View Full Version : Sentinel undead rescuer not healing
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His power ability says he heals a percentage of max HP , according to the image my rescuer should be healing 40% of max HP every toon, that is not happening.
It seems he is healing 40% of current HP.
Could devs check this?
Aristo4
02-01-2017, 12:42 PM
It's not so clearly written...but skillshards add up to the heal amount you were getting without skillshards, not to the % of allies max HP.
Therefor max healing he can do is around 4,5k.
According to what Sparton explained yesterday on another thread, the skill shard adds the skill level number to the base, the base here is 10% + 5 + 10 + 15 = 40%. So he should heal 40% of the Max HP of the party. Or I am misunderstanding?
Quote Originally Posted by Sparton_LOTB View Post
That multiplication math stuff is for the damage/healing scaling. For effect chance, it just adds the skill level numbers to the base number
Aristo4
02-01-2017, 01:29 PM
The point is healing is not a effect...so as sparton said we got multiplication for damage/healing, not adding up chances.
Lets say buzz heals a certain character who has 30k HP for 3k
first skillshard 3000 + 5%= 3150
second 3150 +10%= 3465
third 3465 +15% = 3984
fourth 3984 + 20% = 4780
Also the description mentions healing itself, not % of party's max HP anyway.
Here something from an old thread, there are two ways a skill shard is applied, first as you mentioned, multiplication and the 2nd way is adding the chances.
So, for healing is adding or multiplication? (don't think multiplication because to invest in all those skill shards for only 1500 increase in healing is not worth it)
By the way, he heals all allies as mentioned.
QUOTE=iPoop;25460]So I followed up with Nodding Frog again based upon this discussion. This is what I received:
Thanks for reaching out again. I have just spoken with the designers, and it turns out I was incorrect in my last message to you. I had thought skill shards worked the same way as talismans when they scale up, but I was incorrect.
When you use a skill shard that powers up a damage or healing, it's a little more complicated that just adding a few percentage points every time you place another shard. When 1 skill shard is applied, it multiples, and basically changes the base stat to a higher number. Every subsequent skill shard then multiplies off the new base stat.
Here's an example: Your base attack stat is 100. You add 1 skill shard that increases your attack stat by 5%. Your new base attack stat is now 105. If you then add a 2nd skill shard, this one increasing your attack stat by 10%, your stat now rises to 115.5 (105 x.1=10.5 , 10.5+105 = 115.5). If you were to add a 3rd skill shard that increases the attack stat by 20%, you are now at a base stat of 138.6.
When a skill shard increases something else (such as duration or effect chance), those are added to the value in the skill description, not multiplied. For example, an effect which lasts 2 turns and has "Effect Duration +1" and "Effect Duration +1" will make it last 4 turns (2+1+1=4). As another example, an effect which curses 45% of the time which as "Effect Chance +5%" and "Effect Chance +10%" would curse 60% of the time (45+5+10=60)
[/QUOTE]
konstifik
02-01-2017, 02:43 PM
The point is healing is not a effect...so as sparton said we got multiplication for damage/healing, not adding up chances.
Lets say buzz heals a certain character who has 30k HP for 3k
first skillshard 3000 + 5%= 3150
second 3150 +10%= 3465
third 3465 +15% = 3984
fourth 3984 + 20% = 4780
Also the description mentions healing itself, not % of party's max HP anyway.
Indeed, and 10%*1,05*1,10*1,15*1,20=15,939%. So with full skill shards he should heal about 15,9% of max HP, if you want the number that way.
Doesn't seem worth 4 skillshards for 5,9% of max HP extra healing though.
konstifik
02-01-2017, 02:47 PM
Here something from an old thread, there are two ways a skill shard is applied, first as you mentioned, multiplication and the 2nd way is adding the chances.
So, for healing is adding or multiplication? (don't think multiplication because to invest in all those skill shards for only 1500 increase in healing is not worth it)
It clearly says in the text you quoted (and in another recent post by Sparton in another thread) that healing increase by multiplication.
Aristo4
02-01-2017, 02:50 PM
Here something from an old thread, there are two ways a skill shard is applied, first as you mentioned, multiplication and the 2nd way is adding the chances.
So, for healing is adding or multiplication? (don't think multiplication because to invest in all those skill shards for only 1500 increase in healing is not worth it)
By the way, he heals all allies as mentioned.
Yep, its not worth it, as its not so worth it with every char that heals for 10% of max HP or similar. Sadly that's the catch with Green Buzz, hes good, but his healing not. Many characters are like that, unworthy of skillshards, don't be surprised :p
Thanks guys for your help.
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