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View Full Version : Visions Eddie (Sentinel Type)



Kaijester
07-22-2016, 12:38 AM
230

FURY

Blindside
Deals true damage to all enemies.
Stuns enemies for 1 turn. You are stunned for 2 turns.
Damage increases with your Max HP.
LV2/3/4/5 DMG+10/10/15/15%

BASIC ABILITY

Smash
Deals magic damage to an enemy
Damage dealt is based on your MAX HP.
LV2/3/4/5 DMG+5/5/10/10%

Take
Deals magic damage to a single target.
50% Chance to Remove Beneficial Effects from the target

Titan Shield
Absorbs Damage for 2 turns.
The strength of the shield is based on your Max HP and will break if depleted.

POWER ABILITY

Clutch (4 PWR)
Deals magic damage to a single target.
35% Chance to Stun enemy for 1 turn.
20% Chance to Silence the enemy for 2 turns.
LV2/4/6 DMG+10/10/15%
LV3/5 Effect Chance+5/5%

Blur (5 PWR)
Deals magic damage to all enemies.
40% Chance to Blind them for 2 turns.
LV2/3/5 DMG+10/10/15%
LV4 Effect Chance+10%

Equilibrium (6 PWR)
Removes Negative Effects for 2 turns.
Heals all allies for 2 turns.
Heals amount is based on your MAGIC and Max HP.
LV2/3/4/5 Healing+10/10/10/15%

Kaijester
07-22-2016, 12:39 AM
Weirdest Eddie to me, with 4 types of Power Ability & 2 Type of Basic Ability instead. Not to mention a Fury that stun yourself for 2 turns.

Update: Tested Visions Eddie and confirm that Titan Shield does not require 4 Powers to use, and have reported this error to the game team.

Vaseodin
07-22-2016, 02:00 AM
Not a fan at all. The 2 rounds of self stun is a deal breaker. That is long enough to lose.

Flann
07-26-2016, 09:21 PM
I have mine at max level for an "Oh Crap! Time to trade punches with the boss 1 on 1." Other than that, not a fan.
He did however drag the rest of my crew through to the Underworld where his effectiveness dropped significantly.

Radar
08-01-2016, 03:03 PM
Anyone really noticed that the heal lasted 2 rounds ? I see the icon and the round counter, but never saw a second HP gain ...

Jennie-5128
08-01-2016, 03:24 PM
Yeah, self-stun is just AWFUL

Fudjo
08-04-2016, 09:08 AM
An interesting aspect of the Titan Shield ability: each of your Eddies in the party gets a shield. So if your Visions' shield breaks, you can tag in another Eddie and that Eddie's shield will be undamaged. Same goes for Mummy Eddie's Titan Shield (Bone Shroud). If you're not concerned about grinding XP, I'd seriously consider putting a Visions Eddie or Mummy Eddie in your party just for the Titan Shield.

Kaijester
08-05-2016, 06:32 AM
Anyone really noticed that the heal lasted 2 rounds ? I see the icon and the round counter, but never saw a second HP gain ...

The HP gain on second round is malfunctioning and has been reported as a bug to the game team.

zamasu
08-15-2016, 07:31 PM
What would be the best talisman for him?

eddiejose
08-21-2016, 12:22 PM
Just pulled him from a rare soul. His damage is ridiculous, but I'm finding his Take skill really useful to remove the immunity buff from the Lord of Light in the gunner dungeon.


What would be the best talisman for him?
I'm using HP and Magic to make his healing better. Hope it helps.
http://i63.tinypic.com/2v7xdag.png
http://i68.tinypic.com/24zksy9.png

goochklok
08-22-2016, 12:41 AM
I feel like his fury attack is really out of place...seems more suited to Peace of Mind Eddie if/when he's added to the game. But yeah overall i'm really not impressed with the few troopers i've used of him.

zamasu
08-22-2016, 06:22 PM
I gave up on Him. I tried many combinations and nothing worked well. If you have a character that gives him immunity before his fury he doesn't get stunt but that is a lot of cost for an extra turn where he does not damage and you waste another turn to give him immunity.

Demoonchild
08-22-2016, 07:29 PM
Visions Eddie is SOOO LAME!!! He really needs some attention...

Flann
08-22-2016, 07:46 PM
I got him day 2 with the original starter pack. He rocked until Underworld, where he became a liability and got mothballed.

BillLion
08-22-2016, 07:50 PM
I got him day 2 with the original starter pack. He rocked until Underworld, where he became a liability and got mothballed.

Even fully leveled w/ max talismans?

Aristo4
09-14-2016, 01:56 PM
Just pulled a 5* one...is he really so lame? :p

BillLion
09-14-2016, 02:01 PM
Just pulled a 5* one...is he really so lame? :p

Congrats!!

Any 5* I pull I'll level up, test and try to make it work. So I'd def go for it.

That said (and I don't have Visions Eddie) I've not heard one person say they've cracked the code on him and that he's awesome.

But he's probably due for a buff in the future. Pharaoh Eddie was just OK until they buffed him -now he's amazing. Hopefully Visions Eddie will get similar treatment soon.

Dutch
09-14-2016, 02:02 PM
pulled one earlier as well, yes hes probably the worst of all

Aristo4
09-14-2016, 02:07 PM
Well to be honest I don't know what to do anymore...not so much time,no drops, no talismans, no runes, and cause of that I only use 2-3 5* chars out of the 9 I have now (even they not built how I wanted).

Just filling up my bench :D

DIEDD
09-14-2016, 02:26 PM
I feel like his fury attack is really out of place...seems more suited to Peace of Mind Eddie if/when he's added to the game. But yeah overall i'm really not impressed with the few troopers i've used of him.

Apparently he had another attack of fury...
https://www.youtube.com/watch?v=7lx1kki5-_c

zamasu
09-14-2016, 03:18 PM
Apparently he had another attack of fury...
https://www.youtube.com/watch?v=7lx1kki5-_c

Great catch! I wonder why they changed it? ..

DIEDD
09-14-2016, 05:37 PM
it looked awesome

Enti
09-14-2016, 08:19 PM
I am really disappointed of him. Nothing else to use for but Titan Shield and Take... It's true that sentinels serve as tanks, but everyone except Visions Eddie deals proper damage. Should at least have his skills' damage derive only from HP and equip it full Health Overwhelming. That'd at least boost some damage on him. Now he is only good for strategic moves and definitely not a primary character :(

MuadDib-7367
09-14-2016, 09:12 PM
If his attack were slightly nerfed and his fury totally redesigned he would be a very useful tank. For now he is in the lower tier of Eddie usefulness.

DIEDD
09-14-2016, 09:20 PM
If his attack were slightly nerfed and his fury totally redesigned he would be a very useful tank. For now he is in the lower tier of Eddie usefulness.

So sad...he was my second 5*

Hypnos
09-30-2016, 07:26 PM
Just got him from a rare soul. Currently have three paralysis (overwhelming), two health (overwhelming) and a holy(power). Not sure if best to use (ward) talismans targeting his magic stat or keep the (overwhelming) ones for the extra HP and since he scales with HP for most (if not all) abilities. Any advice appreciated.

Sussexsaint
11-24-2016, 09:52 AM
I disagree with some of what has been said here.

Visions Eddie was my first 5* Eddie so I had a long time to play him and get to know his nuances. I run him with a Pharaoh Sun king dog ( 100 5* ) and AN other. I think he has a lot of utility.

Does decent damage and has HP for days. During Mob fights his Ult can be very useful and stun the whole opposition for a turn allowing the dog to heal twice and AN other to do huge amounts of damage. There is also a good chance that the Dog will remove the stun on him before the 2 turns expire. Blur is a decent AOE attack and blinds the oppo. Take is decent at removing shields and buffs.

used a lot of Eddies but find I actually use Visions more than most due to his utility.

Only my opinion for what its worth, but thought I's get some love for him out there

Chris-8884

Fudjo
06-24-2017, 03:51 PM
July 2017 Tuning:

http://forum.ironmaidenlegacy.com/showthread.php?6365

Take:
Increased base trigger chance of Beneficial Effect Removal from 35% to 40%.

Dank Brew
07-25-2017, 06:33 PM
Recently got him... Does he still suck? lol he seems like he'd be good other than the self stun...

Kardas
07-26-2017, 01:41 PM
Recently got him... Does he still suck? lol he seems like he'd be good other than the self stun...

I used Visions as my main in PVP for a fair time, and while I use Pharaoh more these days, I still like him. I usually bring Visions against AoE debuffers like Beelzebub, Warrior & Sentinel Pyro and MCR because Equilibrium works great against those toons (of course you gotta be lucky Visions isn't Frozen with the rest of your toons against MCR). Note however, that while Equilibrium's Cleanse effect is instant, the heal only happens at the start of your next turn. The self-stun Fury isn't so bad either if you set up an Equilibrium before doing it. It's good at buying time, and probably the best damage you'll get out of Visions (just don't expect Nomad-level damage)
I stick with Take and Equilibrium for the most part, but I've used Clutch and Blur a few times. Clutch mainly if I wanted to try and disable an enemy (don't bet on it too often), and Blur if I had Power leftover and Equilibrium wasn't necessary at that time.

Just realize that no matter what Talisman loadout you'll give him, he will almost never do more than tickle an opponent. His support and debuffing skill is where it's at.

Dank Brew
07-26-2017, 07:32 PM
Thanks for the reply. I'm kinda wondering if maybe I should try FOTD eddie instead. I really like the perfect corruption and his fury. I'll have to think on it more, i'm out of shards right now anyways haha

Kardas
07-26-2017, 07:45 PM
Thanks for the reply. I'm kinda wondering if maybe I should try FOTD eddie instead. I really like the perfect corruption and his fury. I'll have to think on it more, i'm out of shards right now anyways haha

I can at least tell you that it's not worth it Sharding Visions unless you're desperate (I guess boosting Equilibrium's heal may be nice but no guarantee the Shards go there first).

I haven't used FotD for PVP, but even unsharded he does very good in PVE. I think he's the best Eddie to bring in Magus Lord of Light because not only is one of his attacks AoE, but he has TWO ways to take care of Magus Lord of Light's Ghost (Spread Terror to prevent and Purging Shriek to remove). His damage isn't too bad either. I think the does about the same damage unsharded as my sharded Mummy. I should check again sometime.

Stormseye
03-29-2018, 04:48 PM
This is probably more suited for the PVP category but since it Char specific I will drop it here.

Is he really worth sharding? Let me explain. He is currently my PVP Eddie. I can get into top 250 without too much effort. I run him with 3 Angel and 3 Energy Talis none of which are 5*. I know this is odd but he sits pretty meaty at 32k without even the benefit of 61% Health relic. This means he sits somewhere in the neighborhood of 42k in fights. All of his skills are based off Max HP. Do I really need to burn 20 shards here? I am not going for anything higher than Warlord II right now so I just feel that I could use those shards elsewhere. Maybe when 50% of the PVP populous is running over 50% Health boosts I will see the need to buff his damage with sharded skills but right now I just cant justify it. Let me know if I am wrong here.

Sag7272
03-29-2018, 05:27 PM
This is probably more suited for the PVP category but since it Char specific I will drop it here.

Is he really worth sharding? Let me explain. He is currently my PVP Eddie. I can get into top 250 without too much effort. I run him with 3 Angel and 3 Energy Talis none of which are 5*. I know this is odd but he sits pretty meaty at 32k without even the benefit of 61% Health relic. This means he sits somewhere in the neighborhood of 42k in fights. All of his skills are based off Max HP. Do I really need to burn 20 shards here? I am not going for anything higher than Warlord II right now so I just feel that I could use those shards elsewhere. Maybe when 50% of the PVP populous is running over 50% Health boosts I will see the need to buff his damage with sharded skills but right now I just cant justify it. Let me know if I am wrong here.

Don't have Vision specifically but never sharded my Pharaoh & sharded my Mummy back in the days with only marginal benefits.. Pharaoh had a couple finish in top tier without anything but right tallismans..

Sure since Vision scale on HP relics will make his DMG worth a bit more with shard % scaling that it used too but he's not there for DMG in a way or another I think..

The Educated fool
03-30-2018, 02:25 AM
This is probably more suited for the PVP category but since it Char specific I will drop it here.

Is he really worth sharding? Let me explain. He is currently my PVP Eddie. I can get into top 250 without too much effort. I run him with 3 Angel and 3 Energy Talis none of which are 5*. I know this is odd but he sits pretty meaty at 32k without even the benefit of 61% Health relic. This means he sits somewhere in the neighborhood of 42k in fights. All of his skills are based off Max HP. Do I really need to burn 20 shards here? I am not going for anything higher than Warlord II right now so I just feel that I could use those shards elsewhere. Maybe when 50% of the PVP populous is running over 50% Health boosts I will see the need to buff his damage with sharded skills but right now I just cant justify it. Let me know if I am wrong here.

I think he's 100% worth the shards, myself. He's become an extremely useful character... who'd have ever thought? lol :cool:

4453

blade685
03-30-2018, 11:24 AM
yes now it is a good eddie that you can shard not op just as he must be

Grim
03-30-2018, 04:40 PM
A few months ago wasn't worth it but, as things are right now in PVP with golden buffs and such, He is extremely usefull.

90mphyorker
04-05-2018, 02:19 PM
I wish Blur so it wasn’t so fucked up though.

75% chance to Inflict up to 3 Grevious burns (which has a 35% chance to stun)

Maybe as well be 100% chance to inflict 3 Grevious Burns and 100% chance to stun all enemies.

Ridiculous how potent and consistent this one move has been to me. Every time, 3 at a minimum and more often all 4 characters are stunned by that move and then it’s game. Never unstunned either for more Blut attacks or his fury.

JJJ428
04-05-2018, 02:37 PM
I love how a 5 energy power move is so much better then his fury, but remember they have to balance his fury by making him stun himself for two turns.

T-Man
04-05-2018, 04:46 PM
I love how a 5 energy power move is so much better then his fury, but remember they have to balance his fury by making him stun himself for two turns.

Agree. The fury self stun never made sense to me. Even more so now. Glad we have easy way around that at least.

Stormseye
04-06-2018, 01:35 PM
Blur is awesome and against anyone over 250+ rank it works out well but when most run Angel talis on Visions/GPD it never sticks. Take is my go to ability for him. On rare occasion I will use Blindside and I use Equilibrium more often then not since my allies get debuffed quite a bit. With so much Immunity/Perfect Immunity going on lately in the current meta, I don't get to use Blur as much as I would like. When I used it more in the lower ranks and paired with CG the stun would pretty much stay locked in.

natasar
04-06-2018, 06:49 PM
Is it a bug or is it intended that Angel talismans do not work against VE's stun? I always have to skip the round when my team gets stunned, even chars with Angel talismans do not cleanse themselves.

Yup
04-06-2018, 09:14 PM
Angels cleanse here.... At least the character the Angel set is on. They aren't supposed to cleanse the entire team.

natasar
04-06-2018, 09:41 PM
Angels cleanse here.... At least the character the Angel set is on. They aren't supposed to cleanse the entire team.

Yeah, I know. The chars with Angel on did not cleanse as well. Strange - do not know for sure if there was some other effect on though, bit had this happening a couple times today.

Kurzgesagt
04-07-2018, 12:35 AM
I wish Blur so it wasn’t so fucked up though.

75% chance to Inflict up to 3 Grevious burns (which has a 35% chance to stun)

Maybe as well be 100% chance to inflict 3 Grevious Burns and 100% chance to stun all enemies.

Ridiculous how potent and consistent this one move has been to me. Every time, 3 at a minimum and more often all 4 characters are stunned by that move and then it’s game. Never unstunned either for more Blut attacks or his fury.

Is it correct that this ability does not have a very clear counter? I've been running the Witch Doctor against teams that use VE, but even though it's very useful against their fury skill, grevious burns always stun other 2 or 3 characters on my team, including the Witch Doctor, which makes me think that your passive has a bug. That is, even if you use someone who can clean up your team, it is very likely that even this character will take stun. Placing immunity on it does not solve since the VE is also useful for removing such buffs.

Well, I guess it's no wonder most high ranks have spammed him absurdly.

90mphyorker
04-08-2018, 09:47 AM
I love how a 5 energy power move is so much better then his fury, but remember they have to balance his fury by making him stun himself for two turns.

It might have just been against your team where the game did exactly what I moaned about earlier.

I used Blur. I stunned one character.

AI uses Blur and 3 of my characters were stunned.

Since I’ve started fighting Vision with Vision I barely seem to get 2 stuns using it. AI uses it and it seems to be at least 3 like clockwork. Least now when I use Visions he cleanses himself thanks to Angel Talismans and I can then use Equlibrium to cleanse my whole team. It’s not as destructive to me as it hs been previously. There is other counters againat it too so not calling for a nerf here. I just wish I had as much success using it as it seems to have against me. Haha. I’ll just get used to it though. That’s how this game is. We’re all on the recieving end off it as AI has such an advantage against everyone. The Devs can say there isn’t an AI buff, and I’m they could well be telling the truth. In the code there isn’t. But we’ve all played enough battles to see that isn’t the case and Blur just seems to be another move that works better for AI.

His fury is still pretty effective if you had a whole team left. If it’s just Visions left you may as well just quit.

natasar
04-08-2018, 04:29 PM
Is it a bug or is it intended that Angel talismans do not work against VE's stun? I always have to skip the round when my team gets stunned, even chars with Angel talismans do not cleanse themselves.

Happening all the time. Repeatingly having to skip my whole turn. Very annoying.

Yup
04-08-2018, 04:38 PM
I used Blur. I stunned one character.

AI uses Blur and 3 of my characters were stunned.

The Ai cheats that way...

7th Son uses Second Sight -- You.. no extra turn for any of your allies.. not one.. The AI.. all 4 members (including Eddie) get at least 1 if not 2 or more extra turns.

Samurai (or other characters) with Echo talismans... you... rarely get any extra turns and when you do it's 1 turn at most... the AI... gives Samurai 4, 5, 6, extra turns.

You..... have Strike (Counter) talismans on a character... you.. often don't get any counter.. the AI.. ALWAYS gets counter.

You... use a buff stealer and just can't steal that blue buff on an enemy.. the AI.. steals blue buffs every single time.

You... using The Prisoner.. stun enemies about 60% of the time.. the AI Prisoner.. stuns with every hit.


Welcome to the world of the defensive boost the AI provides.

The one that really annoys me.. I steal blue buffs, including counter, from WUR, S Mayan, or AG.. they counter (after the buff is removed).. and steal them all back. That shouldn't happen. If I steal the Counter buff.. the character should NOT counter. And if they do counter... they shouldn't steal buffs.

natasar
04-08-2018, 05:05 PM
The one that really annoys me.. I steal blue buffs, including counter, from WUR, S Mayan, or AG.. they counter (after the buff is removed).. and steal them all back. That shouldn't happen. If I steal the Counter buff.. the character should NOT counter. And if they do counter... they shouldn't steal buffs.

Agree 100%

hold
04-08-2018, 07:50 PM
The Ai cheats that way...

The AI doesn't as it is missing the I...

The unrevealed defense bonus implemented by Naughty Fraud is causing that weird coincidences everyone is experiencing.

Multiple extra turns, revenge every time and and and ...

Maybe it's like with the odds of the soul drops and we are imagining things ... Better get my tinfoil hat out ...

MoonShadow
04-08-2018, 08:29 PM
The one that really annoys me.. I steal blue buffs, including counter, from WUR, S Mayan, or AG.. they counter (after the buff is removed).. and steal them all back. That shouldn't happen. If I steal the Counter buff.. the character should NOT counter. And if they do counter... they shouldn't steal buffs.... and this isn't the most annoying part; this one is when WUR / SM / AG strips ALL of your toons of every single buff and leaves your defense practically with their panties down in front of Astra / Red Lilith / Gunner CotD. Such nasty girls in this game, right?

90mphyorker
04-09-2018, 03:16 AM
The Ai cheats that way...

7th Son uses Second Sight -- You.. no extra turn for any of your allies.. not one.. The AI.. all 4 members (including Eddie) get at least 1 if not 2 or more extra turns.

Samurai (or other characters) with Echo talismans... you... rarely get any extra turns and when you do it's 1 turn at most... the AI... gives Samurai 4, 5, 6, extra turns.

You..... have Strike (Counter) talismans on a character... you.. often don't get any counter.. the AI.. ALWAYS gets counter.

You... use a buff stealer and just can't steal that blue buff on an enemy.. the AI.. steals blue buffs every single time.

You... using The Prisoner.. stun enemies about 60% of the time.. the AI Prisoner.. stuns with every hit.


Welcome to the world of the defensive boost the AI provides.

The one that really annoys me.. I steal blue buffs, including counter, from WUR, S Mayan, or AG.. they counter (after the buff is removed).. and steal them all back. That shouldn't happen. If I steal the Counter buff.. the character should NOT counter. And if they do counter... they shouldn't steal buffs.

You missed the worst of them all. Green Mayan bitch. 35% to revenge? More like 75% (being kind there) 50% chance to steal a beneficial effect per hit? More like 100%. Just had 5 defeats to a team of 7th Son Ed, Red Lilith, Green Bitch and Prisoner and the game just did not want me to win. Everything triggers for defence but fuck all did for me. Not to sound like a whiney baby, it was a very well thought out defence. But fuck my old boots,it would be nice to have the same trig rate.

Yup
04-09-2018, 03:30 AM
You missed the worst of them all. Green Mayan bitch. 35% to revenge? More like 75% (being kind there) 50% chance to steal a beneficial effect per hit? More like 100%. Just had 5 defeats to a team of 7th Son Ed, Red Lilith, Green Bitch and Prisoner and the game just did not want me to win. Everything triggers for defence but fuck all did for me.

In fairness.. with full skill shards... there's a 75% to steal a beneficial effect per hit.. (she hits 3 times per turn, so.... steal up to 3 effects each turn or revenge. It's just worded in a way that kind of hides the full steal abilities per turn)

I agree that her revenge clearly NOT 35%, it's more like 90-95% chance to revenge. In fact, I'd be hard pressed to see a defensive team with the Mayan Priestess where she does NOT revenge (assuming she's not stunned, frozen, passive disabled, etc). I guess they figure there's a 65% chance you'll hit ONLY her, which means she won't revenge if only she gets hit.

Yup
04-09-2018, 03:47 AM
... and this isn't the most annoying part; this one is when WUR / SM / AG strips ALL of your toons of every single buff and leaves your defense practically with their panties down in front of Astra / Red Lilith / Gunner CotD. Such nasty girls in this game, right?

Well, I tend to plan ahead when I see a buff stealer on the opposing team to prevent that :)

Amarthir
04-09-2018, 04:02 AM
I like to sprinkle in single target attackers in my team when there's a case like a revenger. Since they won't revenge if you only attack them, you can take them out first and then focus on the others.
Since I don't hang out with the grown ups in the top 50, I can never understand the so called defense boost that everyone talks about. Some bugs I can understand, but everyone I attack gets incapacitated and then taken out no matter what they bring with themselves. Topside is I pulled PoM Eddie today and his fury is pretty great when you want to level the playing field. Too bad he doesn't do much damage but then again he has no shards on him yet so I'm sure that will change.

Yup
04-09-2018, 04:17 AM
Too bad he doesn't do much damage.....


Fully Sharded... 5 hits ranging from 2-4k each to (crit) 6-10k each across the entire opposing team and removal of all + buffs (including yellow).... Just be careful with Complex.. it's a suicide ability.

Amarthir
04-09-2018, 04:46 AM
Just be careful with Complex..

Yeah I took notice before I got him. Well there's 2 workarounds, the best one being to use it when his health isn't full, haven't had any issues in that regard, and if it does happen, I have GPD to heal him enough so that he's not a 1 hit K.O.

But I'd feel alot better if the move was fixed.

blade685
04-09-2018, 09:28 AM
in defence to many steal chance with the "cheat" def bonus, in att she must be less cheated

satani
04-09-2018, 11:11 AM
The Ai cheats that way...

7th Son uses Second Sight -- You.. no extra turn for any of your allies.. not one.. The AI.. all 4 members (including Eddie) get at least 1 if not 2 or more extra turns.

Samurai (or other characters) with Echo talismans... you... rarely get any extra turns and when you do it's 1 turn at most... the AI... gives Samurai 4, 5, 6, extra turns.

You..... have Strike (Counter) talismans on a character... you.. often don't get any counter.. the AI.. ALWAYS gets counter.

You... use a buff stealer and just can't steal that blue buff on an enemy.. the AI.. steals blue buffs every single time.

You... using The Prisoner.. stun enemies about 60% of the time.. the AI Prisoner.. stuns with every hit.


Welcome to the world of the defensive boost the AI provides.

The one that really annoys me.. I steal blue buffs, including counter, from WUR, S Mayan, or AG.. they counter (after the buff is removed).. and steal them all back. That shouldn't happen. If I steal the Counter buff.. the character should NOT counter. And if they do counter... they shouldn't steal buffs.


Well, on some points i disagree:
Prisoners Stun: stuns for me in 9 out of 10, unless it's a harpy or he has immunity.
Prisoners oassive removal: i had ONE round in PVP, where the prisoners passive did not disable a single effect. I suppose, immunity now also blocks his passive, as it counts as negative effect !?!
For Echo: my Hallowed Eddie uses Echo and it triggers in 9 out of 10, seems ok. (gotta be perfect hits, i think)
As for strike/counter talismans: i once had a 3/4 team with counters and they always did their counter, once they got hit.
And for the revenge (warrior/assassin newborn/sentinel mayan priestess): i only used mayan priestess in offense and it worked pretty well. Now that she's nerfed - and besides the fact a red/red/yellow lilith is a far better offense - i don't use her anymore.