View Full Version : Mummy Eddie

01-24-2017, 01:09 AM
What It was Designed For
A middle tanky character which helps mitigates damage for his team with his future ability, dealing AOE magic damage with a good chance to taunt enemies. Also can clear debuffs(2 turns), his basic ability stunts one enemy, and

What We Got?
The most used Eddie on PVP, easily founded on 7 out of 10 teams, this thanks to his future ability "Burden of the Damned" wich deals AOE damage and triggers pretty often talisman effects(stun, blind, freeze, etc) AND TAUNT.

Why This is a Problem?
His high HP plus the mentioned future ability with taunt and surprisingly high effect triggering, makes Mummy Eddie the most used Eddie on PVP by far.
Enemy teams can't even play when the TAUNT is triggered of any of the other effects that any talisman can bring. This plus his Titan Shield and party debuff makes him very OP for PVP.

What We Could Consider Changing
Reduce TAUNT % and FIX effect triggering % on BOTD ability.
Make him use the default basic ability often, as it supposed to be, like all other chars in game.

01-24-2017, 01:15 AM
Of course I'm using him but... By no means he's overpowered, think more that the other Eddie's AI should be improved than the mummy nerfed... If GR AI was half that brilliant we wouldn't have this conversation, problem is most Ed act dumb, it's not mummy's fault!

01-24-2017, 01:21 AM
This is not an official suspect discussion thread; the designers to not feel the need to nerf anything relating to Mummy Eddie at this time.

If you'd like to discuss more about this character and believe there is reason to nerf him, please post in the Suspect Discussion General Thread (http://forum.ironmaidenlegacy.com/showthread.php?4717-Suspect-Discussion-General-Thread).

Locking this thread (and changing the summary).