View Full Version : Game dynamics...
FlyingV
11-21-2016, 08:36 PM
I don't know how we can even answer this seeing how devs on site flat out refuse to participate in any communication or discussion outside of updates threads (at least this has been my experience), but I was wondering if anybody has empirically noticed any patterns with drops as related to gameplay.
For example, I remember an old post for farming some sort of evo shards or runes whereupon a poster insisted he got better rewards in his experience when he used his less-developed characters through the "challenge" as opposed to his best team for a farming mission.
I have also wondered if one strictly conducts gameplay to include all 3 (or as many as possible) gold skull challenge requirements (e.g. Survive with all allies, complete within 180 seconds, etc) in a dungeon if the rewards for that attempt might be better than running through it again while disregarding all challenge deadlines.
Any thoughts, insights or experience with this?
konstifik
11-21-2016, 08:55 PM
What would be the point to spend time on developing those features without telling the players about it?
Arcturus
11-21-2016, 09:00 PM
No direct experience or testing here, but I would put money down that none of that other stuff matters. Loot is determined by which level you win. End of story. This game is so RNG dependant that there are times when things go great and times when things suck, and with people trying different things there will be a lot of false correlation. Someone will swear up and down that they get better loot if they do something or other, but this is the nature of random numbers. People are really good (too good, in fact) at picking out patterns, and confirmation bias is a real problem.
All that said, who knows, maybe the devs built in a bunch of weird rules on the back end to determine drop rates and didn't tell anyone, but why would they do that?
(sorry FV, don't mean to crap all over you post)
FlyingV
11-21-2016, 09:06 PM
(sorry FV, don't mean to crap all over you post)
Not at all. I was simply curious to hear if anybody noticed any patterns like the poster I mentioned in that old thread. For all I know there could even some unintended patterns/bugs like one where every time the assassin troll is used in underworld, he gets one yellow evo rune and five *** blue shards without any deviation.
Arcturus
11-21-2016, 09:39 PM
Not at all. I was simply curious to hear if anybody noticed any patterns like the poster I mentioned in that old thread. For all I know there could even some unintended patterns/bugs like one where every time the assassin troll is used in underworld, he gets one yellow evo rune and five *** blue shards without any deviation.
That's a good point. With all the weird bugs in this game, I wouldn't be surprised.
slauki
11-21-2016, 09:57 PM
No direct experience or testing here, but I would put money down that none of that other stuff matters. Loot is determined by which level you win. End of story. This game is so RNG dependant that there are times when things go great and times when things suck, and with people trying different things there will be a lot of false correlation. Someone will swear up and down that they get better loot if they do something or other, but this is the nature of random numbers. People are really good (too good, in fact) at picking out patterns, and confirmation bias is a real problem.
All that said, who knows, maybe the devs built in a bunch of weird rules on the back end to determine drop rates and didn't tell anyone, but why would they do that?
(sorry FV, don't mean to crap all over you post)
i belive this is very true, and everything beside this i some kind of observation bias. when rng is involved very strange things can happend, like 5 times the rare character from a rare soul (for example).
that's not rigged then, that's simply coincidence.
the human brain is not good in living with randomness, so it always try to recognize certain patterns in the world. it's easier for the brain since things make more sense. but there is simply no pattern in randomness.
if there is a pattern, something is rigged!
Powered by vBulletin® Version 4.2.3 Copyright © 2025 vBulletin Solutions, Inc. All rights reserved.