Kardas
11-13-2016, 11:10 AM
Accurate as of PVP Update
Since this General's not an instant 'I win' button anymore since the October update, I thought it might be interesting to give him an analysis thread.
His skills:
All Hail: Deals AoE magic damage that lowers MR for 1 turn with 15% chance to stun for 1 turn.
Note: Skill Shard use can bring the stun chance to 35% as of the December 12 update (used to be 40%).
Your bread and butter skill. Don't expect a lot of damage out of it these days, but it has more niche use now. Plus the sound effect used to be funny at double speed.
Total War (7 PWR): Deals AoE magic damage with chance to Seal an enemy ability for 2 Turns.
Note: Skill Shard use can bring the Seal chance to 75%.
The magic damage on this one is quite nice. The Seal chance is a nice bonus.
Combust (Fury): Deals single target magic damage. Consumes Burn effects.
The only non-Eddie Fury in the game. Does pretty great damage now.
Team options: The Corrupt General fits best on a magic using team, as they can take great advantage of his MR reduction. Just be sure to use him first.
Carriage Rider, Storm, Mummy, Grim Reaper and Speed of Light Eddie all have basic AoE magic attacks. The Mummy synergizes well with stuns, and following up a freeze or stun with SoL's Fury will have you cackling madly. Wicker Man Eddie is also possible choices.
Pharaoh Dog King and Wickerdog Queen can bring your damage into the stratosphere, but the PDK is probably better in the Rift than in the Campaign because his attack is single target. Magus and Sentinel Golden Sons are also nice bets are the Magus Allied Soldier and Assassin Soulless Demon. Sentinel Allied Bomber Boy is another good choice, as his Power move has a chance for an accuracy boost (and heal!), and his magical burns mean that Combust can actually be used. While they do true damage, Warrior Axis Bomber Boy and Assassin Troll have a Passive which increases Accuracy, which can keep the stun relevant. The Magus Haunted Pumpkin has a lot of burn attacks which may work well for Combust, despite being a single target attacker. The Angel of Pain (blue bat) is also a fine option.
Talismans
I'd say the General has 5 routes with his Talisman loadout:
- 6 Freeze (4 Power, 2 Arcane). Adds a 24% Freeze chance on top of the stun. Works best if you have an Accuracy buffer in the team, but he'll be a bit squishy.
- 6 Holy (4 Power, 2 Arcane). For pure damage. Still, you'll be squishy.
- 3 Freeze (Power), 2 Holy (Power or Arcane), 1 yellow (Bulwark). Balances Health, Freeze and Magic damage. You can also use a green Ward Talisman instead of a yellow Talisman for the final slot.
- 3 green, 3 blue. A popular route for PVP that gives the General a support role. Your green Talismans should at least be Ward. For the blue slots, use a Freeze set, and use a Paralysis or Energy set for the green Talismans. Blind is also fine. 3 blue and 3 Thief (Bulwark) Talismans is also an interesting variant. You'll miss out on some crowd control but keep some decent health, have better magic than 3 green 3 blue, and this greatly helps your Fury gain.
Does anyone have anything else to add?
Since this General's not an instant 'I win' button anymore since the October update, I thought it might be interesting to give him an analysis thread.
His skills:
All Hail: Deals AoE magic damage that lowers MR for 1 turn with 15% chance to stun for 1 turn.
Note: Skill Shard use can bring the stun chance to 35% as of the December 12 update (used to be 40%).
Your bread and butter skill. Don't expect a lot of damage out of it these days, but it has more niche use now. Plus the sound effect used to be funny at double speed.
Total War (7 PWR): Deals AoE magic damage with chance to Seal an enemy ability for 2 Turns.
Note: Skill Shard use can bring the Seal chance to 75%.
The magic damage on this one is quite nice. The Seal chance is a nice bonus.
Combust (Fury): Deals single target magic damage. Consumes Burn effects.
The only non-Eddie Fury in the game. Does pretty great damage now.
Team options: The Corrupt General fits best on a magic using team, as they can take great advantage of his MR reduction. Just be sure to use him first.
Carriage Rider, Storm, Mummy, Grim Reaper and Speed of Light Eddie all have basic AoE magic attacks. The Mummy synergizes well with stuns, and following up a freeze or stun with SoL's Fury will have you cackling madly. Wicker Man Eddie is also possible choices.
Pharaoh Dog King and Wickerdog Queen can bring your damage into the stratosphere, but the PDK is probably better in the Rift than in the Campaign because his attack is single target. Magus and Sentinel Golden Sons are also nice bets are the Magus Allied Soldier and Assassin Soulless Demon. Sentinel Allied Bomber Boy is another good choice, as his Power move has a chance for an accuracy boost (and heal!), and his magical burns mean that Combust can actually be used. While they do true damage, Warrior Axis Bomber Boy and Assassin Troll have a Passive which increases Accuracy, which can keep the stun relevant. The Magus Haunted Pumpkin has a lot of burn attacks which may work well for Combust, despite being a single target attacker. The Angel of Pain (blue bat) is also a fine option.
Talismans
I'd say the General has 5 routes with his Talisman loadout:
- 6 Freeze (4 Power, 2 Arcane). Adds a 24% Freeze chance on top of the stun. Works best if you have an Accuracy buffer in the team, but he'll be a bit squishy.
- 6 Holy (4 Power, 2 Arcane). For pure damage. Still, you'll be squishy.
- 3 Freeze (Power), 2 Holy (Power or Arcane), 1 yellow (Bulwark). Balances Health, Freeze and Magic damage. You can also use a green Ward Talisman instead of a yellow Talisman for the final slot.
- 3 green, 3 blue. A popular route for PVP that gives the General a support role. Your green Talismans should at least be Ward. For the blue slots, use a Freeze set, and use a Paralysis or Energy set for the green Talismans. Blind is also fine. 3 blue and 3 Thief (Bulwark) Talismans is also an interesting variant. You'll miss out on some crowd control but keep some decent health, have better magic than 3 green 3 blue, and this greatly helps your Fury gain.
Does anyone have anything else to add?