View Full Version : Beta PVP Arena! Let's feedback here~*
Ringe666-7406
12-26-2016, 09:44 PM
You said everything guys (Frost, Bill, Slauki)... This revenge cycles are really annoying, and refreshing list even more... I wake up to find one guy attacking me 4 times over night... and I lower it to one time over day, just to see the same guy 4 times tomorrow... Attack list gives me all lower rank players, so I get 10 points for every win and probably lose 12 or more every time stupid AI loses what I would won in literally one turn, even if I went second. Progress is ridiculous now... got over 30 wins today and I still have almost same ammount of points as yesterday...
Kaijester
12-26-2016, 10:22 PM
Totally agree with you guys, especially on having speed passes. Truth be told, I am considering quitting as a new year resolution to focus on my work, family and my health.
This game is way too time consuming.
Varg-0203
12-26-2016, 10:38 PM
Some kind of simulation for auto farming would be nice.
Ringe666-7406
12-26-2016, 10:38 PM
Totally agree with you guys, especially on having speed passes. Truth be told, I am considering quitting as a new year resolution to focus on my work, family and my health.
This game is way too time consuming.
Thumbs up for ya Kai. I'd quit too but i'm too addictive, and weak mind... 10h daily between faculty, work and girlfriend is just too much, and for what...But I feel great obligation to my troopers (and skill shards :D )
Kaijester
12-26-2016, 10:50 PM
And also just to share, prior LoTB I was playing World Of Tank Blitz...I was a great tankie (i think so at least afterall I did a 7kills in a tier10 battle) but it was a frustrating PVP game as it depend highly on your randomly selected team members to win a game. A game should be enjoyable instead of being frustrating, so I left the game.
Anyway LoTB Arena is at Beta stage so I hope players are not taking it too hard with its flawed system.
BillLion
12-26-2016, 11:03 PM
Kaijester, I completely get it.
I've considered the same. My suggestions was in hopes that myself and others like me would be able to continue with some time-consideration tweaks.
I would say you're a legend here and would surely be missed, but I respect that you must make the right decision for you and your peeps. Regardless, your legacy will live on in Coalgiver's list!
vgta99
12-27-2016, 07:16 AM
I left to spend my time on arena in this game, for the same reason it is useless and specially when you reach a stat of reward and don't keep it, it is unfair! When I play on PS4 a game and reach a trophy I don't loose it after!
This system force you to play defense to reach your last ranking and spend a lot of time and ironite to hope of reaching the lead and lose it in the last second when you must go to piss. (yeah I can't make it in the same time).
So I prefer to spend my spare time to my family and no longer be chained to this game.
Frost
12-27-2016, 11:16 AM
To see how deep I could fall. I earned a total of 1250 points at 83 ranking before I went to play other games, it was around 20 pm PDT. Today at 9 am PDT I am 999 points and 802 ranking!!!
As I said PvP in LOTB is just for coins for some extra souls. I already have a job, a dog, a pregnant wife about to give birth to our first daughter and I don't have time to play a game 16h a day just to see all my progress gone because I need to sleep at least 8h a day.
Schadenfreud-0217
12-27-2016, 03:20 PM
Haha in fact we wish for an option to hide our characters from being checked.
Yeah, I was thinking that high end PvP players might even go as far as to remove all their troopers so people have a harder time finding out what their defense team's talismans are (hope it doesn't get to that).
Nicko
12-27-2016, 03:56 PM
Yeah, I was thinking that high end PvP players might even go as far as to remove all their troopers so people have a harder time finding out what their defense team's talismans are (hope it doesn't get to that).
Don't think that would ever happen - would mean sacrificing 2-3 skillshards a week
Nicko
12-27-2016, 04:09 PM
I agree with all the sentiments expressed - this takes a lot of time and Ironite
And then you lose a good chunk of what you've fought for
Seeing this is maddening
2308
This is NOT against Pizza Friday - it's just an example. He's gunning for the top and I'm sure my name keeps popping up on his list. I'm sure my name keeps popping up on some of your lists ;) But still frustrating to see. I think it's a limitation of the number of players right now and high-level players have no choice but to keep attacking the same people over and over
I'm giving it a go for the top this week but then taking a step back due to reasons others mentioned. The PvP is well executed, but staying competitive is a full time job. Keep in mind this is still a beta and I'm optimistic they'll be responsive to some of the criticisms that are being repeated over and over
Will still play PvP cause it's fun and can be challenging, but looking forward to new campaign content
PsychoEddie
12-27-2016, 04:52 PM
Yeah, I was thinking that high end PvP players might even go as far as to remove all their troopers so people have a harder time finding out what their defense team's talismans are (hope it doesn't get to that).
Yes, if LOTB devs refuse to deal with this issue that was brought up here months ago (before PvP even launched it was known it would be a problem), then many players will do just that. It *should* have been taken care of prior to the PvP beta testing launch.
guddy
12-27-2016, 07:38 PM
Hi! I've tested the arena and I want to thank the developers, they did a good work :)
It's quite addictive and it's funny to meet (and win :P) some of you guys that are posting here. My main goal right now is to be the 2nd highest non-100 level ranked player haha :D
About some improvements that could be done in the arena, the most obvious one is to improve the AI! It's quite easy to win on attack and very difficult for your defense team to achieve something... Another improvement could be to involve your troopers in the arena too, so you could borrow one their toons into the arena like in the normal levels and gain trooper points from it. The last thing, the one who gets the first turn has a big advantage. I would give some stat boost for the one who is not starting, something like +10% boost in defense and MR. Not too difficult to implement, and you could vary the number easily between versions if it needs to be fixed.
MrFreeze
12-27-2016, 09:12 PM
A non participants take on pvp
I know the devs were trying to do the right thing by opening this to select forum members. Some of you have made significant contributions to this forum and I think you deserve the opportunity. Others haven't.
Those players that didn't receive an "invite" feel pretty left out at the moment. If this was a week or two away from global launch, I'd say no problem. I doubt we're less than a month or two away though knowing how these guys operate.
Devs, your players have been incredibly patient with you. People are sick of waiting. How many posts have gone up in the last two days telling people to drop them as troopers? How many more are coming? Is this even worth my time to type? Probably not
If I didn't have five months of my time into this game, I'd delete it now. I'm gonna be patient a little longer but you guys (devs) need to deliver. Not for me, but for the game.
Aristo4
12-28-2016, 12:06 AM
A non participants take on pvp
I know the devs were trying to do the right thing by opening this to select forum members. Some of you have made significant contributions to this forum and I think you deserve the opportunity. Others haven't.
Those players that didn't receive an "invite" feel pretty left out at the moment. If this was a week or two away from global launch, I'd say no problem. I doubt we're less than a month or two away though knowing how these guys operate.
Devs, your players have been incredibly patient with you. People are sick of waiting. How many posts have gone up in the last two days telling people to drop them as troopers? How many more are coming? Is this even worth my time to type? Probably not
If I didn't have five months of my time into this game, I'd delete it now. I'm gonna be patient a little longer but you guys (devs) need to deliver. Not for me, but for the game.
There was never any 'personal' invite to anyone buddy. it was geographically selected.
I was not selected either, just wormed my way in :p
MrFreeze
12-28-2016, 12:28 AM
Well what can I say. You've been around longer than me. You probably deserve to be a part of it. Congrats on that. myself and others are still bored farming for... Oh yeah, everything's gone. We're being bored right out of the game while watching a few participate in something new. Not the brightest marketing plan in my opinion.
Hypnos
12-28-2016, 01:08 AM
Well what can I say. You've been around longer than me. You probably deserve to be a part of it. Congrats on that. myself and others are still bored farming for... Oh yeah, everything's gone. We're being bored right out of the game while watching a few participate in something new. Not the brightest marketing plan in my opinion.
If there's a will there's a way!
Shifter
12-28-2016, 01:10 AM
MrFreeze
Well what can I say. You've been around longer than me. You probably deserve to be a part of it. Congrats on that. myself and others are still bored farming for... Oh yeah, everything's gone. We're being bored right out of the game while watching a few participate in something new. Not the brightest marketing plan in my opinion.
Exactly. if it wasn't for auto play where i can watch tv or play skyrim and push a few buttons It would be deleted here. But since that is still an option I will push play 50 times a day.
90mphyorker
12-28-2016, 10:02 AM
Luck is too much of an important factor in PvP in my opinion.
It's a grest feature in theory but how it is so far doesn't make me want to play too much of it.
Hopefully they get rid off the skill shard per week limit. I don't care for the souls with the how the RNG is at the moment and Skill Shards is all I want to spend my coins on.
I am playing PVP only for souls ( although I haven't got anything good so far) and for skill shards, there is a lack of interest on PVP by my troopers part. Ten of them are in the list but none is playing. Mmm I don't known if this feature will interest everyone.
BillLion
12-28-2016, 02:07 PM
Hopefully they get rid off the skill shard per week limit.
This would help tremendously with the development/exploration of new characters as players get more invested into the strategy of PVP
Heavy1974
12-28-2016, 02:18 PM
I would play if i had access to it...
Nicko
12-28-2016, 03:18 PM
I am playing PVP only for souls ( although I haven't got anything good so far) and for skill shards, there is a lack of interest on PVP by my troopers part. Ten of them are in the list but none is playing. Mmm I don't known if this feature will interest everyone.
Just anecdotal, but seems to be a drop off in activity this week. Holidays? Newness wearing off?
Nicko
12-28-2016, 03:24 PM
A stat advantage to the team going second was mentioned - I think that's a great idea. Could also give them perfect hits for a round; probably not needed on the players end but would help the AI tremendously
Kaijester
12-28-2016, 03:45 PM
This would help tremendously with the development/exploration of new characters as players get more invested into the strategy of PVP
Unlikely going to happen due to fairness with non Beta players.
BillLion
12-28-2016, 03:58 PM
Unlikely going to happen due to fairness with non Beta players.
Yes, the restrictions makes sense now for that reason. My hope is the restriction is removed when the global launch happens.
Just anecdotal, but seems to be a drop off in activity this week. Holidays? Newness wearing off?
All of them are active players, badges from all. Only they don't play PVP,.
Nicko
12-28-2016, 04:49 PM
All of them are active players, badges from all. Only they don't play PVP,.
Right - that's what I'm saying. PvP activity slower this week.
I've been playing quite a bit, though right now the time/Ironite required to take on Pizza Friday is not worth the investment for one extra skillshard (don't need souls - just one more Pyro soldier to delete!).
So a couple things that would be useful in this beta
1) Restructure the rewards. Make each of the top five slots incremental. Cause I have little impetus to play as #2 gets the same rewards as #5. Yes I'll rack up Iron coins, but right now there is little to purchase with them with the restrictions. Ironite is the more valuable resource. I'll play here and there for fun or if there is a threat to drop from top 5, but otherwise no real point.
2) Let more people into beta testing! I respect the developers are trying to keep the whiners at bay and make sure they deliver a "wow" product that's as good as it can be. But from recent posts there are a number of players tired of waiting and as long as this is presented as "beta - changes will be made" it would be good to let more people in. New players would get to enjoy PvP - Developers would make money (and maybe hire another programmer) - existing PvP players would get new names to attack as opposed to feeling like an ass attacking the same people over and over
3) Limit revenge sooner rather than later! Though I have to admit - this week there has been a lot less back and forth - possibly correlated to the overall apparent decrease in PvP activity.
Frost
12-28-2016, 06:04 PM
Farm, farm and farm more. You'll need A LOT of talismans, upgrades and else to build various temas and defenses.
Wish I had farmed more instead of betting the lotto in LoL trying to get rare souls...
Killhouse
12-29-2016, 05:26 AM
For those wondering here was the haul from getting the eternal rank last week:
Legendary shard - sentinel soulless demon ( not my first second or third...)
3 x gunner / assassin souls - assassin pyro soldier, assassin axis soldier, and assassin undead axis soldier.
I actually didn't have the pyro soldier so I'm happy I received something new. Given the time and resources, these chances are hardly worth it. Looking at this week, pizza friday is over 4K points, bravo sir! I hope you have better luck then I did.
vgta99
12-29-2016, 06:49 AM
To be more fair, it would be better if rewards works like a statement: If I reach 1500 points to be "Duelist III", for exemple, I would keep this level even if I later lose. Otherwise it is easy to lose any progress on the last day when you are not available to play.
maxdeviations
12-29-2016, 04:47 PM
@killhouse - dude sorry for going off on a crazy revenge cycle with you last week. and i cant help but feel a bit amused at how bad your luck was with the rewards. (PS - i feel the pain)
dont worry i recently had worse luck than you.
" i opened 45 green souls 43 rare souls and 16 christmas souls and 2 legend souls.
i got 1 5* character - magus dog king, completely useless not to mention my 2nd one. never used the first one either.
rest all dupes. or useless christmas dogs. i ended up selling 90 of them. let me say that again .. 90 sold and out of over a 100 souls i get 1 5* dog. absolutely horrible.
i thoguht i d get the red troll at least cause he is a 4* ... but no.
sometimes i think your system knows what characters the player wants and never gives it to them. it just seems rigged."
that was me a couple weeks ago - you can laugh now. and i will keep posting this for all to see the kind of scam RNG this company is running.
i am almost done with this game just doing good by my troopers and finishing the SOW. totally not interested in going to the top of the leaderboards.
feel free to attack me. i will only revenge if you have more points than me (hehe .. and if i have time .. and if i feel like putting in the effort)
- max
HomemLivre
12-29-2016, 06:26 PM
First time I come here to talk to you.
I totally agree with Max, this system of drops is a bit strange and in my opinion the numbers and chances of getting each character should be revealed to us.
Now speaking of PvP, I have some considerations to make and I have already realized that it is not just me who think about it:
1 - The rematch system urgently needs changes, the endless cycle of attacks makes the game annoying and boring;
2 - In this second week that I am participating I realize that we have new people to attack, but in general they are always the same ones that I attacked at least 2x;
3 - In the revenge system the loss and points gain has to be redone, it is not working that way and it is practically impossible to earn points without spending a lot of ironite.
I will be in touch and collaborate with more information as I go about noticing it over time. I hope to have collaborated with the community and good game at all.
Aristo4
12-29-2016, 08:40 PM
I started to intentionally loose revenges (even with first turn) vs the same old same old who abuse the flawed revenge system....in hope that they cant re-revenge me 100 times, and hopefully I don't appear on their list as well.
I also don't buy that every list refresh gives the same names SO often.
maxdeviations
12-29-2016, 08:52 PM
I also don't buy that every list refresh gives the same names SO often.
it could be that only 50 people play this game
The Educated fool
12-29-2016, 09:48 PM
I also don't buy that every list refresh gives the same names SO often.
This is a real problem, and I agree, it happens all the time. The fun of the Arena, for me, is adapting my team to face new challengers... facing the same opponents over and over is the surest and quickest possible way to drive players away, in my humble opinion.
it could be that only 50 people play this game
It's not impossible (though it seems unlikely) that this is the case. lol One wonders. :cool: I suspect though that it's merely yet another fun way the RNG in this game plays with us...
MrFreeze
12-30-2016, 03:46 PM
There's 100 people in the top 100, some names pop up every refresh. Some players I haven't seen at all. I'm starting to feel bad about hitting the same people over and over. Has a timer for hitting the same opponent been suggested. Maybe a 24hr cool down period before you can attack the same player.
I apologize in advance for anyone I battle too often. It's hard to remember when the same names keep popping up.
BillLion
12-30-2016, 04:35 PM
There's 100 people in the top 100, some names pop up every refresh. Some players I haven't seen at all. I'm starting to feel bad about hitting the same people over and over. Has a timer for hitting the same opponent been suggested. Maybe a 24hr cool down period before you can attack the same player.
I apologize in advance for anyone I battle too often. It's hard to remember when the same names keep popping up.
Ditto -it's not personal it's just war in beta mode
Killhouse
12-30-2016, 05:23 PM
Can I apologize again too? Sadly certain names keep appearing each refresh either via ironite, timed, or by clearing the list. Sorry guys.
Max, I swear that I'm afraid to attack you now... after the hours spent revenging last week, you are one determined individual. Sag and I have a good one going right now...
As annoying as it can be, Revenge has actually been one of the more interactive parts of the game getting to know your fellow troopers and forum posters.
I like the idea that you can't attack the same player within a timed window. Or maybe something about the refresh that it populates 10 new names. Maybe this is just because it's the Beta and restricted.
PizzaFriday hit 5k, Congrats! I think it's down to Nicko to catch him if anyone can.
Frost
12-30-2016, 06:04 PM
Sorry guys most of you guys enjoy it a lot but I simply don't. It seens like you have to win two times the same person to keep your points, with a huge risk to lose more than you earned, because the revenge will count your current points and not the points you had when you attacked, so the difference could be very big, so you can lose more points than you earned from that person.
Some can say your defense team is garbage change it etc etc etc but no one is unbeatable, even Nicko, PizzaFriday and Killhouse, the times I attacked them and had the first round it was a piece of cake, and when I didn't I was facerolled. So haveing a good/bad defense is situational and very luck dependant.
That's why I don't like the penalties for losing when attacked or revenged, it's way too dependant on luck rather than skill or team composition/talismans/skills.
I myself will spend no ironite to keep up in this system I know I cannot win.
Nicko
12-30-2016, 06:29 PM
Can I apologize again too? Sadly certain names keep appearing each refresh either via ironite, timed, or by clearing the list. Sorry guys.
Max, I swear that I'm afraid to attack you now... after the hours spent revenging last week, you are one determined individual. Sag and I have a good one going right now...
As annoying as it can be, Revenge has actually been one of the more interactive parts of the game getting to know your fellow troopers and forum posters.
I like the idea that you can't attack the same player within a timed window. Or maybe something about the refresh that it populates 10 new names. Maybe this is just because it's the Beta and restricted.
PizzaFriday hit 5k, Congrats! I think it's down to Nicko to catch him if anyone can.
Sag will go back and forth forever;)
And I am not taking on Pizza Friday - too lazy! Was hoping to enjoy watching some college football tomorrow along with another Killhouse come-from-behind surge!
Nicko
12-30-2016, 06:38 PM
Some can say your defense team is garbage change it etc etc etc but no one is unbeatable, even Nicko, PizzaFriday and Killhouse, the times I attacked them and had the first round it was a piece of cake, and when I didn't I was facerolled. So haveing a good/bad defense is situational and very luck dependant.
That's why I don't like the penalties for losing when attacked or revenged, it's way too dependant on luck rather than skill or team composition/talismans/skills.
I myself will spend no ironite to keep up in this system I know I cannot win.
My defense the last two weeks has held about 28% of attackers. I think it makes sense - I'm sure I always lose when my defense goes second, and take just over half of the matches when it goes first. Just can't expect AI to outperform a human, and CG often doesn't get a good hit
There are some very active forum members my defense repeatedly holds against, and others it has never beaten.
Anyone's defense holding a lot higher?
Frost
12-30-2016, 07:06 PM
My defense the last two weeks has held about 28% of attackers. I think it makes sense - I'm sure I always lose when my defense goes second, and take just over half of the matches when it goes first. Just can't expect AI to outperform a human, and CG often doesn't get a good hit
There are some very active forum members my defense repeatedly holds against, and others it has never beaten.
Anyone's defense holding a lot higher?
The defense will be better if the rates go up, like 40% holding if well programed. But I don't know how that can be w/o nerfing things or making the PvP an "AI x AI" thing.
Some defenses I really had trouble are composed of a Mummy Eddie with Health or a combo of Paralize/Freeze or a GR Eddie with Freeze, a CG with Para/Freeze, Troll with Void or Warrior Bomber Boy with Blind/Void and Prisoner. If you start you have a chance of winning, if no you will lose no matter what you do.
But the big difference I see is perfect hits. AI almost never hit with perfect hits, wich trigger a lot of defensive stuff like Paralize/Freeze/Blind/Vanish. You can put a Gunner Marauder or Purple Soldier but they suck in a lot of compositions and take the place of someone more powerfull in defense.
Also we can have some improvements in AI. Like Sentinel Soulless demon ins a taunter, instead of taunting he uses his self buff that is useless (I can explain why in another thread) consuming the power a Purple Golden Son or Gunner Rescuer can use to revive or prevent death.
osiris0000
12-30-2016, 07:37 PM
My defense the last two weeks has held about 28% of attackers. I think it makes sense - I'm sure I always lose when my defense goes second, and take just over half of the matches when it goes first. Just can't expect AI to outperform a human, and CG often doesn't get a good hit
There are some very active forum members my defense repeatedly holds against, and others it has never beaten.
Anyone's defense holding a lot higher?
I saw 33% held on my defence for couple days at mine, i am currently working on it to make it better :cool:
I think defence must be more rewarded than attack when it is holded, because it is not easy to keep solid defence with this AI.
Nicko
12-30-2016, 07:43 PM
I saw 33% held on my defence for couple days at mine, i am currently working on it to make it better :cool:
I think defence must be more rewarded than attack when it is holded, because it is not easy to keep solid defence with this AI.
Mine started strong - has been as high as 56%, and in its longest streak held four people in a row - but by the end of the week seems to drift down near the 28% mark
Killhouse
12-30-2016, 08:13 PM
My defense hovers around 20%, in theory it seems like a good team but I share the feelings that it is more luck than anything else. First turn, perfect hits, talismans going off, AI "strategy" all turn it into a flip of a coin. I can't even remember but I think my team is:
Carriage Rider Eddie
Warrior Bat
Warrior Troll
Sentinel Undead Rescuer
I spent time before trying to improve but the limited AI and reliance on luck makes it difficult to build a solid wall. Also it can be tough to balance talismans between an attack team, defense team, and PVE team.
For me there are combinations that have a lot of luck on their side and if I don't go first there isn't much to do but watch the AI stomp me...
GR Eddie chaining attacks on the first move
Having 3/4 characters stunned or frozen after the first round
Oh and don't expect any last minute pushes this time, rewards are just not worth it when you see the characters the RNG gives out. Maybe once they add the Eternal souls/Eddie but I assume that will not be until the Beta period is over.
Plus I'm 1,000 + Points back, and still hurting from the ironite push last week. That would be 100 wins without factoring in Revenges (looking at you Sag) or losses and that would just be to catch PizzaFriday now. Who knows how high he would be by then! I'm content to sit in the Rank 2-5 range and hoping to not have to grind tomorrow!
PVP is burning me out.
Nicko
12-30-2016, 08:24 PM
My defense hovers around 20%, in theory it seems like a good team but I share the feelings that it is more luck than anything else. First turn, perfect hits, talismans going off, AI "strategy" all turn it into a flip of a coin. I can't even remember but I think my team is:
Carriage Rider Eddie
Warrior Bat
Warrior Troll
Sentinel Undead Rescuer
I spent time before trying to improve but the limited AI and reliance on luck makes it difficult to build a solid wall. Also it can be tough to balance talismans between an attack team, defense team, and PVE team.
For me there are combinations that have a lot of luck on their side and if I don't go first there isn't much to do but watch the AI stomp me...
GR Eddie chaining attacks on the first move
Having 3/4 characters stunned or frozen after the first round
Oh and don't expect any last minute pushes this time, rewards are just not worth it when you see the characters the RNG gives out. Maybe once they add the Eternal souls/Eddie but I assume that will not be until the Beta period is over.
Plus I'm 1,000 + Points back, and still hurting from the ironite push last week. That would be 100 wins without factoring in Revenges (looking at you Sag) or losses and that would just be to catch PizzaFriday now. Who knows how high he would be by then! I'm content to sit in the Rank 2-5 range and hoping to not have to grind tomorrow!
PVP is burning me out.
Dang - there goes my Saturday entertainment! Maybe you'll have a change of heart;)
I keep trying new combos on defense and it seems with every tweak I get a short-lived bump and then reverts to the norm.
I will say Viking Eddie is outstanding against Grim Reaper. But if there is a Prisoner and a taunt/feeeze/stunner? Then all luck of the draw...
Burnout is why I don't chase gunners like you and Pizza Friday. The extra Skillshard is nice, but playing for fun instead of stressing over being number one is nicer. If they tiered the rewards at the top a little more I think things may be a bit more competitive.
Frost
12-31-2016, 04:10 PM
While sleeping dropped from 1400 to 1100 points, in new year's day!!! :(
Nicko
12-31-2016, 05:13 PM
I've been fooling around with the Perfect Hit passive on my Assassin Pyro Soldier when putting him on defense
Useless
My CG is much better manually than with Perfect Hit when I test my defense. Theoretically there should be no difference. This isn't the case - I don't think it's working properly - it's not triggering Talismans like a manually done perfect hit. And didn't have a prisoner on the opposing team
HomemLivre
12-31-2016, 08:08 PM
I've been fooling around with the Perfect Hit passive on my Assassin Pyro Soldier when putting him on defense
Useless
My CG is much better manually than with Perfect Hit when I test my defense. Theoretically there should be no difference. This isn't the case - I don't think it's working properly - it's not triggering Talismans like a manually done perfect hit. And didn't have a prisoner on the opposing team
Hey Nicko, I tested this same scenario with yellow marauder and the CG apparently manages to trigger freeze more easily. Other characters with freezing and stun seem to trigger more easily as well.
Maybe it's a problem with the pyro soldier.
HomemLivre
12-31-2016, 08:36 PM
One thing I noticed in some tests is that Visions Eddie's Equilibrium skill does not work properly to remove the debuffs in the second round that it's active
regardless of whether or not has a Prisioner on the other team.
Nicko
12-31-2016, 10:53 PM
Hey Nicko, I tested this same scenario with yellow marauder and the CG apparently manages to trigger freeze more easily. Other characters with freezing and stun seem to trigger more easily as well.
Maybe it's a problem with the pyro soldier.
Could be. Cause triggers like crazy manually; pretty awful with Pyro's Perfect Hit
maxdeviations
12-31-2016, 11:32 PM
fell free to attack me guys .. i will not revenge anyone .. 2017 is gonna be a peacefull year for me :D
i m now just playing for iron coins .. and since i was drinking all day and night yesterday i did nt play a lot of arena i have dropped to rank 40.
seriously the arena had "41" notifications this afternoon when i woke up. so i got hit 41 times .. lol
BillLion
01-01-2017, 01:34 AM
I pushed hard and spent 150 ironite to get to rank 10. I got the notification that I won 2 G/A rare souls, 150 ignite, and a skill shard. I accepted the prize and then -nothing. Not in my inventory. Restarted, still nothing. I didn't mind investing the ironite because I'd have net zero on that and still get the other stuff, but this is very upsetting.
Devs, can you please explore? Can I get my stuff?
HomemLivre
01-01-2017, 04:21 AM
I pushed hard and spent 150 ironite to get to rank 10. I got the notification that I won 2 G/A rare souls, 150 ignite, and a skill shard. I accepted the prize and then -nothing. Not in my inventory. Restarted, still nothing. I didn't mind investing the ironite because I'd have net zero on that and still get the other stuff, but this is very upsetting.
Devs, can you please explore? Can I get my stuff?
Try to restart the app Bill, it works for me.
BillLion
01-01-2017, 12:19 PM
Try to restart the app Bill, it works for me.
I tried several times, even powered my phone off and back on -nada. I do remember some including Slauki had the issue of not getting their ironite the first week of PVP, but I had no issue with prizes until now.
BTW: Nice last minute run to crack the top 10!
BillLion
01-01-2017, 12:22 PM
I won't be pushing as hard on PVP this week. Yeah, partially because of not actually getting the prizes after spending ironite, but mostly because its too time-consuming with all the defensive losses. I can't commit this much time to the game each week.
Enjoy PVP, hope the tweaks bring it to where it could/should be.
Happy New Year, all!
Schadenfreud-0217
01-01-2017, 02:59 PM
From what I figure so far, if you have Troll (Warrior), The Prisoner and a character with AoE immunity on the 1st turn, you can basically counter any defense. Now it's just a matter of getting the missing chars.
Nicko
01-01-2017, 03:53 PM
From what I figure so far, if you have Troll (Warrior), The Prisoner and a character with AoE immunity on the 1st turn, you can basically counter any defense. Now it's just a matter of getting the missing chars.
Nope - my first loss of the morning just occurred to you!
You of course went first. Your Angel of Fear crushed my Grim Reaper first round (after the others had weakened him), my Corrupt General had a poor freeze stun, and it was all downhill from there ;)
Prisoners definitely help cause there are so many Trolls, and his stun has gotten me out of a couple tight situations
Nicko
01-01-2017, 04:00 PM
Im finding a big challenge right now is what to do with skillshards. Certain characters are proving pretty useful, but as this is "beta" who knows what the nerf bat holds. I just won a couple and am sitting on them - Hellhound (even though Prisoners have been popping up left and right) - Angels? (I see a mighty nerf bat coming) - Sentinel Souless Demon? The Grim Reaper Skillshard pit?
Funny how a number of the characters I had previously sharded I barely even touch anymore...
Nicko
01-01-2017, 04:03 PM
I tried several times, even powered my phone off and back on -nada. I do remember some including Slauki had the issue of not getting their ironite the first week of PVP, but I had no issue with prizes until now.
BTW: Nice last minute run to crack the top 10!
Bill - I think the issue was not being able to buy a Skillshard in the store - the weakly limit wasn't reset. Issue was rectified in a day or two
I know both weeks I force-closed the app, reopened it, and was able to collect my rewards
Nicko
01-01-2017, 04:05 PM
I won't be pushing as hard on PVP this week. Yeah, partially because of not actually getting the prizes after spending ironite, but mostly because its too time-consuming with all the defensive losses. I can't commit this much time to the game each week.
Enjoy PVP, hope the tweaks bring it to where it could/should be.
Happy New Year, all!
You and me both. I've had a couple vacation weeks - once work starts back up it will be hard to stay competitive!
MrFreeze
01-01-2017, 11:21 PM
Pvp is encouraging. If they can get this dialed in, sacrifice, and bnw(which I'm guessing will solve the talisman rune issue) going before too many people give up, things could be looking up for nodding frog. Sorry for the positivity. Happy '017.
Caretaker
01-02-2017, 12:13 AM
Happy New Year from Zagreb to you all out there!
I'm not to eager to explain it now, but I will one day... when lighter on beeres, better on time. I feel, not playing arena just yet, the arena should have modifiers... old idea was, 1st turn both sides get invincibility.. new idea is, give +20k of non skill affecting hp on all creatures.
Nicko
01-02-2017, 02:57 PM
Hey Nicko, I tested this same scenario with yellow marauder and the CG apparently manages to trigger freeze more easily. Other characters with freezing and stun seem to trigger more easily as well.
Maybe it's a problem with the pyro soldier.
Just got a Marauder and retested - you're right - works much better
Pyro Soldier seems to have an issue with his Perfect Hit Passive
HomemLivre
01-02-2017, 05:19 PM
Just got a Marauder and retested - you're right - works much better
Pyro Soldier seems to have an issue with his Perfect Hit Passive
Glad to share some info with you guys :)
Hypnos
01-03-2017, 01:15 AM
First of all, I have to say bravo Nicko. That team of yours has swept me away each and every time you've gotten first turn. The perfect hit passive combined with the thief and freeze talis is overkill.
This time however, I gotta say I had the most incredible luck on my side.
First turn: you clear out all but my SSD (http://imgur.com/a/liJno). I thought, this guy is gonna cream me before I even get a turn isn't he.
I didn't give up though, I kept going and luckily enough my invisibility set proc'd every single turn for around ten rounds (http://imgur.com/a/fot9v)! I honestly couldn't believe my eyes!
I think it's got to be one of the greatest turnarounds I'll ever make in PvP and those 15 points gained were so sweet to say the least. Props to you again, Nicko for having a great defense.
slauki
01-03-2017, 02:34 AM
First of all, I have to say bravo Nicko. That team of yours has swept me away each and every time you've gotten first turn. The perfect hit passive combined with the thief and freeze talis is overkill.
This time however, I gotta say I had the most incredible luck on my side.
First turn: you clear out all but my SSD (http://imgur.com/a/liJno). I thought, this guy is gonna cream me before I even get a turn isn't he.
I didn't give up though, I kept going and luckily enough my invisibility set proc'd every single turn for around ten rounds (http://imgur.com/a/fot9v)! I honestly couldn't believe my eyes!
I think it's got to be one of the greatest turnarounds I'll ever make in PvP and those 15 points gained were so sweet to say the least. Props to you again, Nicko for having a great defense.
yeah it's really good but golden son in combination with the proc talis is damn broken. the son seem to take every of his approx. 12-16 hits to trigger the talisman effect. no chance to couter that in combination with the prisoner.
so there is still hope for the rest of us, even if it will take long till they fix the whole talisman/character issues:P
Nicko
01-03-2017, 04:35 AM
First of all, I have to say bravo Nicko. That team of yours has swept me away each and every time you've gotten first turn. The perfect hit passive combined with the thief and freeze talis is overkill.
This time however, I gotta say I had the most incredible luck on my side.
First turn: you clear out all but my SSD (http://imgur.com/a/liJno). I thought, this guy is gonna cream me before I even get a turn isn't he.
I didn't give up though, I kept going and luckily enough my invisibility set proc'd every single turn for around ten rounds (http://imgur.com/a/fot9v)! I honestly couldn't believe my eyes!
I think it's got to be one of the greatest turnarounds I'll ever make in PvP and those 15 points gained were so sweet to say the least. Props to you again, Nicko for having a great defense.
Those are the best! When you think you're done and then you somehow pull it off...I had the same thing one time when my Prisoner was the only character left and was facing a SSD with a lot more health - my Prisoner stunned him - and then did it two more times after for the win!
Glad my team entertained you and thanks for the props! Experimenting with a defense a little different than what I've seen...
Nicko
01-03-2017, 04:36 AM
yeah it's really good but golden son in combination with the proc talis is damn broken. the son seem to take every of his approx. 12-16 hits to trigger the talisman effect. no chance to couter that in combination with the prisoner.
so there is still hope for the rest of us, even if it will take long till they fix the whole talisman/character issues:P
I don't think that's true - I've tested it and it doesn't always trigger
slauki
01-03-2017, 09:37 AM
I don't think that's true - I've tested it and it doesn't always trigger
unfortunatly i cannot test it myself becuse i don't have the characters, but i'm very sure that the talismans trigger much much much more then the 12% with the gunner golden son?
or do you experience roughly 12% per character? for me it seems that everytime my whole team gets frozen every time...
MrFreeze
01-03-2017, 11:10 AM
unfortunatly i cannot test it myself becuse i don't have the characters, but i'm very sure that the talismans trigger much much much more then the 12% with the gunner golden son?
or do you experience roughly 12% per character? for me it seems that everytime my whole team gets frozen every time...
I think it's still 12%, but you get that 12% chance with each hit. With the multiple hits, mine freezes pretty often.
Nekroliun
01-03-2017, 01:35 PM
I personally think arena is pretty fun, not dying when eddie dies is pretty nice. And hey visions got the attention he deserved (I TOLD YOU ALL THAT VISIONS WOULD BE OP AT PVP) i havent really done it alot thou, only like 8 times so far...
Looking at the ranking list and seeing so many familiar names just makes me think of how shit i am at the game...
Schadenfreud-0217
01-03-2017, 04:34 PM
I've only played against Visions Eddie and I really don't see what the big deal is.
Zapathusara
01-04-2017, 01:46 AM
I have none of the nicest toons. No General, RedBat, RedTroll or Immunity/PerfectHit, but still can do nice tnx to Talismans, frezee/stun + accuracy. When I learned to counter some defenses I got better.
No Prisioner, so Im using BlueBat.
For General/stunners, PDK with a cleaner (GreenBuzzlighter is beast) will gimme a shot.
But still dont know what to use against Prisioners
And sorry for the ones I got to hit everytime, hoping for new names in the future, hit the same fellows feels bad. And no Revenge here (ok, sometimes for fun)
Nicko
01-04-2017, 02:33 AM
I have none of the nicest toons. No General, RedBat, RedTroll or Immunity/PerfectHit, but still can do nice tnx to Talismans, frezee/stun + accuracy. When I learned to counter some defenses I got better.
No Prisioner, so Im using BlueBat.
For General/stunners, PDK with a cleaner (GreenBuzzlighter is beast) will gimme a shot.
But still dont know what to use against Prisioners
And sorry for the ones I got to hit everytime, hoping for new names in the future, hit the same fellows feels bad. And no Revenge here (ok, sometimes for fun)
Really no good way to counter Prisoners - you take your chances and hope they don't go first!
Is it just me or are Prisoners popping up like weeds? Seem to be a lot more common
slauki
01-04-2017, 11:30 AM
i'm gonna try to prove one broken maechanic in the game:
i played vs. one prisoner (removes passives), one desert marauder (grant perfect hits), one assassin son (multiple hitter) and some random eddie (i think it was GRE).
my whole party gets frozen 3 times in a row from the assassin son, who had some freeze talisismans. the chances to freeze a single ally should be 12%:
so:
chances that he freezes the whole party of 4 characters are:
0,12^4 = 0,0021 or 0,21%
chances that this happends 3 times in a row are
0,0021^3 = 0,0000000000089 or 0,00000000089%
now this could be a freak occurence, but since similar things happend quite often to me it's simply impossible.
another problem: in combination with the prisoner you cannot do anything against it, if you go 2nd, because the
passives are removed and immunity don't apply.
conclusion: a defense with this characters will win 95% of all games when it starts the battle, and there is nothing you can
do about it. feel free to exploit it :P
Schadenfreud-0217
01-04-2017, 11:36 AM
i'm gonna try to prove one broken maechanic in the game:
i played vs. one prisoner (removes passives), one desert marauder (grant perfect hits), one assassin son (multiple hitter) and some random eddie (i think it was GRE).
my whole party gets frozen 3 times in a row from the assassin son, who had some freeze talisismans. the chances to freeze a single ally should be 12%:
so:
chances that he freezes the whole party of 4 characters are:
0,12^4 = 0,0021 or 0,21%
chances that this happends 3 times in a row are
0,0021^3 = 0,0000000000089 or 0,00000000089%
now this could be a freak occurence, but since similar things happend quite often to me it's simply impossible.
another problem: in combination with the prisoner you cannot do anything against it, if you go 2nd, because the
passives are removed and immunity don't apply.
conclusion: a defense with this characters will win 95% of all games when it starts the battle, and there is nothing you can
do about it. feel free to exploit it :P
Yep, the "perfect" defense at this point is the one that always wins when it goes first. So if you have a Prisoner to counter all the good passives which might help you survive the 1st turn, there's nothing the attacker can do about it except hope he goes 1st.
MrFreeze
01-04-2017, 12:01 PM
I'm beginning to see why some people lost interest in pvp so quickly. Don't get me wrong it's fun and I like it, but it seems like it's a contest of who's willing to spend the most ironite. Maybe that's normal, I haven't played many pvp games. But anyone with a decent team can buy their way to the top if they want. I don't hate the idea, but once this goes live, It's gonna be even more of a rat race than it already is. I don't expect to keep up.
Zapathusara
01-04-2017, 12:01 PM
Really no good way to counter Prisoners - you take your chances and hope they don't go first!
Is it just me or are Prisoners popping up like weeds? Seem to be a lot more common
Yes, I think there are more Prisioners than last week out there, thus my concern. Since I only opened 2 Legendary Souls (Pyrored n Soldier Eddie, both dupes, how lucky) I dunno if it's popping more. For now, avoiding certain defenses, I'm focus on small victories for medals to get skill shards. Feels like a better investment than souls with questionable randomness.
slauki
01-04-2017, 01:09 PM
I'm beginning to see why some people lost interest in pvp so quickly. Don't get me wrong it's fun and I like it, but it seems like it's a contest of who's willing to spend the most ironite. Maybe that's normal, I haven't played many pvp games. But anyone with a decent team can buy their way to the top if they want. I don't hate the idea, but once this goes live, It's gonna be even more of a rat race than it already is. I don't expect to keep up.
i think they will tune it in some way, so that more players can play in a balanced way, that's why they have nerfed so many characters.
now many people realize, that it made sense, but the process isn't finished yet.
don't forget that this is only beta. you can trow ironite out of the window as you like, but you won't get prisoner, CG or another top character for sure.
that's why this is not an extremly pay to win situation. yeah you won't be able to be in the top 5 without sponding ironite, but i haven't refilled SOW once if you belifve it or not and i'm mostly among top 10 in the ranking....
i'm very sure that more characters will get some passive that can counter the prisoner and CG so all we need is patience. i'm really looking forward to the next tweaks and changes, i think/hope this game has a bright future but it's still a long way to go.
MrFreeze
01-04-2017, 01:57 PM
Your right, it is still a beta. We'll see how the final product turns out. The prisoner and other characters don't bother me. Some defenses are tougher than others, but I've had more trouble from taunts than anything else
And I totally believe you about the ironite. I've only used some of the free stuff I get from special areas, etc. I'm staying in the top 15-20 with that, but if I bought $20 worth of ironite on Saturday I could prob get top 5. I'm not gonna do that, but it seems like something the devs would like to happen. Not saying it's right or wrong, just pointing out what I see.
Frost
01-04-2017, 02:37 PM
conclusion: a defense with Prisoner will win 95% of all games when it starts the battle, and there is nothing you can do about it
Pretty much that. Now I see Prisoner in 7 outta 10 battles, and in combo with Troll or Hellround. Even if you go first the chances you lose are great, because Troll shields will halve your damage and Hellround makes impossible to CC.
Prisoner is top 10 ragequit in PvP.
Frost
01-04-2017, 02:38 PM
I'm beginning to see why some people lost interest in pvp so quickly. Don't get me wrong it's fun and I like it, but it seems like it's a contest of who's willing to spend the most ironite. Maybe that's normal, I haven't played many pvp games. But anyone with a decent team can buy their way to the top if they want. I don't hate the idea, but once this goes live, It's gonna be even more of a rat race than it already is. I don't expect to keep up.
You'll drop from 1400 to 1100 points. You simply can't keep up.
Nicko
01-04-2017, 03:51 PM
conclusion: a defense with this characters will win 95% of all games when it starts the battle, and there is nothing you can
do about it. feel free to exploit it :P
If that was true my Defense percentage would be 49%
Last week it was 24%; new defense doing a bit better at 35%
I go back and forth with Prisoner defenses all the time. I'm not saying he's not a great character - he is - but he's not THAT insurmountable
Aristo4
01-04-2017, 04:09 PM
If that was true my Defense percentage would be 49%
Last week it was 24%; new defense doing a bit better at 35%
I go back and forth with Prisoner defenses all the time. I'm not saying he's not a great character - he is - but he's not THAT insurmountable
Its 80% vs me, don't worry :p
Roquetas-5312
01-04-2017, 05:41 PM
Pvp was fun for a little while but don't see it lasting the higher up you go the more you lose overnight and nearly everyone you hit is only worth 10 they revenge and you lose 15 even with refresh I get most of the same names.
They need to fix the team as I find I'm going to the arena with only 3 ( most of the time it's fine then suddenly a toon is empty very annoying )
Nekroliun
01-04-2017, 05:54 PM
Its too hard for me, i was 1125 this morning, now im at 1025 because of how absurd the match up system is... im rank 54... they pit me against rank 80-100... like wtf
From what i can tell u need a maxed team with either red bat, mage soldier, Corrupt general, Prisoner, Rescuer to be able to do anything (i literally cant win anything cuz of how much people use these guys)
As always the fun is ruined by op chars... was looking forward to pvp to see what teams people could come up with... turns out everyone is using magus soldier, Corrupt general and whatever else they have... (with grim reaper usually)
Frost
01-04-2017, 06:30 PM
Matchmaking problems apart, when you win you win too much, but when you lose you also lose too much.
Suppose I'm @ 1000 pointys, when I attack or am attacked by someone with 1100 points, wining or losing is +10 or -10 points. But when I attack or am attacked by someone with 4500 points, wining or losing is +15 or -15 points. Well, if I won someone with 4 times more points than I, gaining a lot of points seens something fair. But losing to someone 4 times my points is way punishing, because 15 points is nothing to him and 10 points is a lot for me.
Imo if you are high ranked and defeat someone low ranked you should gain little to none points, but if you manage to defeat someone so high ranked you should be rewarded for that.
Nicko
01-04-2017, 06:44 PM
Its 80% vs me, don't worry :p
You and Flying V seem to have the worst luck against my defense!
It's like a dark cloud hang over your team when you attack 😉
Roquetas-5312
01-04-2017, 06:51 PM
Matchmaking problems apart, when you win you win too much, but when you lose you also lose too much.
Suppose I'm @ 1000 pointys, when I attack or am attacked by someone with 1100 points, wining or losing is +10 or -10 points. But when I attack or am attacked by someone with 4500 points, wining or losing is +15 or -15 points. Well, if I won someone with 4 times more points than I, gaining a lot of points seens something fair. But losing to someone 4 times my points is way punishing, because 15 points is nothing to him and 10 points is a lot for me.
Imo if you are high ranked and defeat someone low ranked you should gain little to none points, but if you manage to defeat someone so high ranked you should be rewarded for that.
Well if I attack someone low I get 10 points then they revenge me while I'm asleep without buffs I lose 15 points so basically I lose 5 points to attack someone low
That's why I'm 90 points below where I was this time yesterday so being high ranked and staying there is very expensive in ironite unless you have cg red bat prisoner and cr/gr
slauki
01-04-2017, 06:55 PM
If that was true my Defense percentage would be 49%
Last week it was 24%; new defense doing a bit better at 35%
I go back and forth with Prisoner defenses all the time. I'm not saying he's not a great character - he is - but he's not THAT insurmountable
as said: the specific combination i described it's extremly broken, since there is no counter strategy and the multihitter sons stunns/freezes far more often than they should.
Matchmaking problems apart, when you win you win too much, but when you lose you also lose too much.
....
Imo if you are high ranked and defeat someone low ranked you should gain little to none points, but if you manage to defeat someone so high ranked you should be rewarded for that.
the problem is that almost everyone can beat any other when he goes first. so the guys in the top ranks would be punished to hard if they loose 20 points every time and gain 5 for revenge. another problem would be that you would be out of enemies instantly since you could only play vs. 4-5 opponent. that would get really boring very soon.
but i agree that the point system has to be adjusted in some way.
my suggestion would be to cut the losses drasticly, since it's very demotivationg for many players to win 100 points and loose 150 over night.
that will hurt the pvp-system, since it brings people to quit.
it would be possible to give lower ranked players more points, when attacking the higher ranked players without cutting the progress of the higher ranks.
but there are many ways to go, i hope they will find a good and balanced one.
i would expand the list to minimum 20-25 players so that you have more targets.
i mainly have the same names over and over again in my list and that is very sumoptimal for both sides...
Aristo4
01-04-2017, 06:57 PM
You and Flying V seem to have the worst luck against my defense!
It's like a dark cloud hang over your team when you attack 😉
yeah, mysteriously you seem to get first turns 90% of the time too, I just watch the match eating popcorn :cool:
BillLion
01-04-2017, 07:05 PM
yeah, mysteriously you seem to get first turns 90% of the time too, I just watch the match eating popcorn :cool:
I've seen this same film many times as well ;)
BillLion
01-04-2017, 08:43 PM
I pushed hard and spent 150 ironite to get to rank 10. I got the notification that I won 2 G/A rare souls, 150 ignite, and a skill shard. I accepted the prize and then -nothing. Not in my inventory. Restarted, still nothing. I didn't mind investing the ironite because I'd have net zero on that and still get the other stuff, but this is very upsetting.
Devs, can you please explore? Can I get my stuff?
Since I posted this publicly I wanted to publicly acknowledge that customer support rectified the situation. Thank you.
Caretaker
01-04-2017, 11:16 PM
I can see that few of you who wormed your way in to the arena are still complaining about the 'first turn gets to win'. And I haven't seen any comments on the idea of arena modifiers. Are you scared to loose that first turn win after all?
This is 'beta', test it. Put like titan shield of 20k hp on the start of the battle and see how that goes with one more turn to go. Why 20k? Wild guess. Well, since my team can make on average some lame 15k-20k aoe dmg and 20k-25k single target dmg that would make sure I don't get to kill all on first turn. Gives an AI a chance to pull a rabbit out of the hat and makes me think will I just fire all guns on my first turn. So, what do you 'arenars' feel about that?
Oh, and cya there next week. You just get too much of a good stuff there to wait for it to come out, makes no sense.
Oh, edit: why the hp modifier like titan shield - because it's non skill affecting hp. And with that kind of a modifier, no need for 'nerfs' on creatures abilities, you can just let them fire as they should and if you think it's too much, put more hp heh
FlyingV
01-05-2017, 12:09 AM
i think they will tune it in some way, so that more players can play in a balanced way, that's why they have nerfed so many characters.
now many people realize, that it made sense, but the process isn't finished yet.
don't forget that this is only beta. you can trow ironite out of the window as you like, but you won't get prisoner, CG or another top character for sure.
that's why this is not an extremly pay to win situation. yeah you won't be able to be in the top 5 without sponding ironite, but i haven't refilled SOW once if you belifve it or not and i'm mostly among top 10 in the ranking....
i'm very sure that more characters will get some passive that can counter the prisoner and CG so all we need is patience. i'm really looking forward to the next tweaks and changes, i think/hope this game has a bright future but it's still a long way to go.
I don't think "balancing" is the problem. That was the "be all/end all for months prior and I remain convinced it brought on far more problems than it was worth, especially with thousands of options available outside of nerfing.
the point is that pvp is fun and a sorely-needed expansion to the game overall, but it is not a cure for what all ails this game and it has the same potential to be just as boring as the rest as obligations begin to overtake enjoyment.
we grinded to death for months for maximized characters and PVP. Our characters were nerfed in the process, stealing all joy and much use from many (countless tales of retired toons continue). When we finally got better and better we find that skillshards are useless in both PVP and campaign and that while talismans have some influence on pvp, they are useless past maxed 4*/early 5* in campaign, and even in pvp, turn order is 75% of the game between teams within the same ballpark.
Essentially, LoTB with one exception has not learned how to lead with the carrot at all and that has been one of its leading failings, now and the future. The lone exception was october's achievment expansion- incentive to play. If skill shards play minimal role in character power/improvement and if rare and even legendary souls flat out suck thanks to this shitty RNG, who is going to continue to waste 3 hours throughout a day, let alone resources to maintain a spot on the top 25 or top 100? Some... at first. Then AS WE SEE NOW, they will become burnt out and frustrated with the futility of wasting their time on what was fun as a novelty but a tedious chore now with no meaningful return.
balancing never was a good answer and it is a worse one now. They need to give us a meaningful reason why we should give this game more than 15-30 minutes a day. That takes the form of USEFUL rewards, and FUN activities.
Zapathusara
01-05-2017, 12:09 AM
@Nicko: saw your full yellow team. Nice ideia, now I got how somebody's Tailgunner ultimated me twice in 3 turns. This time I took first, and even with accuracy debuff your GGS proc and get +18 fury (insta bar). Was a nice test, I think this talisman deserves future work. Would pair with Tailgunner or Carriage, but I have none now. As a defense, I understand the Desert guy with perfects, but maybe another toon would be nice. Everybody with rogue seems to much XD
@Frost: A special apologize here. Everytime I'll attack you, once or twice a day. Sorry. No revenges, tho.
In general: since a learnt to counter some passives and procs and start to use the halfh hour free refresh to choose my fights I got stable in the 1300 points, no refills (battling for skillshards). Im optimisc about the future of the game, and hating that BMW and Sacrifice are long anounced, long waited.
Frost
01-05-2017, 12:18 AM
@Frost: A special apologize here. Everytime I'll attack you, once or twice a day. Sorry. No revenges, tho.
no problem :) I also attack everyone on my list... dunno how the matchmaking works, but I get the same names over and over, doesn't seen to work by rank...
About revenge, lately I'm just revenging when my (really poor and noob) defense team holds.
slauki
01-05-2017, 12:56 AM
I don't think "balancing" is the problem. That was the "be all/end all for months prior and I remain convinced it brought on far more problems than it was worth, especially with thousands of options available outside of nerfing.
the point is that pvp is fun and a sorely-needed expansion to the game overall, but it is not a cure for what all ails this game and it has the same potential to be just as boring as the rest as obligations begin to overtake enjoyment.
we grinded to death for months for maximized characters and PVP. Our characters were nerfed in the process, stealing all joy and much use from many (countless tales of retired toons continue).
Essentially, LoTB with one exception has not learned how to lead with the carrot at all and that has been one of its leading failings, now and the future. The lone exception was october's achievment expansion- incentive to play.
balancing never was a good answer and it is a worse one now. They need to give us a meaningful reason why we should give this game more than 15-30 minutes a day. That takes the form of USEFUL rewards, and FUN activities.
while i agree with most things you said, i don't agree with the balancing part, since imbalance destroys every sense/fun of PVP.
If you run into OP combinations and broken mechanichs i mentioned before it's becoming meaningless. Then having chracters xyz with talismans xyz is the only
important thing, skill doesn't matter anymore. That's not fun at all, that would really kill the game IMO.
If you cannot counter some specific actions (even in theory), this part is simply broken and has to be fixed. removing riduclous OPness of characters isn't "nerfing" it's actually "fixing" for the greater good of the game.
BUT:
If you do that, you should give the players the possibillity to remove shillshards in case they don't like their characters anymore. This would avoid some frustration since it's really ugly to work so hard to maximize the potential of a character, which you don't like anymore after the "nerf". That would also show some respect for the time people have put in the game.
MrFreeze
01-05-2017, 01:55 AM
It really is a shame the talisman rune drop rates were destroyed. There's a lot of strategies I'd like to try out but I'm limited to using what I already have maxed. I've been playing long enough that I have a decent amount maxed talismans. I'd like to mix it up a bit though. Why was it changed anyway? For bnw? Why change it so far in advance of its release? I don't get it.
Edit: drop rates have been adjusted. Ignore my drunken ramblings
Nekroliun
01-05-2017, 03:41 AM
I dunno if this is already known but just now i fought a random dude that beat me cuz his red cotd got infinite extra turns and killed everyone i had...
Derthona13
01-06-2017, 11:00 AM
What makes the devs believe that bringing the time to refill 1 sand to 1 hour from the previous 30 minutes will make the game more engaging? It is a bad idea! You riduce the Number of games a player can have in a day, so definitevely is less engaging.
I believe they did it to make us use the sand refill. But whats the purpose of spending ironite to refill if the maximum weekly prize in ironite is 150 (if you manage to get there)? You can use it a few times but not much.
In my opinion it is a bad idea, extending the Number of plays makes the arena engaging, reducing it is not.
I hope they come back to 30 minutes for 1 sand.
slauki
01-06-2017, 11:17 AM
sorry for the double post guys, but that's the right place for my previous statement:
Some problems i see so far with the PVP changes:
1. the playerpool of good targets shrunk to a handfull of players. it's really dangerous now to attack lowranks, if they will revenge.
if you attack them you gain 13 if they revenge sucessfully you loose 25. so this gives you a expected value of -12 points per SOW (assuming 100% success on both sides).
I see that it's good to protect lowranks from being the target of highranks, but this seems too far off for me. BTW the difference that matters is the difference in points. If between Rank 3 and rank 1 is more than 300 points you will also get +25 even if there are only 2 ranks in between.
now you have to focus on higher ranked and higher pointed players, but they are hard to find when you are among top 20. you will have to play
the same players again and again, and they will take revenge again and again. This could eliminate any progress and get boring soon.
But that's only my expectation for now, we need more time to investigate that, but this scenario is very likely. So far the old point system was far better IMO.
2. with 60 minutes for SOW to recover, PVP is getting even more pay to win heavy. You will have to rebuy a lot if you wanna gain some good rewards.
That was better before. In combination with point 1. this could be really bad. OTAH i really enjoy the time extention for SOW to refill. The game feels
less stressfull now. It's definetly better than 30 minutes IMO. But as stated before 45 minutes seem perfect to me.
But anyway i like the trial and error approach you guys seem to have, this could lead to a nice and well rounded PVP package in the end.
Roquetas-5312
01-06-2017, 11:24 AM
The way I see to protect lower players is simple remove the points deduction from pvp and have a system with smaller point gains ie
Lower ranks earns you 1 point
Even ranks earns you 3 points
Higher ranks earns you 5 points
sorry for the double post guys, but that's the right place for my previous post:
Some problems i see so far with the PVP changes:
1. the playerpool of good targets shrunk to a handfull of players. it's really dangerous now to attack lowranks, if they will revenge.
if you attack them you gain 13 if they revenge sucessfully you loose 25. so this gives you a expected value of -12 points per SOW (assuming 100% success on both sides).
I see that it's good to protect lowranks from being the target of highranks, but this seems too far off for me. BTW the difference that matters is the difference in points. If between Rank 3 and rank 1 is more than 300 points you will also get +25 even if there are only 2 ranks in between.
now you have to focus on higher ranked and higher pointed players, but they are hard to find when you are among top 20. you will have to play
the same players again and again, and they will take revenge again and again. This could eliminate any progress and get boring soon.
But that's only my expectation for now, we need more time to investigate that, but this scenario is very likely. So far the old point system was far better IMO.
2. with 60 minutes for SOW to recover, PVP is getting even more pay to win heavy. You will have to rebuy a lot if you wanna gain some good rewards.
That was better before. In combination with point 1. this could be really bad. OTAH i really enjoy the time extention for SOW to refill. The game feels
less stressfull now. It's definetly better than 30 minutes IMO. But as stated before 45 minutes seem perfect to me.
But anyway i like the trial and error approach you guys seem to have, this could lead to a nice and well rounded PVP package in the end.
Totally agree with slauki, yesterday night I was in rank 10, so only 9 players to challenge so I could win points, more than 2000 thousand players behind who will challenge me and i will lose points against because I will never get the difference points devs have implemented, it is too much. I have made rank 10 or at least 15 playing almost all the time at work and home without spending ironite. If devs pretend people spend ironite in arena is wrong, I rather spend it on farming.
My final decision is to try to keep in high rank until tomorrow and see if I earn a reward, then I will quit playing PVP.
I hope they change this very soon.
Roquetas-5312
01-06-2017, 12:24 PM
Totally agree with slauki, yesterday night I was in rank 10, so only 9 players to challenge so I could win points, more than 2000 thousand players behind who will challenge me and i will lose points against because I will never get the difference points devs have implemented, it is too much. I have made rank 10 or at least 15 playing almost all the time at work and home without spending ironite. If devs pretend people spend ironite in arena is wrong, I rather spend it on farming.
My final decision is to try to keep in high rank until tomorrow and see if I earn a reward, then I will quit playing PVP.
I hope they change this very soon.
You will have 19 players on the same rank Rick like I do and 1 above the rest as you stated are below
MrFreeze
01-06-2017, 01:23 PM
I don't like the endless revenge, but with the current setup it makes more sense to revenge higher ranked players than going after lower ones. I'll sit on my SoW and wait I guess. Sorry guys, it's not personal. Limiting revenge to once and lowering the opponents point loss would make a big difference I think. but what do I know, hire Slauki. He's got good ideas.
slauki
01-07-2017, 08:55 PM
3 hours before the reset everything is quiet...shouldn't there be fireworks all over the rankings?
everyone seems to be afraid to attack someone now. exactly what shouldn't happend for a healthy PVP environment.
the point system is the worst so far, it's not motivating to attack someone when you will actually loosing points by doing so.
i'm afraid that my considerations turned true. anyone similar or opposite observations?
EDIT: to summarize it: this system punishes you when you attack most players, this cannot be successfull.
BillLion
01-07-2017, 09:08 PM
3 hours before the reset everything is quiet...shouldn't there be fireworks all over the rankings?
everyone seems to be afraid to attack someone now. exactly what shouldn't happend for a healthy PVP environment.
the point system is the worst so far, it's not motivating to attack someone when you will actually loosing points by doing so.
i'm afraid that my considerations turned true. anyone similar or opposite observations?
I agree. I have to be waaaaay too selective about who I attack. I can't imagine this system will remain. Or at least I hope not.
Nicko
01-07-2017, 09:24 PM
3 hours before the reset everything is quiet...shouldn't there be fireworks all over the rankings?
everyone seems to be afraid to attack someone now. exactly what shouldn't happend for a healthy PVP environment.
the point system is the worst so far, it's not motivating to attack someone when you will actually loosing points by doing so.
i'm afraid that my considerations turned true. anyone similar or opposite observations?
EDIT: to summarize it: this system punishes you when you attack most players, this cannot be successfull.
Don't just sit there typing Slauki - take on PizzaFriday!
The rewards aren't real tiered and the most valuable thing on there is a Skillshard. Honestly, that's the main thing I'm after so at this point I just attack cause it's fun :D
Doesn't matter if I'm #2 or #25. I did think there would be more action at the #25 area because of this
If they start putting things in other than souls a ex fragments of characters you can only get in the arena - I think it will really liven things up
slauki
01-07-2017, 09:33 PM
Don't just sit there typing Slauki - take on PizzaFriday!
The rewards aren't real tiered and the most valuable thing on there is a Skillshard. Honestly, that's the main thing I'm after so at this point I just attack cause it's fun :D
Doesn't matter if I'm #2 or #25. I did think there would be more action at the #25 area because of this
If they start putting things in other than souls a ex fragments of characters you can only get in the arena - I think it will really liven things up
i wasn't able to attack pizza once today and i refreshed approx. 10 times during the day. :P but yeah i agree, the skillshards and the gunner souls are the only things that interes me too, so i'm also okay with top25. but it's not smart to attack if you will loose points in total. this will kill most of the action. for me it's not fun, if my progress is hurting me in the long run.
so for now i will rather keep typing to change the world :D
Roquetas-5312
01-07-2017, 10:18 PM
Going second is still a big disadvantage someone suggested a Titan shield this got me thinking
What about having endure on for the first turn on the player going second
This means they should have a full team and maybe bring in some alternative strategies
Frost
01-07-2017, 11:54 PM
He's even negating the Block passive! Prior to update I'm pretty sure he didn't. People still hyped for CG? Prisoner is 100% defeat if you don't go first.
Also sometime I think the skill shard bug is back in the arena... Need to check.
Shaolin85london
01-08-2017, 12:16 AM
This arena is a core, not funny at all. Newbie players who revenge thousand times against one other player is so freak and unfair. People like silent, destruction, carlos are just sitting there to do nothing more than attack plenty of time the same player, just to ruin al the gameplay experience. if u noobs are reading right now, keep in mind, your devices must burn out right now!
Devs need to change this bullshit, completely unfair and u loose the will to play in.
Frost
01-08-2017, 12:25 AM
All the PvP store souls reset, but the Skill Shard not and now it says 6 days?!?!?! WTF BLIZZARD?!?!
I was just happy because I could buy one more skill shard this week, and now this. Really, really disappointed.
Shaolin85london
01-08-2017, 12:38 AM
All the PvP store souls reset, but the Skill Shard not and now it says 6 days?!?!?! WTF BLIZZARD?!?!
I was just happy because I could buy one more skill shard this week, and now this. Really, really disappointed.
Strange, after the midnight reset I was able to buy the skill shard
Hypnos
01-08-2017, 12:42 AM
it's a shame after grinding all week, I get my third gunner CotD from the two rare gun/ass souls. To match my three magus CotD's..!
Nicko
01-08-2017, 06:50 AM
This arena is a core, not funny at all. Newbie players who revenge thousand times against one other player is so freak and unfair. People like silent, destruction, carlos are just sitting there to do nothing more than attack plenty of time the same player, just to ruin al the gameplay experience. if u noobs are reading right now, keep in mind, your devices must burn out right now!
Devs need to change this bullshit, completely unfair and u loose the will to play in.
They can only attack if you're on their list. And the same names come up on the lists over...and over...and over...
Nicko
01-08-2017, 06:52 AM
it's a shame after grinding all week, I get my third gunner CotD from the two rare gun/ass souls. To match my three magus CotD's..!
That's why I only care about the skillshard
My three Assassin/Gunners were deleted immediately...
Nicko
01-08-2017, 06:54 AM
He's even negating the Block passive! Prior to update I'm pretty sure he didn't. People still hyped for CG? Prisoner is 100% defeat if you don't go first.
Also sometime I think the skill shard bug is back in the arena... Need to check.
He always blocked other Prisoners and the blue Angel. But these guys are everywhere now...even the newbies are getting him...definitively not rare anymore
Those Prisoners are breeding like rabbits!
Shaolin85london
01-08-2017, 11:47 AM
They can only attack if you're on their list. And the same names come up on the lists over...and over...and over...
Agree, I was running to get at list 25 rank, I was fine until 10 min to reset, then f#@$%@$ing Carlos attack me twice, dragging at 26. So disappointed, wasted ironites and time... Hope worldwide release soon, to increase players in. Btw nicko I got you in my list, never attacked 😊
Roquetas-5312
01-08-2017, 01:39 PM
Agree, I was running to get at list 25 rank, I was fine until 10 min to reset, then f#@$%@$ing Carlos attack me twice, dragging at 26. So disappointed, wasted ironites and time... Hope worldwide release soon, to increase players in. Btw nicko I got you in my list, never attacked 😊
Carlos is in 3rd wait till he goes past 2100 points then revenge will be sweet
He hit me multiple times as well I never revenged him
MrFreeze
01-08-2017, 02:00 PM
Agree, I was running to get at list 25 rank, I was fine until 10 min to reset, then f#@$%@$ing Carlos attack me twice, dragging at 26. So disappointed, wasted ironites and time... Hope worldwide release soon, to increase players in. Btw nicko I got you in my list, never attacked 😊
Yeah I noticed something about this current set up that bothered me last night. Miklos and maccio (probably spelling that wrong) were battling for 5th at the end. I had both of them on my revenge list. I could have affected their battle it was so close for a bit. I chose to leave them both alone, but I could have possibly changed the outcome by attacking. It seems like this could be abused if people start collaborating.
Roquetas-5312
01-08-2017, 02:05 PM
Yeah I noticed something about this current set up that bothered me last night. Miklos and maccio (probably spelling that wrong) were battling for 5th at the end. I had both of them on my revenge list. I could have affected their battle it was so close for a bit. I chose to leave them both alone, but I could have possibly changed the outcome by attacking. It seems like this could be abused if people start collaborating.
I also had shoalin in my revenge and saw he was battling for 25 I decided against hitting him as I thought it would not be a nice thing to do as I was safe
Nicko
01-08-2017, 04:25 PM
I was checking to make sure I wasn't going to affect things at critical divide points too.
Carlos attacked me a ton as well; guess we were all on his list :p
When I woke up I had been attacked 12 times, at least three of them from Pizza Friday. Could be more as we can only see the last 10
I get it - I probably keep appearing on his list and he's been tops last two weeks - I'm sure he wants to make it three
Our back and forth revenge this morning was a little relentless, but it's always sweet when it stops like this...
2372
2373
Can't gloat cause he's a tenacious player and next time it could end up differently - but have to admit it was a great start to Sunday morning :cool:
Agree, I was running to get at list 25 rank, I was fine until 10 min to reset, then f#@$%@$ing Carlos attack me twice, dragging at 26. So disappointed, wasted ironites and time... Hope worldwide release soon, to increase players in. Btw nicko I got you in my list, never attacked 😊
Come on Shaolin, you were the most who attack me yesterday. I only revenge once at the end, when it was 10 min to dead line and I returned from a walk with my pregnant wife I had fallen from 18 to 26, could make a couple of fights and finished 25th😃
Nicko
01-08-2017, 04:56 PM
That's an issue right now - the same names DO come up over and over. And over :p
Add in that many of us cherry-pick who we attack based on how many points we'd lose in a revenge and how likely they are to win a revenge, and it's very likely we'll be attacking the same people repeatedly
Doesn't mean it's not annoying as f~<K when we see it, but it's definitely not personal. It's how it's set up with the limited number of players and the point system
Shaolin85london
01-08-2017, 05:04 PM
Come on Shaolin, you were the most who attack me yesterday. I only revenge once at the end, when it was 10 min to dead line and I returned from a walk with my pregnant wife I had fallen from 18 to 26, could make a couple of fights and finished 25th😃
U don't know how many refresh I did in order to avoid attack players like nicko, billion, roquestas silent (newbie) Llexi and Mr freezer....but as more as I refreshed always same Names come up. Like I said I was sitting at 25# in order to get skill shard, but newbie people attacked me sliding me down. I spent money ironites time and nervous for nothing!
Aristo4
01-08-2017, 05:22 PM
Whats your problem with 'newbies' ?
Roquetas-5312
01-08-2017, 05:22 PM
It's very frustrating keep seeing the same names I hope something can be done to change that.
In the mean time I want people to know its not personal but comes down to list of players available to hit.
I hope they extend the attacked by list to maybe last 24 hrs instead of last 10
MrFreeze
01-08-2017, 05:24 PM
This point system limits your attacks. I ended up only battling maybe ten people the last two days. I attacked higher ranks for the points. I tried to mix it up and not get too crazy with the revenges. I avoided lower ranks. If they revenge me, I end up losing a lot of progress. It made it feel very stagnant for me.
I think there should be some kind of bonus for winning against higher ranks, but less of a point loss for the loser might open up more options.
Shaolin85london
01-08-2017, 05:42 PM
Whats your problem with 'newbies' ?
Are u one of those? I burned 700 iros in order to stay around 25#, and your newbies friend, revenge my team 6 time x minute! Yes I ve a problem, everyone would have a problem with these circumstances!
As I said before I won't spend ironite on PVP until there is a proper method for fights. Maybe not a tab for revenge, only attack for levels.
Nicko
01-08-2017, 06:34 PM
What REALLY sucks is if the game crashes while you're playing - it's automatically scored as a loss
Twice in a row I played Billlion and was cleaning up when it froze on Viking Eddies Fury2374
I realize even Vikings need to squat and relieve themselves in the wilderness, but from a point standpoint this sucks
Two losses that should have been wins
Nicko
01-08-2017, 06:43 PM
I should add this was a fury while the first Frost shield was still in effect, so I'm wondering if stacking is causing the crash. Perhaps they expire during his movement and freeze things?
No clue
But lesson learned after being burned twice - don't stack Viking Eddies Fury!
Aristo4
01-08-2017, 06:49 PM
Are u one of those? I burned 700 iros in order to stay around 25#, and your newbies friend, revenge my team 6 time x minute! Yes I ve a problem, everyone would have a problem with these circumstances!
Well.how much you spent is actually your own problem.
As you can see on post .134 on this thread I said it way before you about the revenges.
Also yes, I'm a newbie, started playing Lotb 4 days ago.
The Educated fool
01-08-2017, 07:21 PM
yes, I'm a newbie, started playing Lotb 4 days ago.
Psst... Shaolin... he's really not. ;)
Shaolin85london
01-08-2017, 07:30 PM
Well.how much you spent is actually your own problem.
As you can see on post .134 on this thread I said it way before you about the revenges.
Also yes, I'm a newbie, started playing Lotb 4 days ago.
That's the problem, people don't give a shit what you do, obviously don't attack people who s fighting for something of worth is rare quality. Doesn't matter how long you been doing this game, it's the brain that make the difference. Now we get it, hopefully.
Shaolin85london
01-08-2017, 07:31 PM
Psst... Shaolin... he's really not. ;)
I check the forum everyday, so I know old school players who are 😉
The Educated fool
01-08-2017, 07:50 PM
I check the forum everyday, so I know old school players who are 😉
Ah, so you wuz bringin' th'irony, wuz ya? :cool: Kudos!
Up the irony, I always say... ;)
Shaolin85london
01-08-2017, 08:08 PM
Ah, so you wuz bringin' th'irony, wuz ya? :cool: Kudos!
Up the irony, I always say... ;)
Didn't get first part 😏
Up the irons always! 🔝
007RAV15-8839
01-08-2017, 08:32 PM
Let us have a "ride along" trooper please! So we can earn trooper points but not actually use someone else's character in fighting in the Arena.
Frost
01-08-2017, 09:49 PM
and fuck Prisoner, and Damn lucky nicko who got first round 5x times in a row.
Prisoner is so freaking out of control, insta defeat for every team if you don't attack first.
Aristo4
01-08-2017, 09:51 PM
and fuck Prisoner, and Damn lucky nicko who got first round 5x times in a row.
Prisoner is so freaking out of control, insta defeat for every team if you don't attack first.
I'd help f*** him too, but that's not 100% accurate...you can still win if your purple son stays alive and cast endure the whole match :cool:
slauki
01-08-2017, 10:05 PM
I'd help f*** him too, but that's not 100% accurate...you can still win if your purple son stays alive and cast endure the whole match :cool:
yes you can win 10% of the time when you are going 2nd, because the broken golden son will stunn your whole party the other 90% of the time, when he goes first. I really think i never had more than one teammate to act, when going 2nd after the first turn, the other were always stunned (in at least 8 tries in the last few days).
And then the broken thief talisman will steal fury which isn't there to instantly fill up the bar, so that tailgunners fury move will do the rest. great defense, i have to admit, because it exploits every broken mechanic to it's favour :) But it's a Really smart setup, although it's seriously broken, and should be adressed soon for the sake of balance if you ask me.
Nicko
01-08-2017, 10:11 PM
and fuck Prisoner, and Damn lucky nicko who got first round 5x times in a row.
Prisoner is so freaking out of control, insta defeat for every team if you don't attack first.
Checked the log and it was only 3x 😉
And yes - I'm definitely more selective about who I attack with all these Prisoners. I do attack teams with Prisoners, and revenge almost everyone with a Prisoner unless my defense "Held" (I don't revenge those - to me that's the end). But if I lose once I think long and hard about a rematch. Twice, I'm done until I decide to get crazy again...
Nicko
01-08-2017, 10:13 PM
yes you can win 10% of the time when you are going 2nd, because the broken golden son will stunn your whole party the other 90% of the time, when he goes first. I really think i never had more than one teammate to act, when going 2nd after the first turn, the other were always stunned (in at least 8 tries in the last few days).
And then the broken thief talisman will steal fury which isn't there to instantly fill up the bar, so that tailgunners fury move will do the rest. great defense, i have to admit, because it exploits every broken mechanic to it's favour :) But it's a Really smart setup, although it's seriously broken, and should be adressed soon for the sake of balance if you ask me.
Really? I think it's fine the way it is :cool:
Nicko
01-08-2017, 10:17 PM
It's of note though that Killhouse doesn't have a Prisoner, and I think PizzaFriday only got one recently
They've been the top players so far
Nicko
01-08-2017, 10:19 PM
Let us have a "ride along" trooper please! So we can earn trooper points but not actually use someone else's character in fighting in the Arena.
I've said that before - I think it would make this game a lot more realistic as far as time commitment
Nicko
01-08-2017, 10:22 PM
:
I'd help f*** him :
I'm flattered guys - but that not how I roll...:D
Aristo4
01-08-2017, 11:00 PM
:
I'm flattered guys - but that not how I roll...:D
The prisoner might though :cool:
Nicko
01-08-2017, 11:23 PM
The prisoner might though :cool:
You mean the Gimp!
Nekroliun
01-09-2017, 04:06 AM
As shit as i am in the game (and pvp) the prisoner doesnt give me much trouble tbg, my passives are just allianxe general and nomad's attack buffs, and (if) im lucky and the shit ai didnt attack blue soldier, i win!
but i assume it muat be pretty annoying for those running red bat, red troll, red/purple cotd, etc...
Frost
01-09-2017, 12:20 PM
Is that you will lose 100% of the time. And I'm not speaking of Nicko's defense, wich is pretty damn hard even if he doesn't go first 'cause you know, multiple hits, freeze, thief, etc.
Prisoner negates everything you need to survive: it negates Repel, so no immunity, wich means you will be frozen/taunted/blinded/stunned; it negates Siege, so no buff reduction for enemy team; it negates shields, wich mean no 50% damage reduction; and also negates Block, so no use having a toon to sacrifice and get the hits. So yes there's nothing you can do buth watch and lose. Nothing Personal but it's infuriating to see Nicko's team faceroll you with 3 toons.
Even when prisoner is 2nd round it's difficut to win, because he's usually grouped with troll or a dog/hellround with repel, so you can't CC the other team, and do 50% less damage 'cause shields. You need a relaly fucking awsome strong attack team todo enough damage to kill him, wich we know it's a suicide tatic. And when it's his turn, guess what?
If he stays like it's now prisoner defenses will be insta-skip. At least make it so that the team can't do perfect hits if he blocks a passive, even if the team has some perfect hit buff.
BillLion
01-09-2017, 01:33 PM
Hate might be too strong, but I'm not having fun with it for all the reasons already stated since the most recent tweaks. Despite consistent playing I'm going backwards in my trophy count, which is obviously frustrating. I was going to pump a little ironite in this week to see how far I could go, but not with this setup. Feels like pissing in the wind.
I am aware that these changes are probably not the final rules of engagement (WHEW!) so I provide this info to be helpful. It's a game, it should be fun. I don't think the PVP setup is very fun right now. But it was and will be again I trust.
Roquetas-5312
01-09-2017, 02:04 PM
Will be interesting to see what Sparton says today and how quickly they can change the points before more people quit.
Nicko
01-09-2017, 02:46 PM
The problem with prisoner 1st round
Is that you will lose 100% of the time
I have probably gone back and forth with Pizza Friday 20 times the last day. I'm not exaggerating
Figure I went first 50% of the time, though it seems like 20 % :p. He has a Prisoner.
I have - up to this point - not lost once as an attacker
What you're more frustrated with is the Prisoner/Perfect hit combo and I won't lie - it's a tough one to beat
Nicko
01-09-2017, 02:53 PM
And I have to ask myself why I've gone back and forth so much cause this dude plays NON STOP
No way I'll take him in the end cause always burnt out by Monday! Had almost a thousand point lead he erased. He's a machine...
Ubajoa
01-09-2017, 03:10 PM
Hey guys, I'm carlos. I have to say that without a red troll or a prisoner is really hard to stay in the top ranks. And finally im traveling with my family and I dont have internet conection all the time so be kind to me :D
Roquetas-5312
01-09-2017, 03:21 PM
Nicko why have you put my name up on someone else's quote !
Looking back at your posts looks like that quote was from frost
Thanks for changing nicko :)
Nicko
01-09-2017, 03:26 PM
Nicko why have you put my name up on someone else's quote !
Cause I originally grabbed the wrong quote and edited - sorry - will change it!
Frost
01-09-2017, 07:30 PM
I'm done. No more PvP.
No skill required, no chance. 100% lose if you don't go first.
Retard.
slauki
01-09-2017, 07:44 PM
yeah i agree with the critisizm, the last days pvp was not fun at all since you almost cannot move forward if you are not spending ironite like mad.
and i refuse to invest too much into that. i started with 1900 and now i have 2034, and i expect some more revenges. this is really pointless, sice i played as much and as optimal as i could.
the only change that was really good, was the change to 60 minutes, since i don't feel to be slave of pvp anymore ;) but i'm sure they will see the critisizm and react appropriatly...
MrFreeze
01-09-2017, 07:58 PM
Yep. Woke up at around 20 this morning. Played my 10 sow. Got up to 8 or 9. Just checked here at work and I'm back to 18. Will prob be right back were I started by the time I get home. Like riding a seesaw
Nekroliun
01-09-2017, 08:12 PM
The solution would may be banned characters!
It would also help build creative teams by people (teams that are not bred bat with blue bat, GR and CG)
BillLion
01-09-2017, 08:20 PM
The solution would may be banned characters!
It would also help build creative teams by people (teams that are not bred bat with blue bat, GR and CG)
I'm not a fan of that. I think balancing is the key, which I know they've been steady tweaking.
Bradata
01-09-2017, 08:35 PM
and fuck Prisoner, and Damn lucky nicko who got first round 5x times in a row.
Prisoner is so freaking out of control, insta defeat for every team if you don't attack first.
I never got the Prisoner and still manage to hold against teams that have him, even against Nicko I've head success going second many times.
zamasu
01-09-2017, 09:05 PM
Can you replay the matches when you lose? I was reading people saying "ohh you defeated my team because you went first and character x killed my XX and then this and that happened"
And how do you test your defense team?
Bradata
01-09-2017, 09:32 PM
Can you replay the matches when you lose? I was reading people saying "ohh you defeated my team because you went first and character x killed my XX and then this and that happened"
And how do you test your defense team?
I test the defense on auto play because AI sucks and almost never gives you perfect hit on auto and I think that's why your defense will almost always loose against attacker who is good at making perfect hit most of the time. If my defense holds on auto then it's kinda good :confused:
And I don't record my matches, they are so many... don't have the time.
MrFreeze
01-09-2017, 10:47 PM
Everybodys talking about the prisoner, but what about that perfect hit passive. Only two characters (that I know of) have it. Both gunner/assassin. Not any easy one to get. That's the real killer. I sure wish I had one. What do the devs do about it though? How do you nerf a passive?
Frost
01-09-2017, 11:45 PM
I never got the Prisoner and still manage to hold against teams that have him, even against Nicko I've head success going second many times.
Sorry I just can't believe you beat Nicko going second round.
The Deert Rider passive is making the talisman procs to proc 100% in all toons, dunno if that's a bug, I think yes, so if you don't go first his golden son will freeze you and steal a ton of fury, filling the bar. Prisoner will do a ton of damage and stun somneone for 2 rounds, and almost guarantee a kill for Tailgunner fury. At this point you are frozen, have 1 or 2 toons in the verge of death, Tailgunner will use fury and you are pretty much dead. Even if Tailgunner attacks first your entire team will still be frozen when golden son turn comes.
So yes no way you could beat nicko's team going second round.
Roquetas-5312
01-10-2017, 08:00 AM
No comment from LOTB regarding the point system that is ruining the play just more talk of evening up a system that at its heart is random with soul drop and who goes first.
I'm below where I started the week and fed up of losing points every night like many others have discussed here.
As mentioned before if it's not changed this week I will be quitting because it proves that this team do not listen and are incapable of quick changes to correct there mistakes
PerthEddie
01-10-2017, 09:48 AM
No comment from LOTB regarding the point system that is ruining the play just more talk of evening up a system that at its heart is random with soul drop and who goes first.
I'm below where I started the week and fed up of losing points every night like many others have discussed here.
As mentioned before if it's not changed this week I will be quitting because it proves that this team do not listen and are incapable of quick changes to correct there mistakes
Not sure if you have seen this? http://forum.ironmaidenlegacy.com/showthread.php?4684-PvP-broken-mechanics
Probably not the answer you want right now but Sparton has replied and said there will be some discussion about characters. I would have thought your concern would surely be addressed as well?
BillLion
01-10-2017, 12:50 PM
No comment from LOTB regarding the point system that is ruining the play just more talk of evening up a system that at its heart is random with soul drop and who goes first.
I'm below where I started the week and fed up of losing points every night like many others have discussed here.
As mentioned before if it's not changed this week I will be quitting because it proves that this team do not listen and are incapable of quick changes to correct there mistakes
If you recall, Sparton said that the team doubted these changes would work permanently but they wanted to test them anyway. I'm not a fan of the most recent changes (except the increased time it takes to get more SOW), and have expressed that, but it hardly seems worth knocking the dev team too hard over an experiment in a beta program.
Roquetas-5312
01-10-2017, 01:09 PM
Yes Perth I did see that thread about evening up the characters and this highlights my point about trying to even up a game that relies on chance.
I also saw that it's not permanent but as soon as I saw the changes on Friday morning I could see there thinking was flawed and posted my thoughts which have not been replied to by the team
Over the weekend more players could see the flaws in it and posted comments
The team has not responded to this only adding a post about there views for the future
This is called deflecting what I would like to see is an owning up to their mistake and making the changes quickly rather than promising so much and delivering little
Hypnos
01-10-2017, 02:42 PM
Yes Perth I did see that thread about evening up the characters and this highlights my point about trying to even up a game that relies on chance.
I also saw that it's not permanent but as soon as I saw the changes on Friday morning I could see there thinking was flawed and posted my thoughts which have not been replied to by the team
Over the weekend more players could see the flaws in it and posted comments
The team has not responded to this only adding a post about there views for the future
This is called deflecting what I would like to see is an owning up to their mistake and making the changes quickly rather than promising so much and delivering little
Please do get over yourself. They're experimenting as BillLion said and remember it's a beta, not a finished product yet. I would much rather them spend their time improving game mechanics and fixing bugs than spending all day on the forums answering every damn question.
And if you want the devs to apologise for making changes in order to improve PvP then I believe you are SoL (http://imgur.com/a/CF1H5)! (Shit outta Luck)
Bradata
01-10-2017, 02:59 PM
Sorry I just can't believe you beat Nicko going second round.
The Deert Rider passive is making the talisman procs to proc 100% in all toons, dunno if that's a bug, I think yes, so if you don't go first his golden son will freeze you and steal a ton of fury, filling the bar. Prisoner will do a ton of damage and stun somneone for 2 rounds, and almost guarantee a kill for Tailgunner fury. At this point you are frozen, have 1 or 2 toons in the verge of death, Tailgunner will use fury and you are pretty much dead. Even if Tailgunner attacks first your entire team will still be frozen when golden son turn comes.
So yes no way you could beat nicko's team going second round.
You're right, this happens only if my Undead Rescuer stays unfrozen. I can unfreeze my other guys and hit back.
Hypnos
01-10-2017, 03:07 PM
I like that the sands refresh every hour but it does make it more of a "whoever spends most wins" type scenario. I think awarding sands of war in the victory rewards would help this issue and certainly be more useful than earning SoT when playing PvP.
Roquetas-5312
01-10-2017, 03:22 PM
Please do get over yourself. They're experimenting as BillLion said and remember it's a beta, not a finished product yet. I would much rather them spend their time improving game mechanics and fixing bugs than spending all day on the forums answering every damn question.
And if you want the devs to apologise for making changes in order to improve PvP then I believe you are SoL (http://imgur.com/a/CF1H5)! (Shit outta Luck)
Firstly I never asked for an apology
Secondly I know it beta and agree they need to try things out this was pointed out in my post on Friday.
The changes according to Sparton was to make it less of a pay to win game I am pointing out that it is a complete failure on that front.
Hypnos
01-10-2017, 04:27 PM
Firstly I never asked for an apology
Secondly I know it beta and agree they need to try things out this was pointed out in my post on Friday.
The changes according to Sparton was to make it less of a pay to win game I am pointing out that it is a complete failure on that front.
Is that your idea of constructive criticism? Sure right now it's pay to win but telling people they are failures won't help improve this feature.
Sure the communication from the devs is and has mostly been pretty poor but that doesn't mean there isn't someone who stays on top of the posts in this thread.
Roquetas-5312
01-10-2017, 04:55 PM
Is that your idea of constructive criticism? Sure right now it's pay to win but telling people they are failures won't help improve this feature.
Sure the communication from the devs is and has mostly been pretty poor but that doesn't mean there isn't someone who stays on top of the posts in this thread.
I never said a person was a failure that's your misinterpretation
An idea is either a success or a failure and the 2 changes for pvp both increase the pay to win side
So the ideas to make it less pay to win both do the opposite that's a complete failure
Bradata
01-10-2017, 05:51 PM
I never said a person was a failure that's your misinterpretation
An idea is either a success or a failure and the 2 changes for pvp both increase the pay to win side
So the ideas to make it less pay to win both do the opposite that's a complete failure
We have to remember that the creators of this game are in for the money. The more they make us players pay to play the more $$$ they get :(
I see it this way: some of us pay in game to play and the money goes to those who keep the game going. No money, no honey as they say.
MrFreeze
01-10-2017, 07:03 PM
I don't know if it's the point system or just the nature of these types of pvp games, but it's already becoming obvious that your gonna have to spend a decent amount of ironite to make top 5 or possibly even top 10. Once it goes live you can probably forget about top 25 too. It's a good thing for the game I guess. They need to generate revenue to keep this thing going. It'd make things pretty interesting if there were no sow refills though.
Bradata
01-10-2017, 07:37 PM
I don't know if it's the point system or just the nature of these types of pvp games, but it's already becoming obvious that your gonna have to spend a decent amount of ironite to make top 5 or possibly even top 10. Once it goes live you can probably forget about top 25 too. It's a good thing for the game I guess. They need to generate revenue to keep this thing going. It'd make things pretty interesting if there were no sow refills though.
I agree with you.
MrFreeze
01-11-2017, 11:46 AM
I wonder what changes, if any they have for us this week. This point system is making me dizzy. For the last three days I've been around 20 when I log in. I use up my sow and get around 15. Then back to 20. Then back up to 15. Then back down to 20. Then up to 15. I can see everyone else around me that's also conserving ironite. We've all been playing hopscotch around each other. So on Saturday if we dont have other plans, we'll all be spending whatever's needed to stay in the top 25. I might just make other plans.
Derthona13
01-12-2017, 08:40 AM
Would be nice if also assassin/gunner rare souls could be purchased with iron coins in the arena shop.
Baba-8301
01-12-2017, 09:51 AM
I'm not in the beta (and don't plan on hacking up a vpn connection to get in the beta) but from the feedback it sounds like the defending team is generally at a disadvantage. How's about either making the AI do perfect hits more (on a par with or better than an average human player) or always having the defending team go first?
Caretaker
01-12-2017, 02:36 PM
For those who aren't playing pv(ai)p yet!
You play 4v4, 1 Eddie (no switchig that I miss so much :) + 3 creatures.
The team that goes first has 2 power pts. The team that gets to go second has 9 power pts at it's disposal. Imo, 2 power is low, 3 could get me going but ok. So if you get the first turn, more or less, no power abilities for you. Unless...well, you figure it out.
Team that goes first does substantial damage, going second makes you wanna heal. If Eddie dies, fight goes on.
AI controls your defending team. Hmm, about the AI... enough is allready said. You should test your creatures on autoplay to see what moves it favours. Perfect hits can be obtained with passives, and it helps.
Someone wrote well before - stun, freeze, taunt are buggers, but that's why we like them. Pick your fights if you want your coins, go for higher ranking person if you want glory and points and advance in ranking for better rewards at the end. Watch for affinities while attacking if you can and good luck.
I think everyone should tunnel into the arena. Because if nothing else it's fun and a free ironite at the end of the week (if you lack that from secret locations like I do, bought for real money just once 6.24$ 675 ironite on sale). The higher your ranking is, more ironite for you, and if you are really persistant some rare souls and skill shard(s) perhaps. And iron coins you get for your victories, depending on your ranking, buys you 1 skillshard per week and some rare souls (you can even buy legendary 1 per month), 1 per week.
After 4 days of playing. Not much of a success, lack of beasts that count and bad choice of talismans, noob :D
MrFreeze
01-15-2017, 02:30 AM
I just want to say sorry. I decided to go for top ten this afternoon. I had to work with the system we're given. Which means I ended up attacking the same people over and over today. I made my goal, but I felt like a dick doing it. It sucks that I have to knock other people back so much in order to advance. I probably pissed some people off today. I apologize, I most likely won't bother trying that hard again with this current point system. I hope I didn't screw anybody over too bad.
Nicko
01-15-2017, 06:05 AM
I just want to say sorry. I decided to go for top ten this afternoon. I had to work with the system we're given. Which means I ended up attacking the same people over and over today. I made my goal, but I felt like a dick doing it. It sucks that I have to knock other people back so much in order to advance. I probably pissed some people off today. I apologize, I most likely won't bother trying that hard again with this current point system. I hope I didn't screw anybody over too bad.
Hey man - we're all in the same boat ;). It's been discussed here many times. Is it annoying to see the same person attacking you over and over? Of course. Is it taken personally? Not at all - because the same names come up over and over on the list - and then with that list - there's only certain people it makes sense to attack. Yes, you feel like a dick, but unfortunately it's how they have it set right now.
Roquetas-5312
01-15-2017, 10:19 AM
I just want to say sorry. I decided to go for top ten this afternoon. I had to work with the system we're given. Which means I ended up attacking the same people over and over today. I made my goal, but I felt like a dick doing it. It sucks that I have to knock other people back so much in order to advance. I probably pissed some people off today. I apologize, I most likely won't bother trying that hard again with this current point system. I hope I didn't screw anybody over too bad.
Yes it's bad you have to knock people back but that's the flaw in the system with having the same points won and lost this means that from the start to the finish there is the same number of points available
So every gain steal points from someone else :(
RACCAR-8000
01-16-2017, 05:54 AM
I haven't read all the posts on here but lots of people complaining about whoever goes first wins. Well before it started I was thinking about how it might work. I was hoping it would be just like a regular level. 3 sets of 3 or 4 enemies. Or even 5 waves of enemies. So possible solutions could be:
1.every other attck : One of your offense goes , just one guy attack then one guy on defense attacks , back and forth. Then the strategy could be different, idk if it'll be more fair.
2. A whole level : just like the reg game go first kill 4 enemies, then round 2 kill 4 more , then get to the Boss round and take on Eddie.
So it's alittle more about endurance.
I'm sure someone else said something about this, but why have a hundred 5 star guys and only use 4 or 8 of em? This is a game let's have some fun. There should be more then one pvp mode! All Eddies mode , 4 Eds vs 4 Eds , oh hell yes please. Also I want WAR !!! That's right my team vs Nickos team, 100 v 100 ! Let's go . It'll cost 1,000 sands of war and take 2 hours , but just think of the carnage. Get one of your guys killed then just bring one of the bench till you kill em all. Ok maybe that's for a LOTB 2 but let's explore all fun options.
Shaolin85london
01-16-2017, 06:59 AM
I haven't read all the posts on here but lots of people complaining about whoever goes first wins. Well before it started I was thinking about how it might work. I was hoping it would be just like a regular level. 3 sets of 3 or 4 enemies. Or even 5 waves of enemies. So possible solutions could be:
1.every other attck : One of your offense goes , just one guy attack then one guy on defense attacks , back and forth. Then the strategy could be different, idk if it'll be more fair.
2. A whole level : just like the reg game go first kill 4 enemies, then round 2 kill 4 more , then get to the Boss round and take on Eddie.
So it's alittle more about endurance.
I'm sure someone else said something about this, but why have a hundred 5 star guys and only use 4 or 8 of em? This is a game let's have some fun. There should be more then one pvp mode! All Eddies mode , 4 Eds vs 4 Eds , oh hell yes please. Also I want WAR !!! That's right my team vs Nickos team, 100 v 100 ! Let's go . It'll cost 1,000 sands of war and take 2 hours , but just think of the carnage. Get one of your guys killed then just bring one of the bench till you kill em all. Ok maybe that's for a LOTB 2 but let's explore all fun options.
Totally agree with you, but your project is something of really huge contents, s gonna take so much time to develop it and its must to be considered also HD space for add these differents and like I said before, amazing features. Btw that's a good tip for furthers ideas for this game.
Derthona13
01-19-2017, 08:33 AM
I am playing he arena since a month, I have to say that after the upgrade, with the new point system, is not fun anymore. You grind all the day for points and, at night you loose all you gained....and my defense team is not bad.
Also, there are now more than 1000 players in the arena, according to the ranking, but I always see the usual 15-20 in my attack list, and that is one of the reasons we all get multiple attacks from the same players
Ringe666-7406
01-19-2017, 12:51 PM
Hey Sparton, tell if it's fine to lose two battles, one against guy with just 20 points more than me, and the other 600 moreand to lose 19 points in both games... All that system is still messed up, this is just a last example...
Sparton_LOTB
01-19-2017, 06:42 PM
Hey Sparton, tell if it's fine to lose two battles, one against guy with just 20 points more than me, and the other 600 moreand to lose 19 points in both games... All that system is still messed up, this is just a last example...
There's a flaw with the point calculation where if you lose to someone with way more points than you, you'll lose closer to baseline points instead of less than baseline points. We'll have a fix for the next app store release.
slauki
01-19-2017, 07:17 PM
There's a flaw with the point calculation where if you lose to someone with way more points than you, you'll lose closer to baseline points instead of less than baseline points. We'll have a fix for the next app store release.
Hey Sparton, is it possible to tell us when we can expect these fixes? Some mentioned problems are really old by now, so it would be really
great if at least some problems could be fixed soon (Trooper removal bug, endless revenge exloitings, demotivating point system, multiple hit talisman trigger bug). That would help us a lot, so that you can work further on a healthy PVP-experience for everyone.
Frost
01-19-2017, 07:25 PM
Untill it's fixed? Very unfair of me having to win low rank people just to lose to you broken teams. Thanks in advance.
Sparton_LOTB
01-19-2017, 10:00 PM
Hey Sparton, is it possible to tell us when we can expect these fixes? Some mentioned problems are really old by now, so it would be really
great if at least some problems could be fixed soon (Trooper removal bug, endless revenge exloitings, demotivating point system, multiple hit talisman trigger bug). That would help us a lot, so that you can work further on a healthy PVP-experience for everyone.
Sadly, a lot of these require another app store release, but we are queuing up many fixes for those things (and other problems) for said client release. We hope to release our next one towards the end of the month.
Specifically regarding the trooper removal bug, I think there's something for that coming sooner, but I'm not sure what the exact state of the fix is for that.
slauki
01-19-2017, 10:22 PM
Sadly, a lot of these require another app store release, but we are queuing up many fixes for those things (and other problems) for said client release. We hope to release our next one towards the end of the month.
Specifically regarding the trooper removal bug, I think there's something for that coming sooner, but I'm not sure what the exact state of the fix is for that.
thank you for the information :-)
iPoop
01-20-2017, 12:24 AM
1.every other attck : One of your offense goes , just one guy attack then one guy on defense attacks , back and forth. Then the strategy could be different, idk if it'll be more fair.
I believe this is a great idea! Currently the outcome of a battle is far too dependent on which side goes first. By alternating sides during the battle, one toon at a time, the outcome is more in play.
slauki
01-20-2017, 12:32 AM
I believe this is a great idea! Currently the outcome of a battle is far too dependent on which side goes first. By alternating sides during the battle, one toon at a time, the outcome is more in play.
in theory it's a great idea in practice the human player would win 95% of the time, so actually it would be even more unfair then now i think.
the ai is way too bad, so the turn for the whole team is necessary for our defenses.
BillLion
01-21-2017, 12:58 PM
It's been mentioned that when you refresh you keep getting the same opponents over and over. Not only is this boring, it leads to an endless, frustrating loop of revenge that doesn't let you advance well (unless you have the prisoner of course and can rack up defensive wins).
This is the final day of this PVP cycle and look how many in the top 25 are struggling to achieve the required trophies to match the league of their rank. Despite using ironite I'm rank 14 right now and struggling to hang on to 2300. Especially when you want to do other stuff on a Saturday, this is not fun,
I know it's beta, but this should be fixed ASAP.
2403
Shaolin85london
01-21-2017, 02:10 PM
Totally and desperately agree with Billion, it's almost impossible get on the fastidious and terrible loop refresh list. I just beat Nicko team, earning nice pa and instantly I lost doubles cos a ppl attack me twice in a couple of minutes! It's human frustrating and lack of will to buy more ironites and play more matches! So basically the out of control random rng affecting also the arena, ofc!
Appreciate nicko adapted his team to fair arena criteria, nice one boss!
Aristo4
01-21-2017, 10:17 PM
Congratulations to the LotB team for allowing multiple attacks from the same mofos 1 month now, and to all the mofos for abusing it. Well done.
BillLion
01-21-2017, 10:26 PM
Congratulations to the LotB team for allowing multiple attacks from the same mofos 1 month now, and to all the mofos for abusing it. Well done.
Yeah Carlos -take it easy, buddy. :) In the meantime, I'll answer you every. single. time.
slauki
01-21-2017, 11:07 PM
Congratulations to the LotB team for allowing multiple attacks from the same mofos 1 month now, and to all the mofos for abusing it. Well done.
well one guy attacked me 66 times in the last week, even if he lost some fights he came back again i revenged him 44 times and won every time.
is this the future of pvp? i doubt it. i figure out his defense and he figured mine in the last days, so what's the goal? ATM it's only another grinding situation like PVE. if it would make sense to attack different players and if it would be possible due to the list refreshing problem, things would be better.
this feature has huge potential, but ATM the circumstances are ruining the fun. i'm still positive that there will be some smart changes, but it's about time...
Frost
01-22-2017, 12:44 AM
Thuesday I was 2100 points. Was dreaming of getting my first rare soul from PvP...
Just to finish today with 1300 points, people attacking me non-stop and I can't even revenge back. Good job, I'm done.
Disable PvP untill you guys can fix it...
HomemLivre
01-22-2017, 12:45 AM
I would like to make some comments, especially regarding this last week of pvp.
I am extremely disappointed with the direction this pvp is taking for the reasons below:
1 - Many players took advantage of broken teams for a long time (at least Nicko changed his team and let it more competitive and fair);
2 - The points system is a complete garbage, you get sweaty points against broken teams and go to sleep, when you return to see already lost 3x the amount won;
3 - I'm tired of always seeing the same names on the attack list;
4 - Of course how unbalanced is the Prisoner, if you do not have him forget to be able to rise in the ranking and to win of just teams (not to mention broken ones);
5 - The question of luck in this pvp is completely ridiculous, against fair teams, if you attack before you have more chances to win and here is the problem: in the last 60 attacks I calculated the amount of times I started and they were ONLY 12 !!!
The fun of this pvp was already ending, I really did not have any fun this last week at all ...
List of broken heroes:
- The prisoner;
- Angel of Pain and Angel of Strife (ridiculous damage able to almost hit kill any full toon)
- Assassin Golden Son (ridiculous damage and idiot talis procs) - Why do I need to Corrup General if you can stun with all that damage?
I am extremely disappointed with pvp and hope that I can come back to have fun with this game when they launch Night City and Brave New World because I can not have fun anymore.
Sag7272
01-22-2017, 02:16 AM
...Nous prisoner not competitive, ain't I've just seen 2 out of 5 players in the top 5 alone without one, seems some find a way to be competitive without him!
StormArrow
01-22-2017, 02:38 AM
Hey, I play pvp for a little time and don't understand a few things, like, how the hell some people (aka PizzaFriday, Sag, Nicko, etc) can get like +2k poins two hours after reset? oO Wining most of my sot I cant get any close to this...
And about my feedback so far, I think some characters are way too unbalanced, some combinations of character + runes are too overpowered. Funny thing, I won two times against bradata in matches that he goes first and my only toon left alive was an yellow gs + freeze/invisible talisman, I just felt bad for him! I think multiple hit attacks didn't need to trigger the passive multiple times, is too broken for pvp! Just like the Prisioner's passive, wtf is that -.-'
Other thing, I think the worst thing at all is to manage having a team specificly for defence, lose so many poins because the IA is such an bad thing! Its so expansive create a team with characters with some perfect trigger + freeze + immunity just because IA cant hit a single perfect hit x.x Maybe lose half (even less) points when you lose a IA fight would be great! Yestarday I want to sleep in position ~#40, I woke up and I was +#100 -.-' hate that.
And that refill of sands of time is such an unecessary thing, I put no money on this game, and I like to save my ironites for talismans packs, that feature just creates an unfair ranking boost, it looks like a pay to win game, not cool.
Nicko
01-22-2017, 02:57 AM
I would like to make some comments, especially regarding this last week of pvp.
I am extremely disappointed with the direction this pvp is taking for the reasons below:
1 - Many players took advantage of broken teams for a long time (at least Nicko changed his team and let it more competitive and fair);
2 - The points system is a complete garbage, you get sweaty points against broken teams and go to sleep, when you return to see already lost 3x the amount won;
3 - I'm tired of always seeing the same names on the attack list;
4 - Of course how unbalanced is the Prisoner, if you do not have him forget to be able to rise in the ranking and to win of just teams (not to mention broken ones);
5 - The question of luck in this pvp is completely ridiculous, against fair teams, if you attack before you have more chances to win and here is the problem: in the last 60 attacks I calculated the amount of times I started and they were ONLY 12 !!!
.
1) Thank you. But need to give a nod to Sag as he followed right after me
2) Agreed. In fact almost everyone here agrees
3) Yup. Agree again
4) Dont agree fully with this, though I respect your opinion. While I think the Prisoner is a great asset, he's not indispensable. Bradata, GMAC, and Marcio were very competitive - and none of them have Prisoners
5) I did a mini-count today. In 12 turns I went first 3 times. This evening I went first a few more; it definitely gives an advantage going first but they say it's all random. I still wonder though if something weights it...Party Cost? Certain characters? Rank? Win-loss history? Probably none of the above - I'm taking the developers at their word - but going second is something I've almost come to expect
It just seems there are some small changes - the point system, the attack list, and the broken Talismans - that would make a HUGE difference in most people's PvP experience. The complaints about these three issues are virtually universal. It would be very reassuring to hear an acknowledgement from the developers that they're very on top of these issues and a fix is imminent.
Nicko
01-22-2017, 03:01 AM
Hey, I play pvp for a little time and don't understand a few things, like, how the hell some people (aka PizzaFriday, Sag, Nicko, etc) can get like +2k poins two hours after reset? oO Wining most of my sot I cant get any close to this...
We're all using the same point system ;). You must just not play as much. It's just simple math.
StormArrow
01-22-2017, 03:13 AM
We're all using the same point system ;). You must just not play as much. It's just simple math.
Well, we all start every week with 1k points right? With 10 SoT, considering 100% win rate, you'll jump to ~1250, you recover 1 point every hour, know its been like 4 hours the ranked week begins, you already have like 2200, can't get it bro! You guys keep buying refills or what? Or Im missing something? oO
Other thing, see you guys talking about keep attaking the same person over and over, how the hell you guys do this? The same name appers in refresh every time? Someone mentioned 66 times in a row, how is that?
Sorry if these are silly questions :P
HomemLivre
01-22-2017, 03:17 AM
1) Thank you. But need to give a nod to Sag as he followed right after me
2) Agreed. In fact almost everyone here agrees
3) Yup. Agree again
4) Dont agree fully with this, though I respect your opinion. While I think the Prisoner is a great asset, he's not indispensable. Bradata, GMAC, and Marcio were very competitive - and none of them have Prisoners
5) I did a mini-count today. In 12 turns I went first 3 times. This evening I went first a few more; it definitely gives an advantage going first but they say it's all random. I still wonder though if something weights it...Party Cost? Certain characters? Rank? Win-loss history? Probably none of the above - I'm taking the developers at their word - but going second is something I've almost come to expect
It just seems there are some small changes - the point system, the attack list, and the broken Talismans - that would make a HUGE difference in most people's PvP experience. The complaints about these three issues are virtually universal. It would be very reassuring to hear an acknowledgement from the developers that they're very on top of these issues and a fix is imminent.
Thanks for your reply, Nicko.
Here in this forum you have always been a very reasonable person and with constructive comments.
I would like to make an addition to my post regarding attack teams: I agree with you that the Prisioner is not indispensable, but at this point it is only for those who have some toon with immunity, otherwise the chances of losing attacking in second are very high.
HomemLivre
01-22-2017, 03:19 AM
Well, we all start every week with 1k points right? With 10 SoT, considering 100% win rate, you'll jump to ~1250, you recover 1 point every hour, know its been like 4 hours the ranked week begins, you already have like 2200, can't get it bro! You guys keep buying refills or what? Or Im missing something? oO
Other thing, see you guys talking about keep attaking the same person over and over, how the hell you guys do this? The same name appers in refresh every time? Someone mentioned 66 times in a row, how is that?
Sorry if these are silly questions :P
Its couse you reset with 1900 points if you get more then 2300 points, got it?
StormArrow
01-22-2017, 03:22 AM
Its couse you reset with 1900 points if you get more then 2300 points, got it?
Ooh, now it makes sense! Thank you!
HomemLivre
01-22-2017, 03:23 AM
Ooh, now it makes sense! Thank you!
Glad to help :)
Sag7272
01-22-2017, 03:25 AM
Well, we all start every week with 1k points right? With 10 SoT, considering 100% win rate, you'll jump to ~1250, you recover 1 point every hour, know its been like 4 hours the ranked week begins, you already have like 2200, can't get it bro! You guys keep buying refills or what? Or Im missing something? oO
Other thing, see you guys talking about keep attaking the same person over and over, how the hell you guys do this? The same name appers in refresh every time? Someone mentioned 66 times in a row, how is that?
Sorry if these are silly questions :P
If you finish with more points, you restart with more points there's no jump of 1k points... It started that way and yes Sow refill is the way to go to stay competitive I grind instead of buying tallis packs & invest here, a matter of choice 😉
Sag7272
01-22-2017, 03:29 AM
I would like to make an addition to my post regarding attack teams: I agree with you that the Prisioner is not indispensable, but at this point it is only for those who have some toon with immunity, otherwise the chances of losing attacking in second are very high.
Even with one and a prisoner there's some teams I fear to attack, it's normal I guess, fought with Nicko for a good part of the week and in a way or the other the outcome wasn't insured and starting was a big deal in winning...
HomemLivre
01-22-2017, 03:35 AM
Even with one and a prisoner there's some teams I fear to attack, it's normal I guess, fought with Nicko for a good part of the week and in a way or the other the outcome wasn't insured and starting was a big deal in winning...
Now we have an agreement lol
Sag7272
01-22-2017, 03:42 AM
Now we have an agreement lol
We have a couple I guess... Multiple stun/freeze, list refresh, stupid point system, endless revenge ect ect...
But for prisoner opinions most of us have much in common..
MrFreeze
01-22-2017, 12:50 PM
Are the devs all on vacation? I didn't even bother trying last week. Used no ironite all week. Ended up with the same amount of points Saturday morning that I started with last weekend. It's pointless. Sure I could have spent 100-200 ironite to get back up there, but I decided to go enjoy the nice weather instead.
Aristo4
01-22-2017, 03:03 PM
Feedback of the day
Some nice addition of BS today, like the rest wasn't enough....Had to forceclose the game 2 times already vs shaolinlondon and pizza in similar situations where the match was 99% over. Everything froze PVE style....
Here's a lost match:
2404
Shaolin85london
01-22-2017, 04:47 PM
Feedback of the day
Some nice addition of BS today, like the rest wasn't enough....Had to forceclose the game 2 times already vs shaolinlondon and pizza in similar situations where the match was 99% over. Everything froze PVE style....
Here's a lost match:
2404
Aristo check out your def team, there is something wrong with those lol
Nicko
01-22-2017, 07:59 PM
Aristo check out your def team, there is something wrong with those lol
Nope. Nothing wrong with it - he's just fed up with the structure right now.
We know it will improve, cause this is Beta, but it's getting a little frustrating. The only prize I care about is the Skillshard which is the same from #2 to #25 - my Sunday ritual is deleting the trash I get from my Assassin souls :p
I don't have the time to catch Pizza Friday - cause top spot is the only Legendary soul - and the same people appear over and over on my attack list, so I'm going to chill a bit this week. I don't see it as a total waste playing a lot because the Iron coins are adding up, but at this point can't spend even a fraction of what I'm getting.
I just refreshed my attack list to almost the exact same names - and that prompted a spontaneous decision. I'm going to limit attacks to one-ish per day on people and of course revenge anyone who attacks me ;). As long as I'm above #25 all should be fine. I don't want to attack the same people repeatedly with infinite revenge.
Hopefully the developers will pipe in and let us know how they're addressing this.
Shaolin85london
01-22-2017, 09:10 PM
Nope. Nothing wrong with it - he's just fed up with the structure right now.
We know it will improve, cause this is Beta, but it's getting a little frustrating. The only prize I care about is the Skillshard which is the same from #2 to #25 - my Sunday ritual is deleting the trash I get from my Assassin souls :p
I don't have the time to catch Pizza Friday - cause top spot is the only Legendary soul - and the same people appear over and over on my attack list, so I'm going to chill a bit this week. I don't see it as a total waste playing a lot because the Iron coins are adding up, but at this point can't spend even a fraction of what I'm getting.
I just refreshed my attack list to almost the exact same names - and that prompted a spontaneous decision. I'm going to limit attacks to one-ish per day on people and of course revenge anyone who attacks me ;). As long as I'm above #25 all should be fine. I don't want to attack the same people repeatedly with infinite revenge.
Hopefully the developers will pipe in and let us know how they're addressing this.
Nicko 😊 always happy to read u, u are a real gentleman 😎
Speaking about Aristo def team, actually this afternoon he set some 1* char and one weak eddie, dunno why, I don't know how to put screenshot here or I d add it to my reply of his Post xD
Bbtw, I pm u, check your inbox 👍
Sparton_LOTB
01-22-2017, 10:14 PM
Hopefully the developers will pipe in and let us know how they're addressing this.
Yeah, I've been diving deep into the arcana that is the matchmaking code with one of the programmers to see what we can improve without just waiting for the larger pool at worldwide, and I have some ideas for why some people see repeat names; there's definitely some rules in the matchmaking which try to stop people from getting repeatedly attacked that's probably not doing what's intended (ironically), so it's on the list of things we'll be tweaking with our next update to help improve the situation.
Nicko
01-23-2017, 12:13 AM
Yeah, I've been diving deep into the arcana that is the matchmaking code with one of the programmers to see what we can improve without just waiting for the larger pool at worldwide, and I have some ideas for why some people see repeat names; there's definitely some rules in the matchmaking which try to stop people from getting repeatedly attacked that's probably not doing what's intended (ironically), so it's on the list of things we'll be tweaking with our next update to help improve the situation.
Thanks Sparton
When are you expecting this update? What else is being addressed? It may have been mentioned here so my apologies if it was
Nicko
01-23-2017, 12:17 AM
Nicko always happy to read u, u are a real gentleman
Speaking about Aristo def team, actually this afternoon he set some 1* char and one weak eddie, dunno why, I don't know how to put screenshot here or I d add it to my reply of his Post xD
Bbtw, I pm u, check your inbox
Got pm - thanks!
And trust me - Aristo's team of defenseless idiots is definitely on purpose ;)
Sparton_LOTB
01-23-2017, 04:34 AM
Thanks Sparton
When are you expecting this update? What else is being addressed? It may have been mentioned here so my apologies if it was
A lot; while we have done some updates from server pushes, we have tweaks and additions that have been piling up since mid December!
The highlight stuff is bug and exploit fixes, but since we're still in the process of fixing/testing those, I don't want to go into specifics yet (in case some things prove trickier to fix than expected). We'll have the usual update post stuff as the update comes out.
Shaolin85london
01-23-2017, 04:50 AM
Got pm - thanks!
And trust me - Aristo's team of defenseless idiots is definitely on purpose ;)
That's why I don't attack him xD
Nicko
01-23-2017, 06:15 AM
A lot; while we have done some updates from server pushes, we have tweaks and additions that have been piling up since mid December!
The highlight stuff is bug and exploit fixes, but since we're still in the process of fixing/testing those, I don't want to go into specifics yet (in case some things prove trickier to fix than expected). We'll have the usual update post stuff as the update comes out.
Any timeline for this? Sorry to keep pressing ;)
And I t may be tough to get specific right now, but a request - is it possible to get a list of characters that are getting significant nerfs in advance? I'm not talking minor adjustments - I'm talking more major alterations to damage or abilities. It's pretty discouraging to dump a bunch of skillshards into a character and then find out he's taken a good hit. Obviously the Prisoner comes to mind, though I'm assuming he'll still prove to be really valuable - but any other characters that you're already pretty certain about? They're usually announced the day of the update; it would be great to know before then so we're not wasting shards.
Thanks again for taking the time to update - cause you guys obviously have a lot on your plate getting all this done - it's really appreciated!
blade685
01-23-2017, 11:37 AM
I'm new in beta pvp.
I have a question , at the beginning of the battle, how the game decide who shoot first?
Because if you begin generally you win and if not you lose....it's a strange gameplay :rolleyes:
Aristo4
01-23-2017, 11:39 AM
Got pm - thanks!
And trust me - Aristo's team of defenseless idiots is definitely on purpose ;)
:cool:
That's why I don't attack him xD
Whoever kills my superteam will be revenged mercilessly :rolleyes:
I'm new in beta pvp.
I have a question , at the beginning of the battle, how the game decide who shoot first?
Because if you begin generally you win and if not you lose....it's a strange gameplay :rolleyes:
Supposedly a coinflip...
Sag7272
01-23-2017, 01:25 PM
I'm new in beta pvp.
I have a question , at the beginning of the battle, how the game decide who shoot first?
Because if you begin generally you win and if not you lose....it's a strange gameplay :rolleyes:
Supposedly a coinflip...
That's where the art of choosing who to pick on comes into play, good luck & welcome to PvP..
blade685
01-23-2017, 02:14 PM
That's where the art of choosing who to pick on comes into play, good luck & welcome to PvP..
i didn't understand
If we choose one particular character we begin or not? if yes it's stupid no? :confused:
Nicko
01-23-2017, 02:22 PM
i didn't understand
If we choose one particular character we begin or not? if yes it's stupid no? :confused:
He meant if there's a high enough chance you'll lose going second - it's probably best to pick someone else to fight.
Sag7272
01-23-2017, 02:36 PM
i didn't understand
If we choose one particular character we begin or not? if yes it's stupid no? :confused:
He meant if there's a high enough chance you'll lose going second - it's probably best to pick someone else to fight.
Exactly, I wouldn't be anywhere close to top 10 if I didn't choose carefully who to attack or revenge, didn't took a look at your team but a pure damage build is usually too much of a glass canon to sustain damage starting second maybe your problem lay there if you choose opponents carefully and still loose when second, start farming those green tallismants.. Good luck out there Blade
Sparton_LOTB
01-23-2017, 07:36 PM
Congratulations to the LotB team for allowing multiple attacks from the same mofos 1 month now, and to all the mofos for abusing it. Well done.
There are some players who attack more times in a week then there are competitors (and as such many multiple more times then there are high-ranked competitors, since we don't want the strongest players picking on newer low-ranked players!). While there is matchmaking tuning we're planning on doing and we'll see less of this as more people engage in PVP, it's not possible to fully solve... especially if you attack someone multiple times and they're revenging you.
It just seems there are some small changes - the point system, the attack list, and the broken Talismans - that would make a HUGE difference in most people's PvP experience. The complaints about these three issues are virtually universal. It would be very reassuring to hear an acknowledgement from the developers that they're very on top of these issues and a fix is imminent.
We have tuning and fixes for the point system, we're working on isolating and improving matchmaking while trickling a bit of fresh blood into the system and putting in revenging limits, and we have fixes for major talisman issues plus other bugs noted that we're trying to fix ASAP... improvements are coming.
Any timeline for [the next update]? Sorry to keep pressing ;)
Our current timeline is within the next few weeks; I can't really narrow it down much further than that at the moment.
And I t may be tough to get specific right now, but a request - is it possible to get a list of characters that are getting significant nerfs in advance? I'm not talking minor adjustments - I'm talking more major alterations to damage or abilities. It's pretty discouraging to dump a bunch of skillshards into a character and then find out he's taken a good hit. Obviously the Prisoner comes to mind, though I'm assuming he'll still prove to be really valuable - but any other characters that you're already pretty certain about? They're usually announced the day of the update; it would be great to know before then so we're not wasting shards.
There's a few other suspect discussion threads I'll make soon for other characters which we have concerns about (most of which we've seen posts in the forums about, others which we have internally spotted some kind of discrepancy with). In general, though, we can aim to give a bit more forewarning, but some stuff may still fly in late in the submission process.
Right now, I don't think we plan on doing a specific change to the Prisoner in the immediate term (at least directly), but for something like him or other fundamental changes, we will work to give better advance warning.
blade685
01-23-2017, 09:15 PM
Exactly, I wouldn't be anywhere close to top 10 if I didn't choose carefully who to attack or revenge, didn't took a look at your team but a pure damage build is usually too much of a glass canon to sustain damage starting second maybe your problem lay there if you choose opponents carefully and still loose when second, start farming those green tallismants.. Good luck out there Blade
have green talismans is easy for me ( i play offen) the problem is to upgrade many of them
In pvp all play with full green to win and no magic protection on characters = dead? if yes it need big update to be fun for me
All will play same strategy :eek:
Frost
01-24-2017, 12:40 AM
I was 2100 points before Sunday. On sunday night I was 1300. Today I was below 1000. Really guys, this is really frustrating. I feel like don't touching PvP anymore...
blade685
01-24-2017, 12:27 PM
At this time i don't like pvp system, it's not interesting and frustrating
If you don't have the good characters and good talismans ( impossible to update all with the bad update system) your dead if you don't begin the battle...
only one interest is prizes that i can buy need more....to buy, always same bug :(
ToTameAGame
01-24-2017, 12:45 PM
At this time i don't like pvp system, it's not interesting and frustrating
If you don't have the good characters and good talismans ( impossible to update all with the bad update system) your dead if you don't begin the battle...
only one interest is prizes that i can buy need more....to buy, always same bug :(
For once I have to back up the devs on the talisman side because it is not true that is impossible to level some decent sets of talismans. If you farm Battlefield or Underworld madness you can easily upgrade one talisman a day to level 40-50. It was a pain in the butt a while ago but getting good drops for levelling talismans I actually consider as fixed. Just in the last week I could level 5 yellow talismans rfom 3* to 5* level 40+ (from 0 runes left).
But yes: PVP can be very frustrating. Your choice - sleep or loose 200 points over night.
Sag7272
01-24-2017, 01:09 PM
For once I have to back up the devs on the talisman side because it is not true that is impossible to level some decent sets of talismans. If you farm Battlefield or Underworld madness you can easily upgrade one talisman a day to level 40-50. I was a pain in the butt a while ago but getting good drops for levelling talismans I actually consider as fixed. Just in the last week I could level 5 yellow talismans rfom 3* to 5* level 40+ (from 0 runes left).
But yes: PVP can be very frustrating. Your choice - sleep or loose 200 points over night.
Yep, it's not always easy but been able to steady build a 3 tally set every week if not more grinding is the key... That & build the right talismans of course.. Void shield & energy are VERY useful to be competitive, freeze & paralysis following close behind..
(Understand that most guys here have more than a month of headstart in PvP so going up the standing may take some time/experience, you'll soon be fighting for top 10 spot with some luck/efforts but it'll obviously take some times)
Frost
01-24-2017, 03:22 PM
Untill you guys fix things.
Aristo4
01-24-2017, 03:55 PM
Untill you guys fix things.
Or create a opt-out of PVP option. I'd like to have a notification free week sometime.
Hypnos
01-24-2017, 04:52 PM
Untill you guys fix things.
Yeah, stop testing for more bugs so you can fix all the bugs!
No one's forcing you to keep playing y'know.
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