PDA

View Full Version : Talisman Illustrated Guide



Flann
07-29-2016, 10:32 PM
Preface:
There a few Talisman guides out there. This is a compilation of the information contained within those tombs. Alot of people have made contributions to the data, suggestions and pictures. I just sorted, polished and bedazzled it all. Just another sign that WE all have too much time on our hands! Be sure to check out these guides where the majority of the leg work for this one was done.

http://forum.ironmaidenlegacy.com/showthread.php?213-Kaijester%92s-Guide-to-Uncommon-Rare-Talisman-amp-their-effects

http://forum.ironmaidenlegacy.com/showthread.php?362-Collection-of-LV50-Talisman-STAT

http://forum.ironmaidenlegacy.com/showthread.php?599-Case-study-boosting-the-special-stat


Special thanks to Kaijester, aur0ra85 and the many others that provided the info here.

And as always thank you to my Troopers! Without you I wouldn't be in the limbo known as "End Game". LOL



506 NOTICE 506
Kulimar's quote is very useful and applies to many Sets. Therefore the sets that immediatly affected are marked with the Accuracy buff.


Originally posted by Kulimar

"One thing to note about on-hit talismans is that they are affected by Accuracy. If you have someone with an accuracy passive (like the Axis Bomber Warrior), the proc chance of those Talismans is +35%."



! WARNING !

These Talismans have known broken mechanics!
The tips and suggestions contained within reflect that. As with any advice, take with a grain of salt. Especially with these particular ones. It is a good idea to have preparations in order for when the mechanics are fixed.

Flann
07-29-2016, 10:32 PM
WARRIOR


LEVEL 50 STATS

FIERCE *
Hp +1632
Atk +696
Def +163

SAFEGUARD *
Hp +1142
Atk +451
M. Res +114

SKILLED
Atk +451
Def +114
M. Res +114

* - Verified Patch 8-11 Stats



300
506Ability Groups:

Originally posted by Kaijester

"Fun for a bit but not worth replacing the Strength increase for better physical attacks"


301
Ability Groups:

Originally posted by Kaijester

"This skill only apply to wearer and takes a turn, not that attractive to me."



302
Ability Groups:
Guardian Vs. Strength
Which one should I use? A rule of thumb that I follow is that unless my ATK is 30%> DEF, I will use a Guardian Set.
i.e. A Def of 100 will net a bonus of 20 with a Guardian set. To achieve the same bonus with a Strength set, your Atk will have to be 130. Which will net only 19 (rounded down).



303
Ability Groups:
I have limited experience with this one. It does seem to me that this is only useful for Sentinel Tanks. Avoid using with Warriors as 90% of Magus uses Magic and stacking DEF is useless.



304
506Ability Groups:
While this may seem good on the surface (the DEF ignore ability proc'd the appropriate percentage), it happened 9 out of 10 times on the last combat round. Since the effect is calculated on the following round, the ability is rendered useless. It is in my opinion better to just stack up atk to power past DEF than to hope this procs at the start of a wave.




305
Ability Groups:
See Guardian Above


306
506Ability Groups:

Originally posted by Kaijester

"Works better than other shield as this is a passive shield but will work better if for all allies."



543
Available only through Founder Packs.

Flann
07-29-2016, 10:33 PM
SENTINEL


LEVEL 50 STATS

MYSTICAL *
Hp +4527
M. Res +114
Def +114
The Sentinel class is all about mitigation of damage. A set of Health (Mystical) Talismans were my first set of Sentinels that I capped. I'm glad I did. Readily usable on any character. A must have to diminish the "Glass Cannon" effect from stacking Warrior Fierce Talismans.

OVERWHELMING *
Hp +6977
Atk +163
Def +163

WARD *
Hp +4527
Magic +114
M. Res +114


* - Verified Patch 8-11 Stats


310
Ability Groups:

Originally posted by Kaijester

"1% of 10k HP is only +100 and it only consider your base HP."



311
506Ability Groups:

Originally posted by Kaijester

"Tested with ally that hit all enemies with basic attack. Low chance to get the effect stick on the enemy, and even lower for them to miss even when blinded. Tried two rounds of battle and only one enemy with one miss on me."



312
506Ability Groups:

Originally posted by Kaijester

"Not bad, wish it takes only 2 set (pieces) to work."



358
506Ability Groups:
Sentinel Tank Must Have. Space permitting.



313
Ability Groups:
This is your bread and butter. Before leveling any other Sentinel Talismans, I recommend having at least a full set of capped Overwhelming and Ward. I know this is a contradiction to an earlier statement. The needs of your party and toon should dictate priority of Talisman evolution.



359
506Ability Groups:

Originally posted by Kaijester

"Definitely a useful passive trait"



315
Ability Groups:
Untested at this time. I am of the opinion that there are better Talismans to use.

Flann
07-29-2016, 10:34 PM
MAGUS


LEVEL 50 STATS

ARCANE *
Hp +1142
Magic +453
M. Res +114

POWER *
Hp +1142
Magic +453
Def +114

SORCERY *
Magic +453
Def +114
M. Res +114

* - Verified Patch 8-11 Stats



350
Ability Groups:

Originally posted by Kaijester

"Will work better if the shield is for all allies and absorbs all damage instead of magic damage."



351
506Ability Groups:
Although it doesn't state it, I'm sure that this is an On Perfect Hit.


Originally posted by Kaijester

"Tried for a couple of battles and the effect happen rarely despite I uses a ally that hit all."



352
Ability Groups:
! SEE PREFACE ABOVE !
VENDOR TRASH.See Below.



353
Ability Groups:
Other than a Warrior class with a Magus required slot, I see no use for this set.



354
Ability Groups:
! SEE PREFACE ABOVE !
HOLY Vs. PALADIN
I do not have capped sets of either. However, I am seeing a similar trend as Guardian vs Strength. In this case Paladin being marginally more effective than Holy.



355
506Ability Groups:
Due to my success (or lack there of), with the Warrior Piercing set. I have not used this set. And chances are that I never will.



356
506Ability Groups:

Originally posted by Kaijester

"Same as Burn Talisman except deal magic damage over time"



544
Available only through Founder Packs.

Flann
07-29-2016, 10:34 PM
GUNNER

Be sure to check out aur0ra85's thread for an indepth look at the mechanics of these!
http://forum.ironmaidenlegacy.com/showthread.php?599-Case-study-boosting-the-special-stat


LEVEL 50 STATS

BULWARK *
Hp +3029
Magic +262
Special +114

ONSLAUGHT *
Def +114
M. Resist +114
Special +114

WILL *
HP +3029
ATK +262
Special +114

* - Verified Patch 8-11 Stats



360
Follow the link at the top of this section for more details.



361
506Ability Groups:

Originally posted by Kaijester

"Activated twice in a single battle, and none on another battle. Too unreliable but Vanish is a powerful skill."



362
Follow the link at the top of this section for more details.
The mechanics have been fixed for this one; with bailing wire and bubble gum. The bonus modifier is taking the multiplier from Special.



363
506Ability Groups:

Originally posted by Kaijester

"This would be extremely helpful to clear Garden of Aset which the winged bitch keep reviving and full heal with her Special move.
I had a hard time clearing that mission by using basic moves only and wish I had these Talisman earlier."



364
Follow the link at the top of this section for more details.

Flann
07-29-2016, 10:35 PM
ASSASSIN


LEVEL 50 STATS

BARRIER *
Hp +1142
Atk +342
Magic +342
M. Res +114

SHIELD
Hp +1142
Atk +342
Magic +342
Def +114

* - Verified Patch 8-11 Stats



366

Ability Groups:



367
Ability Groups:

Originally posted by Kaijester

"You use a turn to apply this skill which takes 7 powers to use, deal a weaker attack on all enemies, and spend another turn to hit perfect to deal a little more damage. Too much sacrifice on stats, powers and turns make this skill unattractive."


368

Ability Groups:



369

Ability Groups:



371
506Ability Groups:
I haven't tested this yet. It could quite possibly be an OP PvP Talisman.

Originally posted by aur0ra85

"It drops on the secret level in underworld on hard setting. I will note: the life drain ability for it is used for physical damage attacks only. Won't work for magic attacks or true damage attacks etc ."


372
506Ability Groups:

Originally posted by Kaijester

"Void shield reduce physical and magic damage and return as true damage to each attacker at end of their turn. Estimated at 20%. True damage is not affected by this shield. And it randomly apply to ally or allies."

Kulimar
07-30-2016, 12:51 AM
Nice! Please consider adding it to the wikia or reddit for more exposure:

https://www.reddit.com/r/LegacyoftheBeast/

http://iron-maiden-legacy-of-the-beast.wikia.com/wiki/Iron_Maiden:_Legacy_of_the_Beast_Wikia

Perhaps even where they can be found.

Flann
07-30-2016, 12:57 AM
I'll definitely consider it. I have to get all the data and pictures gathered and sorted first.

Beeboo
07-30-2016, 08:00 PM
Where did that drop?

Flann
07-30-2016, 08:55 PM
The Vampiric? No Clue. One of my troopers has it

aur0ra85
07-30-2016, 10:31 PM
It drops on the secret level in underworld on hard setting.and it's the same as all the other pink talismans for stats. I will note: the life drain ability for it is used for physical damage attacks only. Won't work for magic attacks or true damage attacks etc.

daisu1-4294
07-31-2016, 01:43 AM
I got 3 in one go.

Flann
07-31-2016, 03:02 AM
I just now got my first run through and drop of 3 as well.

Qed
07-31-2016, 12:02 PM
Nice and usefull work.

Lamia
08-03-2016, 09:37 PM
Stickied, nice work.

SARGERAS
08-05-2016, 03:24 AM
Gunner

Thief Talisman (Bulwark)
HP+4499
Magic+409
Special+163

With money event I upgraded the one everyone been avoiding.

Rush Talisman (Onslaught)
Def+163
Special+163

Onslaught Talismans at 50.

Edit:
All 1% of the HP buffs semms to be bugged and only add +1 stat.

Beeboo
08-05-2016, 04:21 AM
Adding some maxed talismans for the guide

462

463

464

466

467

468

469

470

471

sentinel_
08-05-2016, 06:02 AM
really interesting

A pity not to have seen this post before. I have maxed a RED SAFEGUARD talisman thinking that it will give the the same ATTACK than the FIERCE one.

Kaijester
08-05-2016, 06:34 AM
At least you didn't upgrade the Skilled version.

Beeboo
08-05-2016, 08:42 PM
I now like the 2-set talisman vs the 3 set. With the 2-set you can have up to 3 set effects vs 2.

He's is Soldier Eddie with all 3 set effects
479

Flann
08-06-2016, 02:14 PM
updated Warrior Talismans with tips and observations. Featuring Kaijester!

Beeboo
08-06-2016, 02:24 PM
Very nice work Flann

Kulimar
08-06-2016, 04:49 PM
One thing to note about on-hit talismans is that they are affected by Accuracy. If you have someone with an accuracy passive (like the Axis Bomber Warrior), the proc chance of those Talismans is +35%.

Flann
08-06-2016, 04:56 PM
Updated tips and suggestions for Sentinel and Magus sets

Flann
08-06-2016, 05:04 PM
One thing to note about on-hit talismans is that they are affected by Accuracy. If you have someone with an accuracy passive (like the Axis Bomber Warrior), the proc chance of those Talismans is +35%.

I did not think about that. Thanks for the input. Also have updated items in question to contain this juicy info.

aur0ra85
08-06-2016, 05:18 PM
I have done case studies on the Guardian and all the Yellow talismans: the guardian talisman has a broken mechanic and actually scales 20% of the attack stat. All Rush talismans fail to produce any bonus modifier at all. No talismans modifier produces a "stack," effect. All warp talismans are broken and produce a bonus modifier Of +25% of the special stat.

Flann
08-06-2016, 05:31 PM
I have done case studies on the Guardian and all the Yellow talismans: the guardian talisman has a broken mechanic and actually scales 20% of the attack stat. All Rush talismans fail to produce any bonus modifier at all. No talismans modifier produces a "stack," effect. All warp talismans are broken and produce a bonus modifier Of +25% of the special stat.

I totally agree and have shown the results of my own study under the Warrior Guardian set. In the example shown the Strength set should be better by far on the Pyro Soldier. I just never used the term "broke".
As far as my use of the term "stack", it was in no way intended to infer that it increases exponentially. It is mearly an expression of the practice of using more than one set of identical talismans. i.e. My Warrior Pyro Soldier uses 4 Guardian (Fierce) Talismans.

Flann
08-06-2016, 06:05 PM
Updated with broken mechanics warnings. Thanks aur0ra85!

Flann
08-06-2016, 07:43 PM
Added tips to Assassin and Gunner. Preface updated with credits and links. Complete until mechanics are fixed, errors are pointed out or the nerf bat lands.

aur0ra85
08-07-2016, 01:05 AM
Fantastic thread. Thanks for the credits.

aur0ra85
08-08-2016, 03:52 PM
509
510

Comet talisman. No idea where it drops. Forgot to mention comet skill costs 8 power. Does AOE and is powerful. I think it has a chance to freeze enemies too and do extra damage when they thaw.

Gonzo
08-08-2016, 03:55 PM
I don't think it drops. They came with the founders pack I think. Same with the Meteor Set.

aur0ra85
08-08-2016, 04:00 PM
511
512

Meteor set

Gonzo
08-08-2016, 04:02 PM
Look up...

Vaseodin
08-08-2016, 04:58 PM
Anyone know if all of the sets that give boosts, stuns, etc all last for just 1 round?

Flann
08-09-2016, 01:33 AM
Added Meteor and Comet Talismans

Flann
08-09-2016, 01:35 AM
Anyone know if all of the sets that give boosts, stuns, etc all last for just 1 round?

No. Alot of buffs are affected by others so it could be extended or shorted.

Qed
08-10-2016, 09:09 PM
Is the stone talisman still bugged after the patch?

Watchman
08-12-2016, 07:14 AM
I have one quick question...

When I use four Holy Talismans (for example), will I get the 15% Bonus on Magic two times or only one time?

Dutch
08-12-2016, 07:29 AM
I have one quick question...

When I use four Holy Talismans (for example), will I get the 15% Bonus on Magic two times or only one time?

They stack so you get that twice

Ubajoa
08-12-2016, 06:10 PM
I have to say this. What you said about the guardian vs strength talismans is not absolutely true. I did all the math to calculate how the bonus stats works and realized that the set bonus apply on the base stat of the character. The bonus set doesnt include any stat provided by any talisman, so the guardian set (20% of DEF) apply on the character's base DEF and the strength set (15% of ATK) apply on the character's base ATK. Therefore you cant say guardian is always better than strength cause it depends on your character due to every character has different stats. Guardian talisman is better when your character has a lot of base DEF and strength talisman is better when your character has a lot base ATK. Base stats are the white numbers by the way.

Same applies on the Paladin vs Holy talismans.

rchimus
08-12-2016, 08:14 PM
627
i noticed this someone had posted in the talisman subforum. these numbers differ from that max stats you had listed.

Flann
08-12-2016, 08:31 PM
I have to say this. What you said about the guardian vs strength talismans is not absolutely true. I did all the math to calculate how the bonus stats works and realized that the set bonus apply on the base stat of the character. The bonus set doesnt include any stat provided by any talisman, so the guardian set (20% of DEF) apply on the character's base DEF and the strength set (15% of ATK) apply on the character's base ATK. Therefore you cant say guardian is always better than strength cause it depends on your character due to every character has different stats. Guardian talisman is better when your character has a lot of base DEF and strength talisman is better when your character has a lot base ATK. Base stats are the white numbers by the way.

Same applies on the Paladin vs Holy talismans.

The math is invalid if the mechanics are still broke. I just reverified my findings and they are still the same.

rchimus
08-12-2016, 09:16 PM
The math is invalid if the mechanics are still broke. I just reverified my findings and they are still the same.
Yeah if the mechanics worked the way that math says it should, Pyro should have a significant increase in ATK with Strength over Guardian (119 ATK from Strength, 92 from Guardian), and yet that doesnt seem to be the case.
629

Flann
08-13-2016, 02:25 AM
Yeah if the mechanics worked the way that math says it should, Pyro should have a significant increase in ATK with Strength over Guardian (119 ATK from Strength, 92 from Guardian), and yet that doesnt seem to be the case.
629

Hence the warning in the preface and the red flags on the affected talismans.

Flann
08-13-2016, 07:10 AM
627
i noticed this someone had posted in the talisman subforum. these numbers differ from that max stats you had listed.

Thanks for the heads up. Let me check all of mine before posting post-patch ones please.

Flann
08-13-2016, 02:35 PM
Verified and Updated Level 50 Stats: Skilled and Sheild Talisman ability caps unverified at this time. I'm betting they are accurate.
Updated Rush Talisman set. Set works now however the same problem exists as with the Warp set.

Flann
08-18-2016, 01:20 AM
Mechanics appear to be fixed. I will update after testing.

slauki
08-23-2016, 08:25 PM
a really good job guys, thank for all the word, it saves me a lot of gold :-)

MetalWarrior
09-08-2016, 09:06 AM
1047

Can anyone tell me,what this one does ! it doesn't even say if multiple of this would make any set effect.

Kaijester
09-08-2016, 09:15 AM
3 of these make a set, and give 45% chance to steals power from enemies upon Perfect Hit.

MetalWarrior
09-08-2016, 09:18 AM
3 of these make a set, and give 45% chance to steals power from enemies upon Perfect Hit.

Awesome! Fastest response ever,you are the rare soul ;)

slauki
09-08-2016, 01:09 PM
Awesome! Fastest response ever,you are the rare soul ;)

i was farming a few days kingdom of sands madness (final level), but i don't get one of them in about 200 tries.i would really like to try a set of those...does anyone know, where they drop constantly?

BillLion
09-08-2016, 01:27 PM
Awesome! Fastest response ever,you are the rare soul ;)

These are pretty nice. I've got a set on my allied general and between them and his innate ability he's always stealing stuff and getting my Eddie ready for his special!

MetalWarrior
09-08-2016, 02:20 PM
you guys are quoting the wrong post,that message has nothing do with 'talisman or rare soul' it was just appreciation, judging by your responses..
you are suppose to quote this following one :


3 of these make a set, and give 45% chance to steals power from enemies upon Perfect Hit.

above quote is only used to specify what would be the correct quote for them,otherwise,that is not even correct quote for my this post ..lol :p

Vaseodin
09-08-2016, 11:16 PM
Awesome! Fastest response ever,you are the rare soul ;)

It would be awesome if every time you open a rare soul, your front camera came on and it said on the screen "YOU are teh rare s0ul!"

Kaijester
09-08-2016, 11:43 PM
...you are asking for a meme. Yes you did.

1054

MetalWarrior
09-08-2016, 11:51 PM
...you are asking for a meme. Yes you did.
_____________________________
1055

Shifter
09-09-2016, 12:28 AM
I have a question on these talismans. Does the + special tali's do anything for non eddie characters?

Kaijester
09-09-2016, 12:32 AM
Yes, special stats increase Fury gained per action so your Eddie can use Special Move earlier, with the help of allies.

Shifter
09-09-2016, 01:04 AM
Ok thanks, good to know.

vgta99
09-09-2016, 08:25 AM
i was farming a few days kingdom of sands madness (final level), but i don't get one of them in about 200 tries.i would really like to try a set of those...does anyone know, where they drop constantly?

Try "Garden of Aset" on Madness, more good dropping ;)

ironmaiden84
09-12-2016, 02:37 PM
I was wondering if we also can add to the first page some information about in which world or which level (maybe if important which difficulty) each talisman drops.

I have to single ones which I would like to complete to a working set. Maybe you can tell me in which world/level/difficulty I can get my set complete.

- Energy Talisman (green)
- Shock Talisman (blue)

Sudjenica
09-23-2016, 11:38 AM
Guys, one question: is it possible to evolve talismans without powering up to the max (if I have the required evolution runes) and, if it's possible, would be a smart thing to do so?

Aristo4
09-23-2016, 11:46 AM
Guys, one question: is it possible to evolve talismans without powering up to the max (if I have the required evolution runes) and, if it's possible, would be a smart thing to do so?

Don't think so, first time I hear of this :confused:

Sudjenica
09-23-2016, 11:50 AM
Well, it would make no sense, but when I clicked on evolve a talisman which wasn't powered up, it looked like it's possible, but I didn't want to do that before consulting with more experienced players :)

Aristo4
09-23-2016, 11:52 AM
Well, it would make no sense, but when I clicked on evolve a talisman which wasn't powered up, it looked like it's possible, but I didn't want to do that before consulting with more experienced players :)

Lets you go to the evolve window,but the button to pay for it isn't active :cool:

Sudjenica
09-23-2016, 11:54 AM
Thanks for clarification :D I'm off to power up my other talismans then :)

Esquatcho
10-19-2016, 10:39 AM
So is it just me, or has frozen talons received a huge hit? My set dropped from 35% chance to only 12% :(((

zamasu
10-19-2016, 03:44 PM
It looks like Flann is out of the community. his last activity was almost a month ago. If everyone is okay with it, I will make a new thread with the new talisman information since this one cannot be updated

Qed
10-19-2016, 04:31 PM
Good idea Zamasu.

Aristo4
10-19-2016, 04:32 PM
Nekro would vote you for president if he was not studying now :)

Ancient Mariner
10-31-2016, 07:55 PM
Hey guys, don't know if anyone already noticed this or in case it has been already said i missed it, but i just discovered that the resilient talismans set needed to activate the 10% magic boost based on DEF and MR, is now of only 2 talismans and not 3 as before, even though it still says it's a 3 set :eek: (and at this point i wonder if it applies also to the other kind of 3-set talismans)

Don't know whether they changed it purposely with the last update, or it's just a bug but testing some talismans for my PDK i noticed it

MrFreeze
10-31-2016, 09:27 PM
Hey guys, don't know if anyone already noticed this or in case it has been already said i missed it, but i just discovered that the resilient talismans set needed to activate the 10% magic boost based on DEF and MR, is now of only 2 talismans and not 3 as before, even though it still says it's a 3 set :eek: (and at this point i wonder if it applies also to the other kind of 3-set talismans)

Don't know whether they changed it purposely with the last update, or it's just a bug but testing some talismans for my PDK i noticed it

It's been like that for as long as I've had them. Shhh, don't say it too loud or it'll get "fixed"

yojo
11-14-2016, 02:40 PM
Hi guys

Where can I find the rush talisman? , last night I got an AoF and I want to put in her a pair of rush talisman.

Aristo4
11-14-2016, 02:48 PM
Hi guys

Where can I find the rush talisman? , last night I got an AoF and I want to put in her a pair of rush talisman.

'The following talismans no longer drop in the campaign, but will return as drops in future worlds: Thorn, Explosive, Cyclone, Crystal, Guard, Resistance, Resilience, Warp, Rush'

forget that for now :p

Kardas
11-14-2016, 02:53 PM
Rush Talismans used to drop in Underworld until the October Tuning update. They currently don't drop, but the devs said they will drop in new locations. I expect it'll be either Brave New World or Night City.

I know your pain. Just discovered I had only one Bulwark Warp Talisman. My Grim Reaper is sad now.

yojo
11-14-2016, 02:57 PM
thank you for the reply, I will use a pair of boost talisman for increase the special stat.

Jas39Gripen
12-01-2016, 12:11 PM
Must say that this is one of the best threads in this forum but i have a little question. Are the numbers in the beginning of this thread still relevant after all the updates?

Aristo4
12-01-2016, 12:14 PM
Must say that this is one of the best threads in this forum but i have a little question. Are the numbers in the beginning of this thread still relevant after all the updates?

Nope, they're old.

You can see here http://ironmaidenlegacy.wikia.com/wiki/Talismans

Numbers are accurate there, only some % of skills triggering might be off, but you only wanted numbers :cool:

aur0ra85
12-01-2016, 06:19 PM
Not too many have wanted to fix all these threads due to an ever changing conglomerate of bugs, nerfs, broken drops, ever changing drop rates, new balancing, and broken/changing effects. Game has been in constant flux since just after release, and all the time we've dumped into testing and quantifying to this point has been futile. Maybe if the game gets a little more stable we'll see more and updated threads like this.

mjmxiii
12-23-2016, 11:42 PM
This gets my vote for best thread. Been wondering where some of the random talismans I have came from.

Painkiller
01-08-2017, 02:08 PM
Just an update, if anybody cares:

Vampiric Talisman
CONFIRMED that it works also with Perfect Magic attacks, used Grim Reapper and his single target mutiple hit Slash. Got 1 to 3 heals from this multiple (3 times) hit.

mjmxiii
01-09-2017, 06:39 AM
What is up with this thread? Is there a version of it that is up to date and maintained more frequently?

ironmaiden84
01-21-2017, 01:39 PM
There should be a Wiki so everyone can work on it and update things. So it's not up to a single person.

AmBush-UK
01-25-2017, 04:52 PM
There should be a Wiki so everyone can work on it and update things. So it's not up to a single person.

There is, see my Sig.

R1ck
07-27-2017, 05:38 PM
With so many changes in talismans and inclusion of new ones, this thread looks so outdated.

Kardas
08-26-2017, 10:28 AM
I'd post this in my own Talisman Location Master Post thread, but it's not really the best place for it.
As a result, here's a quick picture that will show you the maximized stats of Talismans:
3825

DrVlio-2900
12-13-2017, 07:46 AM
This should get an update... Many ppl see this post and rely on info that is outdated....
I think it shouldn't be sticky any more