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Nifelheim
11-26-2016, 09:20 AM
Post here a list of characters that don't get all the attention but are hidden gems:

Assassin undead axis gunner- power move steal beneficial effects, alternative to wikerdog king

Assassin Death dog-power move charges all allies damage! Stronger than typical boost. passive ability like blue bats

(All) Newborn of lights- with among highest atk or magic stats, +single enemy attack, most effective in LoL boss when you have affinity over the element. AoE characters are nice but is comparable to a slash when you need a hard stab in LoL/boss type fights

Edit: meant undead axis gunner, not soldier

FlyingV
11-26-2016, 09:47 AM
Post here a list of characters that don't get all the attention but are hidden gems:

Assassin undead axis soldier- power move steal beneficial effects, alternative to wikerdog king

Assassin Death dog-power move charges all allies damage! Stronger than typical boost. passive ability like blue bats

(All) Newborn of lights- with among highest atk or magic stats, +single enemy attack, most effective in LoL boss when you have affinity over the element. AoE characters are nice but is comparable to a slash when you need a hard stab in LoL/boss type fights

Assassin UAxS was my second character I leveled to 5*... very useful at the time in LotB, but not so much now. Mothballed it and repurposed the Talis elsewhere. My Assassin troll would be preferable if needed, but CR makes both relatively useless if he is in the party.

Angels of Pain and Strife seem like prime candidates. Seems like the Warrior (Fear) is the only one that receives the credit (Likely due to the staggering passive), but I imagine any of them to be devestating in the right team.

One I don't expect to be mentioned (for some time) is the new sentinel corrupt droid. Basic (single) attack is nothing spectacular, but it scales to max HP (a major asset for sentinels), but the power attack is worth considering adding the tank to the team -force shield and party immunity for 2 rounds. There goes the need for Pharoah Eddie altogether, especially in PVP.

hold
11-26-2016, 09:49 AM
Axis Soldier: Deals 4 shots of random damage. But that also means you get this shields down very quick that last for 5 hits. Plus you get a 15% chance for an extra turn for the WHOLE PARTY! Combined with an Assassin Troll or an Warrior Bomber Boy (each of them accurracy up for 2 rounds beginning of a battle) you get quite a decent amount of extra turns.

konstifik
11-26-2016, 11:20 AM
RTTH Eddie seems a little underrated with his massive attack stat. Haven't tried him out at max level yet but think I will give him a go soon.

Eagleknight
11-26-2016, 11:59 AM
Pharaoh Eddie has invulnerability not immunity. Immunity just blocks negative effects I believe. Invulnerability blocks all damage so pharaoh Eddie is still a top toon for pvp. But with all the toons that steal or remove bennificial spells it won't be a popular choice. Also they nerfed his invunerability to 2 turns.

The way it looks like there going with pvp is that no matter the team you build it can always be beat. At least from looking at the changes to old toons and the spells on new ones. It looks like pvp matches will be decided by who chooses the right skill at the right time, lands a perfect hit, and who goes first.

I think mainstay of toons in pvp will be a combo of hard hitters and spell removal or blockers and an Eddie that can fill several positions. Like reviver healer damage and spell control. If you look closely at the new toons and especially eddies you can see what they are going for.

I am looking formtoons that can fill mutiple roles not just damage.

Nicko
11-26-2016, 04:27 PM
Assassin UAxS was my second character I leveled to 5*... very useful at the time in LotB, but not so much now. Mothballed it and repurposed the Talis elsewhere. My Assassin troll would be preferable if needed, but CR makes both relatively useless if he is in the party.

One I don't expect to be mentioned (for some time) is the new sentinel corrupt droid. Basic (single) attack is nothing spectacular, but it scales to max HP (a major asset for sentinels), but the power attack is worth considering adding the tank to the team -force shield and party immunity for 2 rounds. There goes the need for Pharoah Eddie altogether, especially in PVP.

Good call. Took mine new and unleveled through a number of levels of Underworld Madness - with my Wickerman and Tailgunner Eddie. Not a single Talisman on him. He did great and survived every time.

Pharaoh's Fury is great, but never liked it only hit one enemy and the Fury meter fills more slowly than Power. The Force Shield/Immunity combo is very similar to Invincibility as it prevents damage and negative effects, and can be used in almost every battle.

Nothing is perfect - a Wickerdog King can steal effects - an Angel of Pain can stunt them - but overall I agree - this guy is pretty solid

Update: Ran him against tougher levels like Beasts Wrath. Put some basic unleveled 3* Energy Talismans on him. Team fared ok and survived, but that shield can fall much quicker against heavy/multiple hitters...

ill
12-03-2016, 09:42 AM
RTTH Eddie seems a little underrated with his massive attack stat. Haven't tried him out at max level yet but think I will give him a go soon.

Agreed. I put meteor on him as well to provide some AoE to give him some more flexibility.

mjmxiii
12-04-2016, 06:32 PM
Chattering Skulls is a personal fav right now. Not so many options with attacks but his stats are awesome at 5* 100 and his 'Rise' power attack is the same heal all allies/physical damage to all enemies as Smokie Ed. His basic 'Streak' attack deals random damage to a single target but has 20% chance to grant heal shield, heal amp or endure to all allies and the effect chance jumps up 20% with skill shards. No passive abilities but for a char that drops through 1* G/A souls, I would definitely consider him a hidden gem!

Chattering Skulls 5* 100
HP - 6691
ATK - 759
DEF - 694
MAG - 714
MR - 694
SP - 438

Sussexsaint
12-04-2016, 11:37 PM
I know everyone disagrees but in the right setup and with decent talismans Visions Eddie can be beastly. Mine has insane HP and does huge damage, can heal, debuff remove buffs, blind nod stun opposition ( yes he is stunned too but if you have the right troopers you can then finish the mobs off or remove the stun easily enough) . I think he is too quickly labelled 'useless' because of the self stun of his ult. I've used him a lot and he is very flexible and tanks a lot of battles.

Leo_ID
12-05-2016, 03:26 PM
I have a gunner desert marauder lying around for a while. I decided to give him a try. He's now 5* lvl 65 with 5 maxed talisman (4 red, 1 yellow) and 1 yellow at 3* lvl 1/30, and no skill shard spent. Already he does a bigger damage than my Soldier Eddie (maxed talisman), albeit the desert marauder is only a single attacker.

Another interesting thing is his passive, Marksmen (give "perfect hits"), helps a lot during autoplay.

RCarter
12-05-2016, 10:55 PM
I have a gunner desert marauder lying around for a while. I decided to give him a try. He's now 5* lvl 65 with 5 maxed talisman (4 red, 1 yellow) and 1 yellow at 3* lvl 1/30, and no skill shard spent. Already he does a bigger damage than my Soldier Eddie (maxed talisman), albeit the desert marauder is only a single attacker.

Another interesting thing is his passive, Marksmen (give "perfect hits"), helps a lot during autoplay.

Desert Marauder is the king of autogrinding. Totally worth developing. I am running maxed Invisibility, Warp, and a Strength. He hits hard, and fills up the Fury bar super fast.

Aristo4
12-05-2016, 10:58 PM
Desert Marauder is the king of autogrinding. Totally worth developing. I am running maxed Invisibility, Warp, and a Strength. He hits hard, and fills up the Fury bar super fast.

have you compared the damage with 4 red/2 yellow talismans? don't have him but a trooper has a similar build as yours and I'm wondering.

RCarter
12-06-2016, 01:17 AM
have you compared the damage with 4 red/2 yellow talismans? don't have him but a trooper has a similar build as yours and I'm wondering.

No I haven't.

My build has a 3520 attack, and a 1193 special. I have seen hits with crits doing right around 20k.

Can't seem to justify investing skill shards in him though. Really only use him autofarming, and don't typically have any problems, no matter the location or difficulty.


--------
OK, so I just tried him out with 4 maxed Strengths, and the Warps. Got his attack to a little over 4600.

His average hits were quite a bit higher. Also saw a crit do over 21k.

Think I will keep the Inviso set up though. That way he can still be my little junior Nomad...

Aristo4
12-06-2016, 01:50 AM
Nice, thanks.
Gotta grab this guy somehow too :cool:

Esquatcho
12-06-2016, 04:40 AM
Desert Marauder is the king of autogrinding. Totally worth developing. I am running maxed Invisibility, Warp, and a Strength. He hits hard, and fills up the Fury bar super fast.

Just dont run him with a CG to waste the fury eh? :)

Leo_ID
12-06-2016, 07:07 AM
Desert Marauder is the king of autogrinding. Totally worth developing. I am running maxed Invisibility, Warp, and a Strength. He hits hard, and fills up the Fury bar super fast.

I've maxed him (level and talisman), and now he's definitely a killer. He's also my champs now

Aristo4
12-06-2016, 02:36 PM
I've maxed him (level and talisman), and now he's definitely a killer. He's also my champs now

Any slots? :cool:

Leo_ID
12-06-2016, 02:39 PM
Any slots? :cool:

Yes I have :cool:

Aristo4
12-06-2016, 02:45 PM
Yes I have :cool:

Sending a req in some mins,thx

Leo_ID
01-09-2017, 01:34 PM
I just scrolling through list of maximized characters thread and found out that Assassin Possessed Mine is pretty interesting. AoE basic attack with a chance to block beneficial effect and power move that extends positive effect. Considering this guy comes out as 2-star, I think he's (or it's?) pretty great for doing entry-mid level quest.

Has anyone ever tried maxed this character with maxed talisman?

Schadenfreud-0217
01-09-2017, 05:11 PM
I just scrolling through list of maximized characters thread and found out that Assassin Possessed Mine is pretty interesting. AoE basic attack with a chance to block beneficial effect and power move that extends positive effect. Considering this guy comes out as 2-star, I think he's (or it's?) pretty great for doing entry-mid level quest.

Has anyone ever tried maxed this character with maxed talisman?

I used to have a trooper with PM(A), I don't remember if it was maxed or full 4*, but I remember it was a good character and made me want to keep the one I got from G/A souls.

Browno
01-09-2017, 06:02 PM
Assasin troll anyone?
I gave him at lvl 100 and almost maxed talismans. He hit 7250 true damage now on single targets wirhout any shards. Anyone have this with shards?

iPoop
01-09-2017, 10:43 PM
I use powerslave-5392 assassin possessed mine and its awesome.

Leo_ID
01-10-2017, 03:55 AM
I use powerslave-5392 assassin possessed mine and its awesome.

I used to have a trooper with PM(A), I don't remember if it was maxed or full 4*, but I remember it was a good character and made me want to keep the one I got from G/A souls.

Brilliant! I have one in my inventory, 4* at the moment. The only thing that makes me doubt to max it is its low HP, but now I'll give it a try :cool:



Assasin troll anyone?
I gave him at lvl 100 and almost maxed talismans. He hit 7250 true damage now on single targets wirhout any shards. Anyone have this with shards?

I don't have him and never tried from any trooper. But everytime I fight assassin trolls in underworld madness secret location, I always kill them first. Because their hit can wipe out my toons pretty easily :eek:. So yes, he's definitely a beast. Not to mention his passive ability that raises accuracy, which help other allies to trigger any effect.