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Kaijester
07-22-2016, 12:40 AM
298

FURY

Error 400
Deals magic damage to all enemies.
Extend Duration of Negative Effects on enemies by 3 turns.
LV2/3 DMG+15/25%

Tainted Attack
Deals magic damage to a single target.
30% Chance to Transfer a Negative Effect to the target.
LV2/3/4 DMG+5/10/15%

Restore
Heals all allies
Extend Duration of beneficial effects on allies.
Heal amount isbased on target's Missing HP.

Pilfer
Deals magic damage to all enemies.
Steals Fury. The amount of Fury gained increases based on the numbers of enemies alive.
LV2/3/4 DMG+5/10/15%

POWER ABILITY

Twisted Trade (3 PWR)
Deals magic damage to all enemies.
30% Chance to Transfer a Beneficial Effect from enemies to self.
LV2/3/4 DMG+5/10/15%

Leech (4 PWR)
Deals magic damage to all enemies.
Heals self. Heal amount is based on the number of negative effects on all enemies.
LV2/3/4 DMG+5/10/15%

Compile (3 PWR)
Steals Power.
Blocks Beneficial Effects for 2 turns.

TALISMAN SLOTS

3 Open / 3 Magus

Kaijester
07-22-2016, 12:48 AM
Error 400
Deals magic damage to all enemies.
Extend Duration of Negative Effects on enemies by 3 turns.
LV2/3 DMG+15/25%



I often wonder if the ability name is an error....

Braqus
07-22-2016, 05:27 PM
What talisman do you use on him? What allies do you think work best with him?

Kaijester
07-26-2016, 06:52 AM
Pharaoh Dog King for the magic charge, boost the attack for Speed Of Light Eddie and a magus Allied Soldier.

I'd use only Paladin Talisman and Health Talisman(ward).

vgta99
08-09-2016, 01:51 PM
This is my build on this characters, very good in attacks but a little weak in protection especially against assassins.
I play him with a Nomad (5 stars lvl 91) and an Allied Bomber (4 stars lvl 80)

Talismans:

Resistance Talisman 3 stars lvl max:
PV: 532
ATQ: 82
MAGIE: 82
RM: 53

Tenacity Taliman 3 stars lvl max (x2):
PV: 532
ATQ: 82
MAGIE: 82
RM: 53

Ivory Taliman 3 stars lvl max (x2):
PV: 532
DEF: 53
MAGIE: 130

545
546

Kaijester
08-11-2016, 12:49 AM
Anyone figured out the stat modifier for his healing ability "Restore"?

Trystangst
08-11-2016, 01:03 AM
Anyone figured out the stat modifier for his healing ability "Restore"?

It probably doesn't scale. It's probably a flat percentage like Soldier Eddie.

*edit* just used it. Definitely not a flat percentage. Let the testing commence.

*edit 2* seems based on Eddies' Max HP.
At 3539 HP, he healed for 589 (1 point for each 6 HP)
At 2098 HP, he healed for 366 (1 point for each 5.7HP)

I tried boosting MAG, MR, STR, DEF and none had any effect on heal amount. Recipient totals had no effect either, since Eddie at 2098 HP got the same 366 as my Dog at 35,000 HP.

Fudjo
08-11-2016, 10:08 AM
Just got one of these weirdos from a normal soul yesterday. Will level him up as a passenger in my party and will give feedback and stats.

Fudjo
08-12-2016, 09:20 AM
Stats at Level 60, no talismans:

Hit Points: 737
Attack: 109
Defense: 106
Magic: 268
Magic Resistance: 211
Special: 115

Schadenfreud-0217
08-20-2016, 07:27 AM
I made an article on SoL Eddie in the wiki. I'll try to update the page with a bit more info once I get the chance.
http://ironmaidenlegacy.wikia.com/wiki/Speed_of_Light_Eddie

Enti
09-21-2016, 05:40 PM
I'm really curious if Speed of Light Eddie could properly function as main at higher levels. I was using him for a while and I loved the strategies I could make with him so I doo see the potential in him. However, if still squishy and low damage at lvl100 with maxed talismans I am afraid he is destined to be just an additional slot in My Team section. Probably will be more usedul in PvP with assasain Golden Son's endure ability? Dunno, I moght give it a try once. Still have mine on 4* as I'm hesitating if it would worth to upgrade. Any thoughts?

Vaseodin
09-21-2016, 06:21 PM
I'm really curious if Speed of Light Eddie could properly function as main at higher levels. I was using him for a while and I loved the strategies I could make with him so I doo see the potential in him. However, if still squishy and low damage at lvl100 with maxed talismans I am afraid he is destined to be just an additional slot in My Team section. Probably will be more usedul in PvP with assasain Golden Son's endure ability? Dunno, I moght give it a try once. Still have mine on 4* as I'm hesitating if it would worth to upgrade. Any thoughts?

Just about every Eddie can be a main ( I only use 2. My main is Mummy and Pharaoh is very rarely used ). If you really like the character, use him. Just make sure to use the proper allies to complement his abilities. I personally can't give advice, as I don't use Speed of Light. But I can tell you he seems like a support character (kind of like Sentinels). This means he supports your allies.

Pick allies that fill the gap that his abilities leave. For example, you say he's squishy. So partner him with a green bat or green dog of war. They will take his hits and keep him alive while he does what he does best.

Also, you say he does subpar damage. I doubt an Eddie is both squishy AND does subpar damage, so I think you've possibly built him wrong. BUT, if he does subpar damage (as the green Eddies generally do), pair him with a very HIGH damage dealer while he does his support thing. IF he is both squishy AND does subpar damage AND has limited function for support, I would question even using him at all.

I have some Troopers who use him as their champion and he seems just fine to me. Check other people's builds and tweak yours to fit your needs.

vgta99
09-21-2016, 06:35 PM
I use him besides Soldier Eddie. I give him 2 health talismans (overwhelming) to increase his HP and 4 holy talismans (power) to increase magic and def.

Nekroliun
09-21-2016, 06:53 PM
Just about every Eddie can be a main ( I only use 2. My main is Mummy and Pharaoh is very rarely used ). If you really like the character, use him. Just make sure to use the proper allies to complement his abilities. I personally can't give advice, as I don't use Speed of Light. But I can tell you he seems like a support character (kind of like Sentinels). This means he supports your allies.

Pick allies that fill the gap that his abilities leave. For example, you say he's squishy. So partner him with a green bat or green dog of war. They will take his hits and keep him alive while he does what he does best.

Also, you say he does subpar damage. I doubt an Eddie is both squishy AND does subpar damage, so I think you've possibly built him wrong. BUT, if he does subpar damage (as the green Eddies generally do), pair him with a very HIGH damage dealer while he does his support thing. IF he is both squishy AND does subpar damage AND has limited function for support, I would question even using him at all.

I have some Troopers who use him as their champion and he seems just fine to me. Check other people's builds and tweak yours to fit your needs.

Just ask the educated fool, he mains SOL, he may be squishy but he does hit like a truck sometimes, and he pretty much blocks all beneficial enemy effects 24/7, compile, steal fury them fury is just too op, but yeah he is a glass cannon, maybe pair him up with an assassin golden son or a guard sentinel?

Btw, how is mummy for a main? Do you pair him with an accuracy buffer? Or something like that, cuz accuracy with his stuns should be pretty amazing

Aristo4
09-21-2016, 06:56 PM
I will probably level and max the talismans on my own SoL around 2019,i'll report back then ;)

For now, I got no freaking idea.

Fudjo
10-19-2016, 01:33 PM
Speed of Light Eddie's Level 100 stats after the latest update:

HP: 7570 (previously 6917)
ATK: 232 (no change)
DEF: 230 (no change)
MAGIC: 919 (previously 658)
M. RESIST: 460 (no change)
SPECIAL: 236 (no change)

Nekroliun
10-19-2016, 01:49 PM
Speed of Light Eddie's Level 100 stats after the latest update:

HP: 7570 (previously 6917)
ATK: 232 (no change)
DEF: 230 (no change)
MAGIC: 919 (previously 658)
M. RESIST: 460 (no change)
SPECIAL: 236 (no change)

Das quite a significant boost in magic... almost if u equipped him with a talisman!

Browno
10-19-2016, 04:21 PM
I use 6 freeze tali on him and dog of war. He hits good single target dmg but i use him to steal fury and other things. Tried him only after update and he feels a bit like old soldier eddie :)
So much utility.

The Educated fool
10-19-2016, 04:44 PM
Finally, he is the monster he was always meant to be... :cool: The Beast shall bow again to the Speed of Light!

1515

OpticSugar
10-19-2016, 04:48 PM
Finally, he is the monster he was always meant to be... :cool: The Beast shall bow again to the Speed of Light!

1515

Ha! Spectacular screenshot man!
Congratulations, you've made fools of us all!

The Educated fool
10-19-2016, 07:37 PM
lol--Nay, my friend... I seek not to make fools of any... merely to educate, and entertain! :cool: I must say though, I am happy with some of the new changes... (those Fierce talismans still hurt though).

OpticSugar
10-19-2016, 07:40 PM
(those Fierce talismans still hurt though).

I just think of them as glitches that we have been exploiting for a long time... it was a good run.

The Educated fool
10-19-2016, 08:22 PM
You're not wrong, good sir, and I know it. The irony of my finally getting my Soldier Eddie to 5* (the old-fashioned grind way) only to see his damage... corrected, as it was though is not lost on me. :cool: T'is but a small wound to lick though.

Esquatcho
10-19-2016, 11:40 PM
Ha! Spectacular screenshot man!
Congratulations, you've made fools of us all!

Agreed! I think SoL might just be next on my 5* list now!

Esquatcho
10-20-2016, 12:43 PM
Anyone able to post his new 5* maxed skills since update please? EducatedFool?

Fudjo
10-20-2016, 05:38 PM
Anyone able to post his new 5* maxed skills since update please? EducatedFool?

Dunno about skills, but these are Speed of Light Eddie's Level 100 stats after the latest update:

HP: 7570 (previously 6917)
ATK: 232 (no change)
DEF: 230 (no change)
MAGIC: 919 (previously 658)
M. RESIST: 460 (no change)
SPECIAL: 236 (no change)

The Educated fool
10-20-2016, 07:37 PM
Anyone able to post his new 5* maxed skills since update please? EducatedFool?

Not sure what you mean, exactly... like a damage report? While it does depend, of course, on who he's hitting, he does, in general hit a fair bit harder. As I've mentioned in another thread though, the most amazing difference in him since the update is his heal, which is now, frankly, amazing.

Fudjo
10-20-2016, 09:19 PM
These two skills definitely changed:

Tainted Attack
Deals magic damage to a single target.
30% Chance to Transfer a Negative Effect to the target.
LV2/3/4 DMG+10/15/20%


Restore
Heals all allies
Extend Duration of beneficial effects on allies.
Heal amount is based on target's Missing HP.

Reeb99
10-20-2016, 10:45 PM
Yeah his heal is amazing now. Pair him with somebody that has a heal buff and it's guaranteed full heal for the entire team. I have a feeling it'll get "adjusted" again.

OpticSugar
10-21-2016, 12:30 AM
My Speed of Light Eddie's Restore ability seems to heal my whole team to full health every time! He just healed my Red Troll from near death to 100%.

I'm going to call him Nurse Eddie.

OpticSugar
10-21-2016, 01:14 PM
another thing I love about Speed of Light Eddie's Restore healing ability is that it's a normal ability, so it doesn't cost energy to use, and if your Eddie is silenced or sealed (cannot use abilities), he can still heal the whole team! Very useful.

Esquatcho
10-23-2016, 02:47 PM
Yeah sorry, meant stats, not skills thanks everyone. Ended up 5*ing mine. Doing good so far :)

Ancient Mariner
10-23-2016, 05:04 PM
Which parameters is the "restore" ability based on?
My SOL Eddie is only at 80th level of 4*, but after reading all the enthusiastic posts about that ability i wanted to test it, and it only restores like 600/700 hp which is really low :confused:

Browno
10-23-2016, 05:32 PM
At 5* lvl 100 it always heal to max hp for me

eddiejose
10-23-2016, 09:58 PM
At 5* lvl 100 it always heal to max hp for me

Same for me, and I don't have maxed talismans or skill shards

Sinister Stairs
10-29-2016, 11:57 PM
I often wonder if the ability name [Error 400] is an error....

I assume it refers to the HTTP 400 Bad Request (https://en.wikipedia.org/wiki/List_of_HTTP_status_codes#4xx_Client_Error) error we're all accustomed to seeing while playing Legacy...

Reeb99
11-02-2016, 04:10 AM
Looks like blocking beneficial effects doesn't prevent ghosting anymore. Oh well, we had a good 2 week run.

Esquatcho
11-02-2016, 04:45 AM
Looks like blocking beneficial effects doesn't prevent ghosting anymore. Oh well, we had a good 2 week run.

But SoL Eddie can still steal beneficial effects to remove ghosting still through right?

Crow Demon
04-29-2017, 02:45 PM
I always use him and the Magus-type Allied Soldier together for a ridiculously defensive/thorny combo lol. The heal always fill up 99~100% for the whole team though.

My SoL is 4* Lvl 80 BTW.

Fudjo
06-24-2017, 03:58 PM
July 2017 Tuning:

http://forum.ironmaidenlegacy.com/showthread.php?6365

Tainted Attack:
Increased base MAGIC scaling.
Increased base trigger chance of Transfer Negative Effect from 30% to 50%.
Adjusted Skill Levels to include scaling for Transfer Negative Effect.

Restore:
Decreased Missing HP heal amount.

Leech:
Heal amount per debuff decreased.

Twisted Trade:
Adjusted Skill Levels to include scaling for Steal Beneficial Effect.

LandCrusher70
06-29-2017, 11:40 PM
"Restore" is hardly that now. It's more like "Skimpy health boost".
This was one of the few things that made SoL handy. His Fury was nerfed some time back.
Pretty much just another shitty fully sharded character in "My Team".

SoL was my first Eddie after gaining the Wickerman Eddie. I used him throughout the campaign to completion. I may have him benched now...

The Educated fool
06-29-2017, 11:59 PM
"Restore" is hardly that now. It's more like "Skimpy health boost".
This was one of the few things that made SoL handy. His Fury was nerfed some time back.
Pretty much just another shitty fully sharded character in "My Team".

SoL was my first Eddie after gaining the Wickerman Eddie. I used him throughout the campaign to completion. I may have him benched now...

What makes this nerf especially sad is that this is an Eddie that's relatively easy to draw for new players who was extremely useful from the get-go due mostly to his excellent heal. When you have a ton of options to replace him, it's not so bad, but I really feel for newer players.

It was also (as I've said a couple of times already in other threads) a completely arbitrary nerf... no one asked for it, and it was entirely unnecessary. A nerf as random as this one has to be interpreted as a warning, I think... if SoL, then truly any Eddie--or any other character--can simply be nerfed on a whim at any time. It's a real shame, and it's just another slap in the face for those who've dared to shard a once useful character.

Kaz_LOTB
06-30-2017, 12:36 AM
Hi guys,

I just wanted to jump in and add some context for why these particular changes were made.

Essentially it comes down the the fact that the insane healing was never intended to exist on the character and was infact a tuning error. What we've done is set it to the expected numbers for this update based on the role the character is meant to fill in the game.

That being said, I can understand if people have come to somewhat rely on that aspect of the character and may be upset that it has changed. To that end I will take a deeper dive into SoL Eddie in regards to how competitive his heal is with other Eddies of a similar tier and see if there is any need for additional adjustments.

As an aside, the thing that this Eddie SHOULD be better at is the transferring of positive and negative effects and we also buffed him in this area. Both Tainted Attack and Twisted Trade now have scalings for those transfer effects and in addition will do more damage.

Our end goal with tuning is to ensure as many characters are viable and competitive at their respective star tiers for the various pieces of content they are designed for, so it's not our goal to outright nerf characters for no reason. We always base our tuning around emphasizing on the specific strengths and weaknesses of the role and purpose of a character. It's something we constantly re-examine and try to improve for the broader benefit and enjoyment of players.

In any case, I'm grateful for the continued passion and feedback around the character and we'll continue to keep an eye out for areas of improvement based on it and the character's role.

Cheers,

-Kaz

R1ck
06-30-2017, 01:35 AM
It is sad the after so much time you just realized that it was not intended. Again another toon fully sharded that becomes useless.

The Educated fool
06-30-2017, 02:02 AM
-

Hi guys,

I just wanted to jump in and add some context for why these particular changes were made.

Essentially it comes down the the fact that the insane healing was never intended to exist on the character and was infact a tuning error. What we've done is set it to the expected numbers for this update based on the role the character is meant to fill in the game.

That being said, I can understand if people have come to somewhat rely on that aspect of the character and may be upset that it has changed. To that end I will take a deeper dive into SoL Eddie in regards to how competitive his heal is with other Eddies of a similar tier and see if there is any need for additional adjustments.

As an aside, the thing that this Eddie SHOULD be better at is the transferring of positive and negative effects and we also buffed him in this area. Both Tainted Attack and Twisted Trade now have scalings for those transfer effects and in addition will do more damage.

Our end goal with tuning is to ensure as many characters are viable and competitive at their respective star tiers for the various pieces of content they are designed for, so it's not our goal to outright nerf characters for no reason. We always base our tuning around emphasizing on the specific strengths and weaknesses of the role and purpose of a character. It's something we constantly re-examine and try to improve for the broader benefit and enjoyment of players.

In any case, I'm grateful for the continued passion and feedback around the character and we'll continue to keep an eye out for areas of improvement based on it and the character's role.

Cheers,

-Kaz

With all due respect, Kaz (and, if I may say, it pains me to have to level these complaints, it really does... that's not what I'm on this board to do, and I try to avoid negativity as best I can, but I feel I simply must speak out this time, negative or not) SoL had been the best healer in the game for literally as long as I can remember, and I've been playing since about two weeks after the game launched. It had been a defining aspect of his for months and months on end... to put it plainly, if this heal was never meant to be the way for this character, it doesn't speak too well of whoever's decision it was to beat him with the nerf bat that this "error" went unchecked for so long.

Perhaps a way to restore "Restore" would be to add skill sharding to augment the heal? This would mitigate its perceived overpoweredness for earlier game players while at the same time leaving SoL valuable as the healer we came to know him as for end game players. I really think that this option could be a good way to make him great again, and I would be interested to hear your thoughts on this suggestion...

Kaz_LOTB
06-30-2017, 02:41 AM
"...if this heal was never meant to be the way for this character, it doesn't speak too well of whoever's decision it was to beat him with the nerf bat that this "error" went unchecked for so long."

I understand why you feel that way. I'll try and provide some more context to how that came about.

That issue has actually be on the list of bugs for quite a while. It just takes a long time to work through all of the bugs with the limited design / engineering resources we have (literally hundreds of items in the backlog). Sometimes the bugs are just a simple data issue, which can take a few minutes to fix. Others require much, MUCH more work and can have systemic changes or unforeseen knock on effects (e.g. anything to do with the Prisoner's Passive). It's not at all straightforward to discern which bug fits into what category until we get the opportunity to take a detailed look at them.

With so many resources tied up in other priorities, such as moving Brave New World and additional content and features along, many MANY issues will get shuffled down in priority. As we continue to work through the enormous backlog of bugs in order to improve overall quality and stability, we will eventually make our way through a series of outstanding issues such as this one, which was fairly minor and easy to fix. (In contrast, we have been in the process of large systemic fixes to things like all of the bugs dealing with shields and order of effect abilities, the block passive, prisoner's passive, etc. for months, which is finally–hopefully–coming to a close soon...)

So in summary, this issue has been on the list of "Things to Fix" since last year and after discovering it was a simple data fix, it was implemented and finally resolved. In the current context of the game, it still feels like the correct decision, but I am again open to reviewing any character tuning based on feedback and when particular issues are raised by the community, that too can weigh in on what we might choose to prioritize.

I'll take note of some of your suggestions for when I revisit the healing amount for SoL Eddie. In addition, we will continue to try to give you guys as much heads up as possible for any major character tuning and ability / status effect bug fixes as we can.

Feel free to pm me directly if you have a question about the functionality or lack there of, of a specific character and I can probably give you a general sense of what bugs, tuning related issues, etc. are currently in the pipeline or backlog to be fixed and released at some future date.

Phew. Sorry for the wall of text. Just wanted to give you a better sense of how the process works currently. It's been slow going, I know. But with some of the larger feature work now out of the way, we're hoping to accelerate the bug fixing process to provide higher quality, greater stability, and lots more new and exciting content.

Thanks,

-Kaz

LandCrusher70
06-30-2017, 03:09 AM
Essentially it comes down the the fact that the insane healing was never intended to exist on the character and was infact a tuning error. What we've done is set it to the expected numbers for this update based on the role the character is meant to fill in the game.

I never thought for a moment that his healing was an errror! The name is "RESTORE" for eff sake. It does (did) what the name implies.... restored health....
It did not make him (and his allies) invincible. It did not make him (and his allies) have an unfair advantage. Anyone who has used him in PVP can tell you that.

Why dick around with an established character anyway? They are what they are, and everyone is used to it...

LandCrusher70
06-30-2017, 03:14 AM
-


With all due respect, Kaz (and, if I may say, it pains me to have to level these complaints, it really does... that's not what I'm on this board to do, and I try to avoid negativity as best I can, but I feel I simply must speak out this time, negative or not) SoL had been the best healer in the game for literally as long as I can remember, and I've been playing since about two weeks after the game launched. It had been a defining aspect of his for months and months on end... to put it plainly, if this heal was never meant to be the way for this character, it doesn't speak too well of whoever's decision it was to beat him with the nerf bat that this "error" went unchecked for so long.

Perhaps a way to restore "Restore" would be to add skill sharding to augment the heal? This would mitigate its perceived overpoweredness for earlier game players while at the same time leaving SoL valuable as the healer we came to know him as for end game players. I really think that this option could be a good way to make him great again, and I would be interested to hear your thoughts on this suggestion...

I didn't read this before I posted because of the goofy hi-jack thing KAZ did. Now that it has been "Restored",

Great post....

LordOsiris
06-30-2017, 04:01 AM
I read here a bit, never post because so many people say things a whole lot better than I do. But this nerf has annoyed me beyond belief.

This SoL Eddie is really not a great damage dealer, which I was always OK with, as it was complimented by such a great heal. This balanced out the character I thought. I liked using him, particularly in PVP as it gave me a point of difference, some variety from using Grim Reaper. It's like there are two - three Eddies worth using in PVP, which is really disappointing.

With this Nerf, I've been losing more as the damage/healing just doesn't keep pace with the damage received. That's annoying given the amount of soul shards I've put into a character which I'll more or less retire in favour of bigger damage.

I can understand the healing being needed because you think it is overpowered, but the nerf bat has been swung too hard. I think the healing should be something like 70% of health missing, whereas it seems more like 50% now.

Elric
10-04-2017, 01:54 AM
This Eddie has been my main Eddie for a while now and I have burned a bunch of resources on him. Please seriously consider the unnerf. The restore hardly made him overly powerful or unbalanced the game. Thanks!

The Educated fool
10-04-2017, 12:25 PM
This Eddie has been my main Eddie for a while now and I have burned a bunch of resources on him. Please seriously consider the unnerf. The restore hardly made him overly powerful or unbalanced the game. Thanks!

The last update actually did see a fix applied to SoL, in that Restore can now be augmented to the tune of 4 skill shards, but I must say, the difference, sadly, is negligible. I still think that having to shard this ability is fair, but the percentages that the heal increases with each shard need to be higher in order to return him into any approximation of what he was before the nerf. As it stands, he is on the pile of unused toons on my roster, and he deserves better. I continue to feel bad for newer players... they have lost a great Eddie in Speed of Light, for sure.