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View Full Version : When the pvp hits



Birkelstein-4509
10-28-2016, 02:42 AM
I'm looking forward to the pvp. But how is that gonna work? Do we play an automated team

Rodrikamikaze
10-29-2016, 03:18 AM
I'm looking forward to the pvp. But how is that gonna work? Do we play an automated team

Well my theory is that it will be teams created by users but the teams will be played by a CPU just like injustice mobile or something like that

oldrava-3320
10-29-2016, 01:31 PM
well if we play against each other who play first will win

aur0ra85
10-29-2016, 05:34 PM
well if we play against each other who play first will win

Bring a troll then ;)

oldrava-3320
10-29-2016, 05:37 PM
Bring a troll then ;)

well that if you have a troll I have 6 awesome legendary eddies with not much powerful allies

aur0ra85
10-29-2016, 08:51 PM
I'm betting it's live.

Reeb99
10-29-2016, 10:41 PM
Most of the time in games like this, the players set the lineup but the AI plays it. Which means we probably won't see pvp until after the AI is upgraded, else it will be way too easy. As far as turn order, they'll have to find a way to randomize it, and probably add a pvp damage reduction so it isn't just whoever goes first wins.

RACCAR-8000
11-22-2016, 07:40 AM
PVP ALLREADY !!!
I saw a video of it in action,so when is it coming ? Has anyone heard anything about a release date.

Ionswarm
11-22-2016, 01:15 PM
Well my theory is that it will be teams created by users but the teams will be played by a CPU just like injustice mobile or something like that

I'm going to be so disappointed if it's not live. The only reason I keep grinding is for the hope that I can match my strategy against the rest of you.

Han Solo:
Good against remotes is one thing. Good against the living, that's something else.

Esquatcho
11-22-2016, 01:39 PM
With regards to player order, one way to make it work would be to take turns with one character selection each. So instead of 3 or 4 characters taking their turns at once, you would have to be careful about which order to use characters in. Plus its pretty unlikely that 1 char is going to do enough damage to take out the whole team.

This approach might make those single hitters more attractive to.

IceeeDz
11-22-2016, 03:15 PM
With regards to player order, one way to make it work would be to take turns with one character selection each. So instead of 3 or 4 characters taking their turns at once, you would have to be careful about which order to use characters in. Plus its pretty unlikely that 1 char is going to do enough damage to take out the whole team.

This approach might make those single hitters more attractive to.

Good idea!

FlyingV
11-22-2016, 06:46 PM
I'm going to be so disappointed if it's not live. The only reason I keep grinding is for the hope that I can match my strategy against the rest of you.

Prepare for disappointment, I guess. I have no more idea than the next person about what's going to happen, but the idea of real-time play on this server sounds like a pipe dream. Also, what happens when a clear loser who is one round from imminent destruction, Force closes the app or begins to prepare dinner rather than commit to the last move?

konstifik
11-23-2016, 07:49 AM
With regards to player order, one way to make it work would be to take turns with one character selection each. So instead of 3 or 4 characters taking their turns at once, you would have to be careful about which order to use characters in. Plus its pretty unlikely that 1 char is going to do enough damage to take out the whole team.

This approach might make those single hitters more attractive to.

Another way to make it more even is to let the player who doesn't get the first turn see what team the starting player has chosen so he can adapt his team from that.