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Kaijester
07-22-2016, 12:23 AM
235

FURY

Electrocution
Deals magic damage to all enemies
Deals Additional Damage to Stunned targets.
LV2/3 DMG+15/25%


BASIC ABILITY

Power Punch
Deals magic damage to a single target.
20% Chance to Stun for 1 turn
Damage increases based on your Max HP
LV2/4 DMG+10/10%
LV3 Effect Chance+15%

Mummification
Grants Immunity for 2 turns.
30% Chance to Extend Duration of Immunity to 3 turns

Burden of the Damned
Deals magic damage to all enemies.
Stunned enemies Taunted for 2 turns.
Damage increases based on your Max HP.
LV2/3/4 DMG+10/15/20%

POWER ABILITY

Bone Shroud (3 PWR)
Grants Titan Shield for 3 turns
Titan Shield Absorbs Damage based on your Max HP and will break if depleted.

Power Smash (4 PWR)
Deals magic damage to all enemies.
30% Chance to Stun an enemy.
Damage increases based on your Max HP.
LV2/4 DMG+10/15%
LV3 Effect Chance+10%

Sacred Sanction (4 PWR)
Removes a Negative Effect on all allies.
30% Chance to replace the negative effect with a shield based on the target’s Max HP.

Vaseodin
07-27-2016, 07:35 AM
This is my favorite Eddie at the moment. The best way to play this Eddie is as a support character, while using 2 high damage dealers as your allies. His damage output is kind of limited, but he has amazing skills. His power smash and power punch will stun an enemy almost half the time when increased to max level, leaving the enemy helpless. The power punch doesn't cost any power points and the smash costs a minimal number of points and hurts all enemies.

Once you have stunned a foe, use your high damage dealers to dispose of the foes that are not stunned, as the stunned foe can't hurt you. Meanwhile, you can use Burden of the Damned to deal additional damage to all foes and taunt any foes that are stunned. this will prevent them from using any destructive high damage abilities against your buddies.

Alternatively, you can use your Fury move to shock all foes and do extra damage to the guys that are stunned.

This Eddie works great when paired with 2 purple characters. Purple characters are notoriously easy to kill but generally do amazing damage. With Mummy Eddie taking the hits and stunning enemies to prevent them from attacking, it makes for a devastating team. I would recommend the purple possessed mine, as it deals high AOE damage (both magic and physical so you're covered either way and since it's purple, no class has a resistance). This will keep your team versatile, provide a great healer, and some awesome consistent AOE damage.

For your second buddy I would recommend any high damage dealing character. It could be a direct attacker or another AoE attacker for that extra fresh splash of goodness.

If your buddies are ever hit with negative status effects, You can clear them and possibly provide an additional shield by using "Sacred Sanction". This skill is currently bugged and doesn't use any skill points! I'm sure the devs will fix it soon, though so at that point be prepared to use 4 power points to cleanse the dirties off your friends.

Your weakness is against red characters. If facing a group of them, try to kill as fast as possible. Otherwise, if it's a "christmas gang" of multi-color annoyance, use your power punch instead of power smash to ensure a stun against the red dude vs. taking a chance on a random stun against some character you don't fear. Once stunned, take out the red dude with your buddies first and then focus on the others.

You are strongest against blue characters. Since you don't do much damage to begin with, it's not important to try to kill them quickly. In fact, you take almost half damage from what is normally one of the strongest classes in the game. Kill all others and then face the blues. Make sure you stun them first, though, as your buddies are sure to be vulnerable to those nasty magic attacks. Once stunned, pick off the other christmas clowns and kill the blue ones last.

To build your Mummy effectively, I highly recommend drowning him in green talismans to ensure a Mummy that can walk in front of a tank and still survive. Heed my advice: try to use talismans that boost defense vs. ones that boost magic defense. The reason for this is that you are more vulnerable to red characters (90% of which do physical damage) and therefore a high DEF stat will keep you guarded against them. Second, you take less damage from blue characters (90% of which do magic damage), so you don't need to waste precious talisman real estate on magic defense. Not to mention, magic defense talismans will have lower max stats all around to balance out the perceived power of having a high magic defense. In other words the same green talisman that gives you 4500 health and 114 magic defense will give you 6800 health when you take the defense bonus over the magic defense bonus.

After much testing, I have come up with the best talisman setup for him: You are required to put a blue talisman on him, so opt for one that boosts HP, DEF, and Magic Def. It will give you a little extra tankiness. The rest (And I mean all 5 others) should be Health Talisman (Overwhelming). Don't be concerned about the Atk boost (I know this eddie does magic damage and not physical). Your damage is based off of Percent of TOTAL HP. This means the higher HP you have the more damage you'll deal. Health Talisman (overwhelming) is the only one that caps out at 6800+ HP bonus PLUS when paired gives you an additional 15% HP boost (off your base HP stat). All other Health talismans cap out at 4500. This means when maxed out you are dealing over 1,000 more damage when using overwhelming vs. health. Not to mention Overwhelming talismans give you DEF bonus, which is useful to help mitigate damage from red characters.

I have tested many combinations of talismans on this Eddie, and even with all blue (holy and paladin) and 1 green he was doing about HALF the damage of what he does now with the above setup. Plus, he now has close to 50,000 health. Yes, you read that right. Your character that does 7,000 damage per hit has to hit him for 8 rounds to kill him. That's if I don't put up my "Titan Shield".

Last note: Don't be confused by his skills descriptions: He does magic damage (TYPE) but it is not fully based off his magic stat (STAT). There is a big difference. His damage is based off of a percentage of his grand total HP and a bit off his magic stat, but the damage output is far more heavily affected by his HP. So to get the most damage out of him (still doesn't compare to other "attack centric" characters), make sure you get his HP as high possible. So the damage being magic damage is only for the purpose of seeing which defense stat will help defend against it. It doesn't mean his magic stat is what is used to calculate it. In other words, giving him Health Talisman (ward) will actually have you doing much less damage (even though your magic stat will be much higher) than if you give him Health Talisman (Overwhelming). I hope this makes sense.

I hope this helps anyone who wants to make use of the awesome Mummy Eddie! Have fun and I'll see you in the trenches!

Gonzo
07-27-2016, 07:48 AM
This is a really great review @Vaseodin. I got him a long time ago ans when I saw the stats I never used him.

I'll give it a try.

Flann
07-27-2016, 06:57 PM
@Vaseodin, awesome tactical guide! I just got the mummy Eddie but have tried him several times thanks to my Troopers. By the way I love you guys! I haven't been a fan of this one because I was trying to use him incorrectly. I will definitely follow your advice!

BillLion
07-27-2016, 07:21 PM
Nice review, @Vaseodin! I have him maxed at 3*s and used him until I got carriage rider eddie. I think you've convinced me to take him to 4*s and keep working him.

Fudjo
08-04-2016, 09:05 AM
An interesting aspect of the Bone Shroud (Titan Shield) ability: each of your Eddies in the party gets a shield. So if your Mummy's shield breaks, you can tag in another Eddie and that Eddie's shield will be undamaged. Same goes for Visions Eddie's Titan Shield. If you're not concerned about grinding XP, I'd seriously consider putting a Mummy Eddie in your party just for the Titan Shield (or even a Visions Eddie since his Titan Shield doesn't use Power).

Many thanks for the detailed insight, Vaseodin! I have a Mummy Eddie riding in the back seat of my party collecting XP. Once I've finished upgrading the talismans for my Soldier and Rainmaker, I'll work talismans for my Mummy according to your specs.

Kaijester
08-06-2016, 11:56 PM
IMO best fury CG in the game...

SARGERAS
08-07-2016, 02:15 AM
Well, he would do wonders if Ward Talimans had max cap as Overwhelming ones. Hope it gets fixed soon =/

eddiejose
09-05-2016, 08:40 PM
Just got him from a sentinel soul... anyone knows where to get green overwhelming talismans?

Kaijester
09-05-2016, 09:42 PM
Madness level Powerslave is good.

eddiejose
09-05-2016, 10:57 PM
Madness level Powerslave is good.

Thanks! I'll farm there

Kardas
10-19-2016, 11:03 AM
Vaseodin, I was reading your Talisman recs again, and you seem to be saying that his attack scales off both his HP and MAGIC (though primarily HP). Is that the case? If so, I'm considering swapping my Overwhelming Talismans for Mysticals. and give him an Energy set for extra support. Otherwise I might want to give him some Ward Talismans instead.

Kardas
10-25-2016, 10:27 AM
I did some Talisman testing with Mummy Ed on Madness Falling Star (Ailing Kingdom), and here are my results:

Note, my Mummy is lv100 with all skills maxed. I used Power Punch on everything

With 2 Blind Overwhelming Talismans
2110 damage (perfect) vs Wolf Cultist
2272 damage (good) vs Ox Cultist
2651 damage (perfect) vs Ox Cultist

With 2 Blind Ward Talismans
2398 damage (perfect) vs Wolf Cultist
2580 damage (good) vs Ox Cultist
3100 damage (perfect) vs Ox Cultist

This can mean a few things. Either, Mummy's Power Punch is incorrectly labelled as increasing with HP, or it scales with HP and MAGIC, but primarily HP.

While Mummy's Talisman recs were straightforward before, now there's a conundrum: Do you use Ward Talismans to give him a bit of extra damage, or Mystical Talismans to keep DEF and MR high? Overwhelming is strictly inferior for Mummy Ed now, as he doesn't need the ATK and Mystical does the higher DEF better.

I can think of 2 Talisman recs for him, based on Vaseodin's old recs:
Loadout 1: 1 blue (Power), 4 Health (Mystical or Ward), 1 green (Mystical or Ward)
Loadout 2: 1 blue (Power), 2 Health (Mystical or Ward), 3 Energy (Mystical or Ward)

Ringe666-7406
10-25-2016, 12:28 PM
I did some Talisman testing with Mummy Ed on Madness Falling Star (Ailing Kingdom), and here are my results:

Note, my Mummy is lv100 with all skills maxed. I used Power Punch on everything

With 2 Blind Overwhelming Talismans
2110 damage (perfect) vs Wolf Cultist
2272 damage (perfect) vs Ox Cultist
2651 damage (perfect) vs Ox Cultist

With 2 Blind Ward Talismans
2398 damage (perfect) vs Wolf Cultist
2580 damage (good) vs Ox Cultist
3100 damage (perfect) vs Ox Cultist

This can mean a few things. Either, Mummy's Power Punch is incorrectly labelled as increasing with HP, or it scales with HP and MAGIC, but primarily HP.

While Mummy's Talisman recs were straightforward before, now there's a conundrum: Do you use Ward Talismans to give him a bit of extra damage, or Mystical Talismans to keep DEF and MR high? Overwhelming is strictly inferior for Mummy Ed now, as he doesn't need the ATK and Mystical does the higher DEF better.

I can think of 2 Talisman recs for him, based on Vaseodin's old recs:
Loadout 1: 1 blue (Power), 4 Health (Mystical or Ward), 1 green (Mystical or Ward)
Loadout 2: 1 blue (Power), 2 Health (Mystical or Ward), 3 Energy (Mystical or Ward)

Hi Kardas, thanks for this (and for trooper badges first of all)

Since I could use both of our Mummies, I noticed that mine deals a little more damage, and yes, damage scales with both HP and Magic... Currently I lack two skill shards on Burden of the Damned and one on Power Punch, and I have three Health mystical (because of Defense, he is green after all, and overwhelming is not the best solution now), two Health ward and one Shock, all maxed... I tried using two Shock, damage is not even 100 less, I tried two Holy but can't remember what happened :D and tried one bullwark instead of one green (little less HP but a bit more Magic, plus some extra Special) and it still somewhere there, oscilations are not big... So feel free to use my Mummy to compare them and see if my observations were correct :D \m/

Ringe666-7406
10-25-2016, 12:29 PM
And for that I should make my Mummy champion, which I didn't :D I'll do it right now :D

Esquatcho
10-25-2016, 12:44 PM
Yep. Noticed the same issue with my blue allied soldier since the update. Now says it scales on max HP, but its magic damage. Same as power punch. I swapped out a set of blues for a set of greens and made no/minimal difference.

Sounds like the type of damage still has an influence, but the major scaling (or maybe even just 'special' scaling) is that stated.

Arcturus
10-25-2016, 12:53 PM
Devs confirmed in another thread that if (for example) an attack does magic damage & says it's based on max HP, then it scales with both magic AND hp. Not sure of any easy way to figure out which is more important in any given situation, though.

Ringe666-7406
10-25-2016, 02:00 PM
Devs confirmed in another thread that if (for example) an attack does magic damage & says it's based on max HP, then it scales with both magic AND hp. Not sure of any easy way to figure out which is more important in any given situation, though.

HP on this one, trust me :D I mean, slightly more damage was with one more ward (45** HP and 114 Magic), then with one more Shock (15** HP and 453 Magic)... Four times more Magic VS three times more HP, right?

Ringe666-7406
10-26-2016, 10:47 AM
Hmmm, seems like today Kardas's Mummy IS stronger... Power smash differs for about 400 if I'm not mistaken...

Kardas
10-26-2016, 10:56 AM
Hmmm, seems like today Kardas's Mummy IS stronger... Power smash differs for about 400 if I'm not mistaken...

That's because I replaced all his Talismans. I burnt through all my green runes and am 2.5 million gold poorer. Currently mine has 1 blue Power, 3 Energy Ward and 2 Health Mystical. However, I may yet replace an Energy Ward with an Energy Mystical.

Haven't used your Mummy yet Ringe666, but I'll get to that later this afternoon

I also looked at the possibility of an Ascension set on the Mummy, but then you only get a 100 MAGIC set bonus out of it. Health Talismans are still better IMO

Ringe666-7406
10-26-2016, 10:59 AM
That's because I replaced all his Talismans. I burnt through all my green runes and am 2.5 million gold poorer. Currently mine has 1 blue Power, 3 Energy Ward and 2 Health Mystical. However, I may yet replace an Energy Ward with an Energy Mystical.

Haven't used your Mummy yet Ringe666, but I'll get to that later this afternoon

Yeah sure, take your time :D Just let me know what you concluded ;)

Kardas
10-28-2016, 11:43 AM
Your Mummy Ed is a lot of fun too Ringe666. Played a few rounds of Game of Death and Casted Die on Underworld Madness with 'em. I managed to even complete Casted Die on auto a few times with the team!

His Fury is a lot of fun BTW. Gotten about 10k damage with it against the blue Angel and Dice at the end of Shadows in the Valley with them. Also did around 8k-9k damage against the CotD mob on Game of Death. Add in PDK's Magic Charge for best results. Note that these all have maxed skill shards.

I think it comes down to personal preference as to whether you use Mystical or Ward Talismans for the Mummy though. I checked out Vaseodin's Mummy a few days ago and he used purely Ward Talismans.

Ringe666-7406
10-28-2016, 12:51 PM
Your Mummy Ed is a lot of fun too Ringe666. Played a few rounds of Game of Death and Casted Die on Underworld Madness with 'em. I managed to even complete Casted Die on auto a few times with the team!

His Fury is a lot of fun BTW. Gotten about 10k damage with it against the blue Angel and Dice at the end of Shadows in the Valley with them. Also did around 8k-9k damage against the CotD mob on Game of Death. Add in PDK's Magic Charge for best results. Note that these all have maxed skill shards.

I think it comes down to personal preference as to whether you use Mystical or Ward Talismans for the Mummy though. I checked out Vaseodin's Mummy a few days ago and he used purely Ward Talismans.

I insist on mystical because of defense. Must-have against reds, since they have class advantage on him... Anyway, I use Axis Commander's Lower MR for better effect, and his stun to double (YES, DOUBLE) the Fury... And since I play mostly Game of Death, Fury damage can go up to 16k on blue child (4 on red, 8 if stunned, and 6 on neutrals, 12-13 if stunned) :3 And I added new skill shard on Burden this morning, so now he's officialy a monster, especially against blues :D

FilipMurray
11-13-2016, 07:39 PM
This is the weakest Eddie in the game if you ask me.
He and Run To The Hills are pretty much useless...
Yet they are looking amazing!

FlyingV
11-13-2016, 07:52 PM
This is the weakest Eddie in the game if you ask me.
He and Run To The Hills are pretty much useless...
Yet they are looking amazing!

Admittedly, I am stuck in a well-groved track with Holy Smoke/Soldier/CR, but the few times I've ventured outside to the other 'standard Eddies,' I have been rather disappointed, and mummy eddie is chiefly responsible for this.

hold
11-13-2016, 08:31 PM
Admittedly, I am stuck in a well-groved track with Holy Smoke/Soldier/CR, but the few times I've ventured outside to the other 'standard Eddies,' I have been rather disappointed, and mummy eddie is chiefly responsible for this.

Mummy you can use at least as bait stuffed with green talismans ... Rainmaker after the nerf is absolutely useless ... has no defense whatsoever and if you want to make him more resilient he hits like a toddler ...

he is on the bench ... Took FoTD Eddie in as he is priceless Gunner LOL ...

Kardas
12-17-2016, 03:18 PM
Now that PVP's peering around the corner, does anyone think it worthwhile giving the Mummy Paralysis Talismans? The problem is that AFAIK they'll only trigger for Power Punch, which is sadly single-target.

Nicko
12-17-2016, 03:41 PM
This is the weakest Eddie in the game if you ask me.
He and Run To The Hills are pretty much useless...
Yet they are looking amazing!

Always thought this as well. But from what I've seen in PvP, with the right team supporting him he's definitely holding his own!

Sag7272
02-27-2017, 04:51 PM
Nobody seems to have updated this thread with the now infamous PvP build of the mummy...

Personally, & I'm not the only one believe me, the best way to build a mummy for PvP crowd control is 3 power freeze & either 3 ward paralysis or 2 ward & one mystical to lean on def a bit & prepare for a crowd control guy as dangerous as the CG no less..

Mummy may be one of the worst PvE Eddie... He's definitely among the best PvP character period in attack as in defense he reveal to be one of the most valuable asset in many different builds sharded or not!

RCarter
02-27-2017, 05:15 PM
Ive had pretty great results with Blindness Ward talismans on him too.

Sag7272
02-27-2017, 05:20 PM
Ive had pretty great results with Blindness Ward talismans on him too.
Of course, but used paralysis because you taunt for two turns anyone you'll stun with it..
Never thought about those blindness thought, procs are kinda high on these, probably work wonder with taunt..

Kutte
02-27-2017, 06:47 PM
did they changed talismans so they don't only proc with the standard attack (present) ?
"power punch" is single target and the one turn taunt with "burden of the damned" is in the future

Sag7272
02-27-2017, 08:42 PM
did they changed talismans so they don't only proc with the standard attack (present) ?
"power punch" is single target and the one turn taunt with "burden of the damned" is in the future

Tallismans procs with base future attack at least on mummy & GR... So yeah burden of the damned freeze, stun & taunt for 2 turns with burden of the damned... Btw been a while, I use this configuration since January & it always worked :)

Kutte
02-28-2017, 07:11 AM
nice one, never noticed that this works :)

Kardas
05-07-2017, 07:49 PM
I just realized I never compared Mummy's MAGIC scaling compared to his HP scaling for his attacks since Overwhelming Talismans were brought down to normal. So I went testing:
I tested on Blackened Pride Madness. Mummy is lv100 and fully sharded. All Talismans are lv50. Only Perfect Hits recorded. I Power Punched everything.
All Mummies had the following loadout: 2 Health Mystical, 1 green Ward, 1 blue Power.

With 2 Health Ward:
Vs Owl Cultist, Corrupt Owl Cultist: 6988
Vs Wolf Cultist: 4366
Vs Corrupt Ox Cultist, Cultist Cleric: 4852

With 2 Paladin Power:
Vs Owl Cultist, Corrupt Owl Cultist: 7494
Vs Wolf Cultist: 4682
Vs Corrupt Ox Cultist, Cultist Cleric: 5203

With 2 Resilience Barrier:
Vs Owl Cultist, Corrupt Owl Cultist: 7059
Vs Wolf Cultist: 4411
Vs Corrupt Ox Cultist, Cultist Cleric: 4901

So out of this, a blue loadout offers the most damage, followed by Resilience Talismans, and then Health Talismans. Warp Talis may still be interesting, but the 3 blue 3 green suggestions that you can see above are probably the best Talisman loadouts for the Mummy now.

EDIT: As clarification, this was back when Resilience Talismans increased MAGIC by 10% of DEF and MR

Peppoah
05-07-2017, 08:58 PM
Thanks for testing, Kardas.
My question is: Did you try four Paladin and two health? I would try myself, but I'm missing one skillshard. Made a test with mine but the highest damage was 6538, which was higher than the three green three blue setup.

Kardas
05-07-2017, 09:14 PM
Thanks for testing, Kardas.
My question is: Did you try four Paladin and two health? I would try myself, but I'm missing one skillshard. Made a test with mine but the highest damage was 6538, which was higher than the three green three blue setup.

My test with the Paladins was 2 Paladin Power, 2 Health Mystical, 1 green Ward, 1 blue Power. I assume you're missing a Skill Shard on Power Punch (present basic)? Coz that is all I used when testing.

Note though that the 2 Health Mystical, 1 green Ward, 1 blue Power are my control, while the 2 sets (Health Ward/Paladin Power/Resilience Barrier) are the variables. So my test with the Paladins isn't there to show the maximum damage output with Mummy but mainly to show that maximum blue Talismans leads to maximum damage output.

...Though Mummy probably works best with support-oriented 3-sets such as Freeze, Energy, Blind, Paralysis...