars to max. I have maxed both corrupt general and blue soldier and feel like crap right now.

+1 for that. After all the changes i am rethinking about using some other chars. It must be a way to not throw to garbage weeks of work in a char that is nerfed so bad. What is the point of being so hard to get a 5* char if is not a bit better than the other chars that can be upgraded to 5*.
At least make a way so all players can get all chars and not only the bad RNG system that make lucky players get many of best chars, and some other nothing after using hundreds of rare souls. I would love to have a nomad, a pharaoh eddie, a samurai eddie or a cyborg eddie, but not luck after using hundreds of rare souls.

Bryan-3528
09-27-2016, 01:50 PM
Thank you Kaz and Sparton for the transparency and detail with the character tunings planned.

One thing I would ask for is a change to the speed of how warrior Pharaoh Sun Spirit attacks. It moves so fast compared to all the other characters it's extremely difficult to get a "good" or "ok" hit, and for me, near impossible for a "perfect" hit. I have him in my allys but don't use him for this reason. Please slow him down a bit so incompetent fools like me have a chance for an "ok" hit :)

Cheers!

Kaijester
09-27-2016, 02:26 PM
Bryan, I think that is under Minion Attack Timing fix under global effect change of the list.

osiris0000
09-27-2016, 02:34 PM
Thank you Kaz and Sparton for the transparency and detail with the character tunings planned.

One thing I would ask for is a change to the speed of how warrior Pharaoh Sun Spirit attacks. It moves so fast compared to all the other characters it's extremely difficult to get a "good" or "ok" hit, and for me, near impossible for a "perfect" hit. I have him in my allys but don't use him for this reason. Please slow him down a bit so incompetent fools like me have a chance for an "ok" hit :)

Cheers!

Yes, it is hard to catch. But i can tell you as a long-time Pharaoh Sun Spirit player, you have to catch the circle around when it is at the middle. At least for now i guess :) Everytime it works for me.

Bryan-3528
09-27-2016, 02:45 PM
Bryan, I think that is under Minion Attack Timing fix under global effect change of the list.

You're probably right :)

Bryan-3528
09-27-2016, 02:48 PM
Yes, it is hard to catch. But i can tell you as a long-time Pharaoh Sun Spirit player, you have to catch the circle around when it is at the middle. At least for now i guess :) Everytime it works for me.

thanks for the info, I'll give it a try today. cheers!

Nekroliun
09-27-2016, 04:09 PM
I read through this 3 times to make sure the nomad and the alliance general didnt get any changes... Thank god! Well they are pretty balanced imo so i didn't expect it but still, gotta make sure! Btw what does everyone think about alliance general's fury and energy steal in pvp? Imo it seems really powerful to steal an enemy's energy , cuz of how some teams rely on an ally's ability (Ex: Rise) for healing, would be pretty annoying for your opponent for you to steal 4 energy 4 times in a row...

Sparton_LOTB
09-27-2016, 04:11 PM
Btw, have you considered rescaling Mummy Eddie's attacks? Once upon a time I upgraded it to 5* just to never use it again since the damage with five 5* and one 4* talisman was, if I remember well, around 1500... No skill shards though, but still... Almost maxed out, that is really low...

Mummy Eddie is one of those characters which is less about brawn and more about the support he brings to your team, so he shouldn't be doing damage in the realm of what strong attackers would do. His attack may have seemed a bit low due to his Max HP scaling on many of his skills, which demands a lot of powerful health talismans to get the most out of, but yeah, even then he won't be as damaging as many other characters.


will Focus passive be reduced to one turn
Not sure what skill this is off the top of my head; can you elaborate?


sometimes consuming marks heals the Lord of Light, not 100% sure for other enemies but I think it's the same, will this be fixed
I'm not sure if we have a fix for this, but I'll pass it along and find out.


I thinks that lots of passives, like Focus, or the ones on Allied general and Wickerman need to be trigerred first in order to work... What I mean is, when I start the battle, I get the icons, but letters come out AFTER I deal damage for the first time... Not sure if that is how it's supposed to be...

There is a visual bug where text indicating the status effect is on the character doesn't show up until a character does their first skill, but the effect is actually working before that.


Oh yes, and one more: when I block beneficial effects on gunner Lord of Light, he cannot obtain invincibility and immunity from his Fury, and yet he can apply effects he stole from me, thus healing himself (4 buffs from my Soldier Eddie's Fury, plus shield from magus allied soldier plus immortality from assassin golden son).

lol, Whoops, I guess there's a flaw in the logic for stealing beneficial effects. I'll pass that along.




Can you add 4th level for Soldier Eddie's Barrage skill. Its slots jumps from 3 to 5.

I think that's just a mislabeling; I believe he should have those 4 additional skill levels. Will try to get that fixed, though.


Also on the last list there are changes for "Horus". Was he in the game or he is a new char? Looking forward to upcoming updates.

That's an adjustment to the Horus boss at the end of Kingdom of the Sands. He's still not a collectable character.




Just a question, no changes at all to the talismans?
IE the overwhelming and fierce will be kept so better than the others without any reason again?

I'll be taking a long, hard look at the talisman numbers, since I'm pretty sure changes were made at one point to fix this, but for some reason haven't gotten live yet.




Gotta say I'm disappointed to see that Speed of Light Eddie isn't getting ANY reworks. Are you guys really happy with the way he is right now?

I'll have a closer look at him. It does seem like some of your suggestions would make more sense than what he has right now at least.




Are these changes going live with the upcoming patch or we have to wait till the major PVP patch?

Not part of the upcoming patch. Should be before PVP, though.




1.. i think pharao eddie is still op because his fury is so tough. maybe it can be reduced to one or two rounds
2. corrupt general has only 6 levels displayed on the ability all hail, but you can upgrade it to level 7.
3. as someone mentioned before soldier eddies barrage goes from 3 to 5. but you can upgrade it to 4.
3. since it's so damn hard to get skillshards it would be nice to be able to remove them, when the characters are nerfed so hard. it's a work of many weeks
to upgrade a character with skillshards so this is really a slap in the face for many players.
4. gold is useless for the endgame player, it would be nice if you could convert it to ironite/souls/shards etc.

1. Pharaoh Eddie is a tough nut to crack, but blocking or removing beneficials should be a strong answer to his fury attack. We'll keep an eye on PVP usaging/win rates when that comes out to see if that's more problematic than we predict.
2. Skill starts at level 1, so 6 additional levels means skills can become level 7.
3. We don't want skill shards to be a removable asset. We aren't a fan of nerfing either, but the intent is always to bring characters too far above the curve to be still good.
4. With the tuning to better flow the runes needed to evolve and upgrade talismans, we're expecting that gold will be more of a pinch again. Those of you who already have large warchests may not feel that pinch for a while, though.




One thing I would ask for is a change to the speed of how warrior Pharaoh Sun Spirit attacks. It moves so fast compared to all the other characters it's extremely difficult to get a "good" or "ok" hit, and for me, near impossible for a "perfect" hit. I have him in my allys but don't use him for this reason. Please slow him down a bit so incompetent fools like me have a chance for an "ok" hit :)

Can confirm that Kaijester is correct; that's the minion attack timing fix. Also solves the problem for Hell Dice, Possessed Rockets, Sun Spirits, etc. It's not live yet, though!

Vertax616
09-27-2016, 05:17 PM
I wasn't expecting a response so thanks a lot for answering, really loving the communication you have with us!

Qed
09-27-2016, 05:25 PM
Thx for the answers.

BillLion
09-27-2016, 05:31 PM
Dear Slauki,

Please stop suggesting nerfs to the devs! ;)

I think Alliance General is fine. Yes, his stealing fury and gaining critical is nice, but he doesn't do tremendous damage and does no AOE damage. Since he's 5*s he needs to have a little pizzazz.

Eagleknight
09-27-2016, 05:41 PM
Hello,

A couple of questions.
1. Is there a possibility of increasing the number of character slots we have.
2. A sort function for when you are required to sell shards and runes, they are all over the place.
3. Clarification on what we will be able to spend trooper points on.
4. Will there be new eddies soon.
5. Is there a possibility of increasing the number of shards and runes we can hold. I hate selling them for gold.

OpticSugar
09-27-2016, 05:59 PM
For any of us that are lamenting the nerfing of very powerful characters, it may be helpful to ask yourself this question:

How would you like to face this character in PvP?

I mean, if there are a couple of OP characters that just devastate, then you're going to see these guys in almost every team that you face in PvP, and thats when things will start to get old. Just my two cents.

Ringe666-7406
09-27-2016, 06:13 PM
Not sure what skill this is off the top of my head; can you elaborate?
Focus Passive that grants Accuracy 35% for 2 turns (can be seen on Warrior Axis Bomber Boy ie.)... I understand that it is to be lowered to 25% but will number of turns be lowered as well?


lol, Whoops, I guess there's a flaw in the logic for stealing beneficial effects. I'll pass that along.
Lot of ironite spent on revives because of that :P See something about it :D

That's it, thanks :D

slauki
09-27-2016, 06:17 PM
thanks for the answers sparton, i'm pretty impressed. :-)

but i think you are wrong with the corrupt general. look at my screenshot:

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my general has got all hail on level 6 and the screen shows that every boost is available. last week i wanted to give him another skillshard to boosts the other skills but all hail rises to level 7. but there is no skill boost displayed for stage 7 that's why i
forcequit and get my skillshard back, since they are so rare, that i don't want to waste them ;-).

Edit 2: @ billion i played poker for several years, that's why i like the idea of balancing very much. i think that pharaoh eddie's fury is a little too strong. when we balance characters like corrupt general, which is understandable, we should be fair and balance everything that seems overpowered. this is crucial for pvp although i understand, that people don't like their characters being "nerfed" ;-)

Nekroliun
09-27-2016, 06:19 PM
Dear Slauki,

Please stop suggesting nerfs to the devs! ;)

I think Alliance General is fine. Yes, his stealing fury and gaining critical is nice, but he doesn't do tremendous damage and does no AOE damage. Since he's 5*s he needs to have a little pizzazz.

Pretty sure the person who talked about alliance general was "Nekroliun" and not "slauki" but i only went 2 pages in to the past so what do i know!

Also optic, we all know that some meta will dominate, its like hearthstone! Control warriors destroys everything, priests sucks! In lotb its gonna be (or was) magus soldier, axis commander and soldier could pretty much rek everything. (Atleast they used to be able to...)

Still there are always gonna be some people who prefer to have fun, people who do not use control warrior in every hearthstone match! People who play with 30 legendary decks! People who use a team made out of visions and 2 sandworms!

BillLion
09-27-2016, 06:49 PM
Pretty sure the person who talked about alliance general was "Nekroliun" and not "slauki" but i only went 2 pages in to the past so what do i know!

Also optic, we all know that some meta will dominate, its like hearthstone! Control warriors destroys everything, priests sucks! In lotb its gonna be (or was) magus soldier, axis commander and soldier could pretty much rek everything. (Atleast they used to be able to...)

Still there are always gonna be some people who prefer to have fun, people who do not use control warrior in every hearthstone match! People who play with 30 legendary decks! People who use a team made out of visions and 2 sandworms!

You're right, Slauki was Pharaoh Eddie...my bad!

Kaz_LOTB
09-27-2016, 08:21 PM
thanks for the answers sparton, i'm pretty impressed. :-)

but i think you are wrong with the corrupt general. look at my screenshot:

1217

my general has got all hail on level 6 and the screen shows that every boost is available. last week i wanted to give him another skillshard to boosts the other skills but all hail rises to level 7. but there is no skill boost displayed for stage 7 that's why i
forcequit and get my skillshard back, since they are so rare, that i don't want to waste them ;-).

Edit 2: @ billion i played poker for several years, that's why i like the idea of balancing very much. i think that pharaoh eddie's fury is a little too strong. when we balance characters like corrupt general, which is understandable, we should be fair and balance everything that seems overpowered. this is crucial for pvp although i understand, that people don't like there characters being "nerfed" ;-)

Hey Slauki,

I believe the 7th level is just off screen. If you scroll the skills level portion of that window there, you will see that there are indeed 7 levels. We'll try to make sure this is more clearly communicated in the future.

Cheers,

-Kaz

slauki
09-27-2016, 08:24 PM
Hey Slauki,

I believe the 7th level is just off screen. If you scroll the skills level portion of that window there, you will see that there are indeed 7 levels. We'll try to make sure this is more clearly communicated in the future.

Cheers,

-Kaz

thank you very much for the clarification, you are totaly right, i missed that, dumb one from me :-)

Aristo4
09-27-2016, 08:56 PM
I enjoy this insta-communication the last day so we make the game we like better/straightened out. Keep it coming (and don't touch my cyborg) ;)

BillLion
09-27-2016, 09:15 PM
I enjoy this insta-communication the last day so we make the game we like better/straightened out. Keep it coming (and don't touch my cyborg) ;)

Looks like you got a boost on Cyborg, brother

BillLion
09-27-2016, 09:17 PM
Edit 2: @ billion i played poker for several years, that's why i like the idea of balancing very much. i think that pharaoh eddie's fury is a little too strong. when we balance characters like corrupt general, which is understandable, we should be fair and balance everything that seems overpowered. this is crucial for pvp although i understand, that people don't like their characters being "nerfed" ;-)

I hear you. I just remember before he was boosted he was kind of weak. I just don't want to see him back to where he was before.

Aristo4
09-27-2016, 09:22 PM
Looks like you got a boost on Cyborg, brother

Yeah I know. Positive touches are allowed, that's why I didn't mention it :cool:

Demoonchild
09-27-2016, 10:04 PM
Im with Slauki in Pharaoh's Eddie Fury, must last not more than just one turn...
Congrats to the devs for the communication and for inform the oncoming plans.
I found that some "nerfings" are well applied, such as the one for the CG and the Deflect All from Allied Soldier (Even I should set this at 20%)
But I still feel that some Sentinels and Assassins needs a retouch, (Mummy Eddie and Visions ofc, they can be called strategy chars, but I call them shitty chars, not going to pretend)
The principal goal here is balance things rightly....

Kaz_LOTB
09-27-2016, 10:09 PM
Nothing with the fury of visions eddie?

Visions Eddie's special is actually quite strong on a PvP defense team. He was always designed to be more of a Crowd Control (CC) Tank and just needed a bit more love in terms of making his skills reliable in that role. We've decided to buff his CC rather than alter his core character. Give him a try when the arena comes out and let us know what you think.


Gotta say I'm disappointed to see that Speed of Light Eddie isn't getting ANY reworks. Are you guys really happy with the way he is right now?
Leech's heal is useless (about 50hp for each debuff)
His overall damage on max level with max Skill Shards (19 IN TOTAL!) is really nothing to be admired.
His utility's proc percentage stays the same.

Suggestions:
Make his damage scaling and/or flat stats a bit higher.
Make Skill Shards increase the % of his ability procs chance (e.x. Tainted Attack's base 30% chance to transfer effect becomes 45 or 55 with max Skill Shards)
Make Leech's heal scale based on Eddie's max HP (e.x. 3 debuffs on enemies now give x5% of Eddie's max hp heal or something like that)

Speed of Light Eddies is on the list. Most likely before the next patch hits. Keep an eye out for the final patch tuning notes some time next week.


Hello,

A couple of questions.
1. Is there a possibility of increasing the number of character slots we have.
2. A sort function for when you are required to sell shards and runes, they are all over the place.
3. Clarification on what we will be able to spend trooper points on.
4. Will there be new eddies soon.
5. Is there a possibility of increasing the number of shards and runes we can hold. I hate selling them for gold.

1.) We are looking to increase the number of character slots by the time PvP launches.

2.) This has been an item on our list for a while. Unfortunately, we won't be able to address it until after PvP ships.

3.) More items will be coming to the Trooper Shop, eventually including "Trooper Soul Fragments". These are Soul Fragments of specific characters you can buy every week. Once you gain 100, you unlock a soul for that specific character. The first character that will be obtainable via this feature is "Trooper Eddie". He will be exclusive to the Trooper Shop. Other items you will be able to purchase will pertain to the new dungeons. We'll share more details on that as they near release.

4.) Yes. Some awesome new Eddies will be launched with Daily Challenges and PvP.

5.) This is along the same lines as my answer to point 2.


Focus Passive that grants Accuracy 35% for 2 turns (can be seen on Warrior Axis Bomber Boy ie.)... I understand that it is to be lowered to 25% but will number of turns be lowered as well?


Lot of ironite spent on revives because of that :P See something about it :D

That's it, thanks :D

The number of rounds for the Focus passive will remain the same. Only Accuracy itself, as an Effect, is being reduced.

Cheers,

-Kaz

LegoMech
09-27-2016, 11:40 PM
I'm really excited about this. I totally understand the changes to the Blue Allied Soldier - He's my best character but I'm getting bored taking him on harder levels, whereas I enjoy mixing up my other characters and trying different combinations depending on the boss and level.

The Educated fool
09-28-2016, 12:32 AM
Wow, there's a lot to take in in this thread!

I don't have much to add, other than agreeing with those who've said that Speed of Light Eddie's damage (and especially his currently utterly useless Leech skill--heal based on his max HP would definitely seem a lot more fair to me) could use a wee boost and that Corrupt General's admittedly needed Stun skill rebalance would be more fairly set to 25% than 15% as currently intended. I'm also hoping that the drop rate for rare souls hasn't been reduced too drastically, as it really doesn't seem too high at the moment... at all... even a little bit.

All that said, many thanks for all of the info and considered responses! The news about Trooper Eddie alone is fascinating... I begin to see a possible pot of gold at the end of the endless grinding rainbow! :cool:

Demoonchild
09-28-2016, 03:15 AM
There's several chars that needs attention regarding to the talismans colored slots.
Actually have on mind the Angel of Strife (mandatory blue and no attacks or abilities magic based) or the Angel of Fear (A yellow one while attacks are based on Hp or Atk).
The Gunner Dog also, has a purple one, and attacks from Atk and special. You can say that is more strategy, I say that this is a lost slot, that makes this chars weaker...
Im sure that there's plenty more...
About Visions Eddie, I really dont get the strategy point, people are no stupid, if you have an statistics chart related to character use/popularity, you surely will find out that Visions Eddie, Speed of Light, RTTH and Mummy Eddie are the less loved, Paraoh Eddie too but after the buff he came out of this list That shows that there was something wrong, not related with strategy or gaming...

aur0ra85
09-28-2016, 03:36 AM
There's several chars that needs attention regarding to the talismans colored slots.
Actually have on mind the Angel of Strife (mandatory blue and no attacks or abilities magic based) or the Angel of Fear (A yellow one while attacks are based on Hp or Atk).
The Gunner Dog also, has a purple one, and attacks from Atk and special. You can say that is more strategy, I say that this is a lost slot, that makes this chars weaker...
Im sure that there's plenty more...
About Visions Eddie, I really dont get the strategy point, people are no stupid, if you have an statistics chart related to character use/popularity, you surely will find out that Visions Eddie, Speed of Light, RTTH and Mummy Eddie are the less loved, Paraoh Eddie too but after the buff he came out of this list That shows that there was something wrong, not related with strategy or gaming...

I'm giving the benefit of the doubt on this one, given the amount of end game players, and the amount of upgrade materials giving certain characters priority in players inventories, I'm sure as a group we haven't figured out the best synergies in the game yet. It will come, it's gonna take a while. Maybe the devs know something we don't?

Vaseodin
09-28-2016, 06:24 AM
Mummy and SoL remained sub-par, maybe some little buff could be done.

I think Mummy is fairly balanced (he will be much more now that Corrupt General is dropping his stun chance a bit) but does need a minor tweak. Either changing his blue required talisman to a green or a bit of a boost to his fury damage (at least against stunned foes) would be ideal, but there are other characters that need more tweaks, that's for sure, so I don't mind waiting. It took me some time to find his place and work out strategies with him, but I really enjoy using him now. Maybe the same applies to Visions Eddie. I've honestly used Visions once and sidelined him. I guess I should give him a chance.

As far as Speed of Light Eddie, I think he needs a bit of an increase in survivability most of all.

Vaseodin
09-28-2016, 06:29 AM
For any of us that are lamenting the nerfing of very powerful characters, it may be helpful to ask yourself this question:

How would you like to face this character in PvP?

I mean, if there are a couple of OP characters that just devastate, then you're going to see these guys in almost every team that you face in PvP, and thats when things will start to get old. Just my two cents.

Totally agree with this.

osogaru
09-28-2016, 07:52 AM
Well a big thank you for the information and the communication !

hanZ
09-28-2016, 11:04 PM
Please reset Skillshards when doing such gamebreaking nerfs... (Blue soldier and axis general)

Qed
09-28-2016, 11:25 PM
Please reset Skillshards when doing such gamebreaking nerfs... (Blue soldier and axis general)

They are not gamebreaking, they are fair, but the skill shards thing is an issue that shouldn't be understimated. They are so rare and you need a so large number of them that the option to reset them should be taken into consideration.
To fully power the Corrupted general for example takes 14 shards, months of troopers farming, it is MUCH time, you need to take this into consideration, else, every time you have to do a character tuning you will face a sea of crying and whining since the most powerfull characters are those that are usually powered with shards and those that are usually hit by the nerfbat, so this dinamic will show again and again.

I'm not telling that shards should be movable as the talismans, just that after a major tuning patch that involves a large number of characters you should reset them and let the players to redistribute them.

aur0ra85
09-29-2016, 12:48 AM
Please reset Skillshards when doing such gamebreaking nerfs... (Blue soldier and axis general)
I sympathize, and I can't speak for the devs, but I don't think they'll do it ->it would be abused. Skill shards are a commitment, there are safe bets and risky bets for them. I feel like soldier and samurai are solid bets, and allied general and axis commander are risky (due to their game breaking nature). My hellhound is fantastic and not overpowering in the slightest, so I spend my skill shards on my hellhound. There was no way in a million years I would have got a skill shard within a million miles of the blue allied solder ->he's way too powerful, we figured he was going to be nerfed about two weeks after release lol.
I feel the pain man, I truly do, but those characters getting the nerfs deserved them, and they'll still be very powerful afterwards.

Aristo4
09-29-2016, 01:07 AM
I sympathize too with people who have these characters BUT,

- a blue allied with 5 damage increasing skillshards does toooooo much damage, and even if the damage output is reduced he'll still be a very good AOE magus character. The reflect percentage rightly so is reduced, way too much for strong attackers to kill themselves.

-same for the corrupt general, your skillshards wont go to waste, just the base % of stun chance reduced and I imagine it will still be possible to get it from 15 to 45%, which is also ok...I don't have a general, but using trooper's generals all day long made it ridiculus, close to 100% stun....not right

OK I understand there's some moaning about it, but come on, why all this fuzz :confused:

My opinion... flame away.

Demoonchild
09-29-2016, 02:11 AM
I sympathize, and I can't speak for the devs, but I don't think they'll do it ->it would be abused. Skill shards are a commitment, there are safe bets and risky bets for them. I feel like soldier and samurai are solid bets, and allied general and axis commander are risky (due to their game breaking nature). My hellhound is fantastic and not overpowering in the slightest, so I spend my skill shards on my hellhound. There was no way in a million years I would have got a skill shard within a million miles of the blue allied solder ->he's way too powerful, we figured he was going to be nerfed about two weeks after release lol.
I feel the pain man, I truly do, but those characters getting the nerfs deserved them, and they'll still be very powerful afterwards.

I think that Hellhound IS overpowered. Being a 4* char with that AOE attacks and that healing is too much...
Compare him to the PDK, a 5* char who hits just one enemy at a time, and the passive heal is a joke compared with the Hellound's heal...

Vaseodin
09-29-2016, 02:56 AM
I think that Hellhound IS overpowered. Being a 4* char with that AOE attacks and that healing is too much...
Compare him to the PDK, a 5* char who hits just one enemy at a time, and the passive heal is a joke compared with the Hellound's heal...

I don't agree. The pdk has a passive that also removes debuffs. Don't underestimate the power of that. Heal plus debuffs EVERY round for 0 cost is very strong.

Side note,: if doing talisman tuning as well, please fix the stone talismans as they don't give the bonus to def they are supposed to.

Demoonchild
09-29-2016, 03:45 AM
When entering a battle you would Choose PDK over Hellhound?? No having clue of the enemies....
I am sure YOU NOT....

Kaijester
09-29-2016, 03:49 AM
When entering a battle you would Choose PDK over Hellhound?? No having clue of the enemies....
I am sure YOU NOT....

Your choice should depend on the rest of your team setup too...Hellhound for physical attack team while PDK for magic attack team.

Nicko
09-29-2016, 03:51 AM
Please reset Skillshards when doing such gamebreaking nerfs... (Blue soldier and axis general)

I have both these characters - probably 3/4 maxed on skills - and will continue to level their skills fully to try to counteract the nerf.

Does the nerf suck? Yes. But they'll still be two of the best Magus characters in the game.

Nifelheim
09-29-2016, 05:13 AM
I sympathize too with people who have these characters BUT,

- a blue allied with 5 damage increasing skillshards does toooooo much damage, and even if the damage output is reduced he'll still be a very good AOE magus character. The reflect percentage rightly so is reduced, way too much for strong attackers to kill themselves.

-same for the corrupt general, your skillshards wont go to waste, just the base % of stun chance reduced and I imagine it will still be possible to get it from 15 to 45%, which is also ok...I don't have a general, but using trooper's generals all day long made it ridiculus, close to 100% stun....not right

OK I understand there's some moaning about it, but come on, why all this fuzz :confused:

My opinion... flame away.


I have a lvl100 blue allied with 5* talismans, and skill shards maxed, he hits ok, but def not "too much damage". My soldier Eddie hits harder, and I have some warrior char. that should hit harder once built properly. Maybe he hits good for a blue char. as I don't have many to experiment on

vgta99
09-29-2016, 08:15 AM
I have a lvl100 blue allied with 5* talismans, and skill shards maxed, he hits ok, but def not "too much damage". My soldier Eddie hits harder, and I have some warrior char. that should hit harder once built properly. Maybe he hits good for a blue char. as I don't have many to experiment on
Blue allied soldier with 5* talismans, and skill shards maxed + The Pharaoh dog king's skill "Magic charge" = "Fearless" can hit over 15000!
It explosed all saiyan scouts in the planet!!! :D

Aristo4
09-29-2016, 11:43 AM
I have a lvl100 blue allied with 5* talismans, and skill shards maxed, he hits ok, but def not "too much damage". My soldier Eddie hits harder, and I have some warrior char. that should hit harder once built properly. Maybe he hits good for a blue char. as I don't have many to experiment on


Blue allied soldier with 5* talismans, and skill shards maxed + The Pharaoh dog king's skill "Magic charge" = "Fearless" can hit over 15000!
It explosed all saiyan scouts in the planet!!! :D

Ofcourse your soldier hits harder, thats the point, he's an elite eddie character. The blue allied I find hits very good for what he is: a 3* originally magus, very common in the game ;) plus as vgta99 stated about 15k hits are just absurd...after the nerf maybe you'll be hitting for 10-12k I imagine, which is also great.

I also have a 5* blue allied, before you ask:cool:

Aristo4
09-29-2016, 11:47 AM
Your choice should depend on the rest of your team setup too...Hellhound for physical attack team while PDK for magic attack team.

I took 2 PDK's sometimes in the rifts, was a hell of a dog party.

Ancient Mariner
09-29-2016, 11:50 AM
When entering a battle you would Choose PDK over Hellhound?? No having clue of the enemies....
I am sure YOU NOT....

I think that both opponents should know indeed each others' teams before starting a duel:
maybe with a window that shows the opponent's squad and a confirmation message which asks if you still want to duel

Qed
09-29-2016, 12:01 PM
I think that both opponents should know indeed each others' teams before starting a duel:
maybe with a window that shows the opponent's squad and a confirmation message which asks if you still want to duel

Won't work this way, believe me.

Demoonchild
09-29-2016, 12:44 PM
Please guys!! Be true to yourselves... you will always prefer a AOE Hit machine like a HELLHOUND which deals more than 8xxx damage against all enemies(at least against Sentinels if not is easily more than 6xxx), 50% chance to increase ATK for 1 turn ANNDDD Heals all the group A LOT..... ANNDDD gives Lifesteal for 3 turns.... (thats is TOO MUCH!! how you couldn't see it!!??) Over a PDK that has just ONE enemy Attack, not over than 4xxx(maybe 5xxx if hit a Warrior), the passive heals about 6xx HP, and has the same special as a Wickerdog Queen(a 3 * char...), YES a PDK has a great DEF and MR, but this game is almost all in how much damage you dealt.........
Just try to be honest....

PS: My previous post was trying to show that in a "BLIND" supposed match, the players prefers Hellhound over PDK by far...

Aristo4
09-29-2016, 12:46 PM
Please guys!! Be true to yourselves... you will always prefer a AOE Hit machine like a HELLHOUND which deals more than 8xxx damage against all enemies(at least against Sentinels if not is easily more than 6xxx), 50% chance to increase ATK for 1 turn ANNDDD Heals all the group A LOT..... ANNDDD gives Lifesteal for 3 turns.... (thats is TOO MUCH!! how you couldn't see it!!??) Over a PDK that has just ONE enemy Attack, not over than 4xxx(maybe 5xxx if hit a Warrior), the passive heals about 6xx HP, and has the same special as a Wickerdog Queen, YES a PDK has a great DEF and MR, but this game is almost all in how much damage you dealt.........
Just try to be honest....

Relax man !

We all know all these, and we 99% all prefer the hellhound. Objection is you cant call the PDK useless in any way ;)

Demoonchild
09-29-2016, 12:49 PM
Relax man !

We all know all these, and we 99% all prefer the hellhound. Objection is you cant call the PDK useless in any way ;)

Hahaha Aristo I was born relaxed, but I hate hypocrisy over any other thing in the world... I haven't say that PDK is useless, I just trying to say that he being a native 5* char, needs a review... (I have one)

Aristo4
09-29-2016, 12:55 PM
just trying to say that he being a native 5* char, needs a review... (I have one)

Agreed on that. Peace. (sells,but who's buying)

Demoonchild
09-29-2016, 12:59 PM
Nice one! I just imagine playing as the Rattlehead after your comment.... (...that woud be amazing, add other bands mascots)

slauki
09-29-2016, 01:11 PM
Please guys!! Be true to yourselves... you will always prefer a AOE Hit machine like a HELLHOUND which deals more than 8xxx damage against all enemies(at least against Sentinels if not is easily more than 6xxx), 50% chance to increase ATK for 1 turn ANNDDD Heals all the group A LOT..... ANNDDD gives Lifesteal for 3 turns.... (thats is TOO MUCH!! how you couldn't see it!!??) Over a PDK that has just ONE enemy Attack, not over than 4xxx(maybe 5xxx if hit a Warrior), the passive heals about 6xx HP, and has the same special as a Wickerdog Queen(a 3 * char...), YES a PDK has a great DEF and MR, but this game is almost all in how much damage you dealt.........
Just try to be honest....

PS: My previous post was trying to show that in a "BLIND" supposed match, the players prefers Hellhound over PDK by far...

demoon has some good arguments, i think also that the hellhound shoudn't be that stong in terms of balance..the yellow COTD is also too powerfull if you ask me...
the ability heal shield ist also too OP since it's hard to kill an enemy on PVE when healshield is active. don't want to imagine PVP...

these things has to be balanced before PVP comes out, but i'm afraid, they won't ;-)

Demoonchild
09-29-2016, 01:18 PM
demoon has some good arguments, i think also that the hellhound shoudn't be that stong in terms of balance..the yellow COTD is also too powerfull if you ask me...
the ability heal shield ist also too OP since it's hard to kill an enemy on PVE when healshield is active. don't want to imagine PVP...

these things has to be balanced before PVP comes out, but i'm afrait, they won't ;-)

Hello Slauki! That's the real point on all my posts in this thread. The balance that MUST exists in a PVP. Still there's plenty chars that nobody uses(I've never seen an Ox ocultist maxed), and are another ones who will force you to play as Carriage Rider Eddie in a team of Warriors, just for the debuffs....(Allied Soldier, Gunner COTD, Warrior Troll, and so....)

Kaijester
09-29-2016, 01:33 PM
There's always block, steal or remove beneficial effect skills.

OpticSugar
09-29-2016, 01:47 PM
I just had a thought regarding how to fairly start a PvP battle:

1. there's a countdown timer on the 'pick your team' page... and you can see what the opponent is picking at the same time that you are selecting your characters for battle. You can select characters and you have the ability to change them within the allotted time.

2. When you're ready, you can 'lock' your characters in. Once you lock characters in, you can no longer change them (this will lock all of your characters at the same time, and signifies that you are ready for battle). The opponent cannot tell if you have locked or not, but both players must lock before the timer is up.

3. The first player that locks his characters in gets to attack first. The thinking here is that they get the advantage of first attack, but his opponent gets the advantage of finalizing his team after seeing his opponent locked in. Hopefully this balances things out better. If you really want to go first, you can lock your team selection early, but the opponent can then counter your selection, so watch out!

any thoughts?

Qed
09-29-2016, 01:49 PM
Be realistic, don't ask for the impossible.
A very good balanced PVP will have at max 10-12 suitable charachters and 4-5 eddies. To achieve that will be a real good work and believe me, that's not easy, and it is not sure devs will succeed at that. Fuck the owl cultist, who cares.

BillLion
09-29-2016, 01:56 PM
Yeah, I don't believe PVP will be actual live battles. If this game follows the patterns of every other game like this you'll be playing other players teams (that they've pre-selected) fighting with AI. This actually gives quite an advantage considering how stupid AI can be.

I do hope that rankings are only determine by your wins and losses. It sucks when other people beating your AI-powered team knock you down in the rankings. Make the game too grindy for me.

Qed
09-29-2016, 02:00 PM
Yeah, I don't believe PVP will be actual live battles. If this game follows the patterns of every other game like this you'll be playing other players teams (that they've pre-selected) fighting with AI. This actually gives quite an advantage considering how stupid AI can be.

I do hope that rankings are only determine by your wins and losses. It sucks when other people beating your AI-powered team knock you down in the rankings. Make the game too grindy for me.

If they leave the fight to the AI simply it won't be interesting in any way. Even more considering that the AI in this game is horrible and tuning it requires a much harder work than create a good live system.

BillLion
09-29-2016, 02:07 PM
If they leave the fight to the AI simply it won't be interesting in any way. Even more considering that the AI in this game is horrible and tuning it requires a much harder work than create a good live system.

I'm not familiar with any game like this with a live PVP system. Do you know of any?

OpticSugar
09-29-2016, 02:09 PM
well, this is a turn-based game... so it wouldn't be impossible for it to be live. I think it would be a lot more fair and a lot more fun.

If we will be fighting against other player's AI controlled teams, then the defending (AI controlled) player should have an advantage, such as one more character (ie: 4 vs. 5 like in the dungeons).

oldrava-3320
09-29-2016, 02:10 PM
well, this is a turn-based game... so it wouldn't be impossible for it to be live. I think it would be a lot more fair and a lot more fun.

If we will be fighting against other player's AI controlled teams, then the defending (AI controlled) player should have an advantage, such as one more character (ie: 4 vs. 5 like in the dungeons).

I agree with you ,it will be fun, I hope they release it soon, AI can be very stupid when it ignore chars passive and ability of the attack but the rest of it will be fine

OpticSugar
09-29-2016, 02:11 PM
I'm not familiar with any game like this with a live PVP system. Do you know of any?

Clash Royale? And that's not even turn based... it really nails the live play.

Qed
09-29-2016, 02:11 PM
I'm not familiar with any game like this with a live PVP system. Do you know of any?

Think outside the grafic aspect, it is not far from Hearthstone or even chess. The only thing you have to manage is the team composition and the sequance of your "moves".

OpticSugar
09-29-2016, 02:14 PM
yeah, this game is basically like D&D with cool graphics and animations... it's pretty much a bunch of dice rolls... I don't see anything standing in the way of a live opponent situation here. Each turn the player gets a 15 second timer so the game can't be abandoned by any of the players... if they let the timer run out, they lose the match. Make sure you have a good internet connection my fellow troopers!

I just hope that the Demigorgon doesn't show up! You thought the beast was hard to kill!

BillLion
09-29-2016, 02:43 PM
Hey, I hope you're right! I'm not a hardcore gamer, but the few games I've been involved with in the past like MAA2, Marvel Contest of Champions and Clash of Clans were all run the way I mentioned.

I'd LOVE for it to be live PVP though.

OpticSugar
09-29-2016, 02:52 PM
I think that playing a PvP against an opponent's 'AI team' may have been a safe bet for games in the past... but it seems like lately they've started breaking out of that constraint and having success with real time gameplay. I used to LOVE Clash of Clans... and then I started playing Clash Royal (also by SuperCell) and what a difference it was to play against a live player!

Also, a few years back I used to play VainGlory on iOS - that game is AMAZING, but it started to annoy my wife because the matches would last anywhere from 20-30 minutes... and you can't walk away because it was 3v3 team play, and you would let down your entire team if you were AFK (away from keyboard). I really miss playing that, but now I have an 11 month old. At least with LotB, you can walk away from it (to change a diaper) and continue it at any time... well... until PvP comes along, hehe... that is, if it's live...

Maybe a dev can chime in here and clear things up? ;)

Nekroliun
09-29-2016, 03:04 PM
Imo it would make it easier for "Not So Good Players" to face an AI instead of a player who completed every level on madness 3 skulls, lets say your up against samurai eddie, and ur a noob (with shit chars :)) and the samurai is one hit away from death and you win, and your team is dead and only ur stupid stone golem is available, and its samurai's turn! Guess what, he used cyclone shield... GG

Qed
09-29-2016, 03:08 PM
I just had a thought regarding how to fairly start a PvP battle:

1. there's a countdown timer on the 'pick your team' page... and you can see what the opponent is picking at the same time that you are selecting your characters for battle. You can select characters and you have the ability to change them within the allotted time.

2. When you're ready, you can 'lock' your characters in. Once you lock characters in, you can no longer change them (this will lock all of your characters at the same time, and signifies that you are ready for battle). The opponent cannot tell if you have locked or not, but both players must lock before the timer is up.

3. The first player that locks his characters in gets to attack first. The thinking here is that they get the advantage of first attack, but his opponent gets the advantage of finalizing his team after seeing his opponent locked in. Hopefully this balances things out better. If you really want to go first, you can lock your team selection early, but the opponent can then counter your selection, so watch out!

any thoughts?

I don't think this will work fine. It's kind of complicate without many benefits, some good systems are already out there, the devs in my opinions should only pick the one that fits best with this game, some examples:

1) Blind pick
Every player builds his team, joins the queue and is matched according to the elo system, the initiative is rondomly detrminated and the game starts.

PRO: very simple, fery fast - plug&play like, casual friendly.
CON: quite random, less strategically interesting.

2) Counterpick system

- The player joins the queue and is matched according to the elo system.
- Prematch part: the initiative is randomly determined, the one that wins it picks first his team, the other can counterpick, once both players click "ready" the game starts.

PRO: random aspects are mitigated, more strategic approach.
CON: more "hardcore", more time consuming.

3) Mitigated counterpick.

As before but the characters are picked one by one, player one picks one, then player two picks one and so on till the teams are complete and the game starts.

OpticSugar
09-29-2016, 03:16 PM
Imo it would make it easier for "Not So Good Players" to face an AI instead of a player who completed every level on madness 3 skulls, lets say your up against samurai eddie, and ur a noob (with shit chars :)) and the samurai is one hit away from death and you win, and your team is dead and only ur stupid stone golem is available, and its samurai's turn! Guess what, he used cyclone shield... GG

typically, multiplayer games have some form of 'matchmaking' where you are paired up against an opponent of similar stature. Even if it only based on your XP level, that would pretty much eliminate your scenario. If they introduce some kind of ranking based on your performance in PvP (much like trophies in Clash of Clans) that can further help with matchmaking to help prevent the slaughter of the noobs.

Qed
09-29-2016, 03:20 PM
typically, multiplayer games have some form of 'matchmaking' where you are paired up against an opponent of similar stature. Even if it only based on your XP level, that would pretty much eliminate your scenario. If they introduce some kind of ranking based on your performance in PvP (much like trophies in Clash of Clans) that can further help with matchmaking to help prevent the slaughter of the noobs.

Elo doesn't lie, matchmaking is fair and the level of opponents is almost always comparable. If you see the preview arena video the devs published after the end of the game there are some numbers with +something (for the winner) -something (for the looser), that is elo system, it is too good and tested to be ignored and the devs probably already picked it as basic pvp system.

Nekroliun
09-29-2016, 03:21 PM
I'm not familiar with any game like this with a live PVP system. Do you know of any?

I play blazblue (and by play i mean login, get daily and logoff) it has a real time battle feature that rewards special currency upon winning, it also has a system like sacrifice which is called reforging, basically you put 3 pieces of gear (must be lvl 30 atleast) and you have a 5% chance of getting a pieve that is 5 levels better than the older 3 pieces, AND theres a 1% chance to get an item 10 times better than the original 3 pieces! And you can use scrolls to increase the chances! I got heartbroken when i spent 70 scrolls to get a lvl 55 item (rarest thing!) which ment i had a 70% of getting a lvl 55... And that little 30% to get a 45 won...

and there is also miscrits (prob the best pokemon game ever on phone) and the pvp there is turn based real time and you have 20 secs to do what u want, but in miscrits is much less grindy than LOTB, any new player can gather a bunch of commons and breed them into rares, then breed the rares into epics and then epics into exotics and finally exotics into legendaries, thats how i got my full legend team. Kinda like the sacrifice system but imo sacrifice is prob gonna have something like a 20% chance to get a better char while breeding has a 40%

OpticSugar
09-29-2016, 03:22 PM
Maybe the opponent can only see your first Eddie chosen on the pick screen... the other two Eddies are kept secret. That might add a little twist to things. It would be nice if we could hold a couple of surprise cards.

Qed
09-29-2016, 03:24 PM
Maybe the opponent can only see your first Eddie chosen on the pick screen... the other two Eddies are kept secret. That might add a little twist to things. It would be nice if we could hold a couple of surprise cards.

Not a bad idea, but the basic system doesn't change much with this change.

Nekroliun
09-29-2016, 03:28 PM
Maybe the opponent can only see your first Eddie chosen on the pick screen... the other two Eddies are kept secret. That might add a little twist to things. It would be nice if we could hold a couple of surprise cards.

Interesting! A trump card would change the tide of the battle! But yeah... If your oponnent kills your eddie ur fucked... Unless when eddie dies another one jumps in!

Also speaking of noobs getting rekt, some noobs wont be able to get 1 win! Cuz some noobs dont know they need 3 allies instead of 1... That is what happened to me when lol came... I use one of the angels as they have pretty nice effects, but they all dont have any talismans...

slauki
09-29-2016, 05:13 PM
are there any solutions for the live game, when there are two opponents who are living in different parts of the world? many people won't wake up at 4.00 am just to play a battle. this is a real life problem.
person vs. ai is pretty unfair, but it would be possible to play AI vs. AI or dumb vs. dumber ;-) this could be quite interesting in terms of team composition.

Qed
09-29-2016, 05:23 PM
are there any solutions for the live game, when there are two opponents who are living in different parts of the world? many people won't wake up at 4.00 am just to play a battle. this is a real life problem.
person vs. ai is pretty unfair, but it would be possible to play AI vs. AI or dumb vs. dumber ;-) this could be quite interesting in terms of team composition.

You play only versus someone that is online, you have to put your team in queue, just any other pvp game.

The Educated fool
09-29-2016, 06:19 PM
A lot of interesting speculation here, I must say!

Nekroliun
09-29-2016, 06:23 PM
are there any solutions for the live game, when there are two opponents who are living in different parts of the world? many people won't wake up at 4.00 am just to play a battle. this is a real life problem.
person vs. ai is pretty unfair, but it would be possible to play AI vs. AI or dumb vs. dumber ;-) this could be quite interesting in terms of team composition.

I would wake up at 4.00 am to play LOTB...

slauki
09-29-2016, 06:49 PM
I would wake up at 4.00 am to play LOTB...

maybe that's what people with swag do, but i appreciate real life too much, guess that's not so swagy :-D

BillLion
09-29-2016, 06:51 PM
maybe that's what people with swag do, but i appreciate real life too much, guess that's not so swagy :-D

I'm with you 100%. If it requires that much commitment from me, it's time to put it down

The Educated fool
09-29-2016, 06:55 PM
maybe that's what people with swag do, but i appreciate real life too much, guess that's not so swagy :-D

LOL--And sometimes, not so swaggy is better... :cool:

Dave-9385
09-29-2016, 07:10 PM
Glad they've fixed the visuals bug with the timing circles. Gets annoying having to guess the right time when you're half cut........

Demoonchild
09-29-2016, 07:27 PM
Sorry guys, but back to the chars matter, I have just use a Pharaoh Eddie from a trooper in LOL Dungeon Level X. In the Last Stage I have use the fury which gives 3(yes 3!!!) turns of invincivility to the whole team!!!! :O .
So I question to myself... Is so big the difference between this and giving the Visions Eddie fury, the chance to stun enemies for 2 turns with no induce to self stun(and this is not counting Bosses which are not affected by stun, but they do get affected with invulnerability)??? I mean, whats the matter? What has the poor Visions Eddie do to the devs for this threat???

DIEDD
09-29-2016, 08:39 PM
sorry guys, but back to the chars matter, i have just use a pharaoh eddie from a trooper in lol dungeon level x. In the last stage i have use the fury which gives 3(yes 3!!!) turns of invincivility to the whole team!!!! :o .
So i question to myself... Is so big the difference between this and gives the visions eddie fury, the chance to stun enemies for 2 turns with no induce to self stun(and this is not counting bosses which are not affected by stun, but they do get affected with invulnerability)??? I mean, whats the matter? What has the poor visions eddie do to the devs for this threat???

#preyforvisionseddie

Demoonchild
09-29-2016, 10:07 PM
You mean pray Diedd, but is not your fault, chilean learning methods at school are more shit than Visions Eddie... XD
Anyway, please take my comments seriusly, he was my first 5* char, and Ive never used him.....��

zamasu
09-29-2016, 11:19 PM
You mean pray Diedd, but is not your fault, chilean learning methods at school are more shit than Visions Eddie... XD
Anyway, please take my comments seriusly, he was my first 5* char, and Ive never used him.....��

I feel your pain ..
������
Visions Eddie needs some love.

DIEDD
09-30-2016, 02:02 AM
You mean pray Diedd, but is not your fault, chilean learning methods at school are more shit than Visions Eddie... XD
Anyway, please take my comments seriusly, he was my first 5* char, and Ive never used him.....��

sorry ... I also think the devs should give a little love to visions eddie and maybe change their fury because I think this is one of the reasons it becomes useless.

PD: No expongas la deficiencia de nuestro sistema educacional jajaja

Kaijester
09-30-2016, 03:00 AM
Note to Visions Eddie...don't headbutt when you can't take it yourself. Learn from Shaolin monks who practice metal head kungfu before attempting any headbutt.

1255

Demoonchild
09-30-2016, 03:12 AM
Jajaja ok compatriota!!

I have just tried VE. After months with no using him.
I have put 5 almost maximized Health Talismans Overwhelming on him, and a Paladín 4* level 40(just for testing, giving more emphasis on health). So, he has his 12xxx Hp + 35xxx more and the Paladín one. In circle of fire, the first wave, all warriors(dices and imps) the damage was awful...(Sentinels vs Warrior=bad idea) deals no more than 1500 points of damage... then in the next wave against the Angel of pain(sentinels vs Magus=good idea)
The damage was about 3000. For the rest of enemies the damage was about 2400...
So I tried a full Holy Talisman set up, all at 47, 5*...
The result was even worst, not pasing 7xx against warriors, just 12xx against Magus, 9xx the rest.
The result of magical based attacks.... pure shit too
The Fury?? Dont remmember but was a joke too(a bad one). So, I give back the green talis to the Allied General(he use them pretty well) and the blue ones to the Axis Commander, and VE back to the bench he was originally conceived to stay on.
Yes! I need a Sentinels Eddie, and until I get a Pharaoh and his superhiperultramegaoverpowered Fury, I will try to maximize the Mummy one, which is besides VE at the same bench...

gerardo
10-01-2016, 02:08 AM
vision eddi is setinel but all the skill is magic damage base , so VE need more magic base stat. in my opinion o change magic damage to physical damage, and remove fury , 2 turn stuck came on, or big damage on fury like 85% damage

gerardo
10-01-2016, 02:19 AM
demonchild for president. vision eddi is very disapoint chart. i have one and never used, please do something or let him died

AppleJuice
10-01-2016, 04:50 PM
I've learned that if you have Pharoah Dog King as an ally, you don't get stunned yourself when using Visions Eddie's fury because of PDK's cleansing passive ablity :)

Aristo4
10-01-2016, 05:34 PM
I've learned that if you have Pharoah Dog King as an ally, you don't get stunned yourself when using Visions Eddie's fury because of PDK's cleansing passive ablity :)

really? gotta test that

Demoonchild
10-01-2016, 05:55 PM
Hahaha nice one Gerardo!! There are soo few chances to get a 5* char, get a VE, and destroy your dreams making him useless, is pretty cruel...

aur0ra85
10-01-2016, 06:45 PM
Visions is getting a few buffs it looks like. And like someone already said, you can negate his shortcomings with PDK apparently... I'm pretty sure we haven't figured out all the synergies yet given there are 80 toons, and a large selection of talismans...

Demoonchild
10-01-2016, 07:25 PM
Oookkk... so you people are trying to convince yourselves that VE is not so shit if you puy him along with a Pharaoh Dog King, or finding some sinergy with another chars... C'mon!! The reality is that the char needs a good review, making him attractive to players, useful in any team as a Sentinels must be.(I feel that the Alliance General is the only one who has the whole essence of the Class)
Maybe improving his Def and MR, Close as PDK has, or maybe more being an Eddie(In the games page he's presented as ultra resistent)
Give him a chance of buff something in his, basic attacks, debuff, steal, or something else in specials, maybe return some incoming damage as true in Fury with no chance of self stunning... maybe come to life again after dying (or if they create an Live After Death Eddie), as he's made from liquid metal, block attacks for some turns... there are plenty options to improve him... but all this is on devs hands...

Aristo4
10-01-2016, 07:31 PM
No one tries to convince himself, or you. Only wondering IF there is a use and hasn't been found YET, or if he is shit NOW (which he is).
Then comes the WHAT IF Visions get a serious buff. People talk about it, wonder and share their opinions,speculate etc, whats the problem?

gerardo
10-02-2016, 12:34 AM
demoonchild is rigth, vision eddi and PDK are S***** , i think that dev can do better from him.
demoonchild tiene razon, vision eddi and PDK son una M**** , creo que el dev team puede hacer lo mejor para el.

Ubajoa
10-07-2016, 05:23 PM
Visions eddie is sh*t? I just got 2 of them :C

aur0ra85
10-07-2016, 05:28 PM
Okay here's my take on the sentinels: my 18k samurai isn't going to survive a first round against anyone in PvP, but let's say I had a maxed out visions Eddie at 50k. Visions Eddie WILL survive a first round against any team nearly ->so I set visions Eddie as my champ, and cycle to my samurai/wickerman when I've got some decent defence buffs up. Is that not a good team strategy? I just levelled mummy Eddie for this purpose as he's my only sentinel Eddie. I'd be quite happy with visions or Pharoah Eddie personally. Just my take on sentinel class eddies, they'll be pretty invaluable come PvP...

Demoonchild
10-07-2016, 05:55 PM
Okay here's my take on the sentinels: my 18k samurai isn't going to survive a first round against anyone in PvP, but let's say I had a maxed out visions Eddie at 50k. Visions Eddie WILL survive a first round against any team nearly ->so I set visions Eddie as my champ, and cycle to my samurai/wickerman when I've got some decent defence buffs up. Is that not a good team strategy? I just levelled mummy Eddie for this purpose as he's my only sentinel Eddie. I'd be quite happy with visions or Pharoah Eddie personally. Just my take on sentinel class eddies, they'll be pretty invaluable come PvP...

I disagree, with my warrior team I would kill whatever Sentinel Team you have in one or two rounds.... even if you have a Visions Eddie or a Mummy or a Pharaoh with 100.000 hp....

aur0ra85
10-07-2016, 06:00 PM
I disagree, with my warrior team I would kill whatever Sentinel Team you have in one or two rounds.... even if you have a Visions Eddie or a Mummy or a Pharaoh with 100.000 hp....
Shots fired. Pew pew.
Have you seen my post called murderers row? Lol
I guess I'll see you in PvP. ;)

BillLion
10-07-2016, 06:02 PM
I disagree, with my warrior team I would kill whatever Sentinel Team you have in one or two rounds.... even if you have a Visions Eddie or a Mummy or a Pharaoh with 100.000 hp....

My Pharaoh Eddie and a few surprise guests will be ready :)

Demoonchild
10-07-2016, 06:05 PM
Yeah, I saw them : Mr Potato Head, The Little Pony, Red Batgirl, and The Geisha...

You don't scare me....

aur0ra85
10-07-2016, 06:07 PM
I disagree, with my warrior team I would kill whatever Sentinel Team you have in one or two rounds.... even if you have a Visions Eddie or a Mummy or a Pharaoh with 100.000 hp....

And FYI demon, assuming you get first turn, you only get one round because I'm not giving you a second ;)

Nekroliun
10-07-2016, 06:13 PM
Yeah, I saw them : Mr Potato Face, The Little Pony, Red Batigirl, and The Samurai...

You don't scare me....

Imma take little pony as the hellhound, red batgirl as angel of fear and samurai as samurai eddie.. but wth is mr potatoface...

Demoonchild
10-07-2016, 06:14 PM
And FYI demon, assuming you get first turn, you only get one round because I'm not giving you a second ;)

One turn would be enough... ;)

Demoonchild
10-07-2016, 06:34 PM
Imma take little pony as the hellhound, red batgirl as angel of fear and samurai as samurai eddie.. but wth is mr potatoface...

Potato head, sorry I mispelled it. Surely your written spanish is better....

Nekroliun
10-07-2016, 06:51 PM
Potato head, sorry I mispelled it. Surely your written spanish is better....

What does spanish have to do with this... i asked what you meant by potato face... like what ally is the potato face... and lemme make this clear... when i talk about spelling and grammar... im usually sarcastic... plz dont take it srsly... also... when i say that im a higher ranking human being, god amongst men, more important, im also being sarcastic... again... dont tame my posts seriously...

Still idk if your replie was sarcastic... who knows... damn this replie needs more " ..."...

Demoonchild
10-07-2016, 07:00 PM
What does spanish have to do with this... i asked what you meant by potato face... like what ally is the potato face... and lemme make this clear... when i talk about spelling and grammar... im usually sarcastic... plz dont take it srsly... also... when i say that im a higher ranking human being, god amongst men, more important, im also being sarcastic... again... dont tame my posts seriously...

Still idk if your replie was sarcastic... who knows... damn this replie needs more " ..."...

...the...potato...face(Head)...is...the...Troll... :p

Nekroliun
10-07-2016, 07:02 PM
...the...potato...face...is...the...Troll... :p

Oh... my bad...

Still some potatoes look hamdsome af... like this one!1370

BillLion
10-07-2016, 08:15 PM
Yeah, I saw them : Mr Potato Head, The Little Pony, Red Batgirl, and The Geisha...

You don't scare me....

Nope; Caillou. He's gonna whine your team to death.

zamasu
10-08-2016, 03:16 AM
Lmao...
I like how everyone is getting some hype build up before pvp! This is great!

BillLion
10-11-2016, 12:17 PM
OK, I'll be the one to do it. Sparton, is it still looking good for the tuning update to be release this week? Thanks!

Sparton_LOTB
10-11-2016, 06:08 PM
OK, I'll be the one to do it. Sparton, is it still looking good for the tuning update to be release this week? Thanks!

We just finished a start of week kickoff, and yes, we're still on schedule for releasing the tuning changes this week. We will let you know if we anticipate any delays.

BillLion
10-11-2016, 06:21 PM
We just finished a start of week kickoff, and yes, we're still on schedule for releasing the tuning changes this week. We will let you know if we anticipate any delays.

Great news, thanks for that! I did submit a bug report -5 crashes in 45 minutes (resulting in 40 lost SOT). Just wanted to make sure you guys were aware because fortunately that is far from my usual experience.

Sparton_LOTB
10-14-2016, 06:09 PM
The full release patch notes thread is now up: October 2016 Tuning Update (http://forum.ironmaidenlegacy.com/showthread.php?2176-October-2016-Tuning-Update-(RELEASING-SOON)).

Locking this thread.