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Roquetas-5312
11-30-2016, 09:23 AM
Sadly for me it's a no
Players may want it but until all the character bugs are sorted out I can see badlum with its release

So I think we should have no more new characters until the old ones are sorted out

Developes need to concentrate on getting BNW Out first while still working on bugs in general game
I'm hoping BNW a will solve the Rune problem because this is also a must before PVP hits

slauki
11-30-2016, 09:32 AM
fully agree. no chance that we can get a balanced or good working pvp yet. some characters still scale with the wrong stat and some skills don't do what they should. some chars are ridiculous OP others are way to weak.
In this state of the development it's not possible make a good pvp feature imo. Even if they would release in a big new tuning patch, i'd bet, that there will be a few more crucial things to fix.

pvp is a great idea, but at this point it makes no sense for me. let's take some time and release a good PVP i'd say rather than a bugged one.
But i'm afraid, that they will release it asap nontheless.

Then we will get another beta feature, which will have to be adjusted many times, till i workes fine.

BillLion
11-30-2016, 01:15 PM
I hear what you guys are saying, but I am itching for some new content. Delaying it too long could cause a loss of interest for many end game players.

BUT -I could be patient awhile longer if a new world were to be released soon... :)

aur0ra85
11-30-2016, 01:33 PM
For me the new content is the characters that I cannot use due to the lack of talismans. My progress has come to a complete halt in this game and I'm way behind most of you now, but I feel like it's not worth my time investment at the moment. I'm only missing about 20 rare characters, which I'll collect in time, but if I can't upgrade the ones I've got with max talismans I don't see a point. The other point of contention is some of my characters have been hit pretty hard by the nerf bat like samurai Eddie ->who by no means is a slouch, but LOTS of other characters hit just as hard as him now, do AOE damage on top of that, and add buffs as well. And the character reworks are still an issue with quite a few of the eddies sporting useless skills. I'm sure it will all work itself out eventually, but I feel like the devs have to work through every character one at a time, fix the issues/rework, then balance, then bug check ->which is an enormous task. Broken talisman effects are problematic like the thief and power steal. Lots of bugs. :/

Sleestak
11-30-2016, 03:11 PM
I agree. We are way overdue for some new content, but I do not think PvP is the answer at the moment. I'm actually not sure which would drive players away from the game faster; getting no new content and continuing the daily farming grind, or getting frustrated with a broken PvP system and giving up on the game. I'm with everyone else - I'm most looking forward to A Brave New World. I'd love to have a way to build up talismans with a purpose, instead of the endless farming with the hope of a rune drop.

We can beat the issue of character balance to death, but I think it's silly to make a 1 star character just as potent as a legendary character once at 5 stars. For the RNG the way it is, I want to feel like I really hit the jackpot when I get a legendary character. Not slightly better than the 1 star that I've leveled up to 5 stars. I understand building teams based on skills and abilities, but I would like a legendary character to feel legendary.

Sadly, I'm not feeling great about PvP. Someone said it in a different thread, but I think this forum will blow up with complaints and whining once PvP is released. That's the nature of PvP anyway, but it will be greatly magnified if there are significant bugs and character issues.

Bobo
11-30-2016, 05:28 PM
We can beat the issue of character balance to death, but I think it's silly to make a 1 star character just as potent as a legendary character once at 5 stars.

I'm not too sure about this one. The only reason I got my team to be any good was by grinding up lower level characters to 5*, and if you lock off the really powerful characters to legendary drops only, you run the risk of making the game feel pay-to-win, which is a dangerous path to go down.

I also like the variety that you can get with all the 5* characters being on the same level. If only a handful of characters were OP, people's teams and trooper selections would be pretty damn dull!

Roquetas-5312
11-30-2016, 07:07 PM
I'm not too sure about this one. The only reason I got my team to be any good was by grinding up lower level characters to 5*, and if you lock off the really powerful characters to legendary drops only, you run the risk of making the game feel pay-to-win, which is a dangerous path to go down.

I also like the variety that you can get with all the 5* characters being on the same level. If only a handful of characters were OP, people's teams and trooper selections would be pretty damn dull!



Bobo I understand you point to an extent but legendary souls use more skill shards which are the hardest and most expensive resource. I don't want to see my legendary soul which I waited months for and then took months to skill it get nerfed all the time.

This thread was set up about pvp tbh I have no clue how they will implement it but I do know the bugs in the game and on characters and talismans will cause havoc in this forum.

Better to get thing working properly in the game first and bring out BNW and night city as new content to keep us happy with extra content

RobG-9641
11-30-2016, 07:21 PM
I'm wondering if PvP will involve the 100+ character slots? Instead of using sands of time to play PvP, perhaps you will only be able to play with available characters in your inventory? Once used, they can't be used again until game resets? 100+ slots seems a lot for duplicate characters....

MuadDib-7367
11-30-2016, 07:49 PM
Considering most of us that have been around since Day 1 have OP characters geared with 5* talisman, I expect PvP is going to be an "RNG fest" with little skill and a lot of luck. There are probably at least 100 of us that are equal strength in terms of characters and talisman.

What would be more interesting is allowing us to mod talisman to suit character needs. That way you would actually be building a unique character as opposed to to selecting from red, green or blue talisman. That may allow a bit of differentiating at the end game level.

Eagleknight
11-30-2016, 08:41 PM
I agree there are other things I would rather see then pvp. Sacrifice is first followed by new content. Pvp is dangerous aspect for some games. I have seen games be completely ruined by balencing for pvp and the uproar it can cause. The main reason I don't believe it is the right time for pvp is the bugs and the lack of ability to manage a players character base. We end up selling toons for gold instead of using them for something good.

About tailismans I agree the drop rate for lvling runes is bad. And I hope it will be fixed with BNW. Another reason for BNW before pvp. But I do have to say to be effective in the game you only really need 5or 6
Sets of maxed tailismans. When I started I maxed 4 sets to be able to finish and farm the game. Then I built up my inventory and gold before deciding what to do next. Yes it is tedious to change tailismans from one toon to another but it is a good strategy. You don't need full sets for every toon. I would also think about saving mats for the new tailismans that may actually be better the the ones we currently have.

I loved some of the ideas posted here. Like having to use toons from your inventory only once. But that is only good for top players and it puts anyone else at a disadvantage. I also agree that pvp should be taken slowly and planned very well before implementing it. But no matter what they give us for pvp someone will always feel slighted because of how it works.

I really wish they would wait on pvp until sacrifice, BNW, night city, and bug fixes were complete but it really does sound like we may be getting pvp first.

One final note I wish they would stop nerfing characters in the name of balance. If
Other toons are not preforming they should be looked at. Hard to get toons should be better then some of the others and it is out right stupid to nerf good toons that people have maxed out with skill shards just because someone said that toon is op. Also too not allow players to remove those skill shards is irritating. In every other game I have played if a character or class is nerfed all skill points are reset or refunded. It is not the players fault the devs decided to nerf the toon. I am very carful when talking about characters on this forum because I don't want good toons nerfed.

I do want pvp I just think other things should happen first. But, I'm just a player and will deal with things as they come. I know Sparton and others do hear what we want but we have to understand that the final decisions may not lie with them.

BillLion
11-30-2016, 08:53 PM
From what Sparton last said about sacrifice -that's not going to be ready any time soon.

I think BNW and PVP are imminent despite the concerns here. I just hope PVP isn't too grindy.

Eagleknight
11-30-2016, 08:59 PM
From what Sparton last said about sacrifice -that's not going to be ready any time soon.

I think BNW and PVP are imminent despite the concerns here. I just hope PVP isn't too grindy.

Yea I know😂 When pvp gets here I plan to play and expect to loose allot. For me the secret for enjoying what they give us for pvp will be not to take it so seriously for the first
Couple months until they get it the way they want it.

BillLion
11-30-2016, 09:04 PM
Yea I know😂 When pvp gets here I plan to play and expect to loose allot. For me the secret for enjoying what they give us for pvp will be not to take it so seriously for the first
Couple months until they get it the way they want it.

That's a good way to look at it. Hopefully the player base at large can do the same.

MuadDib-7367
11-30-2016, 09:14 PM
For me, it depends on what the rewards will be in PvP. Will it be runes and talisman that aren't easy to get or just things that most of us have been farming for months?

BillLion
11-30-2016, 09:24 PM
For me, it depends on what the rewards will be in PvP. Will it be runes and talisman that aren't easy to get or just things that most of us have been farming for months?

If it follows most similar games it will be new and/or rare characters to drive the competition.

BillLion
11-30-2016, 09:25 PM
With some bonus items for winning matches and achieving certain tiers...

Mizrael
11-30-2016, 09:30 PM
just like EK said...lots of games before were ruined by pvp. it is always hard to implement PVP into a game,which was mostly meant to be a PVM game and not one team has pulled out of it completely after realizing that it wouldn't work.sadly this dev team seems to be following some targets probably set at the very beginning by RH instead of listening to the well experienced player base we have got here.

i bet we will end up with someone eventually discovering a super OP build. like imagine for example 3 chars with 6 freezing talismans each...

the only way to solve such issues is to create 2 different environments for PVM and PVP (where for example certain skills don't work at all or the stats are scaling differently) and that is a massive task requiring a team of proper experts, which (with all respect to the hard work of the dev team) the gents at NF are not...

imho pvp should be postponed until the game develops into something more than just "get lucky,pull a warrior COTD,equip 6 maxed strenght talismans and you are OP" just like every other player. this game lacks any diversity,creativity or crazy hidden sinergies for players to discover. so we will end up with 2 mirror teams with the same 3 OP characters with the same talisman sets and it will all be just about "get all perfect hits to win"...is that the definition of fun?...

compurocker
11-30-2016, 11:15 PM
Maybe the PVP rewards will be whatever each person puts up from their stash (resources, characters). Could be like racing for pink slips!

Shifter
11-30-2016, 11:54 PM
I wish they would fix the absurd rates in Book of Souls. $50 bucks to buy ironite for BNW souls and I get 2 corrupt druids (W) and a purple pyro, would have rather just spent the 50 bucks to get the new Eddie outright.

FlyingV
12-01-2016, 11:10 AM
imho pvp should be postponed until the game develops into something more than just "get lucky,pull a warrior COTD,equip 6 maxed strenght talismans and you are OP" just like every other player. this game lacks any diversity,creativity or crazy hidden sinergies for players to discover. so we will end up with 2 mirror teams with the same 3 OP characters with the same talisman sets and it will all be just about "get all perfect hits to win"...is that the definition of fun?...

On one hand, we don't know what the devs have done with respect to making PVP run and we may be prejudging a little. On the other hand, we have so many fires to put out in terms of bugs, BNW, Night City, sacrifice, etc., and we have a track record of TWO development teams struggling to stabilize this platform.

I for one am completely OK with an indefinite postponement of PVP to get everything else up and running (right) first, especially if PVP comes out unstable and causing a host of other problems with the rest lf the game. PVP has potential to be a great feature (or a terrible one) but it really is not what I came for in terms of playing this game.

satani
12-01-2016, 11:54 AM
... some chars are ridiculous OP others are way to weak. ....

Name a few?
I know some characters seem OP, but have their disadvantages,too
Who might be OP?

- The warrior troll? Yeah, he has that massive passive, but only 1 round, plus you can counter him with the prisoner.

- Pharaohs revive and invincibility? Now there are enough characters that can revice characters (pharaoh water spirit, grim reaper eddie and now gunner corrupt rescuer), so it's a rather open field. Besides the fact PE only has single attacks and needs good AOE damage dealers to stay intact and regain his fury. Otherwise he's also a quick dead fish in the sands.
His invincibility? A lot of characters give invincibility, endure or ghost, plus some characters can block or steal beneficial effects.

- PDK? His healing passive is now nerfed to near useless proportions.

- Golden Sun Mage ? Well, his team heal on hit now also triggers every 2-3 perfect hits, not everytime anymore. So not OP anymore.

Some others have great passives, but go single attack or have low stats as counterpart.

I know this "list" would rather inform the devs for "look who we will nerf next", but for me the most "powerful" characters, that were common, were already nerfed with the character/talisman tuning update (Like blue allied soldier or soldier eddie)

BillLion
12-01-2016, 01:08 PM
I hear all the concerns. I also grow very bored...

I need new PVP or new content so or I'll need to take a break very soon. The daily grind holds little value for me these days. The only reason I persist now is to make sure all my troopers get badges.

Gotta say the thing that really did it for me was the nerf rates on LOL dungeons of rare souls. At least that was something. I know they're trying to do new things w/ sacrifice and other things, but it was premature to do this. We needed something new before the little incentive to grind in limbo was removed. I know, I'm beating a dead horse...

Yeah, PVP is a big gamble for this game, but I say they need to let roll the dice and let the chips fall where they may

aur0ra85
12-01-2016, 06:13 PM
I have a history of specifically avoiding PvP if it's broken or unbalanced. I'd rather just farm by myself if things aren't working properly. Why would I play to lose if I feel like people are using cowardly or long drawn out defensive measures to win, or worse (cheese strategies). I imagine there are loads of undiscovered team OP synergies in this game, I have thought of several, I cannot try any due to lack of talismans (which are now upgradable by $, which makes me feel like I'm paying for sex ->not good).
Some pretty salty players on this forum and I don't think any amount of free ironite will appease them this time. I feel like the only form of player appeasement is going to come from legitimate drops and fixed bugs, but what do I know? :/
Other than the bugs and the broken drops and broken talismans, I'm not unhappy with the current game, but as it stands the broken drops are a complete 100% deal breaker and have been for a month? We've had broken drops since this games inception, but it's never been so totally completely progress halting until the xp runes issue.

FlyingV
12-01-2016, 10:47 PM
Gotta say the thing that really did it for me was the nerf rates on LOL dungeons of rare souls. At least that was something. I know they're trying to do new things w/ sacrifice and other things, but it was premature to do this. We needed something new before the little incentive to grind in limbo was removed. I know, I'm beating a dead horse...

I agree completely with this. The last promo especially where we had no rare souls following october promo wiped me out trying to catch up. Very premature and now I can't hold on to any ironite trying to catch up after the promo.

I agree about the need for new content (BNW/NC) but I am very wary of PVP. It's not additional content... it is the introduction of a new dimension to this game with potential for serious enhancement or consequence. I can see one of the worlds being a lackluster and disappointing execution that exasperates players who have waited, but a poorly-executed PVP should not be taken lightly. I think that has more significant ramifications.

Chaosego888
12-02-2016, 05:06 PM
I agree there are other things I would rather see then pvp. Sacrifice is first followed by new content. Pvp is dangerous aspect for some games. I have seen games be completely ruined by balencing for pvp and the uproar it can cause. The main reason I don't believe it is the right time for pvp is the bugs and the lack of ability to manage a players character base. We end up selling toons for gold instead of using them for something good.

About tailismans I agree the drop rate for lvling runes is bad. And I hope it will be fixed with BNW. Another reason for BNW before pvp. But I do have to say to be effective in the game you only really need 5or 6
Sets of maxed tailismans. When I started I maxed 4 sets to be able to finish and farm the game. Then I built up my inventory and gold before deciding what to do next. Yes it is tedious to change tailismans from one toon to another but it is a good strategy. You don't need full sets for every toon. I would also think about saving mats for the new tailismans that may actually be better the the ones we currently have.

I loved some of the ideas posted here. Like having to use toons from your inventory only once. But that is only good for top players and it puts anyone else at a disadvantage. I also agree that pvp should be taken slowly and planned very well before implementing it. But no matter what they give us for pvp someone will always feel slighted because of how it works.

I really wish they would wait on pvp until sacrifice, BNW, night city, and bug fixes were complete but it really does sound like we may be getting pvp first.

One final note I wish they would stop nerfing characters in the name of balance. If
Other toons are not preforming they should be looked at. Hard to get toons should be better then some of the others and it is out right stupid to nerf good toons that people have maxed out with skill shards just because someone said that toon is op. Also too not allow players to remove those skill shards is irritating. In every other game I have played if a character or class is nerfed all skill points are reset or refunded. It is not the players fault the devs decided to nerf the toon. I am very carful when talking about characters on this forum because I don't want good toons nerfed.

I do want pvp I just think other things should happen first. But, I'm just a player and will deal with things as they come. I know Sparton and others do hear what we want but we have to understand that the final decisions may not lie with them.

I second this entire post

Reeb99
12-03-2016, 12:23 AM
I'm worried that the red troll + red Angel + somebody with seige passive will be an "I win" lineup vs. anyone that hasn't lucked out and pulled The Prisoner. Those passives + damage potential are going to be pretty OP when it comes to PvP. Maxed out nomads also do ridiculous damage.

Hopefully they implement some sort of damage reduction multiplier for pvp, like everyone does 1/2 to 3/4 of what they normally would. Otherwise it's just going to be whoever goes first wins. The turn order also needs to be randomized and mixed up, similar to how Marvel: Avengers Alliance 1/2 was.