FlyingV
11-05-2016, 08:26 PM
It defies logic to waste time and platform stability on an Ailing Kingdom mission with a 5-star team intent on farming. If the player wants to experience a low-difficulty mission (s)he can simply play the dungeon manually.
But what about that player who wants that second strength talisman, or the one whomjust got home from work and has 20 troopers to play through before the P.M. Reset?
Solution: Raid Feature.
How it Works:
1. Player selects map>dungeon>team
2. Instead of selecting START, player selects RAID (expending the same number of hourglasses in kind)
3. Computer instantaneously computes overall outcome and directly rewards player accordingly.
Result: player can convert 45 min of 'auto farming' into 5-8 min of raiding
Optional: RAID button color coordinates to respective skill of team/difficulty of dungeon
Examples:
- 5-star team entering Ailing Kingdom -> raid button green predicting inevitable/overwhelming success;
- Mixed 3/4 star team entering Powerslave Hard -> raid button yellow indicating possible failure outcome;
- 4-star team entering NotB Madness -> raid button red indicating inevitable defeat
But what about that player who wants that second strength talisman, or the one whomjust got home from work and has 20 troopers to play through before the P.M. Reset?
Solution: Raid Feature.
How it Works:
1. Player selects map>dungeon>team
2. Instead of selecting START, player selects RAID (expending the same number of hourglasses in kind)
3. Computer instantaneously computes overall outcome and directly rewards player accordingly.
Result: player can convert 45 min of 'auto farming' into 5-8 min of raiding
Optional: RAID button color coordinates to respective skill of team/difficulty of dungeon
Examples:
- 5-star team entering Ailing Kingdom -> raid button green predicting inevitable/overwhelming success;
- Mixed 3/4 star team entering Powerslave Hard -> raid button yellow indicating possible failure outcome;
- 4-star team entering NotB Madness -> raid button red indicating inevitable defeat